Shovel Knight Dig cover
Shovel Knight Dig screenshot
PC Mac iOS Switch Steam
Genre: Platform, Strategy, Adventure, Indie

Shovel Knight Dig

Shovel Knight Dig Wicked Wishes Free DLC is releasing later this Summer!

WHOA! We have some exciting NEW FREE DLC to DIG into later this summer!



The new dlc begins in Hoofman’s Guild Hall - a secret hideout where elite quest-seekers and their illustrious patrons converge! Climb the ranks within the guild by undertaking their thrilling challenges. Collect powerful Relics and buffs, face new bosses and enemies, and unravel the mysteries encircling the impeccably dressed horse and his top adventurer, the Guildarch. But be careful what you wish for, wicked consequences await you in the well…

We’ve also added the finishing touches on the game- rebalancing the level generation and implementing over 100 bug fixes, tweaks, and localization improvements! We’ll release all of the fixes on our Shovel Knight Dig Updates page come release!

Wicked Wishes marks the completion of 'Shovel Knight Dig,' a project that has been shaping up since 2018. Thanks for all the cherished memories we've created together during this development process. Now that everything is polished to perfection, if you haven't had the chance to check it out yet, now is the perfect time to dive into the depths and enjoy the fully-realized adventure!

For more information, visit YachtClubGames.Com

Also, if you missed our very special 10th Anniversary Yacht Club Games Presents, don't fret! We have a VOD up on YouTube!

Development Update & Quality of Life Early Preview

Early Preview



Ahoy there, boaters!

Developing a well-balanced game can be difficult - especially if it’s an ambitious title with THOUSANDS of handcrafted levels procedurally stitched together. Our team is working hard on creating new content (DLC Pack 2 coming soon)...

[Click here to see images]

…but in the meantime, we’re working on some quality-of-life improvements for the base game and Fate & Fortune DLC! You are more than welcome to check it out in the Early Preview branch on Steam. We’re beyond excited to make Shovel Knight Dig even better!

Please keep in mind that we’re still in the process of rolling out fixes! With that said, there is a possibility that you’ll run into bugs, crashes, and oddities that you wouldn’t normally encounter in a retail release. So, to avoid any potential mishaps, we recommend you backup your save files just in case!

Note: This is currently limited to the Steam version of the game. Once the content has been polished and meets the quality bar that we’re happy with, we will bring the improvements to consoles. Thank you for your patience!

If you encounter any issues, contact us on our Discord, or email us at support+DIG@yachtclubgames.com


Version 1.1.5


General Changes




New - Black Knight Armor!

  • After defeating Black Knight, a Blueprint is found in the overworld, near the location where SK wakes up. Greyson can now craft the Black Knight Armour.
  • The armor allows the player to charge their attack and fire a fireball. This ability can stack with other charge items.


Knightmares:

  • Knightmare 3: Updated description to be clearer.
  • Knightmare 10: Adjusted the offscreen speed of the Omega Saw so it approaches the player at a marginally slower speed than normal. Ambush rooms will appear slightly less frequently.
  • Knightmare 6: Ambush rooms will appear slightly less frequently.
  • Knightmare Ghost Follow Item: Knightmare Key will only spawn their spirit if the player is carrying it and if the player got hit. The Ghost will not spawn if the enemy drops the key, and it breaks on spikes. The ghost will despawn after it has been in close proximity to the player for several seconds (6 seconds, time adding up). When it has reached that time, it will still wait until the player has moved away from close proximity to despawn.


Omega Driver:

  • Increased homing efficiency of Omega Driver towards the Omega Saw.
  • Increased time allowed for Omega Driver to connect with Omega Saw before Omega Driver returns to the player.
  • Increased tolerance of the Omega Driver so it will snap to Omega Saw easier for a successful hit.

    Removed several conditions preventing Omega Driver from starting to home towards the Omega Saw. Including but not limited to:
  • Allowing Omega Driver to home to the drill even if thrown to the right.
  • Allowing Omega Driver to home to the Omega Saw from any distance.


