Survivors, we hope your shelters and fellow inhabitants are enduring...
We're pleased to confirm that Patch 1.2.14 is live! Below is the list of changes. Thank you for your continued feedback and support whilst we work to enhance Sheltered 2!
1.2.14 Patch Notes
Graphical Changes
Updated the rat trap model to a smaller version and changed the position of the doors to be front facing
Balancing Changes
Reduced the dirt value of human corpses. Their dirt value now also increases as time goes on, maxing out after 48 hours
Reduced the dirt value of rat corpses
Reduced the dirt value of rat droppings
Reduced the amount of damage rats deal to objects from 5 to 3
Doubled the interval between rat spawn checks. Reduced from 8 spawn checks per day, to 4 per day
Increased the interval between rats generating waste. Reduced from 15 times per day to 4 times per day
Adjusted the percentage value that the Automatic Repairing skill will trigger at. Now triggers when an object is at 10% or less integrity. Skill description updated to reflect this
Crash Fixes
Fixed an issue where the game would crash if a character tried to pass out from exhaustion in a floor with only one room
Bug Fixes
Fixed an issue where characters could get stuck broadcasting on the radio
Fixed an issue where loading a save file with a character with an upgrade job in their job queue could break the interaction resulting in the character getting stuck
Fixed issue where Mop & Bucket objects could get stuck “in use” after loading a save
Fixed an issue where vomit piles would be destroyed when saving and re-loading
Fixed issue with some food items not degrading (fried eggs, gammon egg and chips, mushroom omelette, meat and mushroom pie, vegetable pie, cabbage carbonara)
Fixed an issue where visiting an arranged trade meet with a faction, in a region you have just taken over, results in the encounter breaking
Fixed an issue where defending an outpost during the end game would not result in displaying the bloodied flag of the opponent
Fixed an issue where a burnt-out object could no longer be repaired
Fixed an issue where dogs would retain their saddle bag when returning from exploring in a vehicle
Fixed an issue where dogs could become stuck after returning from exploring in a vehicle
Fixed an issue where the deer audio would play forever
Sheltered 2 1.2.13 Release Notes
We've pushed another update live! We'll continue to enhance and tweak as much as we can :)
Balancing Changes
Reduced the rate at which heat leaks out of rooms
Bug Fixes
Fixed an issue with rubbish appearing on the ceiling
Fixed an issue where psychotic desires were being given to characters that aren’t psychotic
Fixed missing duplicated wall decal (number 13)
Fixed an issue where the solar panel could no longer be cleaned
Fixed an issue where cats could become stuck “stalking the night”
Fixed an issue where the reading interaction for intelligence, perception and charisma books would use the currently selected character’s stats instead of the character performing the interaction
Sheltered 2 1.2.11 Patch Notes
Hi Survivors!
We hope you're enjoying your time with your new pals! We expect conditions are right for the fluffy fellows.
The following stipulates some gameplay and balances changed to Sheltered 2. Thanks again for participating in the Pets & Pests Beta last month, the feedback has been a great help.
Patch Notes
Gameplay Changes
Jobs will no longer spawn on locations which are used for quests
Removed the notification popup when a cat returns to the shelter with no item
(NEW SAVES ONLY) The shelter now has a dog/cat feeding bowl object as standard if the player starts with a dog or cat
Balancing Changes
Rats hunted by the cat will now provide poor quality (one star) meat instead of excellent (three star) when being cleaned up
Bug Fixes
Fixed an issue where moving a snare trap with a snared rabbit would leave the rabbit in its original position
Fixed an issue where dogs would continue to animate when the game is paused after returning from an expedition
Thank you for assisting us in the Beta! We're delighted to confirm that the Pets & Pests content update for Sheltered 2 is now available!
This update harbours an abundance of content, including fairy pals, bug fixes and optimisation to keep your Shelters running better than ever before!
