Since the last time, the game has evolved significantly. Numerous updates have been implemented, introducing various new features. These updates include the day-night cycle, a quest system, the ability to equip and sell items, the addition of a mouse system, and various other enhancements.
Many of these features are currently undergoing bug fixes and improvements.
Here is a list of the new features:
QUESTS: You can now take on two quests and complete them to earn experience. Currently, these are secondary and tutorial quests. DAY SYSTEM: Day cycles have been established. Some quests and events will only be available during specific times of the day. DAY AND NIGHT SYSTEM: The sun rises, and everything seems peaceful, but when it sets, and night falls, more powerful monsters appear. ENEMIES: Slain enemies return to life after a certain time. Once defeated, they reward you with money and, if you're lucky, equipment items or potions. EQUIPMENT: You can now don armor, which increases your health points. Rings can also be equipped, though they currently do not affect your attributes. Life potions restore 10 health points when you right-click with the mouse button. NPC VENDOR: The armorer NPC allows you to buy and sell items. CRITICAL HITS: It's now possible to perform critical hits on enemies. SHOOTING: Significant changes have been made to the shooting system. You can now shoot while jumping, aim in the air, shoot in a straight line, shoot at longer ranges, and deal more damage. POWERFUL SHOT: A powerful shot can be executed by holding down the left mouse button when your energy bar is at its maximum. This consumes all your energy. ROLL: Your character can now perform a forward roll, which consumes a portion of your energy bar. ACHIEVEMENTS: Achievements have been introduced and can be activated using the "A" key on the AZERTY keyboard for now. MAP: You have access to a map of your current area. It displays save points, points of interest, and your ongoing or completed quests. KEYBOARD + MOUSE: Mouse integration has been implemented, altering the keyboard layout. Currently, only the AZERTY keyboard is supported. List of visual improvements:
Character enhancements. Background fog effects. Sun and moonlight. Gradual decrease in light intensity as night falls. Many bugs have been resolved.
Upcoming improvements include:
Enhancement of the loot system to provide a greater variety of items. Graphic improvements to interfaces and better mouse management. Coming in the next minor update:
Addition of the QWERTY keyboard. Longer and more intense daylight, without altering its duration. Correction of minor bugs.
TOTAL GAME REVAMP
Hello,
The game is currently under development. The release date is currently set for October 2023, but it may be postponed by a few months depending on the progress of the new features that will soon be presented to you.
The new version will have enhanced graphics, improved gameplay, a storyline, quests, and many other events throughout the game.
The "RPG" system will have a stronger presence with dialogues, quests, world maps, farming, and crafting.
A Kickstarter campaign will be launched soon to add a longer lifespan to the game (minimum 100 hours), along with the addition of 4 classes such as the warrior, the mage, and the paladin (currently, only the archer is available). There will also be the possibility to travel to different zones, translations of the game into multiple languages, and many other features.
An update for the demo version should be arriving very soon.
See you soon.
MAJOR UPDATE
New graphics! -Redesign of the scenery and the character (Archer). -Multiple parallax backgrounds. -Light effects. -Blur effect.
Gameplay: -Possibility of archery in several positions. -Possibility to hit melee.
Skills: -Reach level 5 in order to place your first skill points. -All skills are accessible and modify the gameplay.
Farm: -Possibility to farm resources. 2 types of resources (herbs and ores).
What is not yet possible: -Take the quest to the npc (!) -Use farmed items to craft.
Equally: +3 Levels added. +9 Steam successes. -Provisional establishment of the village.
Enjoy this update and feel free to comment on it. Soon, an announcement will be made regarding the next update.
Watch here the main novelties :
NEW GRAPHICS
UPCOMING UPDATE
Hello,
RRPG announces that, listening to the community, intends to change more important points of the games being created.
Following requests and which will be implemented before June 30, 2022 : _The main character will change. _Possibility of tiering at a distance as well as hitting melee. _The general map will change. _The main narrative and objective story.
What will happen next: _A talent tree giving access to unlockable skills depending on the level. _Equipment and inventory management.
Thanks to you and for your support on Patreon. Do not hesitate to communicate also on Steam.
MAJOR UPDATE
Added levels. Moving platforms. Double jump. Harder enemy to kill. Brightness of the screen background according to the altitude of the character. Display of gained experience. Display of the character's loss of life points. Ground smoke effects. Loss of life points depending on the height of the fall. Key configuration menu. Joystick management. Addition of the world map (in progress) Fixed many bugs. Steam Achievements that work. And more...
Watch here the main novelties :
NEW MENU
KEY CONFIGURATION MENU
THE MAP
A BACKGROUND PLAN IN FRONT OF THE CHARACTER
MOVABLE PLATFORMS ABOVE MORTAL DANGER
...SEE WITHOUT PLATFORMS
ENEMIES MORE POWERFUL THAN OTHERS
CLIMBING THE LADDER
AND SOON, KICKSTARTER!
Added several features.
Hello,
added several features related to the RPG system. Like the possibility of gaining experience and levels. With each level gained, Sir Abandon will hit harder and have more life.
Here is the list of additions and changes:
Interface improvements: _Added experience bar. _Percentage of experience. _Display of total and current life. _Display of total and current experience.
Changes: _Less gravity. _Skeleton enemy AI improvements. _Addition of sounds(sound effects).
Bug fixes: _At the end of the demo, the player will no longer be stuck on the "credits" page. It will be back to the "main menu" page again. _Fixed many small bugs.
84 / 5 000 Résultats de traduction Please leave your comments and I will respond as soon as possible.