UPDATE: A new visual family have been added to for houses and appartements
UPDATE: A new visual family for Office. Try to increase the landvalue to discover the new windows.
UPDATE: The shake effect of the construction has been reduced
UPDATE: Silizen have won a cute walking animation
FIX: Translation issues
FIX: Tooltip is flickering
FIX: The "FREE" label do not block your construction anymore
FIX: Story 04 was impossible to finish in some cases
Known issues
Nothing to see here
Silicon City v0.38.7 patch notes
Patch content
UPDATE: Ads billboard can use up to 8 custom textures.
UPDATE: The shake effect of the construction has been reduced
Translation issues
FIX: Some grounds props (trees) spot at 0,0 in house and appartment blocks
Known issues
Nothing to see here
Silicon City v0.38.6 patch notes
Patch content
UPDATE: There is now an audio feedback when winning or losing elections
UPDATE: Viewmap are beautifully displayed at night
UPDATE: Silizens talking capacity have been increased (try to talkto them ^^)
UPDATE: The Barkr view can now be flattered for better visibility
UPDATE: Silizens names have been moved out in a json file (which allows you to change or add new names)
UPDATE: Ads billboard are now rebuildable. It means you can switch the display between 8 differents textures. Adding your own is also possible.
FIX: Translation issues
Known issues
Nothing to see here
Silicon City v0.38.5 patch notes
Patch content
NEW: new building: the ads billboard. You can customize the display using your own .png file!
UPDATE: Statistics labels rebranded
UPDATE: Performance improvements
UPDATE: Tooltips rebranded
UPDATE: Starting popup rebranded
UPDATE: Twitch options moved to settings menu
FIX: Clicking on a Silizen portrait make them talk again!
FIX: Viewmap fixes (colors)
FIX: Coal powerplant model was buggy
FIX: Mainmenu UX
FIX: Park was marked as unaccessible with pedestrian alleyse
Known issues
Nothing to see here
It's election day!
This is the final major update that we will release before the game's launch on 06/22/2023.
As promised during the early access launch, we have added a bunch of exciting new features. Let's take a brief tour of what's new.
A Wiki to Understand it All
To help you during your mayoral quest, we have set up a wiki available at http://wiki.polycorne.fr.
You will find a lot of valuable information there, including budget management tips and explanations of citizens' behavior. We will continue to add more articles as the release date approaches.
With each new version, the game has more gameplay and concepts. Managing a city is challenging, and understanding what's under the hood is a must.
Elections
As the leader of your city, you want to make sure that your citizens are happy. The city department provides you with real-time information about voter engagement to help in your decision-making and get re-elected.
To win the election and keep your seat, it is important to recognize your citizens' needs and understand their mood.
Use the map view to identify the actions that can keep you in the race. Do they need access to schools? Do they have a hard time finding a job that allows them to pay their rent? Do they lack places to enhance their social life?
Take the right decisions and make them on time before election day!
GDP
Until version 0.38, players were able to compete at an international level through population and city income leaderboards. As the game is becoming more complex, we decided to rethink the way mayors are compared to each other.
So we introduced the GDP: **Global Domestic Product**. It is a combination of several factors that represent your city's wealth. As the challenge is different with small and big maps, the leaderboard splits the challengers based on the map size.
This new version comes with very exciting possibilities. Thanks to our Twitch integration, you can be a mayor and a streamer at the same time. Mayors take care of their citizens as streamers pay attention to their viewers' excitement.
The game now allows your viewers to interact as if they were citizens. They can move their avatar, vote for the mayor, try to find a better job, give money to the mayor, and more.
Wir Sprechen Deutsch
The game has finally been translated into German!
Did you identify a translation that could be improved? You can help us fix it through our dedicated website: https://lang.polycorne.fr
Your suggestion will be reviewed and integrated into the next patch. ;)
Patch content
NEW: You can now visualize the Barkr of your silizens thanks to a beautiful new viewmap
NEW: Silicon City is now linked to Twitch. Stream you Mayor sessions and let your viewer interact with your city !
NEW: A new score is available : make your city as productive as possible and compare your score with Silicon City players over the world !
