Shrimp cover
Shrimp screenshot
Genre: Indie

Shrimp

1.1.42 Hot Fix

- Fixed Sobriquet's pathing on the Epilogue

Some of 1.1.15's features have bled into this update, those features will be listed in 1.1.15 when it releases.

Hot fix for Level 20

Someone noted on my discord the checkpoints of level 20 were not working. This was due to a collision adjustment on the shrimp from a previous update. SO here is a hot fix for level 20 to fix that and to make that level little more easier and thanks for reporting bugs to me!

THE UI Update (Ver 1.1.14)

Patch 1.1.14
- Added 5 new songs! (Check the Stereo's song list to see how to obtain them)
- Changed UI Button designs
- Added New song for new customization screen
- New customization screen (if you want the classic you can change that in the preference option in settings)
- Intros to levels can be skipped by going to the preferences in settings (level 17 and the epilogue levels cannot be skipped)
- Adjusted Collision on coins and other objects
- Added preferences: Display all coins found message and All Cars found message
- Shrimp Icon for minimap now shows only when Minimap is out
- Added version number at the botton of the menu screen
- Added Controls to settings (Keybinding not yet available)
- Added Display to settings
- Added Preferences to settings
- Adjustment to Stereo UI
- Stereo Lights change depending if stereo is on or off
- Fixed skins IO, Slander, Echoed Marble, Abstain, Gold Craft, and Sobrqiuet. They were too refelective due to image samples in the wrong inputs
- Nerfed Reset Bars
- Fixed Scanner sometimes only firing once and never again for the duration of the level
- Fixed Church speakers not showing up on church levels or in the wrong angle
- Adjusted purple ice beams on level 12
- Level 14 adjustments, Easier to complete and understand what to do at the end of the level

NOTE: Music from stereo does play when it shouldn't on some level intros. Furthermore using the skip level intro option in the preferences does cause issues with mouse sensitivity and stereo music to play when it should not (Pausing the game and resuming should fix that mouse sensitivity issue). I found some logic in the game where it stays on pending and that pending leaves the game to sit on suspension than actually quit as it is supposed too. I fixed most I am aware so it should cause less issues of the game running in the background.

Duplicate FOLDER Whoops

I am very sorry I got so busy and could not check any comments when I put out .13

The error was caused due to me putting two folders with the same name and steam wasn't sure which one had the EXE. I was really tired when I uploaded the build and wasn't able to comeback to my PC to check steam or do work on Shrimp as I had lots going on.

Please message me on my insta SeniattusStudios or reach to my email at Seniattusstudios@gmail.com if you have issues. You can reach me there I'll do my best to answer or fix issues you are facing.

If this does NOT fix it, let me know.

1.1.13 (minor touch-up)

I don't know if .13 did anything funky to the directory that caused an issue to it, but if so this solved it. I did make a minor change to that incase and decided to keep this patch as .13 as it is a touch up to it.

For concerns of black screens of loading times when starting the game, it does that when I add more variables to the save/load system. It may be like that for a good 2 minutes. If longer and refuses to actually load please let me know.

Patch 1.1.13

Apologies but the last patch broke the Quit game function. So this fixes it and adds a Minimap. The minimap is in beta. The next update will be the U.I Change
Here is the patch notes

- Added Minimap (Can be toggled with the "X" Key) the minimap is in Beta form. 1 zooms in and 2 zooms out
- Changed UI Hover and Select sounds
- Changed UI sounds in Stereo except the Play/Pause sounds
- Fixed Game not quitting from previous update

Patch 1.1.12

Hey everyone, here is the notes for this update.

- Minor adjustment to level 4
- Fixed checkpoint spawn issue on levels 3 and 6
- Collision fix on level 6
- Pressing "Q" will now show Anxiety level and Speed
- Clean up work in Shrimp's Code to improve performance and to make it easier for me to add cosmetics in the future
- Removed WIDE Shrimp option when pressing "H" (Don't worry it will come back as a type of Extra in the future)
- Fixed issue of not being able to equip Hyper Acid, and Prime Skins when buying them

The next update will make changes to the U.I for the menu, buying cosmetics, the stereo menu, change the menu sounds, and hopefully in this update I can tackle the way you apply skins as I have a better idea for it. February will have cool changes to the game with extra content such as changing skins on entities!

Patch 1.1.11

I think this update fixed the issue with the game running in the background! At least on my end it has. I hope it is the same for you all.

- Fixed game launching in VR for those that got it
- Lamp battery level bar now shows depending on your proximity to the lamp
- Adjustment to physics to make objects sturdier to collision
- Fixed Breeze Menu Entity listing
- Overhauled Checkpoint System (If no Checkpoint is set, first will be set automatically as the rest will be up to you to set or not)
- Added mysterious object on the menu for sneak peek of the next major update
- NOTE Mouse sensitivity is a little higher than the value set and I cannot find a work around at the moment