Seed Menu:

  • Added a visual cue to indicate if the seed in the menu is an auto-generated seed (normal game), or custom (has been edited or pasted by the player).
  • Custom seed codes appear in blue, and have a little lock symbol next to the box, meaning that the seed will not change, whether you go back to the surface, or do Dig Again.
  • Once a seed is locked (custom), the way to go back to the normal auto-generated random seeds is to delete the number in the text box. It will then be overwritten by the current random seed.
  • Quitting the game session will also reset the seed to auto-generated (it's not saved).


Bombs:

  • Bombs from the Book of Bombs now don’t destroy collectibles or dirt. Although they will still damage the player!
  • Increased the total time bombs will follow a player from 60 to 90 seconds.
  • Increased the throw bomb timer from 3 to 5 seconds.
  • Reduced the damage of the Goldarmour Hammer from 4 to 3.

How to Access the Quality of Life Feedback Branch


To access Shovel Knight Dig’s Quality of Life Feedback branch you must own Shovel Knight Dig and have it in your Steam library!

Once you have purchased the game, follow these steps to switch to the Quality of Life branch of the game:

  1. Right-click on Shovel Knight Dig from within your Library and select Properties.
  2. Select the “Betas” tab.
  3. Enter the password "FetcherFetch" and select “Check Code”.
  4. A blue button that says “Opt into: qol-feedback - For Playtesters” should appear.

    NOTE: If you experience problems entering this code, and you’ve confirmed you have entered the code correctly, try rebooting Steam!
    The game should update with the early-preview branch and should now say [qol-feedback] after the Dig title in your Steam library


Returning to the Main Game Branch



  1. You can switch back to the normal game at any time! If you wish to switch back to Dig without the early-preview content, follow these instructions:
    Navigate back to the “Betas” tab by right-clicking Shovel Knight Dig in your Steam library and going to:
  2. Properties > Betas
  3. In the dropdown menu, you will see 2 options:
  4. None
  5. Qol-feedback - for Playtesters
  6. Select “none” to go back to the base game

    Your game will then update and return to the main release version of the game.

How to backup your save file



  • If you wish to back up your Steam save file just in case, open a File Explorer window and type the following into the address bar:
    %APPDATA%\..\LocalLow\Yacht Club Games\Shovel Knight Dig\DefaultUser
  • Copy the file called skdig.sav and store it in a safe place!
  • If your save data gets corrupted and Steam Cloud doesn’t restore it properly, you can copy and paste your backup folder into this directory to restore your save file.

Fate and Fortune FREE DLC 1.1.5 Hotfix

Version 1.1.5 (Fate and Fortune DLC Hotfix)



This is a minor update designed to address some common issues users have reported experiencing.

General



  • Fixed - Corrected inconsistencies when using Downthrust with "Auto-Downthrust" disabled.
  • Fixed - A potential softlock during Tinker Knight's boss fight where he would not exit the hatch.
  • Fixed - A bug in Mushroom Mines where Propeller Rats could drift off-screen and cause a softlock in an ambush room.
  • Fixed - Limited the frequency of save writes to prevent excessive writing to the storage medium.
  • Fixed - An issue where Blitzsteeds could get stuck in floor collision at Drill Knight Castle.
  • Fixed - An issue where Grub enemies would survive death when hit with abilities that had super knockback while in dirt.
  • Fixed - issues with binding the right analog stick as an action under certain circumstances and other general improvements to action | button bindings.

Fate and Fortune FREE DLC

Version 1.1.4 (Fate and Fortune DLC)



This free DLC is packed with even more adventure, including a brand new challenging quest called Knightmare Mode, sweet mementos to unlock and show off in the HUB, and tons of quality-of-life improvements to make your journey even smoother. We can't wait for you to dive back into Shovel Knight's epic journey and experience this expansive and FREE addition to the game.

Delve deeper into the inner workings of Shovel Knight Dig! As we fix bugs, make improvements to the game, or add new features, we’ll keep a detailed list of what has changed that will even make Walter proud!