NEW: Election feature is now live. Pay attention to your citizen needs and happiness otherwise they will quit the city or vote for your opponent
NEW: Student now go to school. They will try to apply to the closest school from their home.
NEW: Chapter 04 of the story is available and will teach you how to win the elections
NEW: new disaster: tornado!
NEW: You can now see the impact radius of the buildings before placing them
UPDATE: Custom scenario can be started directly from the command line
UPDATE: The cinema is now available.
UPDATE: A list of employee/silizen Barkr activity is visible in the building panel
UPDATE: UI have been updated to improve the QOL, especially for missions, charts and politics
UPDATE: Viewmap visiblity and colors have been updated
UPDATE: All blocks in panel are collapsible for better readability
UPDATE: Building multiple blocks at once is now really cool (new animation)
UPDATE: You can randomize the building colors and shape using new buttons in the Building panel (in the statistics block for now)
UPDATE: The game is translated in German !
UPDATE: The preview of the building you will construct is more accurate. It displays the next iteration of the block style and disappear during the construction animation.
UPDATE: There is now a delay between two building upgrade. The city urban service can only handle 5 construction request per hour.
UPDATE: Adult silizens will try to gain new skills at the library or any other building that provide skills.
UPDATE: Added a link to the Twitch commands documentation
UPDATE: Performance improvements
UPDATE: Open a new panel with Shift + click on a Silizen (same as building)
UPDATE: Upgrade mayor text has been modified to be more explicit
UPDATE: Houses/appartments upgrade is now linked to the land value. Poor neighborhoods prevent the houses and appartements to grow.
UPDATE: Fire probability have been reduced
FIX: Shield have now a pixel perfect aligment between shapes
FIX: Baby silizens didn't rank up to level 2
FIX: Front factory doors had Zfight
FIX: Crash after save
FIX: Elementary school and Museum text have been translated
FIX: Spotting icon height is too high on few buildings
FIX: UI Panels should reopen at the same location
FIX: When selected block is rebuilt by a neighbour, it closes and keep its outline
FIX: In collapsible, the last silizen is half visible
FIX: In scrollable element, scroll is inverted
FIX: Zoom speed fixed (when close to the ground)
FIX: Barkr notification windows redesigned to handle long nickames
FIX: Thick procedural fences appeared sometimes
FIX: Live chat notification was still on when Twitch account is disconnected
FIX: The bank mission is back!
FIX: GDP score was stuck at 2.3k
FIX: When a classic game is started for the first time, the map was full blue
FIX: "Menu served" statistic appeared only when there is employees working
FIX: Primary school and high school do not provide skills
FIX: Mapsize dropdown was unselectable in Map editor when custom mods are availlable
FIX: Twitch chat failed to connect
FIX: Art Museum is in the wrong menu
FIX: Error on citizen selection
FIX: UI bugfixes
FIX: Two mayor houses are given sometimes
FIX: UI icon quality improvements
FIX: Happy citizen count is blocked in the mission "Keep your silizens happy"
FIX: Fixed error that blocked the game when elections started
FIX: Twitch !show command doesn't work
FIX: When mainmenu start and a Twitch viewer is connected, the Silizen is not created correctly
FIX: Wrong Leaderboard shows up when I click on the GDP button
FIX: Close button on GDP leaderboard doesn't work
FIX: Mission "Higher more cashier" starts too early
FIX: Silizen build new shop/restaurant without taking the job it provides
Known issues
Nothing to see here (hopefully!)
Silicon City gets a release date, and it's soon!
Join us celebrating the summer with the release of Silicon City. On the 22nd of June, 2023, you'll be able to play the golden version 1.0 of the game.
To celebrate we've updated our live streams calendar on Twitch for the month of May and June! Polycorne will host several live events where we'll answer your questions and present the gameplay of the latest features. Check it out here: https://www.twitch.tv/polycornegames/schedule
In the meantime, you can still get Silicon City in early access. Your copy of the game will obviously remain valid and updated once the official release is out.
