Added Endless and Challenge mode fixes for Korean Build.
version 2.0.3
Addressed some outdated critical services. Challenge and Endless modes now functional.
Update #1.3 - The Martyr Challenge!
Sorry I fell off the face of the earth there for a minute Between my day job & grad school, things got REALLY hectic. Finally, able to squeeze out a small update and another challenge!
Also big shout out to Dollppin! A fan who lead the charge to get the game translated!
Features
Weekly Challenge: 'Martyr'. Can you complete the challenge and earn the Mastery ring?
Fixes
Added some text translations that were initially missed
Update #1.3 - The Martyr Challenge!
Sorry I fell off the face of the earth there for a minute Between my day job & grad school, things got REALLY hectic. Finally, able to squeeze out a small update and another challenge!
Also big shout out to Dollppin! A fan who lead the charge to get the game translated!
Features
Weekly Challenge: 'Martyr'. Can you complete the challenge and earn the Mastery ring?
Fixes
Added some text translations that were initially missed
Update #1.2 - The Challenge Begins!
You ready?
Features
Weekly Challenge: 'Charge'. Can you complete the challenge and earn the Yellow Charge ring?
Formally annoucing that Shiny gauntlet has been translated to Korean! (Tell a friend)
Press esc to toggle full screen & windowed mode.
Balancing
removed 2 achievements related to shard dropping.
Fixes
Further Optimized code. There should be improved performance.
Further tweaks to player controls and controller customization.
Update #1.1 - STEAMIFIED!
And trading cards are live!
Just thought everyone should know!
Update #1 - Dont call This a Necro - April 17,2017
It's been a while. Its fair to say that enough time has passed in order to disentangle the complex emotions that accompany any personal project.
Consider this a new leaf. An attempt to give this project some of the attention it deserves.
Features
Game-pad button customization. (However, only available for character movement. Keyboard only for navigating menus)
In game screen shots (on success and fail screen).
Full Screen enabled (press ESC to close) .
Tutorial Screens.
Balancing
Reduced Boss Monster base HP from 50 to 25.
Damaged applied to rings after armour calculation.
Hero will no longer be able to drop Shard when hit.
Fixes
Optimized code to reduce lag spikes. The game should perform better now.
Reduced opacity of smoke from torches (This should address a few UI issues).
Charms should no longer spawn inside shrines.
Note: This patch is only applicable to the English Build at this time.