A new and nasty bug with last night's patch was discovered which was preventing saved games from properly counting as completion when later resumed and won.
I fixed this issue and pushed forward version 1.05 that resolves it. Besides an unrelated tweak to Campaign scenario 24, there were no other changes in today's patch.
Small fix patch now live
A small quality of life update is now available. Addresses a few key bugs and implements some user suggestions.
Gameplay
WASD keys can now be used (along with arrow keys) to scroll the map
On campaign map screen, there is now a tooltip when hovering on the stars earned for a map on the map detail popup that describes how additional stars are earned
Icons on bottom left of Title and Campaign screen now allow Music and/or Sound to be toggled on/off
Campaign map screen UI should now appear a consistent relative size across all screen resolutions
While playing a game, ESC key now both opens and closes the main menu
Bug Fixes
Game music and sound volume changes now properly saved and respected
Game will now ignore corrupt saved files (from very early Alpha builds) instead of freezing up on game play screen
Fixed issue in which Random Faction and Leader picks on Skirmish maps were not working properly
Due to the annoyance factor of the music volume issue, I wanted to make this available right away, and I am still working on some items users have requested. So fear not, I have not forgotten about your input just because it is not in this build.
Content patch now live!
The first post release content patch is now live, bringing a new host of maps and game play modes, as well as some key balance updates.
Gameplay
Game features now unlocked through aquiring stars, currently supports unlocks up to 50 stars (up to 100 in next content patch)
New Profile screen accessable from title page shows current and future unlocks, and allows a player to reset their progress
Skirmish screen updated to consistent across resolution sizes and UI animation removed
Campaign Hard and Challenge mode maps now available once unlocked
New Puzzle mode scenarios now available when unlocked
Additional Skirmish pre-deployed and battle maps now available as an unlock
Editor allows players to apply special rules and challenges to their maps via a new toolbar button with a star icon
Projectiles and other animations now sped up based on selected game speed
Fast and Very Fast game speeds increased slightly
Bug Fixes
Mummies which die via deathmark, now correctly poison their target even when overruned
Additional error logging added to enable better bug discovery in the future
Balance Changes
Revenge now only deals half of damage suffered (rather than all)
Haste granted by Trade Posts now lasts two turns (up from 1)
Empire
Frigate Defense increased from 1 to 2
Galley Range increased from 3 to 4 and Cost decreased from 70 to 65
Prince Valis: Charge ability no longer applies to Mounted troops, only Foot
General Thraxian: Valor power now refreshes DAMAGED units with 4 or less HP (up from 3)
Undead
Skeleton Health increased from 4 to 5
Mummy health reduced from 22 to 18 and defense increased from 0 to 1
Necromancer Defense increased from 0 to 1
Vampire gains Magic Strike at champion level instead of Dodge
Reaver cost reduced from 55 to 50
Fae
Ranger base move reduced from 8 to 6, Hero and Champion level benefits swapped
Druid move reduced from 8 to 6, Attack from 2 to 1, Health from 7 to 6 and cost from 40 to 35
Glade Rider gains Dodge at champion level instead of Camouflage
Treant move reduced from 6 to 5
Destroyer move reduced from 7 to 6 and range from 4 to 3. Defense increased from 0 to 1. Gains Range increase at Silver level instead of Attack increase
Ark move reduced from 6 to 5
Stormlord Gantree, Eagle eye cost increased from 3 to 4
Content Update Incoming
The first post release content patch will soon be available. Bringing Hard and Challenge difficulties to the campaign map, as well as the long promised Puzzle mode maps. These modes will test even the most accomplished general and more than triples the amount of content already available. Challenge maps offer both restrictions and rule changes, in many cases completely transforming the scenario.
And of course, the in game editor has been expanded with these new options, allowing anyone to add them to their custom maps.
Just working through final verification of the new maps, hope that this will go live in about 2 weeks.