Watch the trailer
Content List & Patch Notes
New Content
• Pet Dog o Dogs can be trained to learn from a range of 18 different skills o Can learn skills to help explore, fight in combat, and help out around the shelter o The number of skills they can learn is randomised o Each party member can be assigned their own dog, allowing for a maximum of four dogs in a party o Check out the “Pets – Dog” glossary entry in-game for more details o There are five different coat colours for the dog
• Pet Cat o Cats have three skills which scale in effectiveness based on their stat levels: They leave the shelter at night time to scavenge in the wastes. Returning in the morning with their bounties! • Could be meat, gold/silver items, bones, or junk items They hunt rats that appear in the shelter • Any rats caught will be harvested for meat when cleaned up They provide a positive mood modifier to everyone inside the shelter who likes cats o Check out the “Pets – Cat” glossary entry in-game for more details o There are six different cat fur patterns
• Pet Chicken o Chickens produce eggs (1 each per day) and can be harvested for meat o A Chicken Coop object is required to be able to keep chickens Chicken coops are built on the surface of the shelter o Fertilised eggs must be located in the world and added to a coop in order to hatch a chicken o Check out the “Pets – Chicken” glossary entry in-game for more details
• Pets Management Panel o A new menu has been added to manage the cats and dogs you recruit Can be opened using the icon with a dog on it in the top right of the screen Allows you to rename them and view information such as stats, skills and age An overview of your chickens can be viewed from each chicken coop
• Pet recruiting o Cats and dogs can be recruited when encountering them in the world You will need to gain their trust to convince them to join you o There is no limit to the number of cats and dogs you can have in your shelter
• Pests – Rats o Rats can start to spawn in the shelter once the cleanliness level of a room is low enough The chance a rat will spawn increases as the cleanliness level drops lower Once a rat has spawned it will not leave until caught in a trap or dealt with by a cat o Rats will cause dirt and can spread to other rooms of the shelter o Rats will damage powered objects in the shelter o Rats can cause the plague illness which will kill your faction members if not treated with antibiotics o Rats will give your faction members negative mood modifiers. These will become more potent as more rats spawn
• Surface wildlife – Deer o Deer will now appear on the surface of the shelter o Can be hunted by building a Deer Stand object
• New objects
o Drafting Table Tier 1
Dog bed • A place for your pet dogs to sleep
Feeding Bowl • The feeding bowl object is where cats and dogs feed from
Cat Scratching Post • Stops cats from damaging objects around the shelter
Litter Tray • Stops cats defecating in the shelter
Mouse on a Stick • Increases a cat’s prey drive stat
Cardboard Box • Increases a cat’s affection stat
Balls of Yarn • Increases a cat’s scavenging stat
Rat Trap • Can trap up to two rats
• Rats can be released on the surface or harvested for meat
o Drafting Table Tier 3
Chicken Coop • Allows you to keep chickens • Holds a maximum of four chickens • Generates fertiliser over time
Deer Stand • Used to hunt deer on the surface of the shelter • New equipment
o Workbench Tier 2
Dog Whistle • Increases the range at which a party can locate a dog when exploring
Cat Bell • Increases the range at which a party can locate a cat when exploring • New meal recipes
o Poor Stove (Tier 1) Fried egg
o Camping Stove (Tier 2) Gammon Egg and Chips Mushroom Omelette
o Microwave (Tier 3) Meat and Mushroom Pie Vegetable Pie
o Oven (Tier 4) Cabbage Carbonara
• New positive mood modifiers o “Put To Rest” Applies when burying shelter members o “Had a Workout” Applies when using exercise equipment • New negative mood modifier o “Against slavery” Applies whilst you have prisoners in prison cells inside the shelter
Balancing/Gameplay Changes
• The dirt value of rubbish (vomit, blood, discarded food, rubbish piles from crafting, dirty objects, corpses) has been increased • General dirt will now build up in rooms over time, instead of only being added as part of an interaction
o Cleaned up as part of the cleaning interactions on the Mop & Bucket object • The Mop & Bucket now has a “Clean Level” interaction that allows you to only clean the level the mop & bucket is on
• Doubled the length of time a corpse will burn for in the Incinerator
• Stage 3 part 1 of the Church of Hope’s questline now has four opponents instead of one
• Balanced the damage output of some traps
o Min/Max damage reduced to zero for Flashbang Proximity Mine and Gas Proximity mine o Min/Max damage increased for Spike Trap
• The number of items produced at workable locations is now multiplied by the number of party members • Integrity loss on binoculars, camouflage, bags, and vehicle parts reduced by 50% • Reduced the repair cost of all equipment and car parts
o Max repair cost is now 50% of the original recipe
• Broken bones now persist after combat and must be cured with a splint • A broken arm reduces repair speed by 75% • A broken leg stops a member from going out on an expedition • Having any broken bone stops members from using exercise equipment
• Balanced some skills
o Pump Up Instead of increasing strength it now provides a 50% damage bonus
Stamina cost has been reduced to 5 from 10
o Rallying Now provides a boost to dexterity instead of strength
o Taunt No longer provides +1 strength to the target Reduced chance of success from 100% to 75%