Silicon City v0.37.2 patch notes
Patch content
UPDATE: Buildings can now have two colored walls
UPDATE: Savegame is now notified by a tweet (instead of a popup)
UPDATE: Vineyard props style added to farms
UPDATE: Buildings have now beautiful balconies
UPDATE: Better silizen level up help text.
FIX: Errors during save game
FIX: Culture building category was missing in construction menu
FIX: Language change popup was behind the escape panel
FIX: Light poles glow during the day
FIX: Graphic glithc : water disappear in ISO mode when building
FIX: Ambulance were invisible when the game was loaded from a save
FIX: Building title were not visible in their selection panel header
Known issues
KI: Silizens don't want to learn new skills
KI: Factory main doors texture have z-fight
Open your ears and chill
Polycorne is proud to announce the release of the new version of Silicon City, 0.37. We worked with the help of Alexandre Agniel, our sound designer, on the audio aspects of the game. On the agenda:
Dynamic sound ambiences
Immersive sound effects
Voices for the Silizens
Listen to our talented unicorn!
Alexandre Agniel took care of reworking the whole sound aspect of the game. By listing all the interactions of the mayor and the consequences they can have, he was able to produce dynamic sound systems and sound banks that seal the artistic coherence of the game.
As the mayor moves through Silicon City, his ears can pick up the activity of the city. Pedestrians are talking in the street, cars are honking, industrial machine tools are echoing, the concert hall audience is cheering, ...
Everything is dynamic: the more dense a building category is, the more intense the sounds are. This complex system of dynamic ambience brings a pleasant and captivating immersiveness.
Need to get away from the hustle and bustle of the city? Take the height to have your head in the clouds
Immersive sound effects
A city never stays still for long, especially in Silicon City. Residents expand their homes or speak out, the mayor adds new infrastructure, restores parks and streets, and expands buildable areas. All these actions now generate sound effects in line. The mayor sees but also hears the evolutions little by little.
Voices for the Silizens
They have all recently acquired a face, they now have an adorable little voice! We can then distinguish their level of happiness (happy, neutral or sad) by the sound during action in the city but also through the interfaces.
Patch notes
Thanks to the feedback from the community on our Discord server, we were able to make a lot of small fixes to the game and improve some things.
You can read here the article on Steam which contains all the details of this new version
Polycorne news
We are working on the last major feature of the game: elections. We'll be releasing a BETA version soon for those who want to test this system early.
Silicon City v0.37.1 patch notes
Patch content
NEW: New immersive in-game soundscapes, from city life to environment eco-system.
NEW: New audio effects for each action in the game (building, upgrading, destroying, ...)
NEW: Cute silizen's voice when interacting with them or when they have something to say
NEW: UI sound effects reworked to ensure level and flavor consistency
UPDATE: Buildings can now have two colored walls
UPDATE: Savegame is now notified by a tweet (instead of a popup)
UPDATE: Vineyard props style added to farms
UPDATE: Buildings have now beautiful balconies
UPDATE: Silizens increased their job lookup algorythm. It means they reach available jobs faster.
FIX: Translation fixes
FIX: Forest random rotation and size is back
FIX: Siliberty statue is not selectable
FIX: The cursor back to default selection when going back to main menu
FIX: Double poor window is not correctly placed
FIX: Sometime camera position is desync (slight shift between the center of the screen and the pivot rotation center)
FIX: Cursor remains as a hand when mouse-leaving a panel
FIX: Farm barn disappeared
FIX: When you reach level 3, the building are locked as if you are at level 1
Known issues
KI: Light poles glow during the day
KI: Some viewmaps are visible but are not used yet
Silicon City v0.36.5 patch notes
Patch content
NEW: You can now follow your silizens in the city thanks to a new follow camera. Accessible though their profile.
FIX: Splashscreen is back
FIX: Bigger houses host more silizens. For example a 2x2 (leve1) house host 4 silizens. A 3x2 (level2) house now hosts 7.
UDPATE: Performance improvments
UPDATE: Graphics improved
UDPATE: The shadows tilt according to the season
Known issues
KI: Light poles glow during the day
KI: Some viewmaps are visible but are not used yet