Shattered: Tale of the Forgotten King cover
Shattered: Tale of the Forgotten King screenshot
PC PS4 XONE Switch PS5 Series X Steam Gog Epic
Genre: Platform, Puzzle, Role-playing (RPG), Adventure, Indie

Shattered: Tale of the Forgotten King

Build 0.03 is live! What are we planning next?

Hi there :D
We keep working on Shattered, fixing bugs and optimizing everything we can, thanks to your feedback. We're super thankful to everyone of you playing the game again and again, patch after patch, letting us know what's better and what's not. That's amazing.

ADDITIONS:
- Sound settings menu
- Video settings menu

BUG FIX:
- HUD is now really responsive to different screen resolutions
- Limbo gates are fixed

CHANGES:
- Backstab has been nerfed

WHAT'S NEXT?
- Inverted Y axis
- Items allowing to teleport back to Limbo wells & Limbo heart


You may also have seen a little update last weekend: it was just a sneaky hotfix to fix static foes. Seemed like they didn't want to attack you anymore. Noble, but not so fun!
As for what's coming later: when we're done fixing bugs and polishing the game as much as possible, the future updates will mostly be about the fighting system. We've been writing down all your feedback and suggestions, and we have a lot of ideas on how we're going to drastically improve the game feel. It will take a bit of time, though.
Thank you again so much for your enthusiasm & patience, Wanderers!

Build 0.02 is now live!

Hey everyone, second patch notes coming through!
Our 2 programmers are working as fast as possible to fix all the bugs you're reporting. Thank you again for your help & support guys!

CHANGES:
- Some tips from the tutorial changed location
- The Cardinal bosses now respawn
- Visual changes on Hod

BUG FIX:
- Fixed a bug where The Stranger didn't give any Essence when defeated
- Fixed a bug where players would get stuck on the "video" menu
- Fixed some environment colliders problems
- Correction of the passage leading to Narueh's Temple
- Level design/colliders problems fixed in Imbolt area
- The gate in Ras'Samrah's castle can now be open with a lever


We're still working on the settings menu for graphics & sounds.
It'll come very soon!

Build #0.01 is now live

Hello, Wanderers!
Here is our very first patchnote for Shattered. Thanks a lot for all your feedback & caring, we're trying to be as quick as possible!

ADDITIONS:
- Tips on the ground in the tutorial in the beginning are now also about mouse & keyboard
- Option to pick your right keyboard layout before you start playing (QWERTY or AZERTY)
- Possibility to see the keyboard/gamepad controls in the menu "Controls" (not possible to rebind your keyboard YET, we're working on it for the next update)
- A boss' position has been changed, to be found more easily (it appears some of them were a bit too well hidden!)

BUG FIX:
- Difficulties of navigation in the menus
- Text for the Limbo Well is now in English

WHAT'S NEXT:
- We're currently fixing the bug preventing you from accessing the castle after the boss Hod (infinite loading screen).
- We're working on the possibility to remap your keyboard the way you like.
- Graphics and Sound settings menu

See you soon & travel safely!

Shattered's Early Access is available!

Wanderers,

Now is the time! HYPNOS IS OPEN!
We can't express how excited we are. This Early Access may be just a part of the journey we want you to take in our universe, but it is the first step. The huge, thrilling and kind of surreal first step.

This Early Access version of Shattered – Tale of the Forgotten King that you're about to play is still in development. It is likely (if not certain) that it contains several bugs. Some of them will be fun, and some of them... less fun.
You could disappear in a hole and fall forever into the void, fight invicible ennemies -or become invicible yourself?- lose some preciously collected resources, experience strangely positive situations or terribly unfair ones!
Don't be scared, we're working everyday to fix those pitfalls, to better the content and balance the game in its entirety. We'll take your feedback and suggestions into account in order to make Shattered the best game possible.
The end of the game will be integrated during the early access phase, after some crucial updates, not to spoil the resolution of the main narrative arc.

Thank you for your presence and your support.

Welcome to Hypnos.

Official Trailer & Early Access release date!

The time has come!

Thanks to you, after 2 years and a half of development and adventures, we're ready to unveil a part of Hypnos on the 4th June. Ready, Wanderers? ♥

You can watch our new trailer on YouTube:
It's also the first video on our Steam page now :)

Please talk about the trailer & tell all your friends! And, of course, you can still wishlist us ;)
THANK YOU ALL ♥

Welcome in our universe, dear Wanderers

Hi everyone! We really wanted to thank you for your welcoming here.

We're a 10 people independent studio based in the beautiful city of Lyon, France. Our creative director, game designer and narrative designer have known each other for over ten years: they spent most of their youth playing table top RPG together. From those game sessions rose entire original universes that we decided to turn into videogames. Shattered - Tale of the Forgotten Kingis the first stone in the world of Redlock, and we'd like to see it as an entrance door. Ready to cross the threshold, Wanderers?



You may have already heard about Shattered since we kickstarted it in November 2016 and had it funded at 138%.
From there, we got other public fundings added to our budget that allowed us to go further in the development. We're now almost done with our first game Shattered - Tale of the Forgotten King, but it still need some polishing, so we decided to go for an Early Access. The goal is to get as much feedback from our community as possible, and let the game be known before its official release.

So thank you for your presence dear Wanderers, we can't wait to show you more ♥