I pushed a big update to SiNKR 2 today from changes backported from SiNKR 3! Multi-step undo is the biggest one. Here is the full list:
Multi-step undo including undo past level failure and level reset
Keyboard and controller mapping, including new bindings for next level `N` and previous level `B`
Level selector zoom in/out controls
Engine updates bring UI refinements, color grading, and dithering
I'm currently working to push these same changes to the original SiNKR. Let me know what you think. Thanks!
SiNKR 2 Massive Console Backport, Sale, and Trading Cards
Thanks to the community of SiNKR fans, SiNKR 2 now has Steam Trading Cards and you can show off SiNKR 2 on your Steam profile. Please tell your friends to take advantage of the current 50% off sale.
The update includes enhanced controller support backported from the console releases as well as numerous quality of life improvements and tweaks. There is a sticky in the forums called "Patch Notes" with a full list of changes. Thanks so much to the SiNKR Steam community for all the support over the past couple of years!
Stay tuned, more to come for SiNKR.
SiNKR 2 out now with bundle discounts for SINKR owners
Finally! SiNKR 2 is out. Thanks for your patience. I've arranged bundle discounts for owners of the original SiNKR (and a sale for prospective SiNKR owners) so that now will be the most economical time to pick up SiNKR 2. It will be a long time before sale discounts and stacking bundle discounts combine for this price.Thanks for all the support and hope you enjoy the game.
I'll be showing SiNKR 2 at PAX East in Boston March 28-29, 2019. This will be the final public showing of SiNKR 2 before release (soon after PAX). If you are in Boston for PAX, please stop by the booth and have a play, I'm always up for feedback. This is all pretty exciting for me. Please wishlist here if you haven't already. It is a big help. Thanks!: