- ADD: You can now specify the exact number of creatures you want to summon at the Summoning Brazier.
- CHANGE: Amaranths, Abominations, Giants, Devils, and Ravens have new overworld sprites. (Thanks to "Unagio Lucio")
- CHANGE: Steam achievements are now synced automatically when you load your save file. This is useful for players who constantly transfer their save files to/from Steam/mobile platforms. Since this process is now automatic, the NPC in the library that did this for you has been removed from the game.
- CHANGE: Decreased Knowledge gained from extracting creatures, and increased Knowledge gained from killing them in battle. The goal of this change is to prevent players from feeling obligated to extract every creature they encounter, while still maintaining the same overall rate of Knowledge gained as before.
- FIX: "Colony" trait didn't always work as intended.
- FIX: Several cases where the "Diffusion" trait didn't work.
It's Easter in Siralim 3!
Easter has come to Siralim 3! From now until April 30, you can find Easter Eggs in realms that hatch into exclusive creatures and materials.
Siralim 3 is now available on PlayStation 4!
Siralim 3 is now available for PlayStation 4 in the North American region!
I'll announce a date for the EU release as soon as I can. Enjoy!
Patch 1.3.21
- FIX: Crash related to the Heart of Darkness when you had the "Tartarith Would Be Proud" realm quest.
Patch 1.3.20
- ADD: Mimics now have a unique sound effect when they attack.
- CHANGE: Arachnalisks have new overworld sprites.
- FIX: Crash related to the "Living Axe" spell.
- FIX: Some damage-boosting traits didn't activate sometimes.
- FIX: "Parasites" spell treated the Leech buff as a debuff.
- FIX: Crash during holiday events.
Patch 1.3.19
- CHANGE: Apocalypses have new overworld sprites. (Thanks to "Unagio Lucio")
- FIX: Crash that would occur if you inspected a Failed Experiment's copy.
- FIX: Creatures could be immune to Blight even when the "Blight" tavern rule existed.
- FIX: Very rare bug that changed your maximum realm depth back to 1 on mobile devices and consoles.
- FIX: You could name creatures, artifacts, etc with multiple lines of text on mobile/consoles.
- FIX: Hopefully fixed an issue that caused creatures to lose their turns under certain conditions.
- FIX: "Living Axe" spell could kill enemies even if it didn't deal enough damage.
- FIX: Effects that could extend the duration of buffs and debuffs erroneously removed those buffs/debuffs on the following turn if they had an infinite duration.
Patch 1.3.18
- CHANGE: Djinns have new overworld sprites. (Thanks to "Unagio Lucio")
- CHANGE: Removed the cap on Pandemonium Tokens. They are now a little more rare to compensate for this change.
- FIX: "Sorcery Transformation" worked the opposite way it was intended to work.
- FIX: Crash when the game was launched on certain devices if you had an unstable internet connection.
- FIX: Typos in some tavern rule descriptions.
- FIX: Rare crash when an enemy died.
(Note: this is the first time I've posted patch notes as an announcement. Moving forward, I'm going to post patch notes both as an announcement and on the "Patch Notes" section of our discussion board.)
New Merchandise Shop
We’re proud to announce the opening of our new merchandise shop: Thylacine Merch!
The shop currently offers phone cases, posters, mugs, and a few miscellaneous extras for each of the three Siralim games. We plan to steadily add new items to the shop over time, so keep an eye out for new products!
Happy New Year! 2018 was another outstanding year for us, and we hope it was just as great for you as well. Here's a recap of what happened this year at Thylacine Studios, along with what you can expect from us in 2019: http://www.thylacinestudios.com/happy-new-year-2018-retrospective/
Christmas has come to Siralim 3!
Keep an eye out for even more gifts in the coming days!