The Steam Autumn Sale is now live and Shelter 3 is 75% off. What better time to jump in, embrace your best elephant mum self and raise babies in an unforgiving world?
We’re also ecstatic to finally be able to say that our very own merchandise store is now live and operational. This is the first time we’ve been able to offer premium quality items with Might and Delight prints but it’s been highly requested by fans for a long while now.
On day one we offer a selection of t-shirts, tote bags and mugs - but we have mouse mats and notebooks on the way, and we’re going to listen closely to what our community would like us to expand our assortment with. The t-shirts currently on offer are labelled “First Edition” on the neck tag and there are only 1000 of them available for now. We might not produce these particular prints again once they’re gone, so don’t miss out!
With that we wish you a very pleasant day and holiday season. Talk to you again soon!
Best wishes, Oliver & the team at Might and Delight
Meadow Is Getting New Content and a Price Change
Hello!
I hope you're all well. I come bearing news about Meadow, our online multiplayer animal roleplaying game (mouthful, innit?), which as you may know is set in the world of Shelter. It’s been a good while since we gave you an update on the game, and as we approach the anniversary we thought we would touch base and let you know what the future for Meadow looks like - at least in broad terms.
As many of you know we at Might and Delight have recently released Book of Travels to Early Access and rebuilt our team, and so we’ve also been able to allocate more staff and resources to the further development of Meadow.
Whilst we aren’t ready to go into detail on exactly what we're working on today, we can confirm that we do indeed have plans for new features, quality of life improvements, stability updates, downloadable content and more for Meadow. In the coming weeks we will update and reveal the specific details of these plans and what it means for Meadow and the world of Shelter in general.
The development of these new features has already started, as people may have noticed with our first beta release, but as this grows it will affect the overall production cost of Meadow, and so in the future we will raise the price of the game. This will also put us in a better position to support Meadow long term. We’re expecting this change will be applied in early November, to coincide with new features being released.
Exciting times ahead, friends! Again, you’ll hear from us again soon - so stay tuned in the meantime.
Best, Oliver & the team at Might and Delight
We celebrate the Book of Travels EA with a Launch Bundle – save up to 70%!
Hello!
Might And Delight are thrilled about finally having launched Book of Travels into Early Access! This is the start of a new world that we'll be building together with players, and by way of a launch trailer, artist Lotta gives an overview of the phases of development that will come next in this video. We hope you like what you see!
[previewyoutube="D6UFUUvWzUA;full"]
Take advantage of the Early Access Launch Sale and get Book of Travels for 10% off! (Sale ends Monday, October 18th, 10 am PT.)
To celebrate the launch of our TMORPG Book of Travels we've put a beautifully packaged bundle of Might and Delight treats. We hope you agree that this array of goods comes at a really appealing price and will give you any extra incentive you need to get on board and support Book of Travels in its fledgling week.
Save up to 70% (the discount may differ depending on what games and DLCs you already own)!
The Book of Travels Early Access Launch Bundle and Sale ends after this weekend, so don’t snooze!
Thanks for keeping your eyes on our games and our studio here on Steam! If you've missed out on any or all of our journey to this audacious moment, please take a little peek at our blogs and videos on our news page – we'd love to have you with us on this great adventure!
Best Wishes,
Helen & The Dev Team
Celebrate the Baby Elephant in Meadow (Bundle discount)
We celebrate a new addition to the great fauna of Meadow: an Elephant Calf. This little elephant calf will be available to everyone who owns Shelter 3 and is our way of saying thank you to everyone who added it to their Steam Library. To celebebrate the Elephant calf we have now have 90% discount on Meadow and 20% discount on Shelter 3!
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Get the Shelter Bundle: Save 80 USD – get 30 items
For even better value we're running a super sale on the entire World of Shelter]Shelter Bundle. It contains 5 games and 13 add-ons, which together will give you access to more than 30 Meadow unlockables. For the calf's first week the bundle is discounted by 80%, (so less than 20 USD) and if you've already become a herd member by adding Meadow, Trails and the Shelter 2 Soundtrack to your library (see below!), these items will be discounted from that, making an even smaller total price.
There are many more animals, skins and emotes to unlock in Meadow – some can be acquired by simply finding hidden puzzle pieces in the game, whereas others will be unlocked once you have other Shelter titles in your Steam library. Learn more about these unlockables on this Fandom wiki page.
We hope you enjoy Meadow and our new family member in the World of Shelter. And we hope you enjoy the other titles and DLC's as well!
All the best and happy herding!
The Shelter Team xx
Patch Notes #2
Content Additions
Emotes that clarify when the player can’t nurse the calf.
Changes
Area around dangers where the player can’t nurse is now smaller.
It is now easier to walk up steep hills.
Bug Fixes
Fixed key binding bug that only allowed one key to be changed
Sky in the matriarch’s memories no longer flashes.
Fixed issue where matriarch would sometimes warp back to the player during the end.
Health now loads correctly on continue.
The emergency call tutorial now shows in both the crocodile and the tiger area.
Fixed issue where quitting the game during the matriarch’s memories would sometimes result in two landmarks being active at once.
