Release 1.2.7 contains a variety of Dragonfall and Dead Man's Switch campaign fixes and general system improvements. If you are encountering any campaign issues in Dragonfall, please update to build 1.2.7 immediately. (To update, restart Steam and then allow Shadowrun Returns to fully verify and download the new build.)
If you are experiencing a campaign-related issue, you may also need to restart your current scene (select "Restart Level" from the PDA) or rewind (select "Rewind" from the PDA save screen, then select a previous level) to before you encountered the issue in order to resolve the issue.
TROUBLESHOOTING & REPORTING BUGS: If you are experiencing technical issues with Shadowrun Returns or Shadowrun: Dragonfall, please see this post: http://steamcommunity.com/app/234650/discussions/0/558749191390963834/
Fixed issue where level start triggers could be refired when loading a saved game.
Fixed issue that caused Drones to not heal with Shadowrunners upon return to a safe area.
Fixed issue that caused Drones to not heal last damage with Shadowrunners when combat ended.
Bug Fixes: Dragonfall Campaign
Fixed issue that caused players to potentially enter into a state where Optional Objective should not be completed in MKVI mission.
Fixed issue where game could enter into a bad state in Bloodlines mission.
Fixed issue that caused incorrect conversation option in Epilogue.
Fixed issue in Bloodlines conversation that caused player to enter into combat with non hostile enemies.
Shadowland post spelling/grammar/punctuation fixes.
Bug Fixes: Dead Man's Switch Campaign
Fixed issue that allowed players to save into a state where the Main character is Immortal.
Fixed issue that allowed Players to save into a bad state in Family Debts level.
Fixed issue causing enemies to spawn without orders resulting in a blocker in Family Debts level.
Rebalanced hired character Dodger for Telestrian Industries mission.
Rebalanced hired character Harlequin for the Hunt Begins mission.
Rebalanced hired character Tir Tairngire Ghost for the Hunt Begins mission.
Removed collision from prop that was causing potential play blocking issue in The Hunt Begins mission.
RELEASE NOTES 1.2.6
Release 1.2.6 contains a variety of Dragonfall and Dead Man's Switch campaign fixes and general system improvements. If you are encountering any campaign issues in Dragonfall, please update to build 1.2.6 immediately. (To update, restart Steam and then allow Shadowrun Returns to fully verify and download the new build.)
If you are experiencing a campaign-related issue, you may also need to restart your current scene (select "Restart Level" from the PDA) or rewind (select "Rewind" from the PDA save screen, then select a previous level) to before you encountered the issue in order to resolve the issue.
TROUBLESHOOTING & REPORTING BUGS:
If you are experiencing technical issues with Shadowrun Returns or Shadowrun: Dragonfall, please see this post: http://steamcommunity.com/app/234650/discussions/0/558749191390963834/
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New Features, Improvements]
[Combat] AoE spells and abilities do not list number of people affected if the size of the aoe is a single tile.
[Content Pack] Added missing title to Berlin Area Environments and Tilesets content pack.
[Core] Adding text to explain why the main character might not be able to equip a picked up item.
[New Game Menu] Add a field for supported languages for content packs.
[Save] Added a popup if steam is unable to save a game.
[Trigger] Set Actor Display Name, changes target actors name to (string).
[Trigger] String function: Get Actor Name, reads target actors name as a string.
Bug Fixes
[Character Creation] Fixing issue where elves could lose karma on character creation by cancelling in etiquette screen.
[Combat] Fix issue causing bugspirits to be untargetable after loading a save.
[Combat] Fixed issue that caused Drones to not heal with Runners between missions.
[Combat] Fixed issue that was causing Ley Lines to work incorrectly.
[Equip Screen] Fixing issue where stash items might occasionally fail a prerequisite check incorrectly.
[Items] Fixing issue where repair kits were usable on non-drones and would not heal drones
[Items] Fixed issue that was causing Magic Resistance spells to work incorrectly.
[Items] Fixed issue that caused Program Erosion 3 to deal incorrect damage.
[Items] Fixed issue that prevented item use on character with full health.
[Items] Medpacks and Repair Kits can no longer be used on a targets with full health
[VFX] Fixed issue causing snow to be drawn on top of fog.
Bug Fixes: Dragonfall Campaign
Act 3 conversation with Aljernon changed to correctly reflect game state.
Added waypoints to side entrance in the Bloodlines mission.
Adjustments to balance some underused Etiquette skills.
