Shinobi Bad Buddies cover
Shinobi Bad Buddies screenshot
Genre: Platform, Indie

Shinobi Bad Buddies

Powers update !



Hello everybody,
We hope you are doing well and we just wanted to share some updates on the game.
We were hard at work to give our little shinobies some powers that could reveal a little bit of their personnalities.



Aka got the bomb'origami.
You can throw a bomb and make it explode whenever you want or let it explode 3 seconds after launching it

Chairo can make a wood clone of himself that will stop any projectile launched at him, it will stay indefinitely until you decide to pop a new one.

Murasaki can turn his last thrown shuriken into a toxic sushi that will incapacitate any shinobi eating it, so be careful if you don't have anymore shurikens then you can't use your power.

Ao can pop a controllable water bubble that can deviate any projectile and capture shinobies in it. It last 5 seconds but you can pop it anytime you want. Beware though, while controlling the bubble you are vulnerable

Also added in the update are some minor corrections and the possibility of playing missions up to 4 players compare to 2 before.

REMOTE PLAY TOGETHER
With the new steam addition of remote play, you can enjoy the game with your friends, thanks to this new feature. And we were surprised how nicely it works! We are quite happy about that actually :)

We hope that this little addition into the game will give you some challenge and some fun to share with your friends. And yes it's free.
Take care all.

- Corbak Games

Hotfixes

- Fixed the issue of the missing ground hitbox in the beach area.

Shinobi Bad Buddies will become free !

Hello everyone, hope your doing good!
We have some news to share with you. As the title said, Shinobi Bad Buddies will become free to acquire on steam in the coming days ːsteamhappyː

There are reasons behind this move and the first one is that we couldn't properly market the game and that it was our very first big project.
We do not come from the AAA sector, we are just gamers that love indie games.
Unfortunately with all of what we have tried to advertise, market, communicate, we failed to actually manage to do it efficiently and this resulted in the non-existent community around Shinobi Bad Buddies.

We did a lot of mistakes regarding that and we acknowledge totally.
This is our fault and we don't want to let the game fall into limbo by keeping it paid if it will not be noticed.
So we thought very hard about it, and it was not a easy decision after 17 months of hardwork and supported by nobody except ourselves, to accept the fact that the strategy needed to be reworked.

That is why we came to the conclusion that giving it for free and let it be accessible for whoever wants to play it, was the best solution for us.
After all, what we want is to make games accessible for all.

For the people who already bought the game, we want to thank you kindly and heartly, it means a lot to us and we hope you were not disapointed by it.
Of course, this doesn't mean we are not going to make another big project, but for the time being we will focus on smaller projects that will be free and communicate with you as much as we can.

All in all we regret nothing and we had a blast making this game and bringing it to you! :)

We really hope you will give it a try, enjoy it and share with us some feedbacks and improvements for any future enhancement if that ever comes to the table.
For the time being we will focus on smaller projects so you can always follow these here on Gamejolt itchio

Thank you !

Weapons update & Discord server !

Devlog #9 | v1.1.0



Hello everyone!
We hope you had a great happy new year and a good start for 2019 ! :)

As for us, we were hard at work focusing on bug fixing, getting back and forth with beta-testers and reducing technical debt to make the game more pleasant to play.
But as we were slaying some bugs we also made some major improvements and added some cool weapons to the game too!

2018 was a long year for both of us and Shinobi Bad Buddies was born in August 2017.
As it is our first big game we made so many mistakes and learned through all the process.
But all in all, this provided us with invaluable experience that will help us to make better things in the future :)

It is time to think about the future and that's why we are proud to deliver this update and start to focus on new things !
We are not letting down Shinobi Bad Buddies and will continue to be close to the community and improve things. But we are going to allocate more time for new things, 2019 will be exciting!

Also, thank you very much to anybody who got the game, it really helps us. And thank you very much also to the beta-testers who helped us to make the game more pleasant and more enjoyable :) (you are in the credits)

We made a discord server for the game, feel free to join in and say hi, talk with us, report bugs if you are someone who got the game and let's have fun !

discord.gg/E3qx8s8

*UPDATE 1.1.0*

New HUD

We are aware that the current HUD wasn’t displaying information in a more clear state. That’s why we reworked it in order to make it more easier to read what you had and what’s happening inside it.

New mission menu

We decided to rework the menu design in order to make it clearer. We had to do this as we have reworked the collectible unlocking process to add more hats, the new weapons and things that we might add in future updates. So each mission unlock a new hat and upon finishing a row of mission it unlocks a new weapon.

Weapons

Unlock new ninja weapons by playing missions!
They will be available in all game modes in the weapon chests with the icon of the weapon currently selected on it. Refilling your weapons works automatically when you pass in front of the chest and if you want to change the weapon you currently holding, just press the action button. This will change the icon and the belt indicator.
Shuriken: Base weapon. You can hold 5 max
Kunai: Faster weapon than the shuriken. You can hold 3 max
Kisaragi: Mega shuriken that is slow but cannot be deflected except by a similar weapon. You can hold 2 of them max
Katana: Allows you to dash and hit your enemies

New hats

Yes we added new hats as unlockables. You can catch a glimpse of them in the picture here.
You can unlock a new hat each time you finish a mission in the missions menu.

/!\ In this update we will reset your game to ensure the new progression system works properly.
We apologies for the inconvenience, we made sure we won’t have to do this again in future updates.



