Civilization VI - December 2020 Game Update Available Now
We’re excited to announce the December 2020 Game Update is now available to all Civilization VI players.
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Included in this update is the new City-State picker, which lets you choose which City-States you would like to include in your next game and the Searchable Unit List, which will help you search and filter functions in the World Tracker panel to quickly find any unit on the map. Read on for the full list of what’s in today’s free game update.
While we were testing the August game update, we encountered an issue that was causing PC and Mac/Linux cross-play to become desynced around the mid-game point. For now, we’ll be turning off cross-play while we work with our partners at Aspyr to investigate a fix and we’ll be sharing updates as soon as we get them. Everyone will still receive the update tomorrow and Mac/Linux users will still be able to play with each other; we wanted to make sure this didn’t come as a surprise and really appreciate everyone’s patience and understanding here.
[NEW FEATURES]
City-State Picker
In Advanced Setup, players can now bring up a new menu to choose which City-States they would like to include in their next game. Selected City-States are not guaranteed to be in the next game, rather, they are part of the pool of City-States that will then be randomly selected and placed. Ones that are not selected will never appear in a game.
Searchable Unit List
Leave no scout, archer, or Giant Death Robot behind. Players can use search and filtering functions in the World Tracker panel to quickly find any unit on the map.
[GAME UPDATES]
Items in the list below apply to the Gathering Storm, Rise and Fall, Pirates, and Byzantium and Gaul Pack ruleset only
[BALANCE/POLISH]
General
[Gathering Storm] Religious Community: International Trade Routes receive +2 Gold to cities with Holy Sites and an additional +2 Gold for every building in the Holy Site.
Fixed an issue where Wonder build requirements were being fulfilled by districts owned by other players.
Drop melee units' combat bonus against anti-cavalry to 5.
Reduced Combat Strength bonus from +10 to +5 for Thrust anti-cavalry Promotion.
[Gathering Storm] Fixed an issue with John Curtin’s leader ability, Citadel of Civilization, lasting for 20 turns when it should last for 10 turns.
Great People
Einstein applies to Research Labs since Newton already applies to Universities.
Alfred Nobel’s ability applies 100 Great Person Points.
Increase Da Vinci's Culture bonus for Workshops to +3 (instead of +1).
[Gathering Storm] Amenities o Restoring penalties from Negative Amenities back to their previous thresholds:
Revolt will occur at -7
Unrest will occur at -6 to -5
Unhappy will be -4 to -3
Displeased will be -2 to -1
Content will be 0 to 2
o Increased Happy to +10% and Ecstatic to 20%.
[Gathering Storm] Policies
Raj: +2 Gold for Trade Routes to City States (in addition to its previous effect).
Public Transportation: Neighborhoods with Charming appeal receive +3 Food and +1 Production. Breathtaking appeal receives additional +1 Food and +1 Production. All Neighborhoods receive +1 Gold.
Democracy: The bonus to trade routes now applies to city-states the user is Suzerain of (previously only allied civilizations)
This was on the previous build notes when we made the checklist, but it is no longer on the list. We have confirmed this update.
· Wisselbanken, and similarly the legacy (and normal) effect of Democracy, apply to allies and Suzerained City-States. · Frescoes: +2 Great Artist points. +2 additional Great Artist Points for every Art Museum. · Laissez-Faire: +2 Great Merchant Points for every Bank and +4 Great Merchant Points for every Stock Exchange. +2 Great Admiral Points for every Shipyard and +4 Great Admiral Points for every Seaport. · Science Foundation: +2 Great Scientist Points for every University and +4 Great Scientist Points for every Research Lab. +2 Great Engineer Points for every Factory and +4 Great Engineer Points for every Power Plant. · Military Organization: +2 Great General Points for every Armory and +4 Great General Points for every Military Academy. Great Generals receive +2 Movement. · Symphonies: +4 Great Musician Points. +4 additional Great Musician Points for every Broadcast Center. · Invention: +4 Great Engineer Points. +2 Great Engineer Points for every Workshop. · Rationalism: Now requires a population of 15 and an adjacency bonus of 4. · Simultaneum: Now requires a population of 15 and an adjacency bonus of 4. · Grand Opera: Now requires a population of 15 and an adjacency bonus of 4. · Free Market: Now requires a population of 15 (already had adjacency requirement of 4). · Urban Planning: Becomes obsolete with Rationalism (Enlightenment Civic).
