Yes, Shoot Trip Die has turned 1 Year old today! It’s crazy how time flies, it doesn’t feel like that much time has passed. This game has changed so much in a year, I’ve changed so much in a year! It’s crazy really!
Shoot Trip Die is such a personal piece for me, not only was it just me making my first commercial attempt at a game, but it was also me trying to capture my feelings and interest in a weird and experimental piece of art. For many, it’s just a simple shoot 'em-up rogue-lite in a sea of games with the same description, but for me, it feels like random pages ripped and cobbled together from the story of my life.
Shoot Trip Die was being made during a weird transitional period for me. It was a time between me understanding the trauma from childhood, and the fear of who I was becoming. A story of anger, regret, addiction, and isolation masqueraded behind a simplistic SHMUP with bright graphics and immature humor. This game is a part not only of me, but the culture I grew up around, and I hope I represented in a way those who get it, feel seen.
Leading up to the release of Shoot Trip Die, I held hope that maybe this would be my chance at making it big. But alas, it was not. Shoot Trip Die is still very much underground in not just the rogue-lite scene, but the indie game scene as a whole. But for everyone who believed in this project, who believed in me, through the ups and downs, changes and fixes, I thank you. For a game with no budget, a single developer, a shotty vision, and a rag-tag team of artists and musicians, it was a modest success! But as an adult and artist, it is hard for me not to compare myself to others who have taken similar roads to my own, feelings of inadequacy and embarrassment were par for the course when the flame for the game burned out quicker than expected. But as time went on, as I got better, as the game got better I realized that this was just the first step on the journey of my creative story. If younger me saw what I had done, I don’t think he would have believed it. I hope younger me is proud of me, I hope younger me knows I’m proud of him.
So, what now? Well, Shoot Trip Die is going to be getting more updates! In fact, a VERY BIG update is in the works right now! We tried to get it out for the 1 year anniversary but there were some bumps in the road that prevented that. I also say ‘We’ because folks from the STD and Newgrounds Community have stepped in to help on this next update, like I said, this will be a pretty big update that will not only enhance the game, but also usher in a new wave of fans! I hope you’re excited about that! Along with upcoming STD updates, I’m working on a new game! It’s still very early in development, but I’m working on a movement-heavy, retro platformer! A demo for the game came out in early 2023 and development has started on expanding the demo into a full game, can’t promise a release date yet, but I’ll let y’all know when a Steam Page is available for the game! ;)
If you are at all interested in keeping up with STD updates, or updates on this new platformer game, I strongly urge you to join my Discord Server or follow me on twitter, these are the best places to stay up-to-date!
Again, thank you EVERYONE who believed, played, and helped Shoot Trip Die. Lots of love from me, and Chester BoDean! <3
-Levi Ramirez
V. 1.1.0b Update
Hello! Hope you all are enjoying the update! This is nothing major, just a small patch to sand down some edges from yesterday's update! :-)
Fixes
Fixed a problem with certain new items not appearing in the item compendium upon being collected.
Fixed a problem where the achievements for beating the game would trigger at the wrong time, the achievements have been removed and re-added. (Note : If you have beaten the game you can re-achieve this achievement by going to the stats screen in the extras menu.)
Fixed a problem where in Brutal mode, the 2nd casino would spawn the destroyed machine and not extra items.
Fixed slight item spawning problems.
Fixed a problem with the "fun machine" not properly finishing specific payout animations, leading to it getting stuck and unusable.
Changes
Made enemies in brutal mode drop less energy orbs upon death.
Made items in brutal mode slightly cheaper.
Additions
added an extra achievement! :-)
Hope you all have a BLESSED and STD FILLED day!
-Levi Ramirez
"Profile Error" fix
Why is this occurring?
This error is occurring because with the 1.1.0 update, STD went for using an older version of Nw.js, the browser emulator that allows STD to run as a .exe, in order to use steam integration as STD is made in Construct 2 which has not been supported since 2020. This error is the result of that, older versions ran on a newer version of Nw.js and thus is having conflicts (at least that is my understanding of it.)