o Demoralise The target now deals 25% less damage, instead of receiving -2 strength
• The randomised stats range of all normal faction grunts has been increased by one • All opponents in faction encounters now have a chance to be equipped with armour • Balanced the number of opponents that can appear in faction encounters
o Difficulty 1 regions 1-2 opponents
o Difficulty 2 regions 1-3 opponents
o Difficulty 3 regions 2-3 opponents
o Difficulty 4 regions 3-4 opponents
o Difficulty 5 regions 4 opponents
• The buff from using a stimulant can now increase stats past the character’s max cap o Up to the max limit of 20
• The effects of stimulants no longer stack
• When it’s time to spawn a new faction job it will now populate all free job slots
o Also, now possible to have duplicate jobs spawn
• Glass jar weight changed from 1 to 3
• Reduced the rate at which heat dissipates from a room
Quality Of Life Changes
• A party can now take out multiple 1-2 person vehicles
• The weekly events report will now only start to trigger once a faction has been discovered
• All weapons, bags and equipment attached to your faction members will now remain equipped until removed
o New individual equip menu added which can be opened using the carboard box icon on the avatar panel in the bottom left o Any equipped items will be displayed in all relevant equipment menus (expedition setup, breach combat setup)
• Fusebox panel updated to try to display more clearly how much power is being used to charge batteries
• Warning text added to inventory panels to remind the player when there are items in the junk pile
• Can now select combat positions on party setup and - whilst a party is out - from the party equip screen
o Four yellow circles appear with their avatar o Click the circles to switch positions
• Added a UI overlay to the map which will display the name of all locations on screen o Hold Left Ctrl when on the map
• Added a button to the rations panel which adds 5 rations to the party
Misc Changes
• Changed the name of the Convincing Voice faction goal to Radio Experts
• Expedition setup panel layout updated to accommodate pet dogs
• New entries added to the glossary for dogs, cats, chickens, pet recruitment and rats
• Cleaning tutorial stage has been updated to cover cleaning objects
• Added two new tutorial pop-ups about summer and winter to warn of their hazards
o Summer prompt displays after 10 days o Winter prompt displays after 40 days
• All weapons now display their type in their description
• Recruits turning up at the shelter door now display their traits
• Updated some glossary images
Bug Fixes
Toxic Morningstar no longer uses the knifing animation
Animals will no longer drop items when they run away
Fixed issue where the Incinerating Corpse job icon would be replaced with the Walk To icon when loading a save
The Laboratory crafting panel now displays the “refined” recipe details
Fixed an issue where the ailments, stats, mood, and desires panels can overlap each other if their shortcut buttons are pressed too quickly
Fixed an issue where ammunition wouldn’t deplete if it wasn’t the same quality as the weapon
Fixed an issue where the “harvested a corpse” mood modifier was being applied to psychopaths
Fixed an issue where the cycling animation could stop playing whilst using the Poor Bike
Pistols now have SFX
Fixed an issue where combat related desires weren’t fulfilling when completed
Fixed the equals button on the rations panel
The player’s turn will now automatically end after a failed escape attempt
The “Comfort Prisoner” job icon no longer displays as “Talk AI job”
Fixed an issue where items lost by the player in a previous encounter would be displayed if the opponent flees
Burnt-out objects will no longer display their object name twice when the object integrity overlay is active
Fixed an issue with “capture” jobs where they could be completed after the prisoner had been executed
Fixed an issue where the item tool tip could get stuck open on the radio panel
Fixed an issue where the item filters would not reset when the item transfer panel next opened
Fixed an issue where “-50 rep” would be displayed when defeating a faction member even though no rep was lost
Added missing SFX for the Disarm skill
A character’s name no longer randomises when switching body type on character creation
Potential further fix for characters who can become stuck
Fixed an issue where facial hair options were available for female members when using the Ceramic Sink & Mirror object
Fixed an issue where faction jobs and quests would remain active after wiping the faction out
Fixed an issue where killing and looting a faction trade group would not remove the items from the faction’s trade inventory
Fixed issue with not being able to trigger fights with breachers in front of stairwells
Fixed an issue with some interactions (paint shelter, rearrange shelter, and setup expedition) not displaying why they are unavailable during a breach
Fixed an issue where NPCs wouldn’t play their run animation whilst leaving the scene during an outpost attack
Vehicle parts no longer repair themselves when being removed and added back to a vehicle
Corpses of dead breachers can now be moved to medical beds - to use the Autopsy skill
Fixed an issue where using the “add multiple” transfer option would let you transfer more water than the shelter could store
Fixed an issue where a vehicle in a garage could get stuck in a “waiting modification” state
Fixed an issue where the desire to generate an item at a workable location wouldn’t fulfil when completed
Trading with factions now correctly grants reputation with that faction