[Gathering Storm] Technology and Civics Reduced Boost requirements:
Advanced Ballistics: Build 1 Oil Power Plant (down from 2)
Advanced Flight: Build 2 Biplanes (down from 3)
Capitalism: Build 2 Stock Exchanges (down from 3)
Electricity: Build 2 Privateers (down from 3)
Globalization: Build 2 Airports (down from 3)
Industrialization: Build 2 Workshops (down from 3)
Professional Sports: Build 2 Entertainment Complexes (down from 4)
Refining: Build 1 Coal Power Plant (down from 2)
Adjusted Information Era Boosts:
Lasers: Build 2 Drones
Nuclear Fusion: Build a Nuclear Power Plant (changed from “Boost through Great Scientist or Spy”)
Satellites: Build 2 Broadcast Centers (changed from “Boost through Great Scientist or Spy”)
Telecommunications: Boost through Great Scientist or Spy (changed from “Build 2 Broadcast Centers”)
[Rise and Fall and Gathering Storm] Ethiopia Pack Updates
Players only receive a free Governor title from the first Secret Society they discover (instead of every time).
Diplomatic Quarter buildings receive +1 yield from the Autocracy bonus.
Fixed an issue where neutral-territory Vampire Castles were not removing Vampire build charges.
Stopped Ley lines from appearing on Snow tiles.
Ley Lines provide a Major Adjacency bonus to all specialty districts.
Reduced the number of Ley Lines on TSL maps.
Updated Secret Society popup flow upon discovering and joining a society.
Implemented new names and descriptions for Secret Society popups and notifications.
Pirates
Chainshot can no longer target non-visible hexes.
The Dowsing Rod and English Pointer relics now only apply to naval ships.
Trade ships now spawn less often.
Shore Parties can no longer use Bury Treasure ability while in colonial city culture borders.
Fixed an issue that prevented Shore Parties from embarking when placed on a tile adjacent to the map edge.
Fixed an issue where the starting year was incorrect in the status bar.
Fixed an issue where randomly generated treasure was appearing on improved hexes and owned territory.
Flyover text when performing point scoring actions will now appear consistently.
Removed audio cue for treasure notifications.
Changed Treasure Found notification icon for consistency.
Byzantium and Gaul Pack
Biosphère’s Appeal now applies to all cities in the empire in which it was built.
Byzantium can no longer build the Water Park if they have a Hippodrome.
Byzantium will no longer receive free cavalry units in captured cities for already existing buildings.
Mines built by Gaul now provide tourism.
Fixed an issue where the Sakdina Golden Age Policy Card was not properly granting extra Great People Points.
Heroes and Legends
Hippolyta is now an anti-cavalry class unit. Previously was a melee class unit.
Enemy units will convert to player’s units after attacking and dying to Hunahpu and Xbalanque.
Arthur’s Accolade can no longer be used on naval units.
Oya’s Storm now affects religious units.
Fixed an issue causing Hero Antiquity shipwrecks to be placed in ocean tiles.
Passive ability icons added for Heroes on Heroes & Great People screen.
Added Hero glow animation for Hero unit flags.
[AI]
Improved logic for demands, so the AI does not ask for them when at a disadvantage.
Added a “Stop asking me” option for AI friendship and peace requests.
Added “Do not ask again” option to deal items requested by the AI.
Added “Stop asking” option for trades and agreements.
Added additional considerations to the cost for peace.
Improved AI logic to raze cities, especially for Mayan cities that are unusable to non-Mayans.
Prioritize the purchase of Heroes.
Additional AI improvements.
[UI]
Added enabled game modes to Hall of Fame history
Military Policy Cards backing height is now consistent with other card backings.
Fixed an issue where the District Defense Strength displayed on the map would not update when performing actions that would change the value.
Fixed an issue on the Scenario menu where banners would overrun their borders when viewing on 1080 or smaller resolutions.
Various text improvements.
[Console]
[Switch]
Fixed an issue where the client displays as present in a Local Multiplayer lobby after turning on Airplane mode.
Fixed a text issue in the 2K Account tooltip.
[PS4]
Fixed a localization issue in the Multiplayer lobby in Simplified Chinese.
Fixed an issue where a “Show Details” button being present and cutoff in the Score tab of the World Rankings menu.
[XB1]
Fixed an issue where buttons were offset in the Single Player Advance setup menu.
Fixed and issue where the invite friends button would lose functionality after suspending the game while in a Multiplayer Staging room.
