I made mostly quality of life changes this update and also added a new deathmatch/free for all map which is still in beta. Make sure to give any feedback you have on this map, what you like what you don't like etc.
Full Change List:
-Auto reload, when you are out of bullets and try to shoot your weapon, the weapon will automatically reload for you.
-The crouching animation is much smoother than before, rather than just appearing in the crouched position it will move over time.
-Crouching now reduces the size of your collider. So you can now crouch to get into tighter spaces.
Update ! New CTF Map, Payload
I have created a discord server to try and grow the community and help people find other players to play with. Link below.
This week will see the addition of a new Capture the flag map called Payload.
The game has also had a major UI makeover. Most of the UI has been updated and replaced,
the player HUD UI has not yet been touched yet and is the remaining piece of UI to work on.
I did some optimisation this week also, and the graphics settings on start up now have a bigger impact for those who are not getting good performance.
Full Change List:
-Updated UI and improved UI.
-New capture the flag map.
-Fixed issue where players cursor would not be visible
-Occlusion culling on all maps for increased performance.
-Graphics settings are more effective in increasing performance.
Update ! New map
This week I have added a new map created by Mottflyer. This map is called motel and will feature in the FFA and TDM playlists. Big thanks to Mottflyer for their contribution, the map looks and plays awesome.
I also fixed some bugs this week but released a patch earlier in the week to address them
Hope you enjoy !
Update !
I have recently created a discord server to try and grow the community and help people find other players to play with. Link below.
This weeks update now has key remapping which can be accessed from the main menu. This seems like a feature that I took for granted
and many players have said to me that their experience would be much improved by adding this feature.
The Seaport map which was orginally designed for CTF has now been added to the team deathmatch and free for all map pool. This will have different spawns
to that of the CTF version, to fit the Team Deathmatch play style.
I have replaced the previous car models with new ones that were created by a member of the community. Needless to say
these new ones look so much better.
Full Change List:
-Key remapping has been added
-Seaport has been added to the team death match and free for all map pool.
-The RPG now deals damage to more than one player, this was a bug
-The RPG explosive force that is applied to the ragdoll, has been reduced.
-Fixed bug where players joining a Capture the Flag lobby, didnt know when the flags should be reset.
-If player has multiple power weapons, when they die or quit, they will now drop both these weapons.
-Fixed a bug where muzzle flashes were being destroyed, causing an error which meant that the players weapon shot like
a laser.
-The mouse was hidden in the voting screen, it is now shown.
-RPG rocket shot by other players is now angled correctly to its direction of travel
Update !
I have recently created a discord server to try and grow the community and help people find other players to play with. Link below.
The big change in this weeks update is that there is now a map voting system that occurs at the end of a game. I realised how annoying it is to have to start a new server everytime a game ended (kicking everybody to the main menu) so now players can vote on a new map and start a new game.
Another change made is a glowing outline that will appear around interactable objects.
The player mask has also been changed, so it looks less like a beard now a more like an actual mask.
Full change List:
- Glowing outline on interactable objects
- New Map voting system
- Player has an improved mask
Capture the Flag update
Well it's been too long since I last updated this game. But I am back and hopefully I can start pumping more time into development and updates, as well as trying to build up the community.
Adding the capture the flag game mode is the major change this update. As well as a new map to play the CTF game mode. This new map is called Seaport.
The RPG has changed in the way that rockets now travel. Instead of having force applied at the beginning and the rocket travelling along a trajectory, the rocket now travels at a constant rate in the direction it is shot.
Full change list is below:
<*>Muzzle flashes have been changed with ones that look more low poly. This change may also yield a performace increase.
<*>The hit indicator has now changed. Previously it was a blood screen that became more intense the less health you had. It now uses an indicator that points to the location you were shot from.
<*>Fixed glitchy movement that occured when walking along edges.
<*>Fixed glitchy and irregular falling speeds.
<*>Changed the RPG rocket speed, and added new particle effects.
<*>Fixed a the bug that would stop players being able to shoot correctly.
<*>Changed the font of the in game ammo text, to match up with other fonts.
<*>Added a new Capture the flag game mode, where the win limit is 3 flag captures.
<*>Toned down a lot of popping and distracting colors in other maps.
I have recently created a discord server to try and grow the community and help people find other players to play with. Link below.
A new map called Underground has been added. This map is set in an underground mine. Filled with tunnels and mining equipment, this now abandoned mine offers an eerie atmosphere.
The host of a game when setting up a game,can now set the movement speed of the player. Starting at 100% speed this is the base speed that has been used so far. Speed can be increased up to 150%, increasing in increments of 10%.
Fixed some glitches on the zombie map allowing the player to get out of the play zone or get into spots where zombies couldn't hit them.
Zombie Update 1.1
Shooty Squad now has an offline game mode... Zombies.. Fight the endless hoards of zombies. Find weapons around the map to keep slaying the zombies.
The new map added is called Farm house, this could possibly be a multiplayer map in the future.
Multiplayer Changes:
- Chat now has team based colors.
- Chat feed bug fixed
- Mouse sensitivity can now be changed in game
- Starting weapons(Ak47 and usp45) are now dropped in game.
Other Changes:
- New zombie game mode (Offline)
- 17 new Achievements
Update !
In game chat has now been added. Press Enter to bring up the message bar , type your message and press enter again to send. In the future specifically for team based games, messages will be identified by the color of the senders team.