Shoot 'm Up cover
Shoot 'm Up screenshot
Genre: Indie

Shoot 'm Up

DevLog #14 | EA Release is nearing (0.7.0)

Again, a lot of work has been done in the last period of time - as the game isn't released yet, it doesn't require me to post updates weekly / monthly, so I can easily work on bigger features. I've done a lot since the last 0.6.0 version - here goes!

<*>Added complete initial campaign
<*>Added flamethrower
<*>Added new zombie
<*>Added deployable setup
<*>Added barbed wire deployable
<*>Added lantern deployable
<*>Added indoor to hospital map
<*>Added random weather to all maps
<*>Added doors to car
<*>Added particle options
<*>Added realistic smoke to main menu
<*>Added more sounds to emitter tool
<*>Added properties in map editor
<*>Added more light functionality (both in editor and in-game)
<*>Added notification to teammates dying in zombie survival mode
<*>Improved in-game HUD
<*>Improved network validation to prevent issues
<*>Improved particles
<*>Improved lagging feet behind player model
<*>Improved shadow casting from players
<*>Improved zombie movement (more efficient & looks better)
<*>Improved light settings in mapeditor
<*>Improved muzzle flashes
<*>Improved audio emitter tool in map editor
<*>Improved debug window
<*>Improved car graphics
<*>Improved car physics
<*>Improved cutscene looks
<*>Improved balancing of zombie rounds
<*>Improved zombie survival mode to always be in the dusk + stormy weather
<*>Improved network performance for fire bits
<*>Improved pathfinding so that its smoother
<*>Improved sound levels
<*>Changed weapon / grenade drops to remain 10 times longer in zombie survival mode
<*>Fixed earrape when being shot by shotgun
<*>Fixed issue where hosting people were able to shoot on killed players
<*>Fixed dropped weapons & money not being shown to newly joined clients
<*>Fixed some particles misbehaving
<*>Fixed sound issues when a lot of barbed wire was deployed
<*>Fixed look of rooftops
<*>Fixed some graphic glitches with zombies
<*>Fixed bug where weapon would become invisible for other people if you swapped during reloading
<*>Fixed dropped weapons, money and grenades not being visible for newly joined players
<*>Fixed issue where grenade damage could be applied to killed players
<*>Fixed main menu music issue
<*>Optimized zombie bodies + made them look nicer


Final testing phase




I'm currently in the process of giving away the game to more and more testers, and I'll be finishing up on some more information (roadmap, level editor + dedicated hosting documentation).

Stay tuned - maybe you'll receive a Steam Key in your inbox very soon!

DevLog #13 | Major updates o7 (0.6.0 release)

Its been long since the last DevLog! But as always, I've been busy. This new version brings us closer to the actual EA release on steam, which will be happening very soon. As the EA release will include the campaign mode, I've been spending a lot of time on that. Then there was the lobby UI that was bugging me a bit, and I've been improving the dedicated servers so that I can now host multiple servers at the same time, running different game modes. Hooray! Here's the full changelog:


  • In-game performance improvements for assets and custom sprite drawing
  • In-game performance improvements for particles
  • Added advanced environmental / ambiance system + audio
  • Worked on a Wiki page to document features of the map- and asset editor
  • New Lobby UI + ability to add bots in lobby
  • Added breakable lights to car
  • Added skidding to car
  • Added doors and in/out animations to car
  • Fixed lights showing through roofs
  • Fixed GUI in map editor
  • Fixed GUI in asset editor
  • Fixed wall placement in map editor (walls were invisible in new walls)
  • Fixed wall shape calculator in map editor
  • Redid hitmarker + headshot + kill sound effects
  • Added stat counting on official servers for logged in players
  • Clear chatlog and events on joining game
  • New chat colours
  • Send selected weapon when joining game + fixed bug where too many packets were sent to too many players
  • Fixed zombies not running around when they catch fire
  • Fixed small walls with nicer shadowmaps
  • Fixed shadowmaps on certain walls
  • Cleaned up some old rendering logic
  • New main menu structure
  • Added netcode to boot players
  • Added ADD/REMOVE bots from lobby
  • Fixed random "Protocol mismatch" error
  • Fixed error where # would appear as \# in chat
  • Removed some older compatibility code
  • Fixed some text not being removed from UI when zombie game mode restarts
  • Fixed main menu music timing + fade in
  • Fixed sounds continuing to play after leaving game
  • Fixed crash with broken "indoor" objects
  • Added unique ID to each temp folder of running instance to allow for multiple dedicated servers to run on 1 machine
  • Performance improvements for dedicated servers
  • Dedicated server will now wait for players automatically before starting a
  • match
  • Environmental changes are currently supported, but disabled
  • Added in-game debug console
  • Fixed performance bug with specific particles
  • Bundled 2 default maps with the game


Read more: http://shootmup.com/development-log?id=6

DevLog #12 | Open beta, map improvements, login

Open beta time


FINALLY!
The open beta is now available for the public. I hope all goes well and everyone has fun. Remember to check the FAQ page. I'd also love it if you join for a chat in our Discord channel, let me know what your experiences have been so far.

Map sharing


There used to be a "map sharing" logic in the game, where the server would send the map to the client, if the client doesn't have it. That was broken. Now its fixed again. Great for people with custom maps and their own servers!

Login / registering


Now, to be fair, I hate logins in games. You have Steam and everything, right? Well, kind of. I actually want to keep track of the users' stats on official servers + prepare the game for skins, unlockables, XP systems and contests. Hence the login. Its not required, so you can play as guest, but you can also register your own account via the game. Should not be too much of a hassle!

Custom skins


Especially for registered users: you can not select a skin in the preferences :) There are very few skins, and they don't look the best, but there's a solution coming for that shortly... Stay informed!

Changelog


v0.5.0

Join the open beta!

Hey everyone! I'm happy to announce that the open beta will be starting shortly. In 17 hours to be precise. Its free to download & play, and I encourage you to join in!

Contest other players in deathmatch, capture the flag, or work together with your friends in a game of zombie survival. If thats not enough, you can use the map editor to make your own awesome custom maps!

Download the open beta at www.shootmup.com/open-beta

DevLog #11 | Asset editor, performance improvements

Another little Dev Log to keep everyone updated. Very little information from my side, so lets set it straight in this post.

READ MORE: http://shootmup.com/development-log?id=4

CHANGELOG:
- Ability to edit / add custom assets
- New map structure to allow custom texturing of maps
- Map loading improvements (faster + more visual feedback)
- Updated particles - faster & nicer!
- Added "indoor" type to map editor (inside / outside affects lighting and visibility in map)
- Fixed several small bugs / performance issues

Join the beta testing team!

Hey there,

If you are interested in the game and would like to help test the latest release, you can contact us over discord. More information can be found on http://beta.shootmup.com. There's a discord link there where you can chat with the developer and the other testers.

Cheerio!