Changed mission item name to reflect possible outcomes in Loose Ends mission.
Cleared up objective communication in Apex Rising mission.
Fixed issues where the player could advance the Bloodlines mission in a bad state.
Fixed issue causing optional quest to be started incorrectly in the False Flag mission.
Fixed an edge-case issue that could cause a conversation to start at an incorrect time in the Drug Pit mission.
Fixed issue that caused incorrect dialogue to trigger for a solo player in MKVI mission.
Fixed issue that caused incorrect dialogue to trigger for a solo player in Apex Rising mission.
Fixed party communication about the Loose Ends mission.
Fixed issue that could trigger an incorrect optional objective failure in MKVI mission.
Fixed issue where incorrect music would play in Loose Ends mission.
Fixed issue that caused incorrect music to play in Earwig mission.
Fixed Black IC turn order issues in Bloodlines mission.
Fixed issue in Act 3 conversation with Dietrich that referred to the player as the incorrect gender.
Fixed issue that caused conversation option check to fail incorrectly in Earwig mission.
Fixed issue that caused conversations with Kami be triggered incorrectly.
Improved objective messaging to Player for Alice introduction.
Improved objective communication in MKVI mission.
Improved cost communication for cup of Coffee.
Improved side quest completion communication for Bloodlines mission.
Moved triggered Autosave point in Hard Times mission to prevent possible bad loading state.
Bug Fixes: Dead Man's Switch Campaign
Fixed issue that caused IC to spawn at an incorrect time in Telestrian Industries run.
Fixed issue that caused gameplay to slow down in Barrens.
Shadowrun Returns Price Reduced to $14.99
Have friends who would love Shadowrun Returns but haven’t played it yet? At $14.99, now is the time for them to try it out, too!
Hardcore Gamer gave Shadowrun Returns a 4.5 out of 5 and said "This is one of the most satisfying and complete tactical roleplaying experiences to come out of 2013 and realistically the last few years."
Shadowrun Returns now includes the ability to save your game at any time. In addition to the original "Dead Man's Switch" campaign, Shadowrun Returns also includes access to the Shadowrun Returns Editor and Steam Workshop community. There are hundreds of hours of great mods in the workshop including a fan-made SNES Reboot, remakes of beloved Shadowrun stories, and, of course, many original works.
The Deluxe Edition, which includes the soundtrack and the Shadowrun Returns Short Story Anthology, has also been reduced to $24.99! You can pick up the Deluxe Edition of the game at the link listed above.
Shadowrun Returns Price Reduced to $14.99
Have friends who would love Shadowrun Returns but haven’t played it yet? At $14.99, now is the time for them to try it out, too!
Hardcore Gamer gave Shadowrun Returns a 4.5 out of 5 and said "This is one of the most satisfying and complete tactical role playing experiences to come out of 2013 and realistically the last few years."
Shadowrun Returns now includes the ability to save your game at any time. In addition to the original "Dead Man's Switch" campaign, Shadowrun Returns also includes access to the Shadowrun Returns Editor and Steam Workshop community. There are hundreds of hours of great mods in the workshop including a fan-made SNES Reboot, remakes of beloved Shadowrun stories, and, of course, many original works.
The Deluxe edition, which includes the soundtrack and the Shadowrun Returns Short Story Anthology, has also been reduced to $24.99! You can pick up the Deluxe version of the game at the link listed above.
Shadowrun Returns version 1.2.5 is now live!
Release 1.2.5 contains a variety of Dragonfall and Dead Man's Switch campaign fixes and general system improvements. If you are encountering any campaign issues in Dragonfall, please update to build 1.2.5 immediately. (To update, restart Steam and then allow Shadowrun Returns to fully verify and download the new build.)
If you are experiencing a campaign-related issue, you may also need to restart your current scene (select "Restart Level" from the PDA) or rewind (select "Rewind" from the PDA save screen, then select a previous level) to before you encountered the issue in order to resolve the issue.
TROUBLESHOOTING & REPORTING BUGS:
If you are experiencing technical issues with Shadowrun Returns or Shadowrun: Dragonfall, please see this post: http://steamcommunity.com/app/234650/discussions/0/558749191390963834/
Adding ability for item prerequisites to check for race.
Can evaluate a decker’s jack in point and a persona’s spawn point with Compare Prop and Get Matrix Prop
"Auto" Injector costs 1 AP to use. Reduced to 0 AP to match other buff cyberware abilities.
