Shrimp cover
Shrimp screenshot
Genre: Indie

Shrimp

1.1.2104

1.1.2104
- Audio Setting fix on VOID Music slider not working
- Level 17 fix
- Fixed Music randomly resetting
- Music Volume preference now saves instead of being reset every level

This should be the last bug fix patch for the month. I will now focus on Phase 2 of the Forgiveness Update

Bug fixes and Audio Settings!

1.1.2103
- Added Audio Settings (This does pause the menu screen when backing out, but I will provide a fix to that in the next patch)
- Level 20 fix of not being able to play dead
- Level 8 Checkpoint Fixes
- Fixed Portal Loop Sequence
- Aporian Ruin Ambience not playing
- Breach Point Spawn fixes
- Stereo Fixes and Improvements
- Walking sounds playing twice after Anxiety Scare
- Level 5 Breach Point Start Fix
- Codex Stones and Pulsar runes now appear after completing level 4

Patch 1.1.2102

- Buffed Air Control for Endurance and Relinquish
- Level 8 Fixes
- Level 10 fixes
- Checkpoint Fixes for levels 6 and 9
- Improved Ice Cube Dragging Mechanics

Patch 1.1.202

Patch that fixes Level 20 with Sobriquet

There is a major BUG on level 8 when you turn the corner on the right after heading up the steep road where the Dog house is. That will be fixed on the next update as I am way too deep in the middle of changing up certain system and adding new ones. Sorry about that folks

Patch 1.1.201

Small patch
- Sobriquet Store fixes
- Breach Point Fixes
- Fixed Sobriquet falling off Gondola on Level 19

Relinquish Update - 1.1.2



Relinquish Update 1.1.2
- Added New Difficulty "Relinquish"
- Added Level Difficulties "Casual" and "Endurance"
- Added Studio Intro
- Added Different double jump animations and hard land animations
- Changed Default walking animation to a new and improved one
- Added a footstep system for different walking sounds
- New animation when putting a card in the Card Scanner
- New animation when dragging ice cubes
- Overhauled UI for Selecting Difficulty, Chromatic Splitter, Stereo, and Analyzing things
- Fixed "Press "E" to ask question" prompt showing after pressing "E"
- Added 5 New cars to collect
- Changed Stereo Position on menu. You can press the Stereo to toggle menu music on or off
- You can now toggle Sob's music by going to his Stereo and interacting with it (Located between the Coats and hat customization area)
- Fixed issue where you can control Shrimp on the menu
- Major Level 9 adjustments to intro
- Changes to level 6 for better immersion
- Added sounds to intro of LVL 17
- Added 2 new Ghost Tracks
- Added Drowning animation to Shrimp and Anxiety Death animation
- False Car now has a custom Stereo Model
-Fixed Boron Lock not showing total cost of currency when hovering over it and UI Tweaks
- Fixed Tut Level 2 not counting all cars
- New UI design when asking Sobriquet Questions
- New death screens and each death screen now has a unique sound
- Added the ability to customize the Shrimp on the main menu by clicking on him
- Game now loads faster

1.1.183

- Fixed Sinner Ending
- Optimization on Quit Game so it can quit faster
- Stereo's lights are now on at the start of levels if level starts with music playing

Update 1.1.182 - Improved Visual Feedback and other changes



Patch Notes:
- Fixed Wall latching not working on certain walls for levels 10 and 11
- Fixed Level 16 not being able to be completed on Sinner
- Added Play/Pause button in Stereo Menu
- Added Volume Mechanic to Stereo
- Added Animation to SHRiMP when pulling out/putting up the stereo
- Added Animation to SHRiMP when toggling lights, Picking up items, Activating air CTRL, Toggling VESP Wings
- Items you pickup are more animated
- Added Particles to the SHRiMP's lights being toggled and the Generator
- Added Gene Battery to be shown within the Generator
- Stereo is more animated when interacting with it
- Changed Objective pop-up to now say "Hold TAB to view"
- Added Particle System that adds particles to Overworks, City Districts and Fleshpit Environments
- Fixed Issue of classic ambience not playing or ambience playing in Overwork Environments
- Fixed Breachpoint Spawn issue on the 1st Breach Point for Level 14
- Fixed False Car showing when spawning at breach point for level 18
- 5 New songs for the Church levels
- Fixed Active Breach Point showing it still needed to be activated when already active

1.1.181 - Minor Fixes

Patchnotes:
Fixed False Car keeping festive hat on
Fixed some Portals Showing "Collect all cars" message when it shouldn't

Note: The quit game button has been disabled for "4-6" seconds as a safe guard. Quitting the game to fast while the game loads your saved game could cause a loss of progression.

1.1.18 - UI Update



Patch Notes:
- Overhauled UI when buying skins/helmets
- Breeze Menu now shows total codex stones
- 5 new VOID Tracks
- 2 additional tutorial levels. One for the interface and another that shows all items you interact with
- Overhauled Level Selection Screen for Tuts and Campaign
- All coins will be collected within the range of a Ringlight when flying through it
- Guides can now be unlocked
- Sobriquet's prompt to ask him a question shows up when looking at him rather than being near him
- New Train 44 model and sounds (Classic version is in options)
- New Portal Model and Sounds (Classic version is in options)
- Checkmark Shows next to obtainable items on the level selection screen when you unlock them
- Pawn sensing fixes
- Glitchwalce Rotation nerf
- Wall Latch improvments
- Fixed Battery Tut showing up when tutorials are disabled
- Added quick HUD when entering Nobulence
- Added Quick Hud for wall latching
- Fixed issue where some Boat Bugs don't move