Sirius: Age of the Free Agents cover
Sirius: Age of the Free Agents screenshot
Genre: Indie

Sirius: Age of the Free Agents

The Road to 