Signal Simulator cover
Signal Simulator screenshot
Linux PC Steam
Genre: Simulator, Indie

Signal Simulator

Update 1.7.8

New


  • New error log system.
  • File size protection. if log file line count is bigger than 1000 the log file will reset.
  • Polarization Upgrade speed
  • Rover Speed Upgrade
  • Rover Analyze speed Upgrade
  • VHS will save your movie links now, so you can easy change the movie with one click
  • Reset Button for the color schemes
  • Updated tutorial system
  • Tips disabled option has been removed. The new system won't show all the time, so it is unnecessary to exist.


Graphics fixes and improvements

  • Sun shafts render improvements
  • Improve Screen Space Reflection quality without performance hit
  • Improvement of some of the materials
  • Improved reflections inside the Antenna Server Room
  • New shadow system. The new system increases the shadow distance and resolution. Medium Settings is the Default setting for the game. Even on low settings looks better than the old system.
  • Added shadow option for vegetation.
  • Improved sun rendering system. Now will not look as a big blurry mess in the sky.
  • Lightnings now cast shadows, this way only the exposed objects will receive light.
  • In storm the area the bullets will leave a trail


Fixes

  • Light color anomalies
  • Ambient Occlusion artefacts
  • Bloom Effect visual problem
  • Terrain Screen Space Reflection while raining.
  • Sun completely invisible when cloudy
  • Sun intensity and visual problems at daytime
  • Grass not visible for Linux Users
  • Cloud dark artefacts especially at night
  • Ambient light min limit when in observatory
  • In Storm the area mode in some cases the mouse control does not work
  • In Storm the area mode the bullets will fly properly to your direction.
  • Performance issue when some of the UI elements are hidden
  • Crash when switching between Storm Area mode -> Menu -> Storm Area
  • When rover move back wheels rotate forward
  • DoorLocks LODs - now should not dissapear when indoor close to you

Update 1.7.7

New

  • Colorblind filter in Graphics option
  • Color Scheme options for changing the colors of your display text
  • Options to change the terminal color
  • Option to change the signal strength bar


Fixes :

  • Player.log file has been temporary disabled. Using the VHS players / Unity Video Player, the engine starts filling the player.log file with same warning all the time increasing the file size and causing the game to crash. The standard log will be replaced with custom made in future updates.
  • Monitor Image UI scale
  • When sleep with flashlight it stays on


Resting System changes

  • Auto calibration finishes after sleep
  • While sleeping the system recharge will move faster / Keep in mind that you can wake up without power :)
  • While Sleeping the antenna will rotate based on timescale


Others

  • Geometry optimizations for some model
  • Ambient light improvement
  • Small UI improvements

Updated : In cause you are experiencing a freeze while loading the game

UPDATE : LOADING PROBLEM HAS BEEN FIXED

When loading the game you can experience a freeze. The is not crashing just loading a big amount of textures that are used as monitor animations. It was created to reduce the CPU usage. Right now i am working on a visual loading system that will show you the loading progress. So don't panic when you hit 100% loaded and you wait some time till the game start.

Update 1.7.6 additional fixes and changes

Fixes :
- Fix the grass rendering in the rover mode and storm the ares, Now shouldn't be rendered white or missing

Changes:
- Rover now uses a rigid body as a simulation instead of raytracing. This will help detects the environment better.
- All prerendered textures for BOINC, antenna animations, etc. are implemented in the game. With this technique the CPU usage will be decreased, especially using the BOINC. The only downfall will be the increased loading time before starting a new game ( as some of you have already found ).

Update 1.7.6 small update

Fix:


  • When using the VHS, the game starts filling the log file with thousands of unnecessary logs.
  • Vegetation scale in distance


Optimizations:
In the old version the monitor antennas, planets when you detect signals and other animated monitor images were rendered in realtime as textures increasing the CPU usage. I have started to prerender some of the animations as separate textures, removing the camera rendering. The downside of this is a little more Ram usage and loading time, but this will decrease the CPU usage. In the next few weeks expect updates that will replace the old system.

Update 1.7.6

Thanks to D00mD0g for recording some real signals that are added to the game. Here is the tech he used :



New



  • Telescope Added to the game
  • VHS - you can now watch movies from your local hard drive - IMPORTANT only .mp4 and .avi files can be played
  • Some new secrets :)


Fixes :



  • If you click on the laptop and then quickly get out of the chair the laptop screen still opens.
    During the bug above if you click on the terminal and then exit out it won't return you to the main laptop screen (where you can select from scanner, database .etc) and instead closes you out of the laptop entirely. At this point the mouse cursor is still visible and you won't be able to interact with anything.
  • Some lights doesn't show on snow.
  • When solar panels are clean from snow and start cleaning again the snow layer resets.
  • When using the laptop if you click on the rover, then on logout and then go to the scanner without first closing the laptop does the FPS noticeably decrease while inside the scanner.
  • Rover doesn't stop when there is a wall in front of it.
  • Rover Camera doesn't render snow, sun and weather effects
  • While Antennas are moving and you start auto calibration, the antennas continue to rotate.