General Bugfixes
Fix to issue to turning slaves to NPC during save would turn PC into slave.
Fix for equipment screen showing avatars.
Fixed issue with Shadowrunner AIs becoming player controlled on reload of triggered autosaves and quicksaves.
Fixing issue where loading waypoints spawned before all characters are loaded, causing edge case load fail.
Fixing issue where prerequisites weren't being checked every time equipment change happened, added popup notification when item prerequisites are no longer met.
Fixed issue where multi-shot weapons would have unexpected spread when target died before attack finishes.
Fixing transparency issues with some outfits.
Fixing issue where a duckling NPC could fill an empty hiring spot.
Fixing issue causing players to 'lose' an outfit to a previous outfit.
Dragonfall Campaign
Fixed issue causing talking Drones in the False Flag mission.
Cleaning up goals surrounding optional objectives in the MKVI mission.
Unreachable interactions are now disabled in the MKVI mission.
Cleaning up goals surrounding optional objectives in the Sewers mission.
Added a new autosave to the False Flag mission.
Polish to subway entrance/exit.
Disabling NPCs when they have no new conversations.
Fixing issue causing mission success toast to appear more than once during Bloodline mission.
Fixing issue causing hacked cameras to follow you through the teleport in MKVI mission.
Fixed issue causing second Decker’s Persona to be trapped when jacking into Matrix in APEX Rising mission.
Fixed issue causing double interaction needed to leave from False Flag mission.
Fixed issue allowing player to get second copy of mission item after completing objective in APEX Rising mission.
Glory personal story progression fix. Story variables added for Glory progression.
Fixing issue causing optional objective to fail prematurely in Humanis mission.
Fixed issue causing conversation inconsistency in APEX Rising mission.
Fixed issue where Decker could not interact with mission specific interaction in APEX Rising mission.
Updating grenades to be unusable by Dante.
Dead Man's Switch Campaign
Fixing issue preventing hiring list from correctly populating for Telestrian Industries mission
Fixed an issue preventing Shannon Half-Sky from being hired for Mercy Mental mission.
Fixed an issue preventing Coyote from being hired for Telestrian Industries mission.
Shadowrun Returns Patch 1.2.4 live!
TROUBLESHOOTING & REPORTING BUGS:
If you are experiencing technical issues with Shadowrun Returns or Shadowrun: Dragonfall, please see this post: http://steamcommunity.com/app/234650/discussions/0/558749191390963834/
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Release 1.2.4 contains a variety of Dragonfall and Dead Man's Switch campaign fixes and general system improvements. If you are encountering any campaign issues in Dragonfall, please update to build 1.2.4 immediately. (To update, restart Steam and then allow Shadowrun Returns to fully verify and download the new build.)
If you are experiencing a campaign-related issue, you may also need to restart your current scene (select "Restart Level" from the PDA) in order to resolve the issue.
RELEASE NOTES 1.2.4
New Features, Improvements
Chinese language added for Dead Man's Switch!
Adding ability for item prerequisites to check for race.
Can evaluate a decker’s jack in point and a persona’s spawn point with Compare Prop and Get Matrix Prop
"Auto" Injector costs 1 AP to use. Reduced to 0 AP to match other buff cyberware abilities.
General Bugfixes
Fixed issue with Shadowrunner AIs becoming player controlled on reload of triggered autosaves and quicksaves.
Fixing issue where loading waypoints spawned before all characters are loaded, causing edge case load fail.
Fixing issue where prerequisites weren't being checked every time equipment change happened, added popup notification when item prerequisites are no longer met.
Fixed issue where multi-shot weapons would have unexpected spread when target died before attack finishes.
Fixing transparency issues with some outfits.
Fixing issue where a duckling NPC could fill an empty hiring spot.
Fixing issue causing players to 'lose' an outfit to a previous outfit.
Dragonfall Campaign
Fixed issue causing talking Drones in the False Flag mission.
Cleaning up goals surrounding optional objectives in the MKVI mission.
Unreachable interactions are now disabled in the MKVI mission.
Cleaning up goals surrounding optional objectives in the Sewers mission.
Added a new autosave to the False Flag mission.
Polish to subway entrance/exit.
Disabling NPCs when they have no new conversations.
Fixing issue causing mission success toast to appear more than once during Bloodline mission.
Fixing issue causing hacked cameras to follow you through the teleport in MKVI mission.
Fixed issue causing second Decker’s Persona to be trapped when jacking into Matrix in APEX Rising mission.
