- Many misc issues after updating the engine version.
- Many misc AI behavior issues.
- Various performance tweaks.
- Camera zoom getting stuck with swinging.
- Camera sensitivity and input queue settings are now saved independently of savegame.
- Music / ambience volume jumps when fading between tracks.
- Ranged weapons unsheathe when trying to aim.
- Fixed tab not closing inventory when clicking on an item.
- Framerate should have less impact on mouse input delay.
Notable Changes / Additions:
- Blocking is now only 2 angles, left and right. Shields block all 4 angles.
- Chambering mechanic added, it's explained in the tutorial (essentially old 4 angle parry but via swinging).
- Made Flintlocks ragdoll enemies.
- Timing changes for blocking and feinting.
- Increased swing speeds.
- Sped up reload times for crossbows and flintlocks.
- Added options for middle / bottom angle and shoulder indicator.
- Favoriting no longer requires the favorite button.
- Reworked input for angle selection.
- Parries no longer have a chance, they are now purely based on a time threshold.
- AI can now dual block.
- Tweaked AI movement in combat.
- Added hybrid NPCs that can use both ranged and melee weaponry.
- Added some testing voice lines to NPCs - Take Damage, Taunts, etc.
- Added biome support with different music, ambience, and misc other effects.
- Created cycle for sun / moon lighting.
- Player no longer collides with dead bodies.
- Volumetric clouds.
- Added support for reading books / notes.
- Herobrine removed.
Check out our Discord If you want to get involved in Shaype's development.