Can I restore my save data?
Probably not, no.
How do I stop the "Profile Error?" (Windows)
Press the Windows key, and type into the search bar "%localappdata%"
When in this folder (User>Username>Appdata>Local) scroll down until you see a folder name "ShootTripDie" then click on it.
From there, click on "User Data" and from there click on "default"
Inside the "default" folder, scroll until you find a file titled "Web Data" Than delete this file. (Note: Doing this should also erase any pre-existing save data you have.)
Restart your computer, make sure STD is update to the latest version, and you should be golden! :-)
Will this occur in the future? I don't usually like to make promises I can't keep, but I see no reason to change versions AGAIN for Nw.js, and any future games I make in construct 2 for steam will use this same version, so I believe it should not! If a similar issue arises later down the line than try this process again!
I hope you found this helpful! If you have anymore questions feel free to ask them in the community tab and I'll try and get to them as quickly as possible! Thank you all so much <3
-Levi Ramirez
V. Update 1.1.0
Hello! It's been a while hasn't it? You may have thought all my words and promises were lies and jests, but I promise you they are not! So now here we are! Update 1.1.0, or part 1 of the "Relapse Updates"
This is a pretty massive update, not only changing and adding things mechanically, but also a lot of internal changes within the inner-workings of the game itself... which may have lead to some trouble.
too make a long story short, if you are someone who has owned the game before this update, your save data is most likely lost. Now I know that sounds bad... and it is... BUT! It was a sacrifice I believe was worth it! The reason this has happened is because I had to revert back to an older version of Nw.js (The browser emulator that allows STD to run as a standalone .exe) so that I could FINALLY add steam integration, it took A LOT of digging through old forum posts and back websites but it has been done, something I thought would not be possible. Again, this will only affect those who installed version 1.0.9 and older, for all you new folks you shouldn't have any worries! For those people affected also, you will most likely notice an error that occurs when you start the game, I'll be posting a step-by-step tutorial of how to stop this error from appearing (it's as simple as deleting 1 file in your %localappdata% folder for Shoot Trip Die.)
I hope this hiccup won't turn you away from trying out the new update, as personally I believe all the balances and new content will defiantly be worth it! so without a further ado, here are all the changes listed below!
[CHANGES REGAURDING TO SPOILERS WILL BE LABELED IN THERE OWN SECTION!]
Changes
'Guitar pick' no longer takes charges and can be used infinitely.
'House key' now has a audio cue when used.
Retroactively changed most boards (most prominent in the 3rd and 4th dimension, less enemy spam overall.)
'Grubbles' shoot less frequently.
'Grubbles' move slightly slower and slightly less frequently.
Slightly changed 'Cumdrops' animation along with color pallet.
The enemy 'Blubber' has been moved to 'The Grongle Sweats' and has been visually overhauled.
The enemy 'Blubber's' name has changed to 'Muskmo'.
Slot Machine Payout for 'Charge' will instantly recharge the active item your holding (Upped from just 5.)
Slot Machine Payout for 'Charge' will no longer drop the max item charge number.
Slot Machine Payout for 'Reroll' will no longer reduce the price of an item on screen.
Slot Machine's getting clogged no longer get added to your "Slots broken" counter, instead physically destroying them does.
The enemy 'Bulwark's Faith' has been removed.
The enemy 'Prophet' has had a big change to it's behavior. It no longer heals enemies but rather periodically summons bulwark pulse rings. It also no longer does a flurry of attacks when all enemies on screen beside it have been killed. The Prophet, in most cases, has replaced the old enemy 'Bulwark's faith' on boards.
The boss 'Cumswamp' now only shoots 16 bullets instead of 24 after finishing it's spin attack.
Made 'Cumswamp' puke attack less fast.
Changed 'Cumswamp' attack randomization. (Should heal back-to-back less frequently.)
Made 'Melvin's' Intro Speech louder.
Made the bullets during 'Melvin's' absorb attack much slower but accelerate at a quicker rate, allowing for player's to better dodge the attack.