Improvements



  • Added option for TAA
  • Added option for SMAA
  • Buttons for purchase an Upgrade or Install a Module are moved in the lower right corner of the screen. Reason is to prevent it from cropping.
  • Upgrades and Modules can be scrolled in case of wider screens. Same with the modules
  • Transition from legacy to Post Processing v2
  • Terrain Improvements


Update 1.7.5

Fixes:


  • Fix Crash caused by Power Surge generation.
  • Fix Aurora Profile Shader Update error
  • Fix when buying a skin doesn't cost you credits.
  • Fix an error when in Storm The Area mode the code is still trying to access the tips
  • Indoor Ambient Light too bright at daytime
  • Fix when Tips disabled to appear randomly
  • Fixed Moon blinking glitch.
  • Fix Crash when trying to access the Sun Light Intensity
  • Fix Crash caused by Space Shooter updating the enemies count.


Improvements:


  • Foliage details improved
  • Foliage will be rendered only when visible, before was based on patches and was rendered even if there is a wall in front of the camera.
  • Rover sound while doing some action like moving, analyze etc.
  • Ambient light will change when player is indoor or outdoor. This way when outdoor the sun shadows won't be so dark, but when you are inside the ambient light will be less intense, so you will not get too bright walls when you turn off the lights.

Update 1.7.4

FIXES:


  • Transition between day and night. The sky will no longer be black without stars. The stars will slowly appear as expected
  • Door locks will respond correctly when used
  • Artifacts caused by screen space reflections
  • Rover UI stretch on different resolutions
  • Database exit button cropped on specific resolutions
  • Incorrect Azimuth calibration information. The bug doesn't inform you that you have to calibrate Azimuth
  • Fixed Del button for player reset position. Now should be used every 60 minutes
  • Antenna Outdoor lights still emits even when off


ADD:


  • Wind System. Based on the weather, rain, thunder, clouds etc. the game will generate a wind that will affect the antennas position. This may change the antenna coordinates causing problems detecting a signal in bad weather.
  • Add a Pop Up to ask if you want to go to the main menu
  • Added a close button for the panel for the new radio. Before you had to add a radio to be able to close it.
  • New skin page in the laptop. From there you can unlock and install all the skins you like.
  • In Gameplay Options added a Local Time option. This will switch between local and Ingame Time.


IMPROVEMENTS AND CHANGES


  • Sun rotation is changed. When you sit on the desk the direction you watch is South, so the Sunrise should be from left to right, not as before.
  • Sky colors will no longer be super saturated.
  • The tech tree resources will be provided by the helicopter. You will no longer need to buy them. Just focus on the upgrades :)
  • Reduce the time when reboot one server in an antenna.

Update 1.7.3

FIXES


  • Database selected signal is white causing unreadable text
  • Radar signal position icon missing texture
  • Rover detects object even if the object is not visible
  • Terminal misspell
  • Missing icon on laptop UI
  • Mother Ship animation activation on start of a game
  • Database exit icon missing at 16:10 monitors. Part of the UI was cropped


ADD


  • At September 20th the is an event to storm Area 51, so i have added something to pass some time where aliens will storm your base. Separate from the main game you can access it from the main menu.
  • Alarm when rover detects objects, won't be necessary to watch it all the time.
  • Add small meteors and minerals on the ground. There can be only one spawned at the time. Spawned meteors can be scanned with the rover for data that will give you 150 credits. Once scanned the meteor will generate again to a new place on the map
  • Add music slider in Audio Setting. Will affect the radio, and the music in the Storm the Area mode.


IMPROVEMENTS


  • Radio text will update only when the radio UI is opened, reducing unnecessary calculations
  • Door Lock will not update every frame, but only when it is activated.
  • Speed of the rover is doubled
  • Sky saturation has been reduced.
  • LOD optimizations
  • Shader roughtness and glossiness improvements. Added to some of the models and the floors.

Update 1.7.2 is official now !

Signals:

  • More signals suggested from the community
  • More event signals
  • One event that can be activated using the rover


Curiosity Rover:

  • A new UI in the laptop where you can control the rover
  • The rover is programmable, you can choose between forward, backward, left, right, analyze.
  • Commands can be stacked so you can execute up to 20 commands
  • Analyzing the ground can give you science data, like chemical elements that can be converted to resources as credits, electronics, transmitters, etc.
  • Rover detects radiation and temperature, higher radiation means there is something hidden somewhere. Closer you are higher radiation.


Radio:

  • UI changes
  • You now can remove or add a radio from the game.
  • Generated JSON file in the save folder will stay, so you can do it from there too.


Fixes:

  • Shadow artifacts through transparent objects
  • Observatory shader too dark when lights off
  • Alpha channel rendered before the fog causing graphical black spots at distance.


Changes:

  • Sun shafts are now connected with the fog
  • Fog and Sun Shaft resolution is connected to volumetric effects. In 1.7.1 the fog resolution was around Medium, so High and Ultra can cause you a FPS drop


IMPORTANT
- With the changes of the volumetric effects you may have a fps drop. The main reason is that in the last update the fog resolution was lower than this one. In graphics -> volumetric effects lower it to medium and you will get the same quality as before with better fps.
- If you have a high CPU usage you can lock you FPS in graphic option to 30 or 60 fps. This will reduce the calculation per second and will reduce your CPU usage. High end CPUs shouldn't have any problems.