Fixed an issue where the rearrange shelter overlay could overlap the room management overlay
Fixed an issue where the “Take Prisoner” option was available when the opponent fled combat
Fixed an issue where the medicine cabinet could block object UI warnings
The desire to “generate an item” will now spawn for characters once a workable location has been discovered
Fixed the “Likes painted walls” mood modifier
A skill max cap will now be displayed for characters with the “Repulsive” trait
Fixed an issue where the bookshelf would not recognise all the books in storage
The “Welcoming” skill now works
Characters who talk to a leader with the “Idolised” trait can no longer be insulted
Fixed an issue where blood pools would remain attached to fleeing enemies
Fixed an issue where the water bucket can remain in a character’s hand if failing to extinguish a fire
Reduced GPU usage on the main menu
Fixed an issue where planters would stop drawing power
Fixed an issue where fires could be extinguished when there is no water available
Your standing with a faction now displays correctly on the faction reputation section of the weekly events panel (if allied and reputation is negative)
Fixed issue with the end game enemy stats not displaying correctly
Fixed an issue where it was not possible to interact with a corpse that had previously overlapped another corpse
Can no longer deconstruct a recycler object whilst it is recycling or has output items to collect
Assigned job icons to jobs without them
Fixed an issue with some desires not spawning correctly
Fixed an issue where the leader’s portrait will not be displayed on Game Over
Updated the descriptions of the Schizophrenia and Insomnia mental ailments to match their effects
Updated the description of the Autopsy skill to stipulate that a medical bed object is required to use the skill
Added job icons to remaining jobs with missing icons
Sleeping prisoners now wake up when being comforted
Fixed issue with members not animating after using an item in combat
Fixed an issue with goal completion prompts being automatically dismissed
Fixed an issue where bookmarked upgrade recipes could remain bookmarked after the upgrade was crafted
Auto Save slots will now display correctly when they are first saved to
Glossary panel now updates correctly when changing language
Fixed broken Japanese translation on the broken equipment popup
Fixed an issue where the “amount to discard” menu would remain open when closing the inventory panel
The mood modifier “interrupted healing” will no longer be triggered if cancelling the rest job before the member reaches the bed
Fixed an issue where moving a snare trap with a snared rabbit would leave the rabbit in its original position
CCTV fixed! Now plays an alarm sound when breachers are close to arriving at the shelter
Update 1.2 | Pets & Pests [BETA LIVE]
Hey all!
The Pets & Pests Beta is live for testing! You can opt in by heading to 'BETAS' via properties when right-clicking on Sheltered 2 in your game library.
We'll be keeping a close eye on your feedback, so please feel free to share your thoughts on the Steam forums. Thank you for your time, we appreciate your participation. We're also thankful for you patience whilst this update took slighlty longer than expected!
New pets, new pals! We hope you have fun.
Update 1.2 Release Notes - Pets & Pests
New Content
• Pet Dog o Dogs can be trained to learn from a range of 18 different skills o Can learn skills to help explore, fight in combat, and help out around the shelter o The number of skills they can learn is randomised o Each party member can be assigned their own dog, allowing for a maximum of four dogs in a party o Check out the “Pets – Dog” glossary entry in-game for more details o There are five different coat colours for the dog
• Pet Cat o Cats have three skills which scale in effectiveness based on their stat levels: They leave the shelter at night time to scavenge in the wastes. Returning in the morning with their bounties! • Could be meat, gold/silver items, bones, or junk items They hunt rats that appear in the shelter • Any rats caught will be harvested for meat when cleaned up They provide a positive mood modifier to everyone inside the shelter who likes cats o Check out the “Pets – Cat” glossary entry in-game for more details o There are six different cat fur patterns
• Pet Chicken o Chickens produce eggs (1 each per day) and can be harvested for meat o A Chicken Coop object is required to be able to keep chickens Chicken coops are built on the surface of the shelter o Fertilised eggs must be located in the world and added to a coop in order to hatch a chicken o Check out the “Pets – Chicken” glossary entry in-game for more details
• Pets Management Panel o A new menu has been added to manage the cats and dogs you recruit Can be opened using the icon with a dog on it in the top right of the screen Allows you to rename them and view information such as stats, skills and age An overview of your chickens can be viewed from each chicken coop
• Pet recruiting o Cats and dogs can be recruited when encountering them in the world You will need to gain their trust to convince them to join you o There is no limit to the number of cats and dogs you can have in your shelter
• Pests – Rats o Rats can start to spawn in the shelter once the cleanliness level of a room is low enough The chance a rat will spawn increases as the cleanliness level drops lower Once a rat has spawned it will not leave until caught in a trap or dealt with by a cat o Rats will cause dirt and can spread to other rooms of the shelter o Rats will damage powered objects in the shelter o Rats can cause the plague illness which will kill your faction members if not treated with antibiotics o Rats will give your faction members negative mood modifiers. These will become more potent as more rats spawn