Made 'Melvin's' intro bullet storm shoot much less bullets. (only a single ring of 24 bullets)
Made 'Mevlin's' Screen dash attack have a louder audio cue along with a proper visual cue.
Slightly altered 'Melvin's' normal bullet spread attack pattern.
Increased the amount of places 'Melvin' can spawn bones during his 2nd phase.
Lowered 'Melvin's' HP from 240 to 160.
Increased Melvin's Boss Armor strength.
Changed 'Melvin's' attack randomization. (Harder attacks should happen less often)
The enemy 'Maskmer' now ignores invincibility frames, and will teleport you in the instant it touches you.
The enemy 'Mevlin's Sigil' has been visually overhauled, along with getting it's name changed to 'Cucuy'
The bloating bullets spawned by 'Junkster's' swell than explode much faster.
The enemy 'Wage Cuck' no longer gains stage HP.
The item "Wrench" will no longer reduce the price of an item.
Brutal mode no longer speeds up enemies and enemy bullets.
Healing Tomatoes no longer spawn in Brutal Mode.
Made crates 20% less likely to give coins on Brutal mode.
Brutal mode and Standard mode now share the same item prices, overall items have a cheaper base price but have a wider array of
price increases and decreases.
Changed some item descriptions in the Item compendium screen.
Portraits of Chester that are flipping the bird add to the "birds flipped" counter.
Changed a handful of 'Bip Sez' phrases, all of them are of some use now.
Additions
Added 5 new items! See how they affect your next trips!
Added new monsters! Be weary of new threats on your adventure!
Steam integration! Open the steam overlay! Take screenshots and share them from the game, and most importantly, achievements!
Slot Machines can now be fixed! When they are clogged, fire at it and knock it up right! You only have a few chances to fix it before it explodes, so be careful!
Blood donation machines can be drained! Want the health back? Keep shooting at it till it explodes into blood! For each tank filled you'll gain a heart back, but when it blows up don't expect to be able to use it anymore...
Blood Donation machines remember blood you put in them between different casinos! Fill up just a little at a time to start and finish it off later!
New Casino layouts! destroying the machines inside casinos cause an item to take it's spot! You'll still only be able to buy 1 item, but you'll have a much wider array of items to choose from!
Lots of new synergies!
New secret things! I won't tell you what they are, so go find them yourself! >:)
Fixes
Fixed skipping the dimension transition screen too quickly would result in getting the same board to start the dimension.
Fixed misc. spelling mistakes
Fixed a bug where item and general progress wasn't saved upon beating a run (Very cool bug.)
Fixed certain active items being able to be collected again if you are already holding it.
Fixed a bug where in certain menus, the menu music wouldn't loop.
Fixed a handful of softlocks.
SPOILER CHANGES!
Slot Machine's and Blood Donation Machines will no longer appear in the final boss entrance.
Escape Sections from Nimiety boss fight have been changed.
Decreased Armor strength of Nimiety.
Slightly changed some of Niemety's attacks.
Long list right? Well, this was just a the "balancing" portion of this update wave, this barely scratches the new stuff I wanna add! Hopefully that will come around sometime in the winter months, but for now, enjoy the new feel of this update! If you need any help feel free to make a post in the community tab, and I wanna see some cool gameplay moments so make sure to post some screenshots and captures and what not! Until next time!
-Levi Ramirez
V. Update 1.0.9
Now I know what your thinking
"Levi? Wasn't 1.0.8 the VERY LAST UPDATE for the summer? What is this?!"
Well... firstly why don't you mind your OWN BUISNESS! Secondly, I lied. But only because I totally forgot about the Steam Summer Sale event! It's happening! Wowza! and Shoot Trip Die will be on sale! A pretty big sale I might add, so if you have any friends or family who you think NEEDS some STD in there life, then tell them! Spread it like wildfire!
So as a little treat to y'all, and for the newcomers who will be coming in only a few days I believe, I made an update that added some quality of life stuff, bug fixes, tweaks and even some NEW CONTENT! Nothing huge, but it is fun!
So, what is it? Read Below!!!
