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Genre: Real Time Strategy (RTS), Strategy, Indie

Siegecraft Commander

Siegecraft Commander v1.2.4241 Changelog

This update contains a bunch of improvements for the VR version.

VR Features



  • You can now tilt and rotate the board by turning wheels on the edge

  • The board position will also save between levels, so you can set it up just right and it will persist through the campaign
  • Board position and orientation can be reset easily through the pause menu
  • Added additional control schemes for shooting in VR which can be changed through the controller options menu

Siegecraft Commander v1.2.4074 Changelog

Features



  • Made Ballista shots of projectiles more visible

  • Added multiple health-bar display modes (toggle with 'Y', or the Menu button on right Vive controller)

  • Added ability to disable camera tracking shots from options

  • Sped up load time to get into levels



Bug Fixes



  • Fixed graphics settings not saving correctly


VR Changes



  • Added effect to show your teleport location


Other



  • Added more voice-overs for campaign levels

Siegecraft Commander v1.2.4028 Changelog

Features



  • Updated the graphics for aiming your shots. You will now see the min / max strength of each tower, as well as the percentage of power you are adding to the shot. Additionally, in single-player you can enable a trajectory showing you where your shot will land (this can be toggled in the options)

  • Online Turn-Based games will now move the camera around faster and block input for less time between turns, giving you more time to take your shot. Additionally, the camera will now focus on a better target building when it becomes your turn.


Bug Fixes



  • Fixing an issue with a Driving Wheel being detected as a controller and causing issues


VR Changes



  • Updating LOD's to no longer pop in / out as much in VR
  • Board movement controls have been updated - the board is now rotated by pressing down on both touchpads at the same time

  • Added teleportation - you can now teleport around in VR by aiming the right controller then holding the right touchpad down

  • Added graphics settings to be customisable in the VR version
  • Increased zoom amounts to let you zoom in even further
  • Added tips to show that you can use the Grip button to go back in menus and gameplay


Other



  • Some minor tweaks to campaign dialogue
  • Displaying a graphic in the Controller options to show the different modes