Genre: Real Time Strategy (RTS), Simulator, Strategy, Adventure, Indie
Shortest Trip to Earth
Update 0.50: Sector Six!
Hello everyone!
We are so excited to release our biggest update so far – featuring the long-awaited Sector Six! This brings with it lots of new events to encounter, and a long list of tweaks and improvements throughout the game!
https://youtu.be/O8FqGcVSEyw
New Content: Alongside Sector 6, you’ll encounter many new events, new merchant fleet types and two new enemy squid ships. The Nuke Runner has been refurbished to feature a second nuke slot, and there are several new perks. Reactors and engines all work without operators now, and we’ve made several updates to hand weapons and overall game balance.
Crew AI: We are rolling out a significant upgrade to crew AI, some of which is part of this update. All the crew officer roles (repair/fire/security offer) will become "sticky" again and won't be cancelled if player gives a direct command to the officer. This will allow you to combine any activity of the crew with any officer role!
Thank you so much for all the positive feedback so far! It has literally been “Very Positive”, with 80% of our players recommending the game! Please keep inviting your friends to try Shortest Trip, and we will keep adding cool features to it! We do have a little bit more news to share with you before 2018 is through – our roadmap detailing our plans between now and the full release – so do check back soon and in the meantime, enjoy the update!
See the full changelog below :-)
New content!
A full new sector: early version of Sector 6 has been made available. More content and quests will be added later
Several new merchant fleet types
Several new perks
Two new enemy squid ships
Added a video intro to sector 2
Refurbished Nuke Runner ship (including an added second nuke slot)
New speech bubble types to crew
New Features
Crew can be sorted by skill in the ‘select all’ crew panel
Added a counter for drones and pets in perk selection screen
Added a "can't operate at the moment" cursor which gets displayed when crew is selected and the cursor hovers over an inoperable module
Weapon and point-defence clickable areas are now larger
Pets can be given "go to medbay" and "move" commands, but remain generally uncooperative as intended :)
All reactors work without operators now
All engines work without operators now
Crew and crew roles behave more intelligently now (especially when reacting to fires or repairing stuff)
Manual commands don't cancel crew roles any more.
Slow-mo mode is made 20% slower
War animal is now a pet
Game Balance
Higher chance of crew receiving long range hand weapons instead of short range
Increased the range of several hand weapons
Increased the fate point cost of the perks that provide you with an extra crew member
Visuals, UI and miscellaneous improvements
Minor updates to modules
Minor updates to hand weapons
Module and crew info panel buttons now also have texts in addition to icons, making them more intuitive
Nuke Runner ship has weapon slot numbers now
Improved the look for all ship weapons when in external view
Visual enhancements to drones
Growery modules have now "leaf puff" particle effect incorporated into their animations
Shop warning texts are now red
"Can't move ship" now also plays a sound to inform the player
Bug fixes
Fixed multiple crew and module related bugs
Fixed many typos
Fixed a bug where materials convertors would sometimes allow infinite resource generation
Fixed a bug where crew members would keep shooting deceased enemies
Update 0.43: Accelerated Time & Tutorial
Hello space survivors!
We have been putting in some hard work and are excited to present our latest update to you. Four main things we have added among many other things are a significantly expanded tutorial, the new accelerated time feature which reduces waiting after crew actions outside of combat and the first war animal!
Accelerated Time: The speed of crew walking, repairing, healing or doing other things will now accelerate when there are no threats. In case of combat, fire or leaks aboard the ship, time will reverse back to normal automatically.
Module/crew UI: The module/crew UI is now much more informative. If a module or crew member is missing some requirements, it is shown in red.
The First War Animal: We have created the first ‘war animal’, a genetically engineered combat animal that you can take with you onboard Fierce Sincerity! Additionally, the Tigerfish utility frigate now has a perk that gives you the heavy industrial drone (another powerful combat unit).
Crew Roles: We're also working to provide you the "sticky roles" option once again. At the moment, crew role is automatically removed after the crew receives any direct player command.
We will keep working on known issues and yet unannounced cool new features! There will be at least one more fast update coming out before we start working on something bigger which will take a bit more time.