Please note that some of these notes may contain light spoilers to the game!

If you encounter any issues while playing a Shovel Knight game, feel free to contact us at:

support+SKDIG@yachtclubgames.com


Press Kit

Join our Discord

Announcement Blog



New Content


Knightmare Mode

Something truly evil must be brewing down in the well! This mode is intended as a special challenge to players! Each Knightmare stage will augment your run into an even harder version of itself with options like “Unending Endurance" (where the well expands, making each stage longer) or "Robust Rogues” (bosses now have 50% more HP). Each challenge stacks, so make sure to hone your digging skills before progressing! Knightmare mode will track your progress and show the furthest you've gone. Each trip down the well will bring you closer to discovering the secrets lying at the bottom.

New Friend, Fetcher

At the end of each stage, Fetcher will be waiting at the bottom of the well to fetch you, and bring you up! For 625 Gems, he’ll give players a chance to exit the well mid-run to save their gold and return to the HUB.

Mementos

As players complete feats, keepsakes awarded for their many accomplishments will decorate the HUB.

New Compendium Additions

New sections to the Compendium have been added! Track Enemies, Sign, Mementos, and Food encountered during your trips down into the well.

New Music Track

A new track for Mushroom Mines has been added! Now the game will pick from the original track or the new track to play when you start your dive into the well.

Quality-of-Life Improvements



  • Item improvements based on player feedback.
  • Seeds are now available in the Menu allowing players to set specific Seed
  • (Note: Steam version only).
  • Level design adjustments and additions.
  • You can now turn off auto-downthrust (Shovel Drop) in Menu.
  • Added a new camera “Look Up/Down” feature.
  • Food/Enemies/Signs have been added to the Compendium.
  • Key order adjustments.
  • Seen cutscenes are now skippable.
  • Food & Max HP balancing.
  • Item improvements based on player feedback.
  • Balance adjustments for Tombola food chances.


General



  • Localization fixes.
  • More improvements with Comet Collar interactions and enemies.
  • Fixed: Levels where inadvertent overlap occurred with moving platforms in Mushroom Mines.
  • Fixed: Siderooms generating unreachable secret walls in Mushroom Mines.
  • Lowered difficulty of some rooms in Smeltworks where you’d be forced to take damage to progress.
  • Fixed: War Horn and Bubble Frog Relic fixes involving loss of gravity applied to the player.
  • Fixed: The War Horn allowed the player to pass through moving platforms
  • Bubble Frog: You can float outside of the Hive Boss fight.
  • Fixed: Mushroom: Unable to bounce off a mushroom cap when the mushroom cap is on a moving platform.
  • Fixed: Bug where the Flare Wand and Griffoth could destroy eggs and wooden keys.
  • Fixed: Fenix Feather: Getting killed from a following bomb and falling to a new stage while having a Fenix Feather makes the player unable to move after reviving.
  • Fixed: Dirt balls without Beetos could fall through collision when jumped on by Shovel Knight
  • Fixed: Sacrifice Room - Boomerang Shovel: You can start the cutscene while the Boomerang is active, causing visual inconsistencies.
  • Fixed: Omega Saw: Waiting for the Omega Saw near the entrance of a horizontal connector will cause the camera to flick around.
  • Fixed: Torpeeto would get stuck ramming into walls and became unkillable
  • Fixed: Using the Blizzeo wand on a Torpeeto while it is turned on its back causes the Torpeeto to not flip over.
  • Fixed: Torpeeto would pass through the dirt when falling down.
  • Fixed: Drill Lances: Entering a side room during their attack would cause visual inconsistency.
  • Fixed: Many potential Ghost Cast soft locks.
  • Fixed: When Shovel Knight is in the Screwdriver Cutscene with a Follow Bomb, the bomb would continue to countdown and explode. It could kill Shovel Knight in the screwdriver room cutscene.
  • Fixed: Relic: If a dropped Relic traveled through a portal, it became a white/gray orb and stayed in that state.
  • Fixed: Drill Capsule: Buff icon can flicker and would remain longer on screen if you spam the jump button.
  • Fixed: The Lancemorpher Feat can be unlocked on Tinker Knight's first stage.
  • Fixed: Hive Knight would continue to use a long jump after his angry phase was over.
  • Fixed: Drill Soldiers would not damage Shovel Knight if the player stands at the edge of a platform.
  • Fixed: Grub Spawners placed on ceilings would not drop gems.