Fixed multiple crashes that occurred throughout the game.
Fixed an issue where the game would remain on the Multiplayer Stating room after resuming the game from a suspended state.
Fixed an issue where a network error message was not appearing after returning to an internet multiplayer game from a suspended state.
[PS4 & XB1]
Fixed an issue where Catherine De Medici and Teddy Roosevelt persona packs displayed placeholder text in tooltips for Multiplayer games.
Fixed and issue with the Apocalypse mode description and image.
[All]
Fixed an issue where the user could be blocked from advancing to the next turn during the AI’s turn.
Fixed multiple crashes that occurred throughout the game.
Fixed text overlap issues that were present on the Heroes & Great People and World Congress menu.
Fixed multiple localization issues.
Fixed an issue where the “Show Resource Icons” and “Show Yield Icons” options are present in the Pirates Scenario.
Fixed an issue with the icons on the notifications menu of the Pirates Scenario.
Fixed an issue where the Post Game screen could be skipped in the Pirates Scenario.
Fixed an issue where the Game Modes tab is blank in the Advanced Setup menu when no Game Modes are present.
Fixed an issue where the Choose Civilization section on the Create Game menu could not be cycled.
Fixed an issue where Secret Society notifications were not redirecting to the Governor menu when selected in Multiplayer.
Fixed an issue where the highlight would automatically move to Apocalypse mode when selecting Secret Societies in the Create Game menu.
Fixed an issue where the tooltip for Forest Fires would not appear in the World Climate menu.
Thank you all for your continued support and feedback across our social media channels, the Civilization subreddit, Steam forums and elsewhere. Join the conversation by using the hashtag #OneMoreTurn, and be sure to follow the Civilization franchise on social media to keep up to date with the latest news and information on Sid Meier’s Civilization VI.
Civilization VI - Babylon Pack Available Now
It’s finally time to see if you can lead Babylon to victory! The Babylon Pack is available now, as part of the Civilization VI - New Frontier Pass or as an individual $4.99 purchase.
Today’s release of the Babylon Pack is the fourth in a planned series of premium updates for Civilization VI that we’re calling the New Frontier Pass. If you purchase the New Frontier Pass, you’ll instantly gain access to the exclusive Teddy Roosevelt and Catherine De Medici Persona Packs.
Mighty heroes from across history can join your civilization to make their mark on the world. Claim these legendary characters and send them into battle under your flag or let them lead your people to new heights of prosperity and innovation. Interweave myth into your history to tell your story and make a Civilization to last through the ages.
Heroes Gameplay
Heroes Breakdown
Anansi
Arthur
Beowulf
Hercules
Himiko
Hippolyta
Hunahpu & Xbalanque
Maui
Mulan
Oya
Sinbad
Sun Wukong
Gilgamesh will have his Unique Ability, Legacy of Enkidu, tweaked:
Great People
Great Merchants
- [Base Game] Activate in a City-State to absorb it into your empire. - [Rise and Fall or Gathering Storm] Activate in a City-State to absorb it into your empire. Grants +10 Loyalty per turn in the city.
Thank you all for your continued support and feedback across our social media channels, the Civilization subreddit, Steam forums and elsewhere. Join the conversation by using the hashtag #OneMoreTurn, and be sure to follow the Civilization franchise on social media to keep up to date with the latest news and information on Sid Meier’s Civilization VI.
Civilization VI - First Look: Hammurabi Leads Babylon
[previewyoutube="yo0aqclQjQw;full"] Hammurabi, sixth king of the First Babylonian dynasty, is best known for establishing the Code of Hammurabi. It is one of the first known laws to emphasize physical punishment for crimes, but also established the presumption of innocence, otherwise known as “innocent until proven guilty.”
Leader Unique Ability: Ninu Ilu Sirum
Hammurabi’s unique ability constructs the lowest Production cost building in each specialty district for free the first time that district is built. Also grants bonus Envoy when any other district is constructed for the first time. Does not apply to the Government Plaza.
Babylon Unique Ability: Enuma Anu Enlil
Eurekas provide full Science bonus towards technologies, but decreases the amount of Science generated each turn.
Unique Unit: Sabum Kibittum
Ancient Era melee unit with increased Movement and Sight, with additional Combat Strength against Heavy and Light Cavalry
Unique Building: Palgum
Unlocked through Irrigation, this replacement for the Watermill provides additional Production and Housing, and increases Food generated by all Freshwater tiles. City must be adjacent to a River.
