Shortest Trip to Earth cover
Shortest Trip to Earth screenshot
Genre: Real Time Strategy (RTS), Simulator, Strategy, Adventure, Indie

Shortest Trip to Earth

Shortest Trip to Earth 66% OFF During Iceberg Interactive Publisher Sale!

Hey everybody!

It’s that time of year when sales come at you fast, so here’s another one! From now until October 25th, we’re a part of the Iceberg Interactive Publisher Sale. You can grab a ton of great titles at up to 90% off.



Tell your friends/family/cat/lizard -- you can pick up Shortest Trip to Earth at 66% OFF for a full week!

https://store.steampowered.com/app/812040/Shortest_Trip_to_Earth/

https://store.steampowered.com/app/1172130/Shortest_Trip_to_Earth__Supporters_Pack/

https://store.steampowered.com/app/1392710/Shortest_Trip_to_Earth__The_Old_Enemies/

New playable ship (The Shybeetle) added to Supporters Pack DLC

Third playable ship added to Supporters Pack DLC

Shybeetle
This exotic military vessel was built by the Kha-Wat, a distant Insectoid civilization known for their love of artistic chirping. The ship is built to employ the hailstorm tactic, overwhelming enemy ships with a hail of synchronized projectiles & missiles. This requires management of ammo, and regularly producing or buying extra explosives or other materials necessary for projectiles. Comes with nukes, and crew of various insectoids.

In addition to the ship, this update provides a valuable update to localization, plus a fix to a notorious bug.

Changelog

  • New playable ship added to Supporters Pack DLC
  • Supporters Pack DLC ships have now more exotic pets
  • Fixed a lot of English typos thanks to DukeDuke'em on Discord.
  • Localization files got a new textcolumn that allows multiple translations for same line (WIP)
  • Shop repair audio loudness fixed
  • New code to un-stuck player ship on game load, against the "Stuck in Spideraa asteroids" bug.


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Core weapon slots operational


Core Weapon Slots Operational

This regular update brings some improvements and a number of smaller fixes.
Most importantly, weapon slots can be now upgraded to core weapon slots, and some enemy fleets are a bit stronger. We are still creating more content for the game.

Changelog


  • Weapon slots can be now upgraded to core weapon slots, giving +1 ship HP
  • Small updates to make some enemy fleets stronger, including those in Old Enemies DLC
  • Fixed builtin exotics converter slider step size
  • Fixed zoom in and out keys
  • Fix, fire is now visible in modded game content
  • Fix, Perk randomizerMenuStrings can now be localized
  • Hopefully fixed screen fickering on first game load on osx
  • Removed after-early-access-progress-reset option from the game


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New modding options released


Hello again, space survivors!

Todays update expands and improves significantly modding options. It's quite technical and we won't get into details here, but we're as excited to see what more the modders can cook up. As usual we've also made a number of smaller fixes to the game.

Changelog


  • Improved and expanded modding options significantly
  • fixed trading options with new fleets in the Old Enemies DLC
  • fixed 3 perks that didn't unlock properly
  • fixed smaller issues on multiple ships


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The Old Enemies DLC OUT NOW!

Hello space captains! Today we bring you something from a dark past: Old Enemies! This brand new DLC introduces 20 new enemy ships across 3 major new factions. Explore 10 additional planets with their own unique game-changing events and take command of a new playable ship - The Exception.

https://store.steampowered.com/app/1392710/Shortest_Trip_to_Earth__The_Old_Enemies

New playable ship (The Exception)


This mysterious alien craft was excavated from a deep ravine on Mars. Its asymmetric hull contains an enormous energy weapon plus other advanced systems and technology, including an exotic garden of crystal life.



New enemy ships


New enemies will be roaming the universe in addition to old ones, once you activate the DLC. The number of enemy fleets will remain almost the same raising general difficulty slightly, but ship loot will usually make up for losses during battles.





New planets


The DLC also adds some new planets and other points of interest into the game.
You must restart your run (or finish a level while the DLC is already active) to experience the new content.



