PlayStation 4 & 5 Physical Edition - Limited quantities
We're very excited to announce the physical edition of Sir Lovelot for the PlayStation 4 and PlayStation 5! Limited Run Games has just launched pre-orders here.
At the time of writing, the PS4 version has almost sold-out, so good luck getting hold of one if you can. Take care everyone and happy gaming!
Nintendo Switch Physical Edition - Limited quantities
We're very excited to announce the physical edition of Sir Lovelot for the Nintendo Switch! Pre-orders are now open here.
What about PlayStation? Limited Run Games will be announcing PS4 and PS5 physical editions soon!
Take care everyone and happy gaming!
Sir Lovelot - Update 1.21
Hi everyone!
Thank you sooo much for the support you've given us since launch! Your valuable feedback has helped us understand what to fix, change or improve and make Sir Lovelot a better game.
Time to list all the recent changes :
Managed to make controls for jumping even more snappy
Added triple checks to all achievements forcing them to unlock properly
Fixed some leaderboards showing players with 0 playtime at the top of the list
Certain effects and background elements are auto-disabled on slower hardware
Some tweaks to a few levels and colliders based on user feedback
Implemented fast reload buttons/keys mostly requested by speedrunners
Many minor fixes and overall performance optimizations
Mapped gamepad controls to more buttons...
...which fittingly brings us to the next point. What’s left to do?
Keyboard & gamepad remapping options. This is proving to be a headache as currently keyboard and gamepad inputs are not separate. This means that remapping the keyboard also overwrites the gamepad and vice-versa. But we’ll get there.
Display missing & hidden collectables in the current level (most likely on the pause screen vs. the HUD, not to spoil the fun for those who wish to go searching without help)
That’s about it. Thanks again everyone! Best wishes and have fun with Sir Lovelot!