Tweaks
You no longer have to wait for the win or lose animation of the slot machine to finish before you can continue to play it. (This However does not apply to the money jackpot, you must still wait for that animation to finish before you can play it again.)
The enemy 'Bully Baron' now does any of there 2 attacks much faster.
'Wage Cucks' now gain stage HP, meaning they have much more HP in relation to where they are in the game.
In the minigame 'Gappy Fishing' you no longer gain an extra worm from getting the big bass, rather you get an extra worm from reeling in any fish with full power! (A full line up of double-exclamation points, or 6 '!').
Added a bonus in the minigame 'Gappy Fishing' that triggers when you collect all 4 different fish without failing any reels between each attempt.
Slightly changed where different fish can spawn in 'Gappy Fishing'
The final boss now has more HP throughout there multiple phases, fight should overall take longer and have parts of there fight be less likely to be skipped due to unexpected HP levels.
more sound effects added in 'Gappy Fishing'
Retroactively fixed some rooms for easier maneuverability, mostly in 'The Foul Domain.'
Additions
Added item descriptions to the Item Compendium! Confused on what an item you've picked up in a past trip does? Just select it with the spacebar and you can read all about it! You can only read about items you've found before, so the best way to learn what each item does is to just play around with them! and keep your eyes PEELED!
The Tips found on the dimension transition screen have been replaced with a new friend! Bip! He always knows just what to say, and will keep your heart in the game with his many quips!
Added a new 'Full House' Bonus to the 'Gappy Fishing' Minigame! Whenever you catch all 4 different fish without failing any casts or reels you are granted 500 extra bonus points!
Added scaling difficulty to 'Gappy Fishing' The more fish you catch, the harder it gets! Whenever you fail a cast or reel the difficulty lowers gradually.
A New Minigame! Ugby's Shooting Range! Play as the gun-slinging Ugby Mumba and fire at moving targets to get a highscore! For each bullseye you get, the more ammo you get in the BONUS ROUND! Big shoutout to Jack of the MilkBarLads in allowing me to use Ugby Mumba! Means a lot! :-D
Fixes
Level generation should no longer be able to repeat the same room back-to-back. However, rooms may repeat in the same dimensions, they just won't do it directly after one another. There was a system originally set in place to prevent this but it now functions as intended!
Fixed a bug where killing the enemy 'Bully Baron' with kerosene before they had a chance to summon 'wage cucks' would cause you to softlock the board.
Fixed Multiple spelling mistakes.
Fixed a bug where you could save over your highscore in minigames if you exited in the middle of a game (If you had a saved highscore of 100, and your score in the game you just exited was 0, the lower score would overwrite the saved highscore.)
Fixed a bug where some instances of the enemy 'Grubble' were completely static.
Fixed a bug where some instances of the enemy 'Shadow' did not sway as intended.
Okay, for real this time! No more content updates until fall! I'm 100% serious this time! This is 1.0.9, the last of the 1.0s... next update will be something along the lines of 1.1.x! I can't make a 1.0.10, that looks weird!!!
This update was basically just so I can take advantage of the summer sale. More people are gonna get there eyes on this, and I want to enhance there experience even if just slightly! More eyes means more fans which means more motivation for me to add content!!! And more content is for sure on the way!
So this fall, prepare yourself for...
The Minigame Update (name pending)
-Levi Ramirez
Item Guide, Other Releases, And the Future!
Hello everyone! Levi Ramirez here.
Just wanted to post an update saying that Shoot Trip Die is now on Itch.io! Am I excited?... I guess? I'm not a huge fan of itch.io but If it means more people get a chance at trying out STD than so be it, no matter my own personal, petty beef I have with them.
Along with that, The Official Item guide is now (or has been) live! I know a lot of people have been wanting help with items and such so here ya go! Why didn't I do this earlier? TO PUT SOME HAIR ON YOUR DANG CHEST! But not only does this guide have detailed explanation's of what items do but also some Trivia about items and what they mean to the game world! So if your interested in learning about that then why not give it a skim...