Three new major factions


  • The Moralors - This civilization has built its foundational religion on the importance of sleeping morally, tentacles on the left side and tail on the right. Other ways of sleeping are considered deeply blasphemous to the god and immoral to Moralor civilization, thus obviously worthy of painful death. Fortunately, the Moralors are usually satisfied with verbal assurance of proper sleeping styles and positions.
  • The Phobians - A semi-primitive civilization that has indulged in stagnation of epic proportions. Your mere presence in their system means you are threatening "the Phobian family values, the children and small animals, and also creating a risk of fear." - which again means you must pay for your disruptions or fight.
  • The Capitaalo - A quasi-primitive civilization obsessed with their ancient currency system and measuring things in money. The Capitaalo have only recently joined the galactic community with access to FTL travel. They are trading with the Rat Empire and claim that your presence in their territory will destabilize their financial markets, requiring you to pay for damages or fight their crude ships.


Together with the launch of this DLC, a free set of new ship weapons & modules will be also added into the base game.

New Ship & Improved Community Translation

As promised, we have added a new playable ship to Supporters Pack DLC, the Riggy. This Mobile Maintenance Rig starts in a bad shape due to years of rough use, but holds promise for those patient enough to upgrade its weaponry and defences. The spaceous vessel starts with poor technology, but large crew, and containers full of raw resources.
We've also made smaller improvements and removed a cosmic creature (called "anomaly") from level 8 that was so anomalous it occasionally managed to break the entire universe of Shortest Trip and break the game for some players. Who would have thought anomalies could do that, right? Complete changelog below.

Changelog


  • Added a new ship to Supporters DLC: The Riggy
  • Added language dropdown to main menu page, to be used in community translation.
  • Removed a glitchy anomaly in level 8 which broke the game for some players
  • Improved the ECM value of some artifact modules
  • Made anti-shield DIY nuke cheaper
  • Pirate queen has now slightly less hp
  • Localization tsv files are now loaded from both game install dir and all workshop dirs.


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New weapons, Level 3 optionality, Community Translation

This update adds 10 new weapons/modules, sprinkled across levels, events and enemies. This means you might not encounter them every run. Level 3 quest is now optional (though skipping it remains economically questionable). We've also made a fair amount of balancing changes (generally making the runs more survivable) and numberous fixes. Please keep recommending Shortest Trip to your friends :)

Changelog


    New stuff
  • Added 10+ new weapons & modules
  • Replaced more crew deaths with (permanent on temporary) crew wounds in majority of events (crew deaths can still occur due to events, but less often, and mostly by events dealing HP damage rather than kills)
  • Added 1 new perk (DIY nuke arsenal) and updated some perks
  • New help page "combat & economy presets"
  • Added readme.txt
  • Community localization now possible, read more from localization.tsv

    Balancing
  • Level 3 metal gathering quest is now optional
  • Fierce Sincerity (player ship) has a new cool starting weapon and +1 nuke slot
  • Pumpkin Hammer has now more intuitive module layout from start
  • slightly improved stats of most player ships
  • made all integrity modules better
  • increased capacity of fuel, synth and explosive packs
  • balanced and updated enemy ships, cannons, other weapons
  • made Pirate Queen ship a little weaker
  • reduced upgrade cost from core slot to hybrid slot.
  • DIY minicannon now takes 1 more explosive per volley.

    Fixes & misc
  • Fixed an issue that none of the 3 fate achievements could be achieved since version 1.1.19
  • Fixed an issued that locked doors remained locked after being destroyed
  • Fixed plural form export from scripts when . was used in TT func. Fixed some starmap related localization issues.
  • Some hovertext fixes
  • Fixed an issue that evasion over 100 made enemy weapon super accurate
  • Moved Easy tiger ship nuke slots after weapon slots in quick select
  • Duplicate key bindings are now colored red in Menu/Settings/Controls
  • Added message about saving battle preset
  • Added a hack that regularly checks if some modules in storage are unpacked, if so, they are packed again.
  • When a stale drag selection box is detected, it will be removed on next drag select


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The Linux Version

The Linux version is now available from Steam (and GOG, soon).
You are very welcome to savour the fine desperations encountered in Shortest Trip, honourable Linuxers! And PC-preferring folk, please recommend Shortest Trip to your Linux-friends. New players is what keeps our development going. We also added a few improvements and fixed some small issues for everyone. Stay tuned for more in the future.