<*>Improvements

  • Corrected some typos in the language available in the game
  • Reworked HUD
  • Reworked ergonomy in some menus
  • New weapon system + new visual effects
  • Improved the crosshair look
  • Improved dialog indication system
  • Improved radar in story mode
  • Improved tutorial directions
  • Reworked missions type to fit the progression

<*>Bug fixes

  • Fixed split screen preferences in the option menu
  • Fixed bug with levitating red lamps
  • Fixed many clipping issues
  • Fixed winner order in multiplayer modes
  • Fixed loading screen interaction
  • Fixed sound crash with sounds slider in the option menu

<*>Known Bugs

  • AI lacks some animation states in co-op mode
  • Seppuku(suicide) and precision stats with the katana weapons are false
  • AI that were slapped can still fire weapons during falling animation
  • Ferryman NPC in story mode does not reappear during the cutscene if you kill him
  • When reviving a buddy in co-op they can get through the ground if they are upside down



-Corbak Games

Back to work and hotfixes

Devlog #8 | v1.0.1

Hello everyone !
After the release we had many things to do :)
We took a little break of course for participating in the ludum dare game jam,

https://ldjam.com/events/ludum-dare/43/suicidal-knight

Now we are back to work!
We will soon update our roadmap for the future of Shinobi Bad Buddies.
Right now we continue hunting for bugs and enhance the current gameplay so here is a little patch!

Have fun!

<*>Bug fixes

  • fixed mouse pointer visibility issue on some menus
  • removed unsupported french accent from texts
  • fixed some clipping issues in the backgrounds
  • fixed a bug with the hook that appeared in strange places


-Corbak Games

Release the Shinobies!

Shinobi Bad Buddies is finally live!
We are so happy and proud to present you the game.

It has been a long year, we worked hard, and tirelessly to create the game as we have imagined it. And as we release it today, we will continue to enhance it and deliver a better experience for you.

We really have given a lot of love and heart to this game, and we are proud to present it to you today.

We know that we haven’t been communicating much around the game, and surely this will hurt us the most, but as you know we are here to tackle any issue the best we can :)

Of course we are also counting on you, to give us feedback, suggestions and hear what you have to say about it because what matters the most is the overall community that we would love to build with you.

For that we have actually created a discord server where you can join us.
So feel free to come and say hi! It would be great!

discord.gg/E3qx8s8

Thank you for the few of you who followed us, and thank you for supporting us by buying out our game. We hope you will enjoy it :)

Stay tuned !

- Corbak Games

Sorry, no release today.....but soon!



Hello everyone,
Well how can I say this?
Okay the game is not going out today… and we are sorry for that.
(it’s a relief to have just said that)

For the few of you who follow us you must be wondering why, right? Well because we were living in a cave these last few weeks to finish the first version of the game and as we finished it yesterday, like late, we went out and saw that it was the autumn sale on steam…

Yeahh! Happy Thanksgiving ! Happy black friday! And happy us that were living under a rock !

So that means that if we release the game today, we would be thrown right in the abyss of steam. Yup. Just asked steam about it and they strongly recommend us to wait for the end of the sales.

So no need to tell you that we really suck at marketing. I mean it’s our weak spot and we acknowledge that. But to miss out that it was black friday….I think we can say that we are really bad at it ! (We are not proud, we must work on this issue and slay it!)

So the new release date will be on wednesday the 28th of november. And we are sorry for that little delay.
We really hope that you understand us and that you will be around that date when we will release the 1.0.0 finally :)

We will take this delay to hunt the last bugs and make the game more fluid. Anyway we are going to continue working on it so it’s not all sadness and such :)

Anyway. Happy Thanksgiving everyone, and see you on the 28th of november!

Cheers

- Corbak Games

Going out of early access in one month !



Today we are happy to announce that in one month, on the 23rd of november, Shinobi Bad Buddies will go out of its early access !

It was a long year, lots of things has happened, many sushis were eaten and many bugs were beaten !
As the result of this, we implemented a little solo story to the game, made more assets, gave it more personality.

We hope that for those who bought our game, followed us during the course of the development and added it in your wishlist will be happy to know that there is just a month to wait.

And we can’t wait for you to play it and give us feedback to make it better :)


-Corbak Games

Closed Beta-test rolling !

Hello everyone,
We are happy to announce that Shinobi Bad Buddies entered Beta-testing !

We are finishing the game with what we had in mind
During the course of the development, we had to change the original idea of what SBB would look like. It was a difficult choice, but we succeeded in implementing a story that would not have been possible with the first version of the game.

We are very proud of what we have achieved so far for the game.
As we are independant, and passionate about making games, we wanted to offer the best experience possible.

That is why we had to remove some planned multiplayer features such as:


  • Specific hero powers
  • Online multiplayer
  • Weapons


That was the cost to create a story mode in solo.
We have decided to ship the first version of the game with this content.
We think that the solo experience will ensure that anyone who buys the game will have something interesting to do even if there are not many players.
The good news is that the game will have a story and the price will not be too much higher compared to the early access price, it will stay affordable :)

We want to thank you, who supported us this long year and who bought our game. This means a lot for us.
Stay tuned for the trailer and the release date that we will soon announce !

- Corbak Games

Story mode progress

Devlog #7



Hello everyone !
We have been hard at work on creating the story for the game. The structure of the story is finished and we have prototyped all the scenes. We are not done with the linking of all these scenes which is why we can't publish it already

But the good news is that we are progressing fast and we will start the first private beta tests soon. That means that the end of the early access is getting close!

Here is a little pic of what dialogs looks like in the game so far.
Stay tuned !

-Corbak Games