In the meantime, keep surviving!
(also please tell your friends about our little game if you enjoy it ^_^)
Check out the complete changelog below.
New Content & Features
Accelerated Internal Time (time in ship is accelerated if nothing bad is happening)
New heavy industrial drone for Tigerfish
New war combat animal for Fierce Sincerity (and associated perk)
New look for Fierce Sincerity
New help topics available (weapon types)
New crew handweapons: DIY crossbow, DIY pistol, DIY laser, heavy welder, laser rifle
New ship weapons: DIY firebomb cannons I & II, Ancient rocket pod
Humans eat more similarly now
Significantly updated tutorial
New module: DIY Point Defence
New perk & nuke for Fierce Sincerity
Lev 2 cutscene implemented
Mini bio-nuke new nuke prefab
New artifacts to discover
Various AI fixes
Crew is now more aware of what it chooses as attack target (should solve player security officers going to enemy ship)
Disabled automatic fire officer role assigning
UI
Perk selection now shows how many modules player gets from perks
Crew health is now displayed in red if injured
Added numbered countdown to warpdrive loading bar, also its now pink
lacking resources, power or other requirements in crew/module info panel are now shown in red
Enemy ship warp countdowns are now separately shown in battle UI
Added "Please read" to menu
Updated loot panel UI
Updated hover text about module resource leaks
Quick select panel now shows "no ammo" for weapons if no ammo
Balances, Updates & Miscellaneous
Added more room around cryosleep, fixes issue of it being unusable if it's in some module slots
Updated SOS pirates
Tutorial now unlocks the Nuke Runner ship (will be locked by default)
Rat & pirate ambushers have randomised stealth values now
Updated lev4 hostiles
Updated lev3 merchants
Gave dual ammo requirement to most projectile weapons
Updated crew speed
Updated star name pool
Win a Free Copy of Shortest Trip to Earth!
Would you like to win a free copy of Shortest Trip to Earth? Take part in our November giveaway!
〰️ Take a screenshot that you've liked/followed and send it to: saskia@iceberg-games.com
Winners announced on November 8!
The winners have an e-mail from us in their inbox, congratulations and thanks for participating!
Update 0.42: Content & Command Update
Hey everyone,
It's great to see so many of you already enjoying the game in EA ^_^! This update provides all players with two perks that can make life a bit easier during your adventures through deep space.
The DIY Flamer Tank: a repurposed industrial drone, fitted with armour & custom-made flamer. Very durable & completely fireproof.
The Heavy Sentinel: high-tier military sentinel unit. Heavily armoured & armed. Cannot operate or repair. Fireproof.
These two killer machines should provide your crew with an extra degree of protection, at least while our crew AI & internal combat are still undergoing major balance/feature changes :)
In addition to new content, this update provides fixes and solutions to many errors and bugs (before, two repair officers would try to repair a spot only one could repair, for instance).
Check out the complete changelog below.
New Content & Features
New drone "DIY Sentry Tank" & the perk to get it
New drone "Heavy Sentinel" & the perk to get it
New crew hand weapons (flamers, DIY railgun, gatling cannon)
New module (rare oilcake converter that makes organics out of fuel)
New good weapon shop, can appear in sector 3,4 and 5
DIY guard drone has flamer now
New main menu music by Olli (can be listened before the first game or after player death and before a new run)
Repair officer now chooses another repair target if there are no free spots where he's going
Only drones with hand weapon skill can be security officers now
When the player gives a command to crew, it will 'unset' the role. Multi-crew actions panel now updates data in itself each frame now too
When crew is doing Move action, its role won't override it, nor will the crew shoot back at enemies.
Fixed the issue of fires being ignored sometimes.
Balancing
Added more modules to shops
Damaged modules on sale are less damaged
Reduced fire damage & speed
Reduced medbay heal time
Increased crew walking & repairing speed
Rat intruder weapons reload 0.8 seconds slower now
Rat ambushers have a chance to forgive bribe offers.
