A new early access version of the game has just launched!! Due to the recent feedback from reviews and our discord community regarding the slow pacing of the game and the shop, I've decided to make the following changes:
A NEW SHOP SYSTEM:
A classic approach to buying/upgrading items
Added an option to reroll the shop and upgrade the items in the same place
If you perform great (not taking damage), you will get more gold to spend in the shop
Added a tab that displays gold sources
ITEMS BALANCING:
Because many players pointed out that the game is very slow and only a few items are viable in the early-mid game, many items received some balance changes (mostly, the items that modify your damage, attack speed, spread, magazine size and even range)
OTHER QUALITY OF LIFE CHANGES:
STAGES
A new way of making the game more engaging
After you beat a stage you will be able to progress to the next one
Each stage applies different modifiers to the game (enemies with more hp or damage, better bosses, etc)
UI CHANGES
new menu
Added some background effects in most places in the game (except the arena, settings, etc.)
Now you can see the name of your items and what they do from the "INVENTORY" tab (not just icons of the items)
fixed a few UI bugs
WIN SCREEN
Level 20 is the final level of the game, for now (more will be added after there will be more bosses/enemies in the game)
After finishing a run you will be sent there. Here you can see all the items that you had in that run
BUG FIXES
The most significant one is fixing a soft lock that occurred when killing a square enemy while it was still outside of the arena by spawning more square enemies that would just fly away from the arena infinitely.
Trail rendering issues (enemy bullets not having a trail, rockets from triangle boss having a different color trail)
SHPR is out in Early Access!
SHPR is now out in Early acces!
Why Early Access? “The base mechanics of the game pretty much done, but they require some testing and feedback from the community. I am looking for feedback not only related to small improvements/bug fixes but also amazing content I would be able to add to the game.
(Please take note that the items/enemies/bosses are not yet balanced out, so give us some time on this one)”
Approximately how long will this game be in Early Access? “The game is supposed to be in early acces for approximately two months.”
How is the full version planned to differ from the Early Access version? “In the final version I plan to add more enemies, items and new boss fights as well as achievements and full controller support.”
What is the current state of the Early Access version? “The game is in a playable state and the mechanics are fully functional.”
Will the game be priced differently during and after Early Access? “I plan to gradually raise the price as new features are being added.”
How are you planning on involving the Community in your development process? “I am going to take notes from every suggestion from the community and try to implement them in the best way possible!”
SHPR - Beta Test is now live!
The SHPR beta test has just gone live!
This test is focused on all the new stuff that have been added in the game during the past few weeks of development, including:
a new menu
pause screen ~with the ability to see your items mid-game~
quality of life changes
a new enemy
a few new items
performance updates
You will be able to send feedback on a special community page, but it I highly recommend you to join our Discord server, for easier communication!