• Surface wildlife – Deer o Deer will now appear on the surface of the shelter o Can be hunted by building a Deer Stand object
• New objects
o Drafting Table Tier 1
Dog bed • A place for your pet dogs to sleep
Feeding Bowl • The feeding bowl object is where cats and dogs feed from
Cat Scratching Post • Stops cats from damaging objects around the shelter
Litter Tray • Stops cats defecating in the shelter
Mouse on a Stick • Increases a cat’s prey drive stat
Cardboard Box • Increases a cat’s affection stat
Balls of Yarn • Increases a cat’s scavenging stat
Rat Trap • Can trap up to two rats
• Rats can be released on the surface or harvested for meat
o Drafting Table Tier 3
Chicken Coop • Allows you to keep chickens • Holds a maximum of four chickens • Generates fertiliser over time
Deer Stand • Used to hunt deer on the surface of the shelter • New equipment
o Workbench Tier 2
Dog Whistle • Increases the range at which a party can locate a dog when exploring
Cat Bell • Increases the range at which a party can locate a cat when exploring • New meal recipes
o Poor Stove (Tier 1) Fried egg
o Camping Stove (Tier 2) Gammon Egg and Chips Mushroom Omelette
o Microwave (Tier 3) Meat and Mushroom Pie Vegetable Pie
o Oven (Tier 4) Cabbage Carbonara
• New positive mood modifiers o “Put To Rest” Applies when burying shelter members o “Had a Workout” Applies when using exercise equipment • New negative mood modifier o “Against slavery” Applies whilst you have prisoners in prison cells inside the shelter
Balancing/Gameplay Changes
• The dirt value of rubbish (vomit, blood, discarded food, rubbish piles from crafting, dirty objects, corpses) has been increased • General dirt will now build up in rooms over time, instead of only being added as part of an interaction
o Cleaned up as part of the cleaning interactions on the Mop & Bucket object • The Mop & Bucket now has a “Clean Level” interaction that allows you to only clean the level the mop & bucket is on
• Doubled the length of time a corpse will burn for in the Incinerator
• Stage 3 part 1 of the Church of Hope’s questline now has four opponents instead of one
• Balanced the damage output of some traps
o Min/Max damage reduced to zero for Flashbang Proximity Mine and Gas Proximity mine o Min/Max damage increased for Spike Trap
• The number of items produced at workable locations is now multiplied by the number of party members • Integrity loss on binoculars, camouflage, bags, and vehicle parts reduced by 50% • Reduced the repair cost of all equipment and car parts
o Max repair cost is now 50% of the original recipe
• Broken bones now persist after combat and must be cured with a splint • A broken arm reduces repair speed by 75% • A broken leg stops a member from going out on an expedition • Having any broken bone stops members from using exercise equipment
• Balanced some skills
o Pump Up Instead of increasing strength it now provides a 50% damage bonus
Stamina cost has been reduced to 5 from 10
o Rallying Now provides a boost to dexterity instead of strength
o Taunt No longer provides +1 strength to the target Reduced chance of success from 100% to 75%
o Demoralise The target now deals 25% less damage, instead of receiving -2 strength
• The randomised stats range of all normal faction grunts has been increased by one • All opponents in faction encounters now have a chance to be equipped with armour • Balanced the number of opponents that can appear in faction encounters
o Difficulty 1 regions 1-2 opponents
o Difficulty 2 regions 1-3 opponents
o Difficulty 3 regions 2-3 opponents
o Difficulty 4 regions 3-4 opponents
o Difficulty 5 regions 4 opponents
• The buff from using a stimulant can now increase stats past the character’s max cap o Up to the max limit of 20
• The effects of stimulants no longer stack
• When it’s time to spawn a new faction job it will now populate all free job slots
o Also, now possible to have duplicate jobs spawn
• Glass jar weight changed from 1 to 3
• Reduced the rate at which heat dissipates from a room
Quality Of Life Changes
• A party can now take out multiple 1-2 person vehicles
• The weekly events report will now only start to trigger once a faction has been discovered
• All weapons, bags and equipment attached to your faction members will now remain equipped until removed
o New individual equip menu added which can be opened using the carboard box icon on the avatar panel in the bottom left o Any equipped items will be displayed in all relevant equipment menus (expedition setup, breach combat setup)
• Fusebox panel updated to try to display more clearly how much power is being used to charge batteries
• Warning text added to inventory panels to remind the player when there are items in the junk pile
• Can now select combat positions on party setup and - whilst a party is out - from the party equip screen
o Four yellow circles appear with their avatar o Click the circles to switch positions
• Added a UI overlay to the map which will display the name of all locations on screen o Hold Left Ctrl when on the map
• Added a button to the rations panel which adds 5 rations to the party
Misc Changes
• Changed the name of the Convincing Voice faction goal to Radio Experts
• Expedition setup panel layout updated to accommodate pet dogs
• New entries added to the glossary for dogs, cats, chickens, pet recruitment and rats
• Cleaning tutorial stage has been updated to cover cleaning objects
• Added two new tutorial pop-ups about summer and winter to warn of their hazards