SHOVEL KNIGHT DIG FATE AND FORTUNE FREE DLC



OUR FATE AND FORTUNE FREE DLC PACK IS OUT NOW (MARCH 17TH!!!)

This free DLC is packed with even more adventure, including a brand new challenging quest called Knightmare Mode, sweet mementos to unlock and show off in the HUB, and tons of quality of life improvements to make your journey even smoother. We can't wait for you to dive back into Shovel Knight's epic journey and experience this expansive and FREE addition to the game.

KNIGHTMARE MODE:

WHAT? BLACK KNIGHT IS IN DIG?!?!

Something truly evil must be brewing down in the well! It’s up to Shovel Knight & Black Knight to uncover the true Knightmare and put a stop to it!

Note: Knightmare Mode will become available to players after they complete the base game.

This mode is intended as a special challenge to players! Each Knightmare stage will augment your run into an even harder version of itself with options like “Unending Endurance" (where the well expands, making each stage longer) or "Robust Rogues” (bosses now have 50% more HP). Each challenge stacks, so make sure to hone your digging skills before progressing! Knightmare mode will track your progress and show the furthest you've gone. Each trip down the well will bring you closer to discovering the secrets lying at the bottom.

But that’s not all…..

MEET YOUR NEW BEST BUD!

FETCHER
Yip! Yip! Ya’ found a new character in the well! At the end of each stage, Fetcher will be waiting down in the well to do what he does best….fetch! For a measly 625 Bones (errrr, Gems)...he’ll give players a chance to exit the well mid-run to save their gold and return to the HUB.

IT’S TIME TO SHOW OFF

Mementos
Calling all trophy seekers! We made an update especially for you! The Mementos are keepsakes awarded to the player for their many accomplishments and will decorate the HUB. Screenshot it and show it off on Twitter! We will clap for you!

Compendium
The compendium keeps track of EVERYTHING you've collected and/or encountered in the well! Perfect for all you completionists!

NEW MUSIC TRACK
Music maestro, Jake Kaufman, whipped up another banger for Shovel Knight Dig’s soundtrack! This track can be heard echoing in the Mushroom Mines…give it a listen!

QUALITY OF LIFE UPDATES:
Item improvements (based on player feedback)

Level design adjustments and additions

Seeds are now available in the Menu allowing players to set specific Seed (Note: PC version only)

Camera “Look Up/Down” feature

Food/Enemies/Signs have been added to the Compendium

Key order adjustment

Can turn off auto-Shovel Drop in Menu

Seen cut-scenes are now skippable

Food & Max HP balancing

For more info, visit: https://www.yachtclubgames.com/blog/shovel-knight-dig-fate-and-fortune-free-dlc

Steam Awards 2022 - BEST SOUNDTRACK AWARD

The Steam Awards have once again opened for nominations, and we thought we'd ask players to please consider nominating Shovel Knight Dig for the Best Soundtrack Award!

Shovel Knight Dig version 1.1.3 hotfix

This version update brings you to 1.1.3 (hotfix). You can view your current version by selecting Options from the Title Screen and viewing the versioning information at the bottom of the screen.

You can also view the full history of all updates at our website http://yachtclubgames.com/digupdates.

This hotfix update addresses more critical bugs like soft locks, a few general bug fixes, and more level-design changes to improve fairness and reduce erroneous room layouts.