The Future of Shoot Trip Die
So I've been working on STD for almost a year and a half now, My job doesn't really stop beyond actually making the game though. Promoting it has been a big hassle and probably the weirdest part of this. I'm not huge into e-begging in the sense of like "play my game." The whole "Wishlist Shoot Trip Die on Steam" thing, although helpful, was all and all mostly a meme. It was just funny to have stupid gifs promoting a game, but I think that humor fell on deaf ears to some people... I mean if a gif of a worm moving quickly made you buy my game, idk what that says about you or the landscape of modern commercialism.
Anyways, back on topic, Shoot Trip Die started out as my "farewell" to game development, at least for a while. A lot of the themes of STD exists specifically for that reason, in a very over-dramatic way, I felt that game development was becoming an addiction, something barring me from enjoying my young, adult life. I've also been developing games for 5+ years, just now getting into the "commercial" spotlight, most of my highschool days were spent in front of a screen grinding away at projects to see if I could ever make it to this spot, and now here I am. Truthfully, as Shoot Trip Die's development winds down, I don't think I'll be stopping. Game's, no matter how much time they take, are just so magical to me, and I love knowing that people want to play them!
But! I am 20 years old right now. I'm not old, but I'm getting older. I want to enjoy my 20's for what they are, since I guess I felt I wasted my teen years. So with that in mind, I think I'll be taking a 2-3 month long hiatus from game development and STD updates. I'm also going to be less active on social media as a whole, probably only outside of Newgrounds and (MAYBE) Discord.
But yeah, that's all I gotta say for now. Hope you all enjoy your summer! Hope your safe wherever you are and I hope your excited for new stuff within' STD when the Hiatus is over! I'll make a post here where updates are started to get worked on again.
TLDR; STD is on a Hiatus. This is not the end, but merely a break for me. I will be less active on social media outside of Newgrounds and Discord. Everyone have a good summer.
-Levi Ramirez
V. Update 1.0.8
Sorry this took so long, Version 1.0.8 is now here and live! Wowza! But before we get into patch notes I'd like to let everyone know that there WAS a plan to upload a complete item guide to the Community section under guides! But, since STD isn't the most family friendly game it is being checked for bannable content!!! (YAY!) I've got a feeling this isn't gonna end well, so idk, cool steam moment ig. Hopefully it will all work out.
What sucks even more is that I tried to censor as much of it as a I could, while also making sure what I wrote stayed in, guess it's just in the air atm, we will see what happens. But the full, uncensored version of the item guide is being checked over at GameFaqs so hopefully you'll be able to read it over there! Along with those 2 guides btw, Shoot Trip Die will officially be releasing on Itch.io as well! Should be able for purchase over there soon, that doesn't really concern any steam people but if it can get more eyeballs on this little game I made then so be it!
When both of those things go live, I'll probably make another community post letting y'all know! Just to keep you in the know, ya know? But yeah... PATCH NOTES!
Tweaks
Brutal Mode's fast enemies have had there speed lowered from 1.4 to 1.3 (For reference, the base speed for enemies in standard mode is 1.0)
Melvin's bone attack during his 2nd phase shoots less often.
Melvin's 2nd phase has significantly less HP.
Melvin's bullet star attack is significantly slower and easier to dodge between.
Cumswamp can now heal a max of +5 HP (increased from 3)
Cumswamp now shoots a ring of 24 bullets when finishing there spin attack (Raised from 16)
Cumswamp now shoots a more accurate, and faster, spray of bullets when he preforms his puke attack.
Cumswamp now shoots more swimming bullets when doing his bash attack.
Cumswamp's swimming bullets are now faster.
Bullet Speed Now effects 'Rubber Bullets.' Getting a bullet speed upgrade with said item will grant you extra bounces!
'Endless, Nameless' + 'Rubber Bullets' no longer make bullets bouncy forever.
Enigma's have a lower speed cap in brutal mode.
Maskmer's have a longer wait time before attacking in brutal mode.
The speed at which bulwark's faith attacks in brutal mode has been substantially reduced.
The speed at which Melvin's sigil attacks in brutal mode has been substantially reduced.
