Shopkeepers Tale is currently in Test Mode. ( You start in shop past all cutscenes)
Added New Mercenary : Colwyn, the Aqua Lancer
NPC CHANGES:
Venom (enemy/pet) Starting Attack Power Adjusted.( 20 -> 11 ) reason: They were way too had to defeat if encountered too early.
Technical Changes.
In some instances players were still getting the "Portal Brace Teleport" Bug when leaving the dungeon. This system has been changed and tested over and over. If you encounter this bug simply just teleport again.
Quest changes.
Changed Snipper Slayer quest Reward.
Item Changes:
Added Snipper Statue.
Noted Fixes to come
1. Your total completion is being counted but not shown in "Provisions!" Quest. 2. hatched in battle npcs Hp/MP Status not updating correctly. 3. Traps/puzzles resetting upon re-entering the dungeon. 4. Some red chest items not being removed from player inventory when leaving dungeon.
Shopkeepers Tale developer broadcast!
Come hangout, watch and talk about game development and the current state of the game!
Shopkeepers Tale Update 6.12.2020
Shopkeepers Tale Update 6.12.2020
- Fixed "Black Screen Teleportation Bug" (for the FINAL time) You will no longer get stuck sometimes when teleporting out of the dungeon using the portal brace. The entire process has been rebuilt from the inside. The only change you should notice to teleporting is that now it happens much faster and you won't ever bug.
- New sound effects when accepting quest and jobs.
- Stinger enemy stats nerfed "Slowing sting was just destroying people"
- New (4) dungeon floors added to Underground Waterway.
- Underground waterways battle music and victory fanfare has been updated.
- New party members join sound effects.
- [SHIFT UI Day Count] Day Number now correctly displays when holding [SHIFT] to see the player UI.
- Noel Item Request event has been removed temporarily.
- Some shoppers may act weird there are ongoing internal reworks on how the shoppers work.
_UPCOMING UPDATES_
- Random;y appearing Traders, Merchants, and Mercenary NPCs.
- Additional Cutscenes and Story dialog.
- Shopper rework.
- Updated UI for familiar feeding.
- Online Multiplayer.
- As work continues on Shopkeepers Tale we strive to listen and address any issues players may have with the game. please email shopkeeperrpg@gmail.com or join the official discord for help with any problems that may occur
Shopkeepers Tale Patch Note 5.19.2020
Shopkeepers Tale Patch Notes 5/15/2020
Creation Agents List hotkey from [A] to [L] so it will no longer interfere with WASD player controls.
Doubled the amount of time that the Hotkey Display Image is shown at the start. (Press (U) any time to see the Hotkey Display Image again.)
Added "Work in Progress" Markers to unavailable features inside the game.
GuildMaster information dialog has been completed.
Minor stat changes to weapons and armor found in the dungeon as well as Shopkeepers and Noels starting weapons.
A note from the developer.
We are currently investigating (The Black Screen Bug) if you happen to encounter it please send us information as to what you were doing and how far you were when it occured.
Please feel free to reach out to me or another community moderator if you're finding yourself having issues with Shopkeepers Tale.
Join our discord or e-mail Admin@shopkeeperstale.com
Discord https://discord.gg/68Cnz5
Shopkeepers Tale Patch Notes 4.9.2020a
Shokeepers Tale Patch Notes 4.9.2020a
- Added 2 new floor variations added to Underground Waterway Set. - Tutorials added inside shop area. - Opening cutscene flow rework. - Stat balances to various weapons and armors. - Poison state now wears off as intended. - QOL Changes to various Underground Waterway floors. - Fixed "desert rugs" causing chandelier graphical bug. - "Enemy Venom" nerfed.
Shopkeepers Tale Update 4.8.2020a
- Fixed "Water Stone Cutters" being unequipable. - Fixed "selling air" to golden helm warrior npc. - Added ability to "Pass the day" by sleeping in your bedroom. - Fixed being unable to turn in Jobs for rewards. - Removed Ghostly Image quest (will return) - Added (Orcs!) Quest. - Fixed some enemies HUD not disappearing. - Fixed double NOEL issue. - Fixed Giant worm appearing in wrong place. - Added Day counter to HUD - Added Control Hints to shop - Fixed "Snipper" being removed from party when entering familiar chamber. - Fixed bed not advancing hatching timer for days emails questions to shopkeeperrpg@gmail.com
Shopkeepers Tale Patch 4.7.2020
- Fixed "Water Stone Cutters" being unequipable. - Fixed "selling air" to golden helm warrior npc. - Added ability to "Pass the day" by sleeping in your bedroom. - Fixed being unable to turn in Jobs for rewards. - Removed Ghostly Image quest (will return) - Added (It Lurks!) job. - Fixed some enemies HUD not disappearing. - Fixed double NOEL issue.
As always developement with Shopkeepers Tale Continues Thank you all for you help.
Especially Avish
Shopkeepers Tale Early access
Fixed a reoccuring bug where players would be stuck upon entering the adventurers guild.
Fixed having to press the interaction button to enter the guild.
fixed hotkeys not being displayed when finished the opening cutscene.
Shopkeepers Tale is here!
Shopkeepers Tale is available now!
Hatch and train familiars to help you explore and collect items to sell in your shop!
Shopkeepers Tale Patch Notes 4.5.2020
- 10 New floors added to Volcanic Den Set.
- 9 new familiars added to Volcanic Den Set.
- New crafting agents added to Volcanic Den Set.
- New Items and Weapons added to red and blue chest found withing Volcanic Den.