Shieldwall is out of Early Access now! It gets the final act of the campaign, Steam Achievements, new translations and some other improvements! It's v.1.0.0 now! Thank you for your support and feedback! I'm very happy to have such friendly and responsive community!
Check out new trailer
Changes:
Added 3 new missions (Act IV)
Added Steam Achievements
Added new translations (check out the list below)
Added new UI element showing the number of hit enemies after using the Missiles command
Added new music tracks in the game (those tracks for the last campaign missions)
Improved AI hero logic, also fixed some issues in it (it's about choosing target flags and moving in battle)
Improved AI team logic (it's about AI researches and balancing defenders/squad hiring)
Rebalanced all campaign missions (lots of little changes; easy difficulty should now be easier)
Rebalanced Standard's upgrades (this is mostly about improving GMP and CST upgrades)
Little UI changes including changing some fonts, text sizes and text locations
Optimized foliage on some maps to increase fps
Supported Languages:
English
French
German
Spanish
Japanese
Korean
Polish
Portuguese - Brazil
Russian
Simplified Chinese
Turkish
Soundtrack Out Now!
Hello everyone and happy holidays!
Shieldwall Soundtrack is now available on Steam!
Andrey Kovalchuk composed beautiful music for Shieldwall. The album includes all the tracks made for each campaign mission and also main menu theme. Available in both MP3 and WAV formats. Please, enjoy the music!
What's next? Now I'm planning to finish the last three missions of the campaign and polish the game to prepare it for a full release in Q1 2022.
Thank you for your support!
Kind regards,
Maxim Eltsov Nezon Production
Coliseum - Update
Hello there! Here is an update including a new map with an epic arena!
List of changes:
Coliseum map for Multiplayer and Custom battles
The map includes new type of flags - flags with a blue asterisk. Those flags can't be captured, also they don't give team points, so the map creates new interesting game conditions
One more music track was added to the game. There are two tracks left before the album will be uploaded on Steam
Multiplayer synchronization was improved. It's about soldiers logic. Now they should work smoother
Mouse sensitivity was added to the settings
An option to switch off chat in multiplayer was added to the settings (one parent asked for those option, so now it's in the game)
Time limit of 40 minutes was changed to 45 minutes in match settings in lobby menu
Music repeat bug was fixed. Now you don't get the same track twice in a row
A bug when the Standard's aura doesn't affect the hero right just after Standard has respawned was fixed
A sphere of Standard's aura (Press "P") works properly in multiplayer now. The bug was fixed
Spearman's attack speed has been reduced
Greek Hoplite's cost was increased from 20 to 25
Some standards were rebalanced, including the main sign of the Greek Standard was nerfed
A navigation bug in a roman stone castle on Desert Arena map was fixed
Thank you for your feedback! I keep working on the game. Many of you asked me to implement teams mode. This is a target for the next big update. Also I plan to add some features for multiplayer. After the next update I will return to working on the last missions of the campaign.
Kind regards,
Maxim Eltsov Nezon Production
Multiplayer Improvements
Hello there! Multiplayer Beta is going well. Here is the first update based on your feedback.
New features
A new map (Desert Arena) is available for Custom Battles and Multiplayer Matches
Chat in multiplayer lobby
Now the host can allow/disallow changing settings for clients in MP lobby
Map list was improved
Server list was improved, now it shows more information
New loading screen art was added to the game
Better match statistics shows GPM and faction without hovering over anything. It helps to share/save match results using screenshots without losing this information
Also match statistics shows who started in a castle for special maps like Alesia or Alexandria
Balancing
Easy difficulty became more easier for all the missions. It still opens the maps for multiplayer and custom battles
A bot with Wall Keeper AI logic now will change his behaviour in the last quarter of the match, so now it's easier to capture the last castle in some missions
Defensive AI logic was improved this way too
Reinforcements in Battle of Alesia became little weaker
Spearmen and swordsmen were slightly rebalanced
Pharsalus, Nile River and Nicopolis got additional GPM for the flags
Bug fixes
The bug when player was able to connect to a running game was fixed
The bug when 4th player comes to the server, but the map is not changed to the one for 4 players was fixed. So now there is no situation when the player does not see himself in a lobby
Previous and next map buttons now work correctly
Nicopolis has returned the lost map border
The bug of overlapping and stuck in-game menus was fixed
Some replication rules were improved. Now MP should work smoother
What's next?
Before I start working on the last missions of campaign I want to add some additional maps for multiplayer and custom battles, also I want to polish multiplayer. When it's done, I'll start working on the fourth act of the campaing and other features like steam achievements.