Balance update
Gameplay
Overall difficulty of campaign missions reduced
Results of healing phase now all displayed at same time rather than one at a time
Bug Fixes
First Strike no longer ignores Cheat Death
Replays which have mid game dialog no longer return control to the player
Turn start color band should now expand across the whole screen on all wide screen resolutions
Balance Changes
Banners now have Resist
Empire
Squire: Move reduced from 12 to 10, Attack reduced from 4 to 3, Health increased from 10 to 12, Gains Intimidate instead of Skirmish
Knight: Health increased from 12 to 14
War Engine: Atk reduced from 2 to 1, Defense increased from 2 to 3
Seraph: Health increased from 14 to 18, Move increased from 5 to 6, level up bonuses swapped (Gains +1 range on Silver, Remorse on Gold)
General Thraxian: Mana cost of Valor reduced from 8 to 7
Lady Alera: Mercy now grants 5 gold per combo point, up from 3
Lady Alera's identity crisis has been solved, her aspirations to become a priestess have been lost and her abilities renamed appropriately
Undead
Skeleton: Health reduced from 6 to 4, Cost increased from 10 to 15
Mummy: Health increased from 18 to 22, gains +1 attack and 2 Health at Gold level instead of -1 move and 4 Health
Jezebelle the Torn: Restitch cost increased from 4 to 6, Infiltrate cost reduced from 7 to 5
Fae
Glade Rider: Cost increased from 35 to 40
Treant: Decrease Health from 8 to 6
Gryphon: only loses movement upon obtaining Gold level, First Strike moved to Silver level up trait, gains Siege, Cost increased from 70 to 75
Enchantress Anastra: Harrow mana cost reduced from 7 to 6
Stormlord Gantree: Passive no longer fully heals leveled up units, only refreshes them
Just a reminder that unit and leader power changes do not affect games in progress, only newly started games.
Let me know what you think of the changes and if there are any other further issues or balance concerns.
Steam Trading Cards Now Available
Steam Trading Cards for Shattered Throne are now active. Happy collecting!
Weekly update notes
Gameplay
All campaign and Skirmish maps tweaked and adjusted
New maps for every online division
Campaign scenario detail window now shows only 1 star available
Online screen now shows total record across all divisions in top bar
Access to Beginner division no longer allowed once a player has 5 or more wins across all divisions
Access to Expert division locked out until player has 10 total wins across all divisions
Size of ongoing games in online game scene decreased to allow more games to fit without scrolling
New Help tip added which lists game hotkeys
Various small graphical tweaks
Comment popup after playing a game is no longer shown
Librarian, Unified Faction, and cross Faction leaders are no longer unlocked now that play testing period has ended. These will become available for unlocking in a future content patch
Bug Fixes
Victory and Defeat displays now correct for Replays, only affects new replays saved from now on
Marionette power no longer can take over enemy banners
AI fixed in regards to units with Steady Shot (was gaining range bonus even when the unit moved)
Transports can now properly drop off transported units without moving
Death animation once again properly displayed when units are killed due to a leader power
Removed errant Battle icon appearing to lower left of campaign map when zoomed in this area
Balance Changes
Tradeposts now grant Haste blessing to occupying friendly units at start of turn
Empire
Seraph price increased from 65 to 70
Alera's Respite power cost increased from 6 to 7
General's Disruption power cost increased from 4 to 5, and damage increased from 1 to 2 per combo point
Undead
Fae
Archdruid's Fog power increased from 3 to 4
Unified
Mana Capacitor changed to now award gold when leader powers are used, and remove from opponent when they use theirs
This marks the final weekly update for Early Access. I am proud to announce that Shattered Throne has now entered full release with this build. Thank you everyone for your support and feedback.
The journey does not end here. Several planned features have been moved to a post release content patch. This includes in game unlocks for stars, additional Skirmish maps, Hard and Challenge modes for Campaign maps, and Puzzle and Challenge Skirmish maps. This patch is planned to be available Q1 2017.
Release Incoming!
This coming Monday, 11/28/2016, Shattered Throne will exit Early Access and will be released. Early access has been a long road, and has seen a huge amount of changes, many driven by feedback to those who have taken the plunge and helped the game out during this early stage. To everyone, I extend a heartfelt thank you!
I have done my best to keep to a weekly update schedule, and with the exception of a couple weeks, I am proud to have kept to that goal. It has been both an exciting and difficult period. This last week saw the completion of the rework of the campaign mode. If you have not played for a while, check out the campaign once again, pretty much every map has had a major overhaul, offering a much more interesting set of games I am very proud of, each map bringing its own unique challenge.
