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Genre: Simulator, Adventure, Indie, Visual Novel

Sickness

Another new route + sale

Hey all, just a quick announcement this time.


This is the second last planned update to Sickness, and although it’s smaller than the previous update in terms of additional writing, it contains 2 new endings, one new music track, several new Cgs, and even a few old Cgs which have been updated (the demo included).


There’s also a new title screen, some unlockable “extras” in the CG gallery, and a couple of minor updates to existing dialogue.


The new routes are only unlocked once you’ve played through the main game and gotten a “good end”. There are then some new choices added on subsequent playthroughs.


The next update will be bigger, at least in terms of wordcount, and will be the final addition to Sickness. It should be ready Q1 2017.

New route + sale

This is the first of the three updates mentioned in the last announcement. I thought it would take longer than this, and it was intended to be much shorter... but hey, there you go.

First, while I call it a “new route”, what’s actually being added to Sickness is an unlockable extra. After you’ve finished the main route you’ll be able to play through certain key events (and several side events) as Misa, meaning we’ll finally get to hear what’s on her mind while seeing a little more of what’s going on behind the scenes. Many events are purposely omitted, however, so if it’s been a while since you played the main game, there may be a few moments where you feel like you’ve missed something.

The extra clocks in at just over 45,000 words, making it more than 1/3rd of the length of the main game, and bringing the total word count of Sickness up to roughly 183,500 words. Who knew Misa had so much to say?

Many of the events being covered are already present in the main game, and there are no choices to be made, but there are new scenes littered throughout the extra for which Suoh is not present, or has no knowledge of. There are also 4 new CGs, 1 new sprite, 4 new music tracks, and a few new backgrounds as well.

Also, this extra is mostly light-hearted, with more focus on comedy and romance rather than blood and gore. It centers around Misa’s relationships with others and her personal growth rather than her job, so if Sickness was more gritty than you’d like, you may enjoy this extra more than the main game.

Second, the sale. I wanted to have one sooner (for Valentines Day) coinciding with the release of Sara’s route, but I misunderstood the regulations surrounding Steam sales, so that didn’t happen. And this time, when the next update was ready, the timing coincided with Steam’s Anime weekend sale, making the update’s sale a bit redundant. I’m bad at this, aren’t I?

Oh well. I wasn’t going to delay the update because of poor timing. This just means the sale for Sickness will last 11 days instead of 7. I’ll worry about getting this sale business right next time.

More importantly, further progress on Sickness. By this point, the inconsistent backgrounds from the initial release have been replaced. Although the backgrounds still present weren’t all done by the same artist, and there are some differences in style, they’re far more consistent and appealing (at least to my unartistic eye) than they were before.

Finally, the next two updates. Although this extra was completed earlier than anticipated, the next big update might not be ready until late 2016 or early 2017. This is because I will be working on other games, mostly other peoples’ games, and also because I will likely need to find a new CG artist.

Anyway, I hope you all enjoy the new extra. I do not have any plans to do something similar for other characters, but I won’t rule it out. So wait with baited breath for the next announcement, and look forward to new routes and development.

Free VN Wander no more

Hi all, we have finished off our second free to play visual novel Wander no more and its out on greenlight now! Give it a vote and help us get it on steam!
http://steamcommunity.com/sharedfiles/filedetails/?id=629116077

Valentines day update

The announcement may be late, but the update was on time, and that's what matters. ;)

The Valentines day update introduced some new scenes heavy on romance, a new good ending, and generally

added more pleasantness to the otherwise vile world of Sickness.

The additions and changes include:

-1 new route, which results in a “good end”, and covers a new romance

-10,000 words added, bringing the total word count to 138,500 words

-3 new CGs, 2 of which have variations

-1 new variation of an existing CG

-1 CG (and its variation) have been updated

-5 new music tracks

-8 existing backgrounds (+ daytime variations) have been replaced

Replacement backgrounds will be added incrementally from this point on, as there are still a few inconsistent

backgrounds that need replacing.

That was the plan from the beginning, but since this update was ready so soon after release, the new

backgrounds were instead packed into the update.

There are also 3 more big updates planned. They will each take longer than this update, however, so it will likely

be a few months before the next route is added.

I haven't decided on the order yet, but most likely:

-Update 1 will be an unlockable extra. Rather than adding new content to the main game, it will essentially be a

side story, covering many events for which Suoh is not present, and revealing information he never becomes

privy to.

-Update 2 will include a new route, and at least 2 new endings. It will also change certain important events early

on. It's difficult to elaborate any further without providing spoilers.

-Update 3 will include 2 new characters, and will have a very big focus on the back stories of Sara & Suoh,

answering many questions about their past. This update will once again contain at least 1 new route, with at

least 1 new ending. It's also a bit bigger on romance, so... perhaps Valentines Day 2017?

Catch Canvas Unwonteds newest addition

Hey everyone check out Unwonteds newest addition Catch Canvas
https://www.kickstarter.com/projects/unwonted/catch-canvas

Backgrounds and more

Due to time and cost constraints, Sickness launched with several backgrounds that don't match the others.
Now that Sickness has been released, these backgrounds will be phased out one by one over the next couple of months and replaced by new backgrounds to provide a more consistent experience in terms of style.

Once all of the inconsistent backgrounds have been replaced, work on new routes will begin, including more "good ends", choices involving who to spare/kill, and a couple of new characters.

Sickness is out

Hi everyone,
Today i am happy to announce that Sickness is out on steam!
http://store.steampowered.com/app/413870/

Demo out now!

Hi everyone!
The demo for Sickness is finally out so everyone who has been looking forward to it please try it out!
http://store.steampowered.com/app/431420/