Along with the game-play and graphics improvements listed below, SiegeVR is now fully compatible with the Oculus Rift and Touch Controllers.
<*>Arrows can now be retrieved after being shot into an object
<*>Trees and crows added to the Gallery map
<*>Player characters now bleed when shot with arrows
<*>Option to toggle blood effects added
<*>Shooting bells in the Gallery map stops the background music
<*>Siege enemy spawn locations are partially randomized
<*>Fixes for head shadowcasting and decal reception
<*>Menu will no longer timeout when hovering over a button
<*>Voice chat menu state now persists across map changes
<*>Enemy arrow sound effects not playing fixed
<*>Player character collision model updated
<*>Second consecutive tie game never ending fixed
<*>Fire particle behavior improved
<*>Transition map for brief load times added
<*>Miscellaneous minor optimizations and bug fixes