Version 1.1.3 (Hotfix)

General Fixes



  • Updated and fixed Localization bugs.
  • Aqua Mole Knight could get stuck in fin form on rare occasions.
  • Tombola Gem icon persisted into the next dialog box.
  • Rooms where Gastronomole’s shop did not fit properly in the room.
  • Secret Fountain with Floatsome ambush rooms had issues when electrocuting while in water.
  • Corrected platforms in Smeltworks where platforms were too small for oven art.
  • Instances where rooms would be generated with corridors that were too small or had indestructible blocks, preventing the player from proceeding.
  • Error with game saves when picking up a buff or Relic for the first time.
  • Improved the timing when Chester’s shop arrives to coincide better with NPC dialog.
  • Problems with Grub Pit and Secret Fountain Blueprints missing on some occasions.
  • Sorting issues with Aqua Mole Knight and various parts of his stage.
  • Spore Knight’s hat could disappear without being launched.
  • It was possible to open the pause menu while skipping the opening cutscene.
  • When rolling in the Ballistic Armor, speaking with an NPC, or interacting with a sign, it was possible to jump into a well, causing the text box prompt to stay on screen.
  • Giant Crab would not turn on triggers from spikes.
  • Scrap Knight would become frozen on the floor while her bag was in the air.


Softlock and Crash Fixes



  • In Magic Landfill, it’s no longer possible to softlock the game when entering a portal and throwing the Boomerang Shovel.
  • In specific situations when using the Warp Dirt, and using the War Horn, the player would slide across the screen and cause a softlock.
  • A rare softlock in a Smeltworks sideroom.
  • A crash when using the War Horn was used on various enemies during the dream sequences.


Improvements



  • Level Design improvements in Secret Fountain involving side room design, access to locked doors, and gears in instances where it made it near impossible to reach.
  • Level design improvements to Smeltworks for siderooms that improve the design and reduce unfairness.
  • Mushroom Mines room changes that remove unfairly hidden spikes in some rooms.
  • Removed continuous threats in a variety of stages to reduce difficulty.
  • Optimizations to text rendering and text effects.
  • How Crossbows reactivate when entering a horizontal room in Drill Knight’s Castle.
  • Made it so the Cancel button could be used to exit Master Argus’ menu in the camp.
  • After defeating a Propeller Rat with a drill, the drill now pauses longer before falling and won’t damage the player as soon as the Propeller Rat has been defeated.
  • increased the amount of time it takes bombs to explode when dropped by Floorbs.


Spoiler Content



  • Added title screen congratulation unlock prompts for regular and True Endings.
  • Added more text hints to help with unlocking the True Endings.
  • Added animation flourishes during the True Endings. questline.
  • Player is no longer required to speak with Shield Knight when attempting the bomb component for the True Endings

Shovel Knight Dig update version 1.1.3

This updates your build to version 1.1.3. You can view your current version by selecting Options from the Title Screen and viewing the versioning information at the bottom of the screen.

You can also view the full history of all updates at our website http://yachtclubgames.com/digupdates.

A new update that includes a host of fixes for some of the most commonly reported and critical issues. Also includes a few balance tweaks that help improve the overall balance. Please see the details below for more information:

General Fixes


Items



  • With the Burrow Horns equipped and invincible after taking damage, it was possible to overlap with Drill Knight’s sprite and deal significant damage.
  • Inverse Repeller - will now pull gems towards you when they are embedded in Conveyor Dirt.
  • Drill Block - Boneclang doesn't take damage and is pushed into the wall.
  • Music would not resume after using the Fenix Feather.
  • Fenix Feather would cause the screen to darken permanently until the stage was reloaded.
  • With the Ballistic Armor equipped, Shovel Knight could zoom to the end of a Mushdoom quickly in specific scenarios.
  • Pandemonium Plate now chooses from all armors, not just unlocked ones.
  • You can now break out of being frozen when using Morphlance without needing to get hit again.
  • Instances where Relics could be stuck in ball form if landing on a moving platform in a specific way.
  • Various ambush rooms when using Shadow Cast relic.
  • A duplicate Blueprint in Hive appeared immediately after collecting one.