Reduced module repair time
Module installing is now a bit slower
Updated hardcoded chance that enemy ships will spawn in front of player from 50% to 80%
SOS warplife is now more deadly
Bigger Fixes
Fixed sector 4 ambushers, updated events
Removed OP bio-nukes from sector 4 enemies
Enemy ships now start escaping when they've lost all weapon modules
Dead crew now stops navigating right away. Also, hand weapon is removed from hand when crew dies
Refactored crew death from FSM to Crewmember.cs, should fix the 0 HP enemies roaming around issue
Enemy modules can't be controlled by player any more
Fixed the issue where the third sector wouldn't get the exit gate without accepting crew from Earth Hegemony station
Hopefully fixed two most common issues reported over Performance Reporting
UI
Crew role dropdown in multi-crew list now plays a sound
Multi crew selection list sort toggles now work
Switched crew and resources positions in perks selection panel
Removed pixely animation from comms channel
Added "Ship survivability grade" to ship selection screen
Status visualizer updates. Bridge-operated icon larger and modified.
Ship name is now editable in perks selection
Enemy crew on player ship now shows skull icon next to it
Update 0.41: Difficulty Balance Update
Hey everyone!
This update most importantly improves balance, removes OP-fire nukes from enemies and reduces the overall amount of ships in hostile fleets.
We've also introduced some new features (crew in cryosleep has a small chance to heal injuries over time now, for example), weapons, perks and random events. We've also added extra content to some existing events.
Thank you very much for all the active support you have been giving! We are already working on the next update which will be more focused on bug fixes. So please stay tuned!
Sector Balancing
All sectors: new random events added
All sectors: shops will generally have more modules & repair available
Sector 3: more metal available throughout the sector
Sector 4: now has many different types of ambushers, including a bossfight
Ship Balancing
Nuke Runner: has a new weapon
Nuke Runner: has an extra weapon slot
Rogue Rat: some walls on the ship are removed to facilitate movement of crew
Combat Balancing
Enemy nukes nerfed
Enemy fleets reduced in size
The speed of mobile minefields has been reduced
Only regular type crew can die from events
Fire damage is less severe
Made rat point-defence weaker
Crew in cryosleep has a small chance to heal injuries over time
Healing crew costs less now
Perk Balancing
Some new perks are made available
Ship-specific perk "Nuke Arsenal" now gives 4 nukes
“Data credits” perk is now a universally available perk
UI & other updates
Intruders can now be recognized by a special icon
External module (weapon) icon has been changed
Crew members that die in events are now mentioned in a logline
Multiple crew selections panel now shows module that each crew member is operating
Updated various text in the ‘help’-windows
Perk selection screen tooltips have been updated
Updated power hover to show more detailed info about who uses power
Changed ship descriptions, names
Fixed many visual errors in crew animations
And numerous other small UI fixes
Join the Shortest Trip to Earth Community!
Dear captains, in between your voyages you might want to park the ship and discuss your adventures with fellow travellers. We have mapped out some waypoints below which will send you to the finest establishments available!
Good day travelers! First of all, a very big thank you to all of you guys for your support in the past days. Your feedback is invaluable to us! We aim to address all the reported bugs as soon as possible and will take your suggestions for the game into consideration.
For now, we have identified the most pressing issues and tackled them in this hotfix. Multiple minor improvements have been made as well. Scroll down to view the full changelog.
Besides the hotfixes we also have a new feature implemented for you: Steam Cloud Saves! Login to Steam anywhere and continue your trip where you left off. The best part is that you don’t need to do anything to profit from this feature. Steam takes care of the saves and synchronisation automatically!
Pathfinding and Crew AI Fixes
Crew will no longer suddenly go outside the ship.
If crew somehow does still decide to leave the ship it can be brought back relatively easy.
Enemies who intrude the player’s ship won't weld themselves into tight places, preventing them from getting stuck behind modules.
Intruders who fly towards the player ship won't suddenly enter their own ship any more.
The player’s crew should no longer randomly disappear and start welding themselves in into their own ship. The cause of this bug was unclear, but we rewrote part that probably caused it.
The player’s crew should no longer start repairing modules on enemy ships. The origin of this issue is still unclear, but failsaves are implemented which should avoid it from happening.
Fire Extinguishing Fixes
Reduced the chance of unreachable fires behind modules (navmesh update, there may still be rare instances of this issue left).