We appreciate your continued support and feedback across our social media channels, the Civilization subreddit, Steam forums and elsewhere. Join the conversation by using the hashtag #OneMoreTurn, and be sure to follow the Civilization franchise on social media to keep up to date with the latest news and information on Sid Meier’s Civilization VI.
Civilization VI - November 2020 DLC Comes to New Frontier Pass on November 19
Greetings, Civilization fans! Today, we reveal the first details on the fourth content drop coming to the Civilization VI - New Frontier Pass on November 19. Watch the developer video below!
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This pack includes a new civilization and leader, an all-new game mode, additional Great People, City-States and more! Keep an eye out for info on the new civilization and leader as we approach launch on November 19.
We appreciate your continued support and feedback across our social media channels, the Civilization subreddit, Steam forums and elsewhere. Join the conversation by using the hashtag #OneMoreTurn, and be sure to follow the Civilization franchise on social media to keep up to date with the latest news and information on Sid Meier’s Civilization VI.
Civilization VI - October 2020 Update Available Now
The October 2020 Update is available now to all Civilization VI players!
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This update includes the new Pirates multiplayer scenario, as well as some balance tweaks to previously-released New Frontier Pass content. We’ve also got some general fixes and AI adjustments included in this update. Read on for the full update notes.
“Pirates” is a fast, competitive scenario for 1-4 players. Each player takes the role of a Pirate King as they progress on their pirating career. Over 60 turns, players pillage ships and cities, build up their fleets, collect powerful Relics, and strive to become the most infamous pirate in the tropics. The scenario reimagines many aspects of Civilization VI so players can focus on new naval and scenario-specific gameplay. The four Pirate Kings aren’t only battling each other, however. There are also four AI civilizations (Spain, Netherlands, England, and France) fighting to control the map, as well as Buccaneers, this scenario’s version of Barbarians. Some of these barbarous fleets are even lead by history’s most recognizable Infamous Pirates.
Win/Lose: The Pirate King with the highest score at the end of 60 turns wins! Pirate Kings who lose all their units will be eliminated from the match.
Scenario Maps
Pirate Leaders
Dread Pirate
Privateer
Swashbuckler
Hoarder
Relics
Relics are powerful unit upgrades that occasionally drop when performing actions such as visiting taverns, sinking ships, and finding treasure. Each Pirate King has three slots for active Relics and can swap Relics in and out to customize their playstyle.
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[NEW GAME UPDATES]
[BALANCE/POLISH]
Maya & Gran Colombia Pack
Ethiopia Pack
Byzantium & Gaul Pack
Espionage
Game Speed Scaling
General Fixes
[AI]
[UI]
[CONSOLE]
Thank you all for your continued support and feedback across our social media channels, the Civilization subreddit, Steam forums and elsewhere. Join the conversation by using the hashtag #OneMoreTurn and be sure to follow the Civilization franchise on social media to keep up to date with the latest news and information on Sid Meier’s Civilization VI.
Civilization VI - First Look: Pirates Multiplayer Scenario
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Check out the new Pirates multiplayer scenario, available as part of the October 2020 update coming to all Civilization VI players on October 22. Watch our First Look video above for the full rundown on what you can expect in this new free mode.
Thank ye for givin’ us a holler across the taverns of social media, the Civilization subreddit, Steam forums and elsewhere. Join the conversation by using the hashtag #OneMoreTurn, and be sure to follow the Civilization franchise on social media so ye never miss a message in a bottle with the latest news on Sid Meier’s Civilization VI.
Civilization VI - October 2020 Update Coming Next Week
Ahoy, you scallywags! We're happy to share that the next FREE update for Civilization VI will be available to all players on October 22. Watch the developer video below for more info:
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This update includes the new unique multiplayer scenario “Pirates” (which we’ll go more in-depth on later) as well as some balance changes, AI updates and more. We’ll have the full update notes available alongside the patch on October 22.
Thank ye for givin’ us a holler across the taverns of social media, the Civilization subreddit, Steam forums and elsewhere. Join the conversation by using the hashtag #OneMoreTurn, and be sure to follow the Civilization franchise on social media so ye never miss a message in a bottle with the latest news on Sid Meier’s Civilization VI.
Civilization VI - Byzantium & Gaul Pack Available Now
We’re excited to announce the Byzantium & Gaul Pack is available now, as part of the New Frontier Pass or as an individual $8.99 purchase.