Crocodiles should no longer get stuck when crawling into the water.
Colliding with walls should no longer break the mesh.
A Message from the Team
Dear Shelter Lovers,
After the hecticness of launch we wanted to pop in and respond to some of your reviews and feedback. Thank you, as always, for posting them - good and bad!
As some of you have pointed out, we did indeed design Shelter 3 as a different kind of game to its predecessors, and that was a conscious decision - we wanted to explore something new. Choosing elephants as our protagonists was an early expression of that direction: we liked that elephants are neither fast nor hunters and that their empathy and collective will make for characteristics we could design for. But in the end the game could work better, and this is a fact that can only be explained by the complexity of running development schedules for two games simultaneously. Without a doubt, building Book of Travels simultaneously has stretched our team wide and left some aspects lacking in Shelter 3.
So we're here to say that we're genuinely so sorry to hear that fans have been disappointed (we hear you) and we’re incredibly grateful to those who have stuck with us despite the hiccups and deficits they found in their game experience. We hope it helps you to know that our first patch is already up and that we will continue with a scheduled plan of patches as well as bug fixes. Now, as previously, we value your feedback and will act on it where we can.
But we should be clear that beyond fixes, Shelter 3 won’t change much. We hope that your replay experiences will bring you more satisfaction... If you’re one of the players who reviewed Shelter 3 well, thank you for spreading positive energies, as a growing and niche studio, we need and value your support in all its forms!
Thanks again for sticking with us.
Best Wishes
Helen & the Dev Team
First Patch Notes for Shelter 3
Hello!
Thanks so much for buying Shelter 3 ! Here some the first patches. Thanks for your reports - we are working on them! And more patches will be released on April 7th.
Content Additions
Drink action audio is more rewarding.
Bamboo crush audio (tall, big and small) is now more crunchy.
Glitch in audio file removed from elephants’ waterstep.
Changes
Camera view on the third visit to the Matriarch’s memories is no longer blocked by rocks.
Areas for music adjusted to dangers.
Storks and Herons look better when taking off
Rebalanced grass nutrition values
Rebalanced starvation threshold
Rebalanced running energy consumption
Bug Fixes
Health no longer resets after visiting the Matriarch’s memories.
Elephants should no longer get stuck when trying to walk to fruit
Lotus Lake and Herons Nest “star audio” changed to “layer positive”
Fixed collision on burning tree
Fixed shadows on landmark stars
Fixed some of the rabbits not moving.
Decorative Crocodiles should now be visible in river area
Glitches, clicks and pops removed from audio assets
Lighting should no longer cut when arriving at a landmark
Avoid landmark text overflow
Player calf doesn’t look hungry before it starts calling for nursing
(Mac) Fixed calves emotes looking strange and acting strange
(Mac) Stars should now be visible in the Matriarch's memories scene
(Mac) Fixed lagging in end scene
Prevent grass from getting stuck in the elephants’ trunk
Fixed elephants getting stuck behind large rocks
Fixed credits view getting stuck if pressing ‘credits’ in the start menu right after ‘new game’
OUT NOW - Shelter 3
Hello!
Today is the day that Shelter 3 goes live and we wanted to reach out to you and let you know about our sale, which comes with an extra 10% discount for those of you who already own a Shelter product. But, sales aside we are also here to share our launch trailer which we think gives the best flavour yet of how it will be to guide those elephants. It will be hard. Your path will be treacherous. Your babies will need you.
[previewyoutube="U_IlNFERdzE;full"]
For a limited 24 hour period we are also reducing two of our favourite bundles (the M&D bundle and Shelter bundle - which means that you can get a whole lot of Shelter for less than 70% - including Shelter 3! (The cost of any games you already own will be discounted from the final price.)
We’d love to hear all your thoughts on Shelter 3 – it’s definitely something a little different from its predecessors and we’re curious to know what kind of emotions we’ll be reading from you in just a few hours! Of course we’d love to hear your comments and reviews, so please do stay in touch with us right here on Steam or on Facebook or Twitter (buttons below). We’ll be responding as fast as we can throughout the launch period.
We’ll also be speaking to devs live on our Youtube channel at around 7pm CET or check out the video if you miss us.
Thank you from our hearts for being here with us on this third part of the Shelter journey. We humbly await your reception. Best Wishes,
Get a taste of how it is to play through Shelter 3, including knocking down trees to find fruit and meeting with the matriarch to choose a path! this is pre-recorded, looped gameplay
Close to the Launch Reality + Gameplay Video
Dearest Shelter Lovers,
I can hardly believe that the time is close - so close! We'll be press the button on Tuesday afternoon here in Stockholm, please do join us as we venture forth into the next step of the Shelter journey. We are really looking forward to sharing Shelter 3 with you and we can't wait to hear your thoughts and feedback when you play!
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In case you missed it we're sharing out gameplay video - there will be a launch video coming soon too, but in the meanwhile get a look at how it will feel to play as elephant Reva in search of her missing herd. We've also put some buttons below so that if you do have the time or inclination you can help us with the big final push to get the game out into the world... We need and value your help and support!
Thank you so much for being with us at this point in our game life... it's going to be emotional!