Fixed a problem that was causing a draw event error message for some players.
Sigma Impact Update
It's out! There's still so much I want to add/tweak but the Winter sale is a good time to find a stopping place and put this thing out. Thanks again to everyone for playing this thing along with me, and especially to everyone on the Discord for the playtesting and bug reporting and suggestions and distracting me from work and support and just being good people to hang out and chat with.
I'm still not very good at this whole development thing so the following list is based on my (poor) memory:
Game Balance Everything from enemy spawn numbers and ai, a simplification of the player health system, new game+ scaling, weapon and perk adjustments... Everything from the ground up has been fine-tuned and adjusted over many, many play tests and iterations. I tried my best to make sure every player can find the right difficulty, from level 0 to ng50. I really feel that Sigma Impact offers an unmatched experience in moment-to-moment dynamic combat, and this focused balance work is the key to it.
Graphics Overhaul I really leaned heavy into the theme of "Glass", so everything should look shiny with a new shader layer. It's getting closer to looking like a real game :)
New Weapons
The Lance - Precision thrusting attacks and a long-range laser.
The Claw - Defensive shield. Bash and pull with it's unique shape.
The Hexagon - The Healing Flashbang. The new beginner friendly weapon.
New Music
Several new music tracks
Overhaul of generative music system. More layers, environmental sound effects that tie in to the music, dynamic key signatures, more melodious generation... There's still a lot of work to do on this thing but I'm super proud of how it sounds. I don't think there's many other devs that are handling generative music the same way.
Daily Mode A new weapon spawns above that's based on your system clock. It's not as fleshed-out as other daily modes but it should be a good way to actually start comparing scores if you're into that kind of thing! I still want to flesh this system out a lot more.
The Moon
I added the moon.
I think it looks pretty cool!
Future Plans: There's still so much I want to add to Sigma Impact. More enemies, perks, weapons. More level generation and more variety in general. Now that this update is out I'm going to start on some much-needed refactoring work to get my systems to a point where I can start adding more content easily.
After the Winter Sale I plan on a price increase to $4.99, since I feel like with these improvements I don't feel so bad about charging a bit more for it. It's 50% off now ($1.50) so please let anyone know that might be interested.
Again, thanks for playing, thanks for picking the cat every time, thanks for maining the yoyo, thanks for complaining about the toy piano sounding music, thanks for ignoring the whole "sigma male" thing, and thanks for the bread. Sigma Impact!
Autumn Sale - 33% Off!
Hey, I realized I forgot to sign up for the Autumn Sale on time. If you bought the game at full price, thank you!!! But to make it up, if you bought the game during the sale at full price let me know and I'll send you a key you can give to a friend. Thanks again!
And please, go ahead and join the Beta version in Steam for the latest update. I've been working hard for the past ~14 months polishing and refining this thing, so that will definitely give you the best experience. I'm still working on a new trailer before I push the latest to the main branch. And join the Discord! https://discord.gg/JB96btVU
Looking for testers for new update! Discord server back up!
Hi! Sorry for such a long wait, but the update I've been working on since release is finally ready to open up for public testing. You can find it in the Betas tab of the game properties in Steam. If you're interested, come by the Discord and hang out and leave some feedback!
https://discord.gg/7mwvsSPqC4
This update is more of a refinement/re-balance of Sigma Impact rather than a big content update, more like a 1.0 release out of Early Access. I've polished the visuals, added to the music, tweaked all of the weapons and their specials, and added a few new ones. The mouse controls have been completely redone from the ground up. New Game+ has been re-balanced to be more fun, more forgiving. I've added a simple Daily Mode.
It's been a little over a year since release, and I'm still so proud of what I've done with this thing. I don't have as much time to work on it (hence the size of this update), but I still have fun playing it, refining it, sketching and coming up with new ideas that I want to add to it... I really want to say "Thanks!" to everyone that has played it so far, too!
Sigma Impact Testing Branch Available
Just wanted to give a little update on my progress and announce that I've added a test branch if anyone would like to try the latest build. The only new things in the test branch are some big visual updates/optimizations, re-balance work on the jet hammer, and some bug fixes. I'd love to get some feedback on how the visual updates affect performance. I've heard some good things so far from the Discord.
Development progress on the content update is still going slow but steady, I usually just have 1 or 2 days a week to really work on it so please have some patience with me. The new day job is still taking a lot of my energy.
Anyways, thanks everyone for playing my game! I'm still kinda blown away by the feeling of being a developer and having other people play and enjoy something I've made.
September 6th Small Update/Developer Plans
This small update has a couple new features/bug fixes which I'll list below but first I'd like to just say a couple things about my current work schedule and plans for the future of Sigma Impact.
The past couple weeks since launch have been very hectic for me, bouncing around between 2 different jobs, being a single dad to a 6 year old, and trying to find time to get in some bug fixes. I'm starting a new full-time position tomorrow so I don't really know how long things will take to settle down so I can focus again on developing new content for my game. That said, I have plenty of ideas and suggestions from the community for things to add to a future content update, like new weapons, perks, enemies, types of level generation, variations for the boss, etc... If you have any ideas you'd like to share feel free to post on the forums or stop by our Discord (https://discord.gg/DPueTTwDG4)
Thanks to everyone who's played my game so far! I'm still super proud of what I've been able to do with it, and have a lot of hopes for the future!
Bug fixes: - Fixed an issue where the boss AI wasn't switching to his attack state correctly. This should make him a bit harder/more aggressive, and also affects all of the enemies that use weapons. Hopefully this doesn't make the game too much harder, but I really like how combat feels a little more unpredictable now.
- Fixed some issues with the menu when playing coop, such as player 2 dying last then having to press "leave" before player 1 can press "restart"
- Fixed a crash when a player rang a bell with the armor perk when another player is dead
- Fixed the hit stop setting not effecting some cases of hit stop, such as hitting a ball with a charged weapon, or getting hit by an explosion
- Fixed the bell breaker achievement being unlocked while using a boss weapon (for real this time)
- Fixed an occasional crash in the draw event of the ball
- Fixed the detail setting changing the zoom level while dynamic camera is disabled. If you've been using this and like the camera zoomed out, I added an option in the INI file in your appdata/local/sigma_impact folder. Zooming out causes some performance issues and visual bugs so I'm not sure if I want to make that an actual option in the menu just yet.
- added a quick fix for locking the mouse inside that game window while playing. Pausing the game will disable this.
Aug 17th Small Update
-Added toggle for dynamic camera (under game options) -Added score counter for arena -Added achievement for getting arena weapon
-bugfix for helping crashing issue for some players -fixed "Bell Breaker" achievement to require a non-boss weapon