Today’s release of the Byzantium & Gaul Pack is the third in a planned series of premium updates for Civilization VI that we’re calling the New Frontier Pass. If you purchase the New Frontier Pass, you’ll also get the exclusive Teddy Roosevelt and Catherine De Medici Persona Packs.
[Rise and Fall or Gathering Storm] Dramatic Ages Game Mode
With Dramatic Ages enabled, the stakes of each Age are much higher! Aside from the initial Age, each Age will be either Golden or Dark, depending on the civilization’s Era Score. Era Score can be earned by completing Techs and Civics and from promoting units (for each promotion after the first). If players earn a Golden Age, any excess Era Score will turn into extra Loyalty pressure, which can be a significant factor if a neighbor has fallen into a Dark Age. In addition, players will have access to powerful Policy cards that you can use in the Wildcard slot of your government but watch out – entering a Dark Age means that some of your cities will rebel! Players in Dark Ages will have a portion of their empire immediately turn into Free Cities, and these Free Cities can exert pressure on other cities. On easier difficulty settings, AI players lose many more cities than players. On harder difficulty settings, human players do. On Prince, they lose an equal amount.
Georgia will have their Civ Unique Ability, Strength in Unity, tweaked when Dramatic Ages is enabled:
Civilization VI - First Look: Ambiorix Leads Gaul
Ambiorix was the co-ruler of the Eburone tribe of Gallia Belgica (north-eastern Gaul, modern-day Belgium) who led an insurrection against Caesar’s occupying forces in the winter of 54/53 BCE. Although his real name has been lost to history, he remains well-known by his title, “Ambiorix,” which means “The King in All Directions.”
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Unique Leader Ability - King of the Eburones
Ambiorix’s “King of the Eburones” ability allows his civilization to gain additional Culture based on unit cost when a non-civilian is trained. Melee, anti-cavalry, and ranged units also receive bonus Combat Strength for every adjacent combat unit.
Unique Gaul Ability - Hallstatt Culture
Mines provide minor adjacent bonuses for all districts, a Culture bomb of unowned territory, and receive bonus Culture. Specialty districts do not receive a minor adjacency for being adjacent to another district and these districts cannot be built adjacent to the City Center.
Unique Unit - The Gaesatae
Ambiorix’’s elite units are more expensive to train, but receive additional Combat Strength when fighting stronger units and district defenses.
Unique District - The Oppidum
This district is cheaper and available earlier than the Industrial Zone and unlocks the Apprenticeship technology when constructed. It is defensible, offering its own ranged attack, and receives a major adjacency bonus from Quarries and strategic resources.
Thank you all for your continued support and feedback across our social media channels, the Civilization subreddit, Steam forums and elsewhere. Join the conversation by using the hashtag #OneMoreTurn, and be sure to follow the Civilization franchise on social media to keep up to date with the latest news and information on Sid Meier’s Civilization VI.
Civilization VI - First Look: Basil II Leads Byzantium
Basil II (aka Basilius II) was the emperor of the Byzantine Empire from 976 to 1025 CE. He is remembered for conquering ancient Bulgaria, where he became known as the Bulgar-Slayer (Bulgaroktonos). Basil II's reign is one of the most significant in Byzantine history due to his constant military campaigns; these exploits led to the zenith of Byzantine power in the Middle Ages. The restoration of the Danubian frontier helped establish a more stable and secure border for the empire in Europe, maintaining a stronger frontier against Hungarian and Pecheneg raiders.
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Unique Leader Ability - Porphyrogénnētos
Basil II’s “Porphyrogénnētos” ability allows Heavy and Light Cavalry units to do full damage against cities following the same religion as Byzantium. Basil II also gains the Tagma unique unit when the Divine Right civic is discovered.
Unique Units - The Dromon and the Tagma
The Dromon replaces the Quadrireme, has additional range, and receives additional Combat Strength against units. The Tagma replaces the Knight and grants nearby land units additional Combat Strength or Religious Strength.
Unique District - The Hippodrome
This district replaces the Entertainment Complex district, is cheaper to build, and provides additional Amenities. Grants a Heavy Cavalry unit when the Hippodrome and its buildings are constructed.
Thank you all for your continued support and feedback across our social media channels, the Civilization subreddit, Steam forums and elsewhere. Join the conversation by using the hashtag #OneMoreTurn, and be sure to follow the Civilization franchise on social media to keep up to date with the latest news and information on Sid Meier’s Civilization VI.