Speedy's now only teleport when in close proximity of Chester, following closer to there original design to surprise flank the player.
Speedy's now teleport slightly less sporadically.
The Wicked Bulwark's movement has been slightly tweaked all around, should result in fights feeling more fair.
The Wicked Bulwark's flies upward into the sky slightly faster.
With the item 'Battery' your extra charge particle meter fills up faster, meaning you get more coins, quicker!
Bullet Speed Now effects 'Safety Pin.' Getting a bullet speed upgrade with said item will grant extra damage!
The Unhinged Cube now only gives 500 points (Lowered from 1000)
Cumswamp now only gives 750 points (lowered from 1000)
With the item 'Anxiolytic' each enemy you kill to keep the berserk combo going grants 10 extra bonus points
Slightly lowered the volume of the text crawl blip sound effect.
Updated tips on the dimension transition screen.
Retroactively fixed some older board layouts.
Prophet's now heal monster's at a much faster rate.
Slightly changed the hitbox size of 'Rosies' to be smaller
Slightly changed the hitbox size of the damaging smoke cloud spawned by gaseous bullets to be slightly bigger.
Swelling Blood Bullets spawned from 'Junkster's' now swell and explode slightly quicker.
The item 'EBT card' no longer spawns while playing in Brutal Mode.
Additions
Speed, Accuracy and Dodging bonuses for each board! Play skillfully and get rewarded with extra points! (I know this is showing "Nepotism and Favoritism" but this was a suggestion from a friend from Discord!)
4 New Standard and brutal rooms for each dimension! Along with 2 new secret rooms!
Fixes
Fixed the Blood Donation Machine not upgrading your Acel and Decel stats the same way speed upgrade items do.
Fixed the Bullet Speed Cap not applying directly to your BSP stat and only to the bullet itself.
Fixed rockets, peircing, and bouncy bullets not correctly interacting with Speedy's.
Fixed the enemy 'Kiddle' not always spawning 4 bullets upon death as intended.
Fixed the slot machine giving the player the charge reduction prize even when they have an active item that doesn't take charges.
Fixed spelling mistakes
So that's the patch! It's nothing huge but I hope it makes the game more enjoyable for y'all! I really do want this game to be the very best it can be. But, yeah now, I've been working on this game for quite some time now basically nonstop. I'm a college student, bought to start working while I'm home, and game development is something that I kind of want to step away from for a while. To make a long sob story short, STD will be going on a 2-3 month hiatus in terms of updates. I still have plenty of ideas I want to implement into the game (Along with a bunch of missing minigames I need to add) but a big reason this update took so long is simply because I feel burnt out. I told myself that when STD released, I'd give myself a break from it, and I still haven't done that... until now.
So this isn't goodbye, but more of a see you later, thank you all so much for the support and I hope you not only enjoy the patch but are looking forward for more content in the future, love y'all <3
-Levi Ramirez
V. Update 1.0.6
well version 1.0.5, you had a good run... BUT GET OUT OF THE WAY IT'S TIME FOR RAT UPDATE!!! LET'S GOOOOOOO!!! YES YES YES!!!
Tweaks
Marbles the Rat now has more dynamic movement
Marbles the Rat now constantly moves and no longer randomly stops chasing enemies or the player.
Marbles the Rat now attacks slightly quicker than before.
Made 'Rosie' a proper stationary enemy.
Made items in Brutal mode have varied prices like they are in Standard mode, they should overall be cheaper throughout the run.
Made the item "IV Bag" Give +1 Heart.
Made 'Dead Butterfly' a Bullet Speed down.
Fixes
Fixed the Rat buddy not being able to attack stationary enemies.
Fixed piercing bullets not destroying bubbling blood bullets spawned from 'Junksters'
Fixed improper level generation in world 2 (Pertaining to only hard levels)
Fixed panties not having a blue outline when fully charged like the rest of the temporary stat boost active items.
Removed Chester BoGreen.