Fixed issue causing double interaction needed to leave from False Flag mission.
Fixed issue allowing player to get second copy of mission item after completing objective in APEX Rising mission.
Glory personal story progression fix. Story variables added for Glory progression.
Fixing issue causing optional objective to fail prematurely in Humanis mission.
Fixed issue causing conversation inconsistency in APEX Rising mission.
Fixed issue where Decker could not interact with mission specific interaction in APEX Rising mission.
Updating grenades to be unusable by Dante.
Dead Man's Switch Campaign
Fixing issue preventing hiring list from correctly populating for Telestrian Industries mission
Fixed an issue preventing Shannon Half-Sky from being hired for Mercy Mental mission.
Fixed an issue preventing Coyote from being hired for Telestrian Industries mission.
Dragonfall: "One of the most memorable and complex RPG stories of the decade."
PC Gamer loves Shadowrun: Dragonfall! Read the full review here.
Rock Paper Shotgun says:
Dragonfall’s a big improvement on Shadowrun Returns [...] and it pulls off the smart trick of being both a superior starting point and a more satisfying follow-up.
Some Shadowrun:Dragonfall news you may have missed...
We wanted to share a few new links about Shadowrun:Dragonfall in case you haven't seen them yet.
Mike Fahey at Kotaku got a chance to see a preview of the game last week and then chatted with Jordan, Mitch and Mike about the game here: http://kotaku.com/dragonfall-is-the-shadowrun-i-know-and-love-1525636558
GamerCrash did an interview with Mitch about the studio and where the idea to revisit Shadowrun came from for his Know Your Developer series.
http://gamercrash.com/2014/02/24/know-your-developer-harebrained-schemes/
And, finally, here's Mitch and Mike doing a Let's Play of Shadowrun Dragonfall (we did our best to avoid spoilers) http://www.gametrailers.com/videos/l693w7/shadowrun--dragonfall-developer-play-session
German and Russian are finally here!
We're happy to announce German and Russian language support for Shadowrun Returns! These can be enabled from the Options section of the main menu.
Shadowrun Returns: Release Notes 1.1.1
New Features, Improvements - French, Italian, and Spanish language support! These can be enabled from the Options section of the main menu.
- Windows 8 touch compatibility.
- Manual zoom-in distance increased when HD textures are enabled.
- Added ability to use text expansions in loading screen text for a scene.
- [Editor] Added ability to change story's resale value of items.
- [Editor] Thermometer revamped to show more detailed scene performance metrics. (See wiki for more info: http://shadowrun-returns.wikispaces.com/Scene+Analysis+Tool).
- [Editor] Added an additional safety check when publishing content packs to check for empty preview image files.
- [Editor] Add ability for custom UGC to supply portrait images for character creation. (See wiki for more info: http://shadowrun-returns.wikispaces.com/Custom+Portraits+for+UGC).
- [Editor] Add ability to to associate popup images with quest items.
- [Editor] Added Get Count of Alive Actors data function trigger.
- [New Trigger] Display popup with image and caption.
Bug Fixes - Fix for players being unable to equip Programs and ESPs in some cases.
- Fix to downed players going into running animation when teleported instantly.
- Fix to double click mode usability.
- Revised the UGC version checking when publishing. In the editor it records the latest dependency versions. In-game it retains the version mismatch but still allows publishing.
- Fix to adding / remove cyberware via triggers.
- Fix issue where the prefab name would get clobbered when switching character sheets.
- Unspent Karma Point warning now more intuitive.
- Fix barrier grid draw on null tiles.
- Fix to fullscreen ui title fonts.
- Fix to preloading sound bundles from other bundle groups.
- Fix to invisible props used as doors from stalling.
- Fix to spray and pray hitting every enemy when original target dies.
- Fix to music returning from combat back to legwork.
- Fix player highlight and character disc to show the correct affiliation.
- Fix to persistent bodies hiding and appearing in FOW and blood splatter not showing through FOW.
- [Linux] Fixed how the version number is parsed to address foreign locale settings.
- [Linux] Force Steamworks gameobject to destroy on application exit.
- [Linux] Fix to the null tile check in OnTileClicked.
- Fix to +AP buffs wearing off during the player's action.
- Fix to stop conversations from closing prematurely.
- Fixed a bug where multiple popups can show on the screen.
- Fix for text expansion of story variables.
- Fix ability to cast self items inside shadow spell.