Added Control Mappings for Cosmos (need to validate)
Modified
Adjusted Soft Constraint Physics for Katana when touching objects.
Lowered Drop threshold to prevent unwanted drop events when cutting.
Adjusted Katana trajectory when remote pulling it.
Bug Fixes
Adjusted Cut system for better detection at high speeds cuts.
⚔️ Shibainu VR Katana Simulator - Live stream with the Devs
Game director Hernan "Volrath" Olave and Programmer Felipe Molina come together for the live stream on Jun 14th 1PM PDT to showcase gameplay, talk about new features and Q&A with Chat.
In the demo, you will be able to play 3 of the 10 levels from the Dojo map, use both Katana and Wakizashi Swords, playtest physics and mechanics. The demo is available during Next Game Fest till Jun 20th.
https://store.steampowered.com/app/1877780/Shibainu__VR_Katana_Simulator/ ShibaInu is a virtual reality (VR) Katana simulator. This game mainly focuses on proper Katana handling, physics interactions and cutting mechanics. Precise and controlled cuts are performed on Tatamis (traditional Japanese floor mat) rolled into a cylindrical shape.
⚔️ Shibainu VR Katana Simulator - Live stream with the Devs
Game director Hernan "Volrath" Olave and Programmer Felipe Molina come together for the live stream on Jun 13th 2PM PDT to showcase gameplay, talk about new features and Q&A with Chat.
In the demo, you will be able to play 3 of the 10 levels from the Dojo map, use both Katana and Wakizashi Swords, playtest physics and mechanics. The demo is available during Next Game Fest till Jun 20th.
https://store.steampowered.com/app/1877780/Shibainu__VR_Katana_Simulator/ ShibaInu is a virtual reality (VR) Katana simulator. This game mainly focuses on proper Katana handling, physics interactions and cutting mechanics. Precise and controlled cuts are performed on Tatamis (traditional Japanese floor mat) rolled into a cylindrical shape.