1.1.2104 - Audio Setting fix on VOID Music slider not working - Level 17 fix - Fixed Music randomly resetting - Music Volume preference now saves instead of being reset every level
This should be the last bug fix patch for the month. I will now focus on Phase 2 of the Forgiveness Update
Bug fixes and Audio Settings!
1.1.2103 - Added Audio Settings (This does pause the menu screen when backing out, but I will provide a fix to that in the next patch) - Level 20 fix of not being able to play dead - Level 8 Checkpoint Fixes - Fixed Portal Loop Sequence - Aporian Ruin Ambience not playing - Breach Point Spawn fixes - Stereo Fixes and Improvements - Walking sounds playing twice after Anxiety Scare - Level 5 Breach Point Start Fix - Codex Stones and Pulsar runes now appear after completing level 4
Patch 1.1.2102
- Buffed Air Control for Endurance and Relinquish - Level 8 Fixes - Level 10 fixes - Checkpoint Fixes for levels 6 and 9 - Improved Ice Cube Dragging Mechanics
Patch 1.1.202
Patch that fixes Level 20 with Sobriquet
There is a major BUG on level 8 when you turn the corner on the right after heading up the steep road where the Dog house is. That will be fixed on the next update as I am way too deep in the middle of changing up certain system and adding new ones. Sorry about that folks
Patch 1.1.201
Small patch - Sobriquet Store fixes - Breach Point Fixes - Fixed Sobriquet falling off Gondola on Level 19
Relinquish Update - 1.1.2
Relinquish Update 1.1.2 - Added New Difficulty "Relinquish" - Added Level Difficulties "Casual" and "Endurance" - Added Studio Intro - Added Different double jump animations and hard land animations - Changed Default walking animation to a new and improved one - Added a footstep system for different walking sounds - New animation when putting a card in the Card Scanner - New animation when dragging ice cubes - Overhauled UI for Selecting Difficulty, Chromatic Splitter, Stereo, and Analyzing things - Fixed "Press "E" to ask question" prompt showing after pressing "E" - Added 5 New cars to collect - Changed Stereo Position on menu. You can press the Stereo to toggle menu music on or off - You can now toggle Sob's music by going to his Stereo and interacting with it (Located between the Coats and hat customization area) - Fixed issue where you can control Shrimp on the menu - Major Level 9 adjustments to intro - Changes to level 6 for better immersion - Added sounds to intro of LVL 17 - Added 2 new Ghost Tracks - Added Drowning animation to Shrimp and Anxiety Death animation - False Car now has a custom Stereo Model -Fixed Boron Lock not showing total cost of currency when hovering over it and UI Tweaks - Fixed Tut Level 2 not counting all cars - New UI design when asking Sobriquet Questions - New death screens and each death screen now has a unique sound - Added the ability to customize the Shrimp on the main menu by clicking on him - Game now loads faster
1.1.183
- Fixed Sinner Ending - Optimization on Quit Game so it can quit faster - Stereo's lights are now on at the start of levels if level starts with music playing
Update 1.1.182 - Improved Visual Feedback and other changes
Patch Notes: - Fixed Wall latching not working on certain walls for levels 10 and 11 - Fixed Level 16 not being able to be completed on Sinner - Added Play/Pause button in Stereo Menu - Added Volume Mechanic to Stereo - Added Animation to SHRiMP when pulling out/putting up the stereo - Added Animation to SHRiMP when toggling lights, Picking up items, Activating air CTRL, Toggling VESP Wings - Items you pickup are more animated - Added Particles to the SHRiMP's lights being toggled and the Generator - Added Gene Battery to be shown within the Generator - Stereo is more animated when interacting with it - Changed Objective pop-up to now say "Hold TAB to view" - Added Particle System that adds particles to Overworks, City Districts and Fleshpit Environments - Fixed Issue of classic ambience not playing or ambience playing in Overwork Environments - Fixed Breachpoint Spawn issue on the 1st Breach Point for Level 14 - Fixed False Car showing when spawning at breach point for level 18 - 5 New songs for the Church levels - Fixed Active Breach Point showing it still needed to be activated when already active
1.1.181 - Minor Fixes
Patchnotes: Fixed False Car keeping festive hat on Fixed some Portals Showing "Collect all cars" message when it shouldn't
Note: The quit game button has been disabled for "4-6" seconds as a safe guard. Quitting the game to fast while the game loads your saved game could cause a loss of progression.
1.1.18 - UI Update
Patch Notes: - Overhauled UI when buying skins/helmets - Breeze Menu now shows total codex stones - 5 new VOID Tracks - 2 additional tutorial levels. One for the interface and another that shows all items you interact with - Overhauled Level Selection Screen for Tuts and Campaign - All coins will be collected within the range of a Ringlight when flying through it - Guides can now be unlocked - Sobriquet's prompt to ask him a question shows up when looking at him rather than being near him - New Train 44 model and sounds (Classic version is in options) - New Portal Model and Sounds (Classic version is in options) - Checkmark Shows next to obtainable items on the level selection screen when you unlock them - Pawn sensing fixes - Glitchwalce Rotation nerf - Wall Latch improvments - Fixed Battery Tut showing up when tutorials are disabled - Added quick HUD when entering Nobulence - Added Quick Hud for wall latching - Fixed issue where some Boat Bugs don't move