Shutshimi cover
Shutshimi screenshot
PC X360 WiiU Vita PS4 Steam
Genre: Shooter, Adventure, Indie, Arcade

Shutshimi

Build 112 released!

Another quick bugfix to address the Crime Fighter awardment not popping in certain scenarios. Thanks again to you fine folks for bringing the issue to our attention ♪

Build 111 released!

This is a quick bug fix that makes the Bulletpoof awardment attainable again. Thanks to our community for pointing out the issue ♥

Boo!

Was that spooky? I hope so!

Fearsome festivities are infesting fishy waters! From October 24th to November 7th, enjoy a spookier version of your favorite gun-toting-goldfish party shmup with the free seasonal update, "Seriously Spooky!" Your client will automatically update, so there's no effort required on your part! Just play Shutshimi during the above specified dates to enjoy.



Note: The update will go live around midnight EST. Those of you living in the future (lookin' at you, Australia) will not see the update until around noon-ish, your time, October 24th.

Build 109 released!

Nothing too special here, just a few small bugfixes.

That said, if you do run into issues, feel free to reply here or post a new discussion and I'll be sure to read it!

Build 108 released!

A new build has just been released containing numerous bug fixes and gameplay balances. It also features a bit of extra content, as our way of saying, "thanks for your patience while we work out some kinks."

We hope you enjoy the newer and improveder version of Shütshimi, and if you're enjoying yourselves, please - write a review, tell a friend, share it on social media, the works! We'd appreciate it ♥

For a complete list of changes, read this handy list:

  • The effects of multiple hats have been adjusted.
  • Toetag Stanley can no longer be challenged in Boss Rush before being unlocked.
  • Killing a boss and dying in the same update frame no longer locks up controls.
  • The upgraded mucus launcher's power has been adjusted.
  • The laser beam's power has been adjusted. (Base and upgraded)
  • The Pacifish awardment has been adjusted to allow for bouncy castles.
  • The difficulty of multiplayer has been adjusted.
  • Dave has escaped.
  • Thunderstorm effects in Mild VFX have been adjusted.
  • "Reviving" fish can no longer bump into living players.
  • Display logic for mid-wave info bubbles has been adjusted.
  • Leaderboards have been moved to the Title screen.
  • Leaderboards can now be paged through using the "Friends" filter.
  • Fixed Ludum Double Dare awardment.
  • Fixed various hat and awardment descriptions.
  • Fixed Round-end awardments being earnable on game-over.
  • Fixed desync issues with ad-hoc joining.
  • Somehow broke controller remapping's safety settings, allowing brave players to map a single button to multiple actions.

Build 104 now live

An issue was discovered where Boss Rush leaderboard times were not being updated correctly that has since been corrected.

Some users have also reported strange behavior (eg input locking) when killing a boss and getting a game over at the exact same time. We're looking into the issue and should have a fix up in the near future.

Note to Linux Users

Due to some last-minute issues with our Gamepad input libraries, Linux only supports XInput gamepads for the time being (XBox 360 controllers work well!) Gamepads also cannot be reconfigured in the Linux version's "Config" menu. We hope to have the issue resolved in the coming weeks - some time in September for sure!