o Summer prompt displays after 10 days o Winter prompt displays after 40 days
• All weapons now display their type in their description
• Recruits turning up at the shelter door now display their traits
• Updated some glossary images
Bug Fixes
Toxic Morningstar no longer uses the knifing animation
Animals will no longer drop items when they run away
Fixed issue where the Incinerating Corpse job icon would be replaced with the Walk To icon when loading a save
The Laboratory crafting panel now displays the “refined” recipe details
Fixed an issue where the ailments, stats, mood, and desires panels can overlap each other if their shortcut buttons are pressed too quickly
Fixed an issue where ammunition wouldn’t deplete if it wasn’t the same quality as the weapon
Fixed an issue where the “harvested a corpse” mood modifier was being applied to psychopaths
Fixed an issue where the cycling animation could stop playing whilst using the Poor Bike
Pistols now have SFX
Fixed an issue where combat related desires weren’t fulfilling when completed
Fixed the equals button on the rations panel
The player’s turn will now automatically end after a failed escape attempt
The “Comfort Prisoner” job icon no longer displays as “Talk AI job”
Fixed an issue where items lost by the player in a previous encounter would be displayed if the opponent flees
Burnt-out objects will no longer display their object name twice when the object integrity overlay is active
Fixed an issue with “capture” jobs where they could be completed after the prisoner had been executed
Fixed an issue where the item tool tip could get stuck open on the radio panel
Fixed an issue where the item filters would not reset when the item transfer panel next opened
Fixed an issue where “-50 rep” would be displayed when defeating a faction member even though no rep was lost
Added missing SFX for the Disarm skill
A character’s name no longer randomises when switching body type on character creation
Potential further fix for characters who can become stuck
Fixed an issue where facial hair options were available for female members when using the Ceramic Sink & Mirror object
Fixed an issue where faction jobs and quests would remain active after wiping the faction out
Fixed an issue where killing and looting a faction trade group would not remove the items from the faction’s trade inventory
Fixed issue with not being able to trigger fights with breachers in front of stairwells
Fixed an issue with some interactions (paint shelter, rearrange shelter, and setup expedition) not displaying why they are unavailable during a breach
Fixed an issue where NPCs wouldn’t play their run animation whilst leaving the scene during an outpost attack
Vehicle parts no longer repair themselves when being removed and added back to a vehicle
Corpses of dead breachers can now be moved to medical beds - to use the Autopsy skill
Fixed an issue where using the “add multiple” transfer option would let you transfer more water than the shelter could store
Fixed an issue where a vehicle in a garage could get stuck in a “waiting modification” state
Fixed an issue where the desire to generate an item at a workable location wouldn’t fulfil when completed
Trading with factions now correctly grants reputation with that faction
Fixed an issue where the rearrange shelter overlay could overlap the room management overlay
Fixed an issue where the “Take Prisoner” option was available when the opponent fled combat
Fixed an issue where the medicine cabinet could block object UI warnings
The desire to “generate an item” will now spawn for characters once a workable location has been discovered
Fixed the “Likes painted walls” mood modifier
A skill max cap will now be displayed for characters with the “Repulsive” trait
Fixed an issue where the bookshelf would not recognise all the books in storage
The “Welcoming” skill now works
Characters who talk to a leader with the “Idolised” trait can no longer be insulted
Fixed an issue where blood pools would remain attached to fleeing enemies
Fixed an issue where the water bucket can remain in a character’s hand if failing to extinguish a fire
Reduced GPU usage on the main menu
Fixed an issue where planters would stop drawing power
Fixed an issue where fires could be extinguished when there is no water available
Your standing with a faction now displays correctly on the faction reputation section of the weekly events panel (if allied and reputation is negative)
Fixed issue with the end game enemy stats not displaying correctly
Fixed an issue where it was not possible to interact with a corpse that had previously overlapped another corpse
Can no longer deconstruct a recycler object whilst it is recycling or has output items to collect
Assigned job icons to jobs without them
Fixed an issue with some desires not spawning correctly
Fixed an issue where the leader’s portrait will not be displayed on Game Over
Updated the descriptions of the Schizophrenia and Insomnia mental ailments to match their effects
Updated the description of the Autopsy skill to stipulate that a medical bed object is required to use the skill
Added job icons to remaining jobs with missing icons
Sleeping prisoners now wake up when being comforted
Fixed issue with members not animating after using an item in combat
Fixed an issue with goal completion prompts being automatically dismissed
Fixed an issue where bookmarked upgrade recipes could remain bookmarked after the upgrade was crafted
Deployed: Patch 1.1.12 | UI Changes & Bug fixes
Survivors,
Congratulations on making it through Christmas, it’s a turbulent time of year for the post-apocalyptic world.
