It's time to get cozy behind these walls! Siege Survival: Gloria Victis is part of the Steam Autumn Sale and is now 60% off! The sale starts today, so don't miss your chance to defend the gates of Edring!
If you are interested in seeing which other titles from our publisher Ravenscourt are participating, check out their sales page here:
Save up to 50% on Siege Survival: Gloria Victis!
Greetings, Survivors!
Siege Survival: Gloria Victis is part of the Steam Summer Sale and is now 50% off! The sale lasts from today to July 7, so don't miss your chance to defend the gates of Edring!
If you are interested in seeing which other titles from our publisher Ravenscourt are participating, check out their sales page here:
Community Update #2
Greetings, survivors!
We are happy to present to you a new addition to the Siege Survival: Gloria Victis - the final iteration of Dynamic Events for both scenarios!
We heard your feedback, where you were pointing that it would be great to have some more diversity between each gameplay, and if the game would better react to your actions and needs. So we deliver!
Additionally, we are introducing two new challenges for the Lost Caravan scenario, as well as the New Game + mode for it. You can now try yourself in a race against time or survive the siege of caravanserai under the pressure of a never-ending sandstorm. NG+ gives you the same opportunities that we already have for the Siege of Edring scenario - you can adjust the gameplay to your liking!
The game, especially the second scenario, receives a lot of Quality of Life changes, which will enhance your experience, as well as some bug fixes and improvements, to ensure the best possible impressions from your time spent in the game.
Check the details below, and see you on the fortress's walls!
Have you found the old battlefield already? There are tons of armanent there!
Dynamic events
Dynamic Events is a system conjugated with the game autobalancer system, which is modifying the gameplay as you play and introduces more variety in the game, basing on various circumstances. From now on, in both scenarios, you may face events that will impact your gameplay.
The events will be shown from time to time at the beginning of the castle stage and will be based on your previous actions, choices, and status of your crew or Bastion. They can have a positive or negative impact, but can also add extra narration to the story, giving you even more insight into the events happening in your surrounding. They can also be used to forecast some changes in the game world like you were already able to see in the Lost Caravan scenario, where the system has been used to predict the beginning and end of the sandstorm.
We believe this fine addition will improve your feelings and add an extra layer to the playthroughs, creating a more coherent vision of the stories and gameplay. Be sure to leave your feedback on our Socials, Steam Hub, or reviews! We are thankful for your opinions!
Example of one of the events you can now experience in the game.
Quality of life
All characters in-game received short stories that will show at game summary, telling their further history after the siege.
Added a new trader in the Lost Caravan scenario.
Economy and difficulty balance tweaks for the Lost Caravan scenario.
Added two new challenges and New Game + mode for the Lost Caravan Scenario
Added Dynamic Events to both scenarios.
New illustrations for various events.
Improved the AI: guards are now walking instead of running toward the player when the time on scavenging ends.
Improved guard's reaction to hearing a noise.
Added a special sergeant guard in the Lost Caravan scenario which can drop some useful loot.
Fixes
Fixed an issue preventing the player from stopping fire of a passive crafting building (i.e. Garden Plot) after it was set aflame at the moment when the passive crafting was being prepared.
Fixed an issue causing characters to meet themselves in events outside the castle in the Lost Caravan scenario.
Fixed an issue causing some of the map markers were not working properly.
Fixed all known issues causing cow carcasses to hang on the models of the buildings where they were impossible to remove.
Fixed an issue causing the game summary screen was not counting everything correctly.
Multiple spelling and color-coding fixes in text events.
New scenario is out!
Greetings survivors!
As we promised just a few weeks ago, we decided to make some improvements to the game based on your feedback. In your reviews and posts across our social channels, we found a lot of positive opinions about the game - but also a lot of requests to introduce more content, to keep the joy of playing the game for longer, in a unique setting - since so many of you wanted to play more!
A new scenario, named the ‘Lost Caravan’ tells the story of a caravan crew - ambushed and besieged inside a caravanserai on a harsh southern desert. You will face new challenges, meet new characters and test your time and resource management skills in a new economy, customised for the new setting.
Today's update also includes a new system for morning events - which we announced earlier - that is already included in a new scenario and will be implemented in the base scenario soon, because we wanted to reserve some more time to make it even better.
New scenario - Lost caravan
The new story takes place two years after the end of the Siege of Edring. A group of survivors - attacked by the advancing enemy - is trapped inside an abandoned caravanserai and are making a last stand, facing not only the enemy attacks but also scorching weather and unexpected deadly danger, relentlessly rolling over the desert.
Your task will be escaping the trap, in a limited amount of time, while holding the walls and preparing an escape route.
The new scenario will be unlocked to everyone who reached or will reach the seventh day in the Siege of Edring scenario. It will ensure more hours of gameplay and will be a unique experience. We hope you will like it!
New mechanic - Overheat
The unforgiving southern sun is a threat in itself. Since - in the new scenario - you are managing your camp during the night when it is cooler, and scavenging during the day when the enemies are less active because of the heat; but you need to avoid staying outside too long, otherwise you will get sick from the heat.
New weather - Sandstorm
Every few days a sandstorm will hit the area which will have an impact on gameplay; while the biting dust - choking throats and lungs – will increase your chances of getting sick, it will also reduce visibility for both you and your enemies when scavenging. It is a risk to go outside since your orientation will be much less efficient. But taking such risk can be sometimes needed (or at least very profitable).
Community update #2 announced!
In two weeks from now, after gathering your feedback about the new scenario, we will prepare an update that will include balance changes, morning events to the Edring Siege, and some of the convenience improvements we are working on. We wanted to share the new scenario with you as soon as possible and we are already working on the challenges and New Game + mode for "Lost Caravan", which will also be introduced in the upcoming update.
We are grateful for your support and cheering for us! Thank you for your patience and trust, and we hope you will have a lot of fun with the new story!
/ Siege Survival Team
Community update #1
Greetings, Survivors!
As we promised on Tuesday, we are introducing a small update that includes some Quality of Life improvements, a few bug fixes, and a new feature for Siege Editor. Please, find the detailed list of the changes below.
We are continuing our work on the announced dynamic events feature, and we hope you will find them as a nice addition to the game. Our designers also creating a brand new scenario for you. How would it be to survive the siege under southern scorching and unforgiving sun? You will be able to find out at the end of June!
Stay safe and have a nice weekend!
That's some impressive space management there. Great job, Vampiresbane! :)
Hotfix 28.05.2021
Quality of Life improvements:
Added a compass rose on the nighttime HUD, following the Community suggestion, to help improve orientation at night.
Removed additional enemy guards who appeared on the maximum alert level in all starting districts (for all available scenarios/challenges). Their presence led to punishing players too much for mistakes in the early stages of the game.
Added a new sound effect for the dawn warning notification to inform players better about the need to go back to the castle before being caught by enemy guards.
Fixes:
Fixed the Steam achievement "Catch them all".
Fixed an edge case bug preventing interaction with a pile created by a dead enemy guard if we would not move after killing him.
Fixed an edge case issue causing the skip day button to be shown at night.
Editor:
Introduced a missing feature: 3D look editor for NPC characters.
Fire in a hole! Insurgent Korrah decided to send Ismirean occupants his regards!