Feats



  • The feat 'Dirt Poor' wasn’t triggering correctly under certain conditions
  • The feat 'True Shovelry' was obtainable from Whisker.
  • The feat 'Order Of Hoarders' can no longer unlock in the Main Menu.
  • The feat 'Weeding' would re-lock after collecting the Throwing Trowel
  • The feat 'Penny Pincher' was incorrectly unlocked under certain conditions.
  • The feat 'Hurry Up' used profile time and not game-session time.


Other



  • General fixes with Ratsploders and bombs when interacting with collision.
  • Master Argus’s shop sometimes had blank options upon the very first load of the menu.
  • Instances where duplicate or similar stage signs would appear as level options.
  • On rare occasions, players could experience infinitely loading wells with no stage generated.
  • Instances where the background tiles would shift or glitch.
  • Shovel Knight can no longer die by bombs falling onto him during a dream sequence.
  • Removing bombs in areas that were causing frustration.
  • The bomb door did not appear during Enchantress’s unlock path.
  • Bubble-spawning has been removed from Capsule rooms to avoid Shovel Knight dying in a safe area.
  • Some rooms in Secret Fountain were not providing rewards when they should have.
  • Issue in a Secret Fountain side room where a crab would not attack that prevented the player from completing the room puzzle.
  • Autoscaling health didn’t work when using the Rebuy Loadout option.
  • The title-screen camera moved erratically when petting Altius, exiting to the title screen, and opening a new save file.
  • Can no longer unlock a Master Argus challenge in the tutorial.
  • Shield health was not being restored after taking damage from a dream sequence.
  • Shield-break effect wasn’t visible when the player had 2 or more rows of health.
  • Altius can no longer appear twice in the same stage.
  • Hard and normal Side Drill behaviors were inadvertently reversed.


Soft-Lock Fixes



  • Player was able to toss their Boomerang shovel and lose it while falling into a well, causing them to soft lock when reaching the next room.
  • Scrap Knight would soft lock when using the Gusteo Wand or the Comet Collar.
  • A bug where it was possible to defeat Spore Knight twice, which caused a soft lock.
  • Using the Fenix Feather during some bosses would cause a soft lock.
  • When using Comet Collar or Gusteo Wand on enemies/bosses, it inadvertently resulted in them being pushed through walls and becoming inaccessible.
  • Several potential soft locks in secret rooms.


Improvements



  • Special food now appears in your gear menu.
  • War Horn - Tweaked cooldown and overall damage balance.
  • Fire Blorb hitbox has been reduced by 1 pixel per side.
  • Familiars will no longer kill Drill Knight when Shovel Knight is holding the Omega Driver.
  • Feat - 60-second standoff with the Omega Saw no longer requires the player to have escaped the Omega Saw, provided 60 seconds have passed while the Omega Saw is onscreen.
  • Updated many chunks in Mushroom Mines to improve gameplay.
  • Many Shadow Cast relic improvements in a variety of rooms.
  • It’s now possible to cancel Daily/Weekly Leaderboard flags if you accidentally activate one.
  • Added a warning for Shovel Master move when a move is being replaced.
  • Animation improvements for high-FPS monitors.
  • Adjusted sorting priority on moving platforms so they no longer clip incorrectly with background art.


Balance



  • While wearing the Ballistic Armor, Shovel Knight will now be pushed back when you hit someone in ball form.
  • Final Guard now offers you only 3 items, reduces the number of gems saved, and the damage taken has been reduced by a slight bit.
  • Master Argus now only offers 2 items.
  • When using Whisker to warp, max health is now set to 6 when skipping to a stage.
  • Adjusted the chances of items appearing in Gastronomole’s shop to prevent duplicate items from appearing.
  • Millbug enemy was made easier by reducing the spinning time by 1 second.
  • Reduced the number of Gems that Drill Soldiers could drop.
  • Lava well has a rarer chance of generating in Smeltworks.
  • Overall HPaccumulation balance adjustments.
  • Side Drills now only deal 1 damage.
  • Drill Knight Castle - Conveyor Dirt was moving too fast; it now moves at the intended speed.
  • Shovel Knight will not unlock levels if the run was started via Whisker.