The player’s crew no longer cares about fires on enemy ships (unless it's a fire officer who is already on an enemy ship).
Other Fixes
Harmless miniaturised intruders won't be flying around on screen edge any more (there was a constant warning about them).
Perks that give 2 or 3 new crew members will now have each of those crew members randomized.
Balancing: enemies will delay sending out intruders and nukes in battle, it used to be rather instant. Boss battles are exceptions to this rule.
Fixed crew HP reduction from events that increased crew max HP.
Fixed occasional issue with the saving and loading of crew positions.
Multiple minor UI updates and fixes.
Multiple minor content updates and fixes
Roguelike Space Exploration Game 'Shortest Trip to Earth' Enters Steam Early Access Today
It's time to take control of your ship and master the art of survival. Shortest Trip to Earth enters Steam Early Access today! ''Safe'' travels!
Having received critical acclaim at the recent Gamescom 2018 show, Shortest Trip to Earth is a single-player game where the player explores a procedurally generated galaxy in the midst of an intergalactic war, rife with danger and secrets.
Players will meet strange life forms and exotic planets while upgrading their ship and crew. The game will feature 1000 pieces of sci-fi art, catering for every unique encounter present in the game. Combat takes place in real time and permadeath ups the ante, adding weight to every action.
https://youtu.be/GcXw2_NkFJ8
“We are extremely excited to make our project available on Steam, having been in development for five years. Like my previous title "Teleglitch", "Shortest Trip to Earth" will swiftly lead players into the hardcore survival zone. The game presents an atmospheric, rich world that rewards exploration and demands you to cope with deadly, often desperate conditions... or die in permadeath and start over. The Shortest Trip universe is harsh, and continuously chips away at hit points, resources, ammo, drones and crew, until you need to start scrapping parts of your ship to keep on going. The game is packed witty tongue-in-cheek comments and innuendo that will appeal to a mature audience.”
- Edvin Aedma (Lead Designer)
You can now grab Shortest Trip to Earth for a 15% discount during the week of launch!
SHORTEST TRIP TO EARTH TO LAUNCH IN STEAM EARLY ACCESS ON OCTOBER 9
We’re pleased to inform you that Estonian developer Interactive Fate’s award-winning roguelike spaceship simulator Shortest Trip to Earth will release on October 9 through Steam’s Early Access program.
In Shortest Trip to Earth you will embark on a perilous journey through a procedurally generated universe and explore massive space sectors crawling with exotic lifeforms. At launch, you will be able to travel through an initial five sectors, to be expanded upon during Early Access.
Wishlist Shortest Trip to Earth on Steam now to be notified when the game releases.
Roguelike Spaceship Simulator ‘Shortest Trip To Earth’ To Launch Later This Year
We’re delighted to announce that Iceberg Interactive has signed Interactive Fate’s Shortest Trip to Earth!
From the writer of ‘Teleglitch: Die More Edition’, Shortest Trip to Earth is a roguelike spaceship simulator featuring exploration, ship management, game-influencing decision-making and real-time tactical battles. Shortest Trip to Earth enters Steam Early Access later in 2018.
https://youtu.be/G7iBi2UbsW0
Embark on a perilous journey across a procedurally-generated universe, while an intergalactic war is raging. Venture through massive space sectors crawling with exotic lifeforms. Engage in action-packed tactical combat against hostile ships, boarding parties and inter-dimensional space monsters.
Master the art of survival by customising your ship with modular components and perks. Choose from a range of spaceships and manage life within your vessel - from crew, pets and drones to ship modules and weapons. Shape your journey through hundreds of multiple-choice events, featuring unique hand-drawn illustrations.
Shortest Trip to Earth features unforgiving permadeath, but you can unlock perks to increase the odds of survival on your next run.
Key Features
Master the art of survival in unexplored space!
Traverse a procedurally generated universe full of intrigue
Ship customisation & crew management
Epic real-time tactical space battles
Onboard combat, featuring hostile intruders, drones and battle-hardened pets
Hundreds of random events with unique outcomes
Uncover fascinating and exotic stories from across the universe