Someone noticed that an algae pool located indoors was not working and showing a strange temperature reading.
They helpfully sent me their saved game, in which I found a corruption that made room data load incorrectly. I don't know exactly how it happened or whether anyone else has been affected, but this fix should automatically repair any affected games on load.
Changes in v1.2.2 - Changed "kW" to "MW" throughout the game. - Lamps and room lighting now use 60% less energy. - Lamps and room lighting are always on rather than automatic by default - this was requested to stop them flashing. The automatic mode can still be enabled in order to save a bit of energy. - Fixed a plant growth bug that could prevent bluefruit from appearing on day 2. - Won't show "food storage needed" message at start of game.
Minor Update Version 1.2.1
After some feedback I've decided to give 8 food rather than a meager 2 units at the start of the game. This game is meant to be a little difficult but not so much that people give up in frustration! This should mean that you don't need a mush churn so early in the game. Hopefully this helps - let me know your thoughts!
Update Version 1.2
Happy New Year!
Until now, if the map generator created any islands - which it sometimes did - then they would be forever inaccessible. Now, you can connect them up with bridges. There is now also a map generation option that deliberately breaks the landmass up into several islands.
Changelog
New features - The New Game dialog now has a control to select the map type - Standard, Islands, or Extra Large. - Island maps will, you guessed it, be broken up into islands. - The extra large map is to give some extra space for those who like to build huge bases. - The bridge can be found on the first page of the build menu. - Added some simple underwater graphics to make water look more interesting.
Bridges cost one stone per tile and can only be built all at once, in a straight line, between two parallel coasts, and must start from your base. Because of the way the tiling works they will always be at least 7 tiles long, and so won't be enabled unless you have at least 7 stone and 7 energy. Not sure if people will find the straight line requirement a bit restrictive - let me know what you think!