Yeah this update started out as just me getting ready for a more sizeable update but then oopsie! Found a huge exploit/glitch on accident after trying to find it hours ago and assuming the person who reported it just had some weird, unrepeatable malfunction, wowza! Anyways yeah, new update with some fixes, hope ya like, and another update that isn't as rushed will come yer way soon enough!
-Levi Ramirez
V. Update 1.0.5
This is the complete list of changes for Shoot Trip Die version 1.0.5! This update focuses mostly on making sure the game can have full controller support, and it does! So although it's not for me, you can play the entire game through-and-through with a controller!
Note : Within the engine of construct 2 (What STD is made in) it's 'language' for controllers revolves around the XBOX controller, to make things simpler on myself the game itself also uses language pertaining to the XBOX controller (X,Y,B,A Buttons) but the game supports ALL controller types, I personally tested the game with both an Xbox 360 and PS4 Dualshock and they both worked exactly the same! In these patch-notes, any language that is used pertaining to the XBOX controller will also be translated over to what button it works for on the PS4 Controller. If that sounds confusing I promise it's not, just play around with and see what buttons do what, besides, all controls are rebindable in the Settings > Controls > Controller Binding menu so you can have the game control however you like! Hope that helps!
Tweaks
Removed the Maximum fire-rate cap.
Increased the minimum bullet-speed cap from 1 to 96.
Tweaked Chester's Movement. Now he accelerates at a faster rate and decelerates at a slower rate.
Increasing your speed stat now equally increases both your acceleration and deceleration. Your Acel and Decel is not effected by temporary speed ups.
Max movement speed has been capped to 260, and capped to a minimum of 68. This also means that acceleration and deceleration have minimums in relation to this stat.
'Kerosene' now no longer shoots 3 bullets at a randomized angle, it now shoots bullets in a 3 way spread.
'Kerosene' is no longer as drastically effected by bullet speed upgrades.
'Kerosene' bullets ignore the minimum bullet speed cap.
The game now does not default to fullscreen upon booting up, and only does so if it is activated in your options menu.
Retroactively fixed certain board layouts to prevent forced damage if you have 'Firework.'
Slightly changed boot-up screen, needs a key/button input to start progress retrieval process. (This was implemented specifically to allow the game to see if a controller is connected or not at the start of the game!)
Made crates in Brutal mode have a 80% chance of giving money, raised from 50%.
Removed enemies giving less charge particles upon death in 'Brutal Mode'
Removed Blue upgrade rooms in 'brutal mode' now you get 2 Casino's per world when playing in brutal mode.
Mouse now hides itself during gameplay, can be re-shown if anywhere in the window is clicked.
On the 'Controls' screen, shows the default controls for both keyboard and controllers.
Additions
Added More synergies!
Added a way to restart a save file. While game shows "Looking for Save Data" on the boot-up screen hold either the 'R' key or the Left and Right shoulder buttons to restart your save file! After about 2 seconds it will say "Save Data Erased!"
Max board roll has increased from 36 to 38, meaning that there are 2 new boards for each dimension! Along with 1 new secret board!
Added Fast enemies and fast bullets to 'Brutal Mode!'
Added an extra visual for showing off controls when playing with a controller upon starting your first ever run on a file!
Fixes
Made the screen swipe effect more "full" as to prevent the player being able to see through the fade unintentionally. This May not fix the issue but it could possibly make it less noticeable. This is most likely a WebGL issue which is out of my control/understanding.
Fixed the problem where the game wouldn't pause if a controller is disconnected during gameplay.
Fixed the issue where you could not exit midrun with a controller, the "self destruct" button is now R3
Fixed the issue where there was no 'CTRL' replacement for controller, that button is now L3
Fixed the issue where there was no 'ESC' replacement for exiting the game on controller, that button is now the 'B' Button /the 'O' Button
Fixed a bug that allowed for the player to have more hearts than visually represented. (Lowered to 19, from 21. This bug only occurred because I miscounted lol.)
Fixed an issue where the game would improperly log less game overs than a player would have. (For most players who played before this update your game over counter in the stats screen is incorrect.)
Retroactively fixed pits to make more sense visually.
Fixed spelling mistakes.
Fixed multiple softlocks.