As we work towards the Pets & Pests update, we’re continuing to enhance & tweak your experience. Patch 1.1.12 is now live, hosting various fixes & improvements!
Thank you for bearing with us whilst we worked on fixes, your reports and feedback is of great value.
Sheltered 2 1.1.12 Patch Notes
UI Changes
Job icons for crafting and repairing items now display the relevant item
The job progress on job icons now fills around the edge of the icon backing
Bug Fixes
Fixed issue where defending outposts against attack would result in a black screen
Fixed an issue where blueprints would disappear if the ‘add blueprints’ job was cancelled before completion
Fixed an issue where rubbish bags on the surface would turn into breeze blocks after saving and loading
Fixed an issue causing the game to crash when prisoners were executed or released
Fixed an issue where carrying prisoner corpses to an incinerator could result in the carrier not dropping the corpse
Fixed an issue where defending HQs during End Game would result in a black screen
Fixed issue with missing characters in French language, and some text alignment issues on the leader traits menu in other languages
Fixed missing description for anti-venom when in combat
Fixed issue where the “eat rotten food” desire wouldn’t be fulfilled when eating rotten food whilst sat at a table
Fixed issue where the Sand ingredient in the Stairwell recipe could change quality
The path ahead is here. It's time for us to stipulate the plethora of content ahead for Sheltered 2 to over the course of 2022! Next year will see your post-apocalyptic experience incrementally enhanced with new features, gameplay additions and quality of life improvements! These updates will also include many, smaller, quality of life and gameplay updates along the way.
We appreciate your valuable feedback and patience since release, the passion you've showed for Sheltered 2 has helped us fix and address many issues — further aiding our endeavour in ensuring your experience out there is the best it can be.
Roadmap
Today's update brings Wall Painting, Crafting Panel improvements, Expedition Improvements; including various additions and fixes to Sheltered 2!
2022 will see Pets & Pets update, bringing animals to your shelter; a Factions Overhaul, with new interactions and encounter options; a Map update, which encompasses dynamic weather and new random encounters; followed by Character Redesigns, expected in fall 2022!
As you can see, there's plenty ahead to get your teeth into (despite your lack of resources in the brutal climate) - we hope you're as excited as we are to bring this range of new content to Sheltered 2! Everything in the roadmap will be free of charge.
Thank you for your continued support! Any questions, let us know in the comments below.
Patch notes
Today's roadmap update releases with a vast array of fixes and improvements, now live in Sheltered 2!
New Content
• Added Festive Tree and Festive Lights objects o Tier one on the Drafting Table • Can now paint certain walls and add decals o Select “Decorate Walls” from the drafting table to go into decorating mode o Left click a wall to select it and then use the colour/decal pickers to change the colour and decals o Requires one paint can to paint a room or add a decal • Each faction HQ now has its own unique dialogue
Quality of Life Improvements
• Faction jobs can now be cancelled by the player o Click the red X on the job listing • The estimated crafting quality of items is now displayed on the workbench crafting panel • The game camera will no longer respond to mouse movement when the game is not focused • When hovering over a locked tier on a crafting panel it will now display what requirements must be met to unlock that tier • Added blueprint crafting tier to blueprint descriptions • Hovering over the Drafting Table now displays how many blueprints have been added to it, along with the total number available for each tier • Added option to switch temperature metric from Celsius to Fahrenheit • Wind Turbines and Solar Panels now display their current max output based on the wind/sun levels instead of their absolute max possible output • Rescue jobs now list the target faction • Anyone using the Fire Extinguisher will now put out all objects on fire, instead of just the one, before returning it • The game now displays “Waiting…” when loading save slot information on the save panel • Added “seeds” to the item filter options • The faction setup menu now displays the faction name in upper and lower case characters • The trade panel now displays the total weight of the items to be traded • When placing/rearranging objects you can now snap them to the closest object using Left Alt • Skills panel – A yellow dot will now appear next to any stat that has unspent points
Balancing Changes
• Paint cans added to items obtainable from workable Factories • Balanced the difficulty of generic stranger encounters (all region difficulty levels) • Animal encounters now scale with the region difficulty • The interaction length of harvesting plants from planters has been increased in higher tier planters • Characters will no longer receive mood modifiers from conversations if the conversation ends early • Increased the number of items obtained from killing bears and wolves • Unarmed attacks now gain a damage increase of 10% per Strength level o This also applies to skills which deal base damage if you are unarmed