I have one last update planned for this weekend, which mostly consists of small graphical tweaks and fixes to some long standing glitches in order to smooth over a few of the remaining rough spots.
Those who have been following the planned features list will note that there are a few features that did not make it in, namely: Hard campaign mode, gameplay unlocks, and the promised Puzzle and Challenge mode maps. Fear not however, as these will still be coming as part of a post release content patch.
These modes have been strongly dependent on how the game is tuned and balanced, and though I feel balance has come a long way, and is in a good place, exposure to additional players can only aid the process.
Such a patch would come in Q1 of 2017, and may be split into 2 updates depending on several factors. With this weekend's final Early Release update, there will no longer be weekly updates of the sort I have been maintaining here. I will still address critical balance and gameplay bugs as they become known as quickly as I am able.
This also marks the last week to get Shattered Throne at its Early Release pricing, so pass the word along.
Once again, thank you everyone for your support and feedback!
Weekly update notes
Gameplay
Campaign scenarios 23-24 updated
New Campaign end scenario 25
New Victory condition type: Kill enemy warlords
New Victory condition type: Win when flag is set
New event actions: Create Settlement and Remove Settlement
Sequential event actions of the same type on a triggered event now appear at the same time instead of one at a time
On Kill event triggers now fire only on Banner kills, with description changed accordingly
Bug Fixes
Fixed issue in which triggers with more than one space were not properly saving every space in the editor
Fixed necromancer attack animation glitch
Fixed issue where on Capture triggers with multiple locations would not properly fire if more than one location was captured at the same time
Balance Changes
Empire
General's Major power switched to Valor: Refreshes near death units
Undead
Skeleton Defy Death is now a base Trait, and Weakness is awarded at level up
Necromancer: gains new Summoner trait on level up instead of ranged counter
Ghost Ship: gains Resist on level up instead of Piercing
Reaver: Plunder now generates 3g per enemy settlement in range (up from 2), Max health increased from 10 to 12, Defense increased from 1 to 2
Spectre renamed to Mummy with new graphics and can be transported as normal for a foot unit
Morghast: Major power no longer creates a zombie in villages, only towns
Jezebelle: Minor power changed to grant regeneration blessing to damaged units, or heal those which already have it
Lilith: Minor power now takes control of target units for 1 turn, and does not change their type. Targets with resist cannot be controlled
Lilith: Major power switched to Bloodlust: Deals 2 damage to all enemies
Fae
Waygates no longer generate income
Ark replaces Boarding Planks level up trait with new Regeneration trait
Unified
Banshee: Replaces Weaken trait with Silence, Torment damage increased from 2 to 3 damage per curse and affects surrounding rather than adjacent targets, Range increased from 3 to 4
Banshee Queen updated
Weekly update notes
Gameplay
Right clicking on an possible attack will now display all damage that will result from that action
Campaign scenarios 17-21 updated
New remove unit at location event action added to editor
Bug Fixes
Units with Resist no longer affected by certain leader powers which add curses
All events associated with a reoccuring trigger can occur more than once, not just the first event in list
Experience properly awarded when combat results in extra movement, such as from Overrun trait
Balance Changes
Empire
Squire base attack increased from 3 to 4
Undead
Skeleton Shatter Trait changed to Pacify, Level up trait changed to Defy Death
Wraith base attack increased from 4 to 6, max bonus from reaper reduced from 8 to 6, gains +2 HP per level (up from 1)
Reaver Plunder range increased from 2 to 3
Vampire base attack increased from 4 to 5, level bonuses switched
Jezebelle's minor power changed to Tantrum: deals 1 damage to all enemies
Jezebelle's major power changed to Infiltration: performs an immediate extra capture phase
Lilith's minor power changed to Marionette: convert near death enemies to own side
Lilith's major power changed to refresh her own near death units
Fae
Ark gains Redirect trait
Glade Rider poison once again will deal damage 3 times (up from twice)
Druid base defense increased from 1 to 2 and health lowered from 8 to 7
Treant base defense increased from 2 to 3
Annastra's Infection power now works on surrounding enemies, not just adjacent
Unified
Ranged unit changed from Ranger to Skeleton
Flanker unit changed from Vampire to Glade Rider
Alycia's Copycat power now works on all surrounding units, not just adjacent, tooltip updated to correctly describe is from any unit