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Genre: Simulator, Strategy, Indie

SimAirport

Patch Notes March 9, 2017

Where has the week gone? It's a cool crisp Thursday going into Friday and the team started off sprinting trying to make sure everything was in working order this morning!


Patch one:


  • Minor UI tooltip error when starting a new game has been corrected
  • Causes for Passengers getting stuck greatly reduced, especially those who missed their flights


Patch two:


  • Fixed Passengers getting stuck on Trash Bins and Vending Machines
  • Fixed Garbage Trucks getting stuck on roadways
  • Vending Machines and Cafes are no longer as attractive to Passengers (will be visited slightly less often)
  • Administrators should now report to their offices
  • Fixed Passengers leaving the airport at the bottom left despawn point




As with most patches we would recommend starting a new game whenever a large patch comes out to hopefully clear up any bugs that might have been solved.

Please check back throughout the day to see what we've fixed or changed. All reports will be taken into consideration so please keep them coming!

Patch Notes March 8, 2017

Hey everyone! Hope you're having a great Wednesday/Thursday so far! We have been really busy tonight fixing up some of the more annoying bugs that have been plaguing people. As always we are listening and we are taking notes, please report every bug you find so we can make sure it gets taken care of. Do feel free to check the Steam Community first though just to make sure you aren't reporting too many duplicate bugs!


Patch one:


  • Metal detectors on default map now face the correct direction
  • Airport pricing will now stay the same with saved and loaded maps
  • "Start from Scratch" mode now starts with +$500k over original starting funds
  • Available flight listing when using a smaller UI bug has been solved
  • Schedule editor will now show aircraft info and capacity
  • Passengers should no longer walk away with their Cafe tray
  • Cafe inventory deliveries are now fixed
  • Income for Cafes are now batched into hourly payments


Patch two:


  • Passengers should no longer get stuck on walls



As with most patches we would recommend starting a new game whenever a large patch comes out to hopefully clear up any bugs that might have been solved.

Please check back throughout the day to see what we've fixed or changed. All reports will be taken into consideration so please keep them coming!

Jet Lag: Patch Notes for March 7, 2017

Another day another bit of patches! The team has decided that from now on we'll be working on patching in groups as opposed to the usual gigantic patch at the end of the day that many users may be used to.

We would also like to take this time to make it very clear that we are loving the feedback being given, both good and bad! Did your Passenger hop off a plane upside down? Report it! Barista decided to run circles around a table? Report it! Have a problem with how something is working? Report it! We are here for the community and we'll be sure to do our best to make sure all reports are treated with the same level of care and concern as you all feel they should be.


Patch one:


  • Added “start from scratch” option to the new game menu
  • A good majority of the conveyor/utility construction options got fixed
  • Placement indicator should be fixed from this point forward


Patch two:

  • Additional conveyer fixes. Bug affecting color coding of UI helpers resolved. Misc. Conveyor system improvements & usability fixes.
  • Conveyor systems now need to be connected underneath the arrow of the machine you're connecting to.
  • Save/load game issue caused by RunwayUpgrades resolved
  • Research can now be completed in Sandbox mode regardless of financial status
  • Stuck construction worker lag fixed
  • Save/load game fix related to airlines that cancelled a contract
  • Security corridor lookup/cache issue that caused cascading errors, could freeze passengers or cause other issues
  • Food vending machines now properly credit/pay you (once per hour)
  • Vsync can be toggled on/off indepedently from graphics setting used


Patch three:

<*>Added sound sliders to preferences; both master volume and crowd volume
<*>Bug preventing staff from being fired fixed
<*>Fixed bug that made passengers wander to their aircraft from outside the building
<*>Baggage bug fixed
<*>Utility/conveyor demolition glitch patched
<*>Bug resulting in trash not being taken out corrected
<*>Sandbox Mode will no longer automatically end the game after two days of bankruptcy
<*>Fixed utilities issue that occurred if two utility-connected objects had their connection-point at the same location (no longer allowed)
<*>Misc. loan bug fixed



As with most patches we would recommend starting a new game whenever a large patch comes out to hopefully clear up any bugs that might have been solved.

Please check back throughout the day to see what we've fixed or changed. All reports will be taken into consideration so please keep them coming! You all are amazing and even though it's just the second day since release the overwhelming support has been nothing short of loved by the team!

Bumpy Landing

What's a new beginning without a few bumps? We landed the plane for the first time and while we found a few problems, thanks to our already amazing community, the night was spent quickly trying to patch up every last issue we could!

Fixes include:

* Some UI fixes
* New game, mode was inverted is now fixed (bankruptcy OK or not)
* Garbage is fixed
* Larger maps are fixed
* Sound fixed
* New game, fence issue fixed
* Terminal usage fee revenue now being credited
* COO/CFO firing cost no longer is profit

Still several remaining that we're aware of but please don't hesitate to let us know of any other bugs you come across and we'll get them fixed ASAP.

The doors are open, please stand in queue!

The day is finally here! SimAirport is now on Early Access and the team couldn't be happier to see all the bright faced members of our community! We're sorry about the bit of push and pull with the release ticker earlier, that was our bad but hopefully we more than made up for it with a healthy release of a minimal bug having title!

As we've said multiple times try to understand that by buying the game you understand this is still a work in progress. SimAirport will only be as good as our community helps make it. If you find an error please report it to us ASAP! If you think the game is missing something please give us some suggestions! Sure we may get a few people refunding the game but for now we hope only the most interested fans are picking up copies.

Safe flying friends!