I want to thank everyone for all the love you've shown this game! The discord is really booming and it's a lot of fun interacting with people within and outside the newgrounds community! I'm glad y'all gave my silly little game a chance! I have one more small update planned, and then after that it's time for a bit of a proper break, and by that I mean planning out the next BIG update, whenever that may be started...
Also! I love reading through the steam community posts! But if you want me to respond/see things quicker I highly recommend joining the STD discord server. It's very chill and you get to talk and see a lot of cool people and things! Also updates on the game are more 'quentiful' there (that's a word I made up for SHIT TONS!) So Join HERE
Have a Blessed day! May god smite spare the STD-heads!
-Levi Ramirez
V. Update 1.0.3
This is the complete list of changes for Shoot Trip Die version 1.0.3! Originally I wanted this to basically be the update that fixed the BIG EXPLOIT, But I wanted to set a good precedent of updates to come! (May have got carried away, but hopefully y'all like it!)
Tweaks
Active item system as been reworked, allowing for more interesting animations and visuals for active items.
'Eraser' now no longer holds a charge, instead it relies on a durability system that allows it to be used multiple times without needing recharged.
'Heroin' has been completely reworked. By pressing the control key you can change what stat to manipulate. It now also relies on a 'cycle' system where as using the item constantly switches between 'gain' and 'loss' stat manipulation.
'Wrench' has had it's charge amount lowered from 30 to 15.
'Leftovers' has had it's charge amount lowered from 60 to 45.
'Safety Pin' now grants a +1 Damage up.
Charge item minimum has been increased from 5 to 15.
The slot machine no longer shoots out a random amount of charge particles when winning the charge item jackpot, instead it simply charges your active item by 5.
'House Key' No longer is a passive item, but is instead a charge item that when used grants access to the secret room if it was once lost.
Speedy's no longer chase the player as aggressively. However, they teleport much more frequently.
The distance Speedy's travel while teleporting has been slightly increased.
Bulwark's Faith now fires faster by default.
Bulwark's Faith now has different fire rates depending on difficulty, along with which half of the world you are in.
Melvin's Sigil now has different fire rates depending on difficulty, along with which half of the world you are in.
Charlatan's have been given more sound effects, along with added particle effects.
Charlatan's now attack slightly more often and bullets are quicker succession.
Charlatan's now explode into an 'X' pattern of bullets upon being killed.
Klanner's now gain slightly more speed upon spotting the player.
Klanner's attack when slightly further away from the player.
Junkster's have been given a blood trail particle effect.
Junkster's now have a 'evolved' death attack similar to the cumdrop's lingering cum puddle attack, they no longer explode into an 'X' bullet pattern upon death
a multitude of Levels in "The Foul Domain" have been slightly altered to better fit the redesigns of monsters.
Blubber's Bullets linger for a shorter amount of time.
Made board amount a editable variable instead of a hardcoded value, for ease of adding boards in future updates! ;)
Additions
New (Small) synergies!
Max board roll has increased from 32 to 36, meaning that there are 4 new boards for each dimension! Along with 2 new secret rooms!
Added "The Levi Room."
Fixes
Fixed a bug where charge item & Charge amount text wouldn't flash properly on occasion when they should have.
Fixed a softlock that could occur if the combo timer from 'anxiolytic' was compounded with the player having 0.5 damage. If the room still had monsters in it then monsters would not die and the player's damage would be 0.
Fixed the ability to open up the window's debug mode, allowing the player to look inside of the game. (What a cool glitch)
Fixed a bug where the slot machine would break improperly when used with 'Lottery Ticket'
Fixed enemy overcrowding Collison to be more "realistic" along with preventing flying enemies from pushing grounded enemies. (Most noticeable when Enigma enemies move very fast and push slow ground enemies, making the grounded enemies move much faster than they are intended to.)
Fixed improper name of items on the very Far Right side of the item compendium menu.
Misc. Misspellings
More changes are coming soon, I plan on doing an update SPECIFICALY for controller support next since I didn't get to it in this one, Sorry about the LIES and DECEPTION!!!!