• Duplicate ingredients can no longer be added to the mix when mixing for recipes at a Laboratory • Reduced the integrity degradation rates of some objects by roughly 25% o Air Conditioner, Desk Fan, Pedestal Fan o All beds o All exercise equipment o All internal planters o All recyclers o All showers o All sinks o All toilets
Graphical Changes
• Stone room wall model updated • The Black Roses HQ encounter tile has been flipped
Audio Changes
• Lowered bass on character UI sounds
Bug Fixes
• Fixed an issue where you would not be able to cancel a job to incinerate a corpse • Fixed a missing faction bio text on the faction creation screen • Fixed an issue where different quality items could stack up together • Fixed an issue where members of expedition parties would return hungry when they had travel rations • Fixed issue with Camping Gear not degrading when used • Fixed an issue with motorcycles disappearing when zooming the camera • Fixed an issue where burnt-out objects could no longer be interacted with • Fixed an issue where characters could become unresponsive when trying to incinerate a body • Fixed an issue where harvesting plants from a Small Planter was instantaneous • Fixed an issue where a text key is displayed on the “carry corpse” job icon on the avatar panel • Fixed an issue where a partly constructed object would no longer flash after performing a save/load • Fixed the Infinite Ration going missing when fed to a prisoner • Fixed an issue where the fortitude stat would increase at a faster rate when using exercise objects outside of the required level range • Fixed an issue where the splint item could be used on someone without a broken bone • Fixed the Knick Artery skill so that the bleeding effect does stack • Fixed an issue where characters could no longer increase their fortitude using exercise objects when their dexterity or strength had reached 20 • Fixed issue with tools not being added to the workbench • Fixed an issue where breachers could get stuck at the door • Fixed an issue where any rescue jobs involving the CTK Mob or Black Roses would display the intro text as a text key • Fixed an issue where vehicle frames were degrading along with vehicle parts. The frames will no longer degrade. • Fixed an issue where pickup trucks would float as they left the shelter • Fixed an issue where characters were not riding the motorcycle correctly • Fixed the estimated integrity calculation on the object crafting panel to include the room light bonus • Fixed an issue where quests would fail to spawn if the player already has five active quests • Fixed an issue where characters would not sleep in rooms which have been assigned to characters that are now dead or have left the shelter • Fixed an issue which can result in books becoming unobtainable • Adjusted armour damage reduction percentages to match their descriptions • All faction jobs will now be automatically cancelled when a faction is wiped out • Lowered the charisma check value from 12 to 8 on the Church of Hope’s Stage 1 – Hopeful Number 2 quest to match the dialogue • Objects which have no integrity level will no longer display an integrity level on the clipboard or fuse box panels • Can no longer prepare travel rations from food ingredients • Fixed some text which wasn’t being localised on the rations panel on the map • Fixed an issue with characters not using the sink before eating • Removed the current events button from the map • Fixed an issue with the Incinerator integrity not degrading • The Advanced Mechanics faction goal can now be completed • Fixed issue where crafting recipes could become more expensive • Fixed an issue where a character would continue to carry a corpse after cancelling the carry corpse job • Added code to lock the Damage Amplifier recipe on saves which have it unlocked when it shouldn’t be • Fixed an issue with the Keg Burner continuing to produce heat when manually extinguished • Fixed an issue where faction quests may not start/spawn and then become stuck • Fixed issue with cooking icon on the crafting panel not highlighting • Increased the number of members who can interact with a water butts and pantries at once o Stops the job failing if there was someone else using the object • CTK Mob leader no longer drops the c Morningstar when defeated • Fixed issue where the unconscious timer could become stuck indefinitely • Fixed issue with vehicle chassis not spawning • When eating, members will now use the closest table to them • Fixed issue with colour picker when selecting eye colour on the character customisation • Fixed issue with faction quests not providing the correct rewards • Fixed issue where the “Invest Invest Invest” quest could not be finished
We hope you've been persevering to the best of your ability -- the post-apocalyptic world is a brutal one! We're pleased to share that we'll be releasing our next update this week, which we're titling 'Roadmap'...
You can probably infer a roadmap is on the way ... you'd be correct!
This patch will fix and address a plethora of issues -- identified thanks to your invaluable feedback! The roadmap will stipulate what content is ahead for Sheltered 2 over the course of 2022, we've got plenty of additions on the way to enhance your experience!
Please check back on Wednesday for full details on what's ahead for Sheltered 2.
Thank you for your patience and your feedback over the past few months -- you are immense as a community; we appreciate you working with us to improve the game!