Just like that and its released! There may still be bugs, so if you want to help or communicate, join the Discord!
Cheerz!
1.59 Small fixes and adjustments
Update 1.59 released
Patch notes:
Fixed a small bug that was preventing game server from being started
Fixed physics related issue that was causing players to go through walls
Hitbox made bigger to avoid flying in circles trying to hit enemy
Blast from attack is made stronger to prevent very fast subsequent attacks
Teleport range increased
AI is now more human-like
Have a nice day!
UE5 Update
Welcome to the update page!
Update 1.5 Notes:
Cutting-edge Unreal Engine 5 Technology
Shields deflect only incoming attacks from the front, will not block attacks from the back
AI improvements
New brand-new map "HackersDen"
Sound volume fix
Updated movement variables for even more aggressiveness
If you like this game, please share your thoughts and feedback at the official Discord server! Thanks!
Shields Update 1.21
Hello everyone!
I am happy to roll out update 1.21. In this update :
New mechanic: Shields. When activated, the shield will block all damage as long as you have enough power ( power - damage ). When the attack is blocked, the attacker is bounced off of the victim, while both players get stunned
Health regen. Until now there was no way to regenerate health. This is now solved by giving health after a successful attack. Upon attack the attacker is rewarded with health equal to half of the damage he/she inflicted. This will make fights more dynamic, longer and will even things out in the long run. Upon more testing it is possible that this will be adjusted and/or changed.
Added visual flares on players to indicate if someone is moving or looking towards you
Players can now change game language. Lithuanian, Russian, Polish, Romanian, 中国人, Espaniol, France etc. Currently languages are auto-translated (Googler Translater)
Various game settings as well as input bindings are now saved to disk
Some other fixes/adjustments
I hope you like it and of course, as always and kind of feedback, thoughts, ideas and questions are welcome! Either here on Steam Community or in Short Circuit Discord server.
Any feature ideas, changes are welcome and will be considered as the game is in an early and evolving phase.
Update 1.1
Short Circuit has received update 1.1 featuring:
Reworked snapping to environemnt mechanics (now snapping works everywhere at any angle while holding Space and Ctrl)
Settings for controls, FOV, mouse sensitivity and sound levels
New map "Space Debris"
New charge sound effect and visual identification when its active
Fixed unresponsive movement bug when quickly changing directions
v1.01 Hotfix
v1.01 Hotfix contains fixed CMS40 map boundaries error (player clip to the void of oblivion) as well as CMS40 CTF spawnpoints (spawn out of bounds)