Shieldwall cover
Shieldwall screenshot
Genre: Simulator, Strategy, Adventure, Indie

Shieldwall

Shieldwall is out of Early Access now!

Hello there!

Shieldwall is out of Early Access now! It gets the final act of the campaign, Steam Achievements, new translations and some other improvements! It's v.1.0.0 now! Thank you for your support and feedback! I'm very happy to have such friendly and responsive community!

Check out new trailer

Changes:



  • Added 3 new missions (Act IV)
  • Added Steam Achievements
  • Added new translations (check out the list below)
  • Added new UI element showing the number of hit enemies after using the Missiles command
  • Added new music tracks in the game (those tracks for the last campaign missions)
  • Improved AI hero logic, also fixed some issues in it (it's about choosing target flags and moving in battle)
  • Improved AI team logic (it's about AI researches and balancing defenders/squad hiring)
  • Rebalanced all campaign missions (lots of little changes; easy difficulty should now be easier)
  • Rebalanced Standard's upgrades (this is mostly about improving GMP and CST upgrades)
  • Little UI changes including changing some fonts, text sizes and text locations
  • Optimized foliage on some maps to increase fps

Supported Languages:



  • English
  • French
  • German
  • Spanish
  • Japanese
  • Korean
  • Polish
  • Portuguese - Brazil
  • Russian
  • Simplified Chinese
  • Turkish

Soundtrack Out Now!

Hello everyone and happy holidays!

Shieldwall Soundtrack is now available on Steam!

Andrey Kovalchuk composed beautiful music for Shieldwall. The album includes all the tracks made for each campaign mission and also main menu theme. Available in both MP3 and WAV formats. Please, enjoy the music!

https://store.steampowered.com/app/1809830

What's next? Now I'm planning to finish the last three missions of the campaign and polish the game to prepare it for a full release in Q1 2022.

Thank you for your support!

Kind regards,

Maxim Eltsov
Nezon Production

Coliseum - Update

Hello there! Here is an update including a new map with an epic arena!

List of changes:

  • Coliseum map for Multiplayer and Custom battles
  • The map includes new type of flags - flags with a blue asterisk. Those flags can't be captured, also they don't give team points, so the map creates new interesting game conditions
  • One more music track was added to the game. There are two tracks left before the album will be uploaded on Steam
  • Multiplayer synchronization was improved. It's about soldiers logic. Now they should work smoother
  • Mouse sensitivity was added to the settings
  • An option to switch off chat in multiplayer was added to the settings (one parent asked for those option, so now it's in the game)
  • Time limit of 40 minutes was changed to 45 minutes in match settings in lobby menu
  • Music repeat bug was fixed. Now you don't get the same track twice in a row
  • A bug when the Standard's aura doesn't affect the hero right just after Standard has respawned was fixed
  • A sphere of Standard's aura (Press "P") works properly in multiplayer now. The bug was fixed
  • Spearman's attack speed has been reduced
  • Greek Hoplite's cost was increased from 20 to 25
  • Some standards were rebalanced, including the main sign of the Greek Standard was nerfed
  • A navigation bug in a roman stone castle on Desert Arena map was fixed

Thank you for your feedback! I keep working on the game. Many of you asked me to implement teams mode. This is a target for the next big update. Also I plan to add some features for multiplayer. After the next update I will return to working on the last missions of the campaign.

Kind regards,

Maxim Eltsov
Nezon Production

Multiplayer Improvements

Hello there! Multiplayer Beta is going well. Here is the first update based on your feedback.

New features


  • A new map (Desert Arena) is available for Custom Battles and Multiplayer Matches
  • Chat in multiplayer lobby
  • Now the host can allow/disallow changing settings for clients in MP lobby
  • Map list was improved
  • Server list was improved, now it shows more information
  • New loading screen art was added to the game
  • Better match statistics shows GPM and faction without hovering over anything. It helps to share/save match results using screenshots without losing this information
  • Also match statistics shows who started in a castle for special maps like Alesia or Alexandria

Balancing


  • Easy difficulty became more easier for all the missions. It still opens the maps for multiplayer and custom battles
  • A bot with Wall Keeper AI logic now will change his behaviour in the last quarter of the match, so now it's easier to capture the last castle in some missions
  • Defensive AI logic was improved this way too
  • Reinforcements in Battle of Alesia became little weaker
  • Spearmen and swordsmen were slightly rebalanced
  • Pharsalus, Nile River and Nicopolis got additional GPM for the flags

Bug fixes


  • The bug when player was able to connect to a running game was fixed
  • The bug when 4th player comes to the server, but the map is not changed to the one for 4 players was fixed. So now there is no situation when the player does not see himself in a lobby
  • Previous and next map buttons now work correctly
  • Nicopolis has returned the lost map border
  • The bug of overlapping and stuck in-game menus was fixed
  • Some replication rules were improved. Now MP should work smoother


What's next?


Before I start working on the last missions of campaign I want to add some additional maps for multiplayer and custom battles, also I want to polish multiplayer. When it's done, I'll start working on the fourth act of the campaing and other features like steam achievements.

Thank you for your support!

Kind regards,

Maxim Eltsov
Nezon Production