Changelog

  • UI improvement: Hovering resource leak warning on top of the screen now shows LEAK text directly on top of the leaking module
  • Help panel updates: warp hand doors help pages
  • Fixed an issue that caused W key to trigger random actions
  • Turned off global Analytics and Could Diagnostics setting from Unity Services.
  • Fixed some typos
  • Updated preset save logline
  • Fixed multibarrel and multishot weapon DPM calculation shown in UI
  • HoverText related refactoring
  • fixed a rare module placement preset load issue

Save/Load modules update + Matconvertors overhaul

Dear players (and survivors!) of Shortest Trip, we are proud to bring you a major update
which will allow you to save & load module profiles with push of a single button, together
with Scoreboard vs Self and other improvements.
NB! >>This important news announcement here got accidentally deleted today, so we're reposting it.
There will be also a surprise update coming later today. <
New features

  • Major UX improvement: Modules can be now loaded & saved together with power presets!
  • Major UX improvement: Total overhaul to ships built-in material convertor (which used to be only convert resources during excess).
  • Major UX improvement: Total overhaul to modular materials convertors. They can be now accessed from special menu, may be used from storage, and do not require power
  • New feature Scoreboard vs Self
  • New feature: doors can be now repaired and show if they are damage via UI
  • New content: added new enemy encounter (Queen of Pirates) to sector 2


Balancing

  • Shield overload doesn't overload all shield modules any more (one is overloaded for sure, others have a chance to be overloaded)
  • reduced Rat EMP nuke aoe
  • rebalanced 1 DIY reactor cost
  • updated easy tiger stats
  • reduced DIY fuel container crafting cost, crafting it does not require fuel any more


UI and misc

  • Ui tuneups
  • Multicrew selection can now be reverse sorted too
  • greentail nuke avatar visual fix
  • Fixed stored modules not being counted in achievements (by changing how the storage module is hidden)
  • Preparing for linux test build

Easy Tiger & improved balance update

The new "Easy Tiger" ship that we unveil today will provide you an easier start & more modular space for the long run. Additionally, we introduce some further quality-of-life upgrades, and a new round of balances. For example, all playable ships, cannons and gatling guns are now better. See the changelog below for a complete overview.

New content and features

  • Added new ship: Easy Tiger (along with new crew, exotic weapons, modules and ship-specific perks)
  • Added new functionality: you can now mutliselect all crewmembers assigned to a job (for example select all firefighters or select all lab workers) with a single click
  • Added new DIY plastics nuke
  • Tigerfish and Nuke runner are now available only in challenging/hardcore difficulty
  • Some extra sector lore/story is now visible between levels (used to be readable only from sector selection)


Balance-related updates

  • In challenging/hardcore difficulty: module max hp damage now happens less, in 10% cases instead of 15%
  • Made many cannons slower to reload but more accurate
  • Made drones/humans a little faster
  • Made many containers better
  • Made medical cryosleep even better
  • Gave all player ships new craftable nukes
  • Added empty misc slots to Rogue Rat & Weirdship in place of old module storage.
  • Most playable ships now start with more credits (420)
  • Majority of cannons and gatling guns are now more accurate and consume less explosives
  • Reduced cost of converting explosives to fuel


Fixes & misc changes

  • Crew repair stopped message now appears only for player own crewmembers
  • Endurance and Roundship cargo slot fixed: added new misc slot to its place
  • Fixed cryosleep 3x medical navigation
  • Changed navmesh for Pirate Kalev to fix a nav issue
  • Fixed endurance perk
  • Fixed a misplaced door on atlas ship
  • Changed weapon decoy module graphics
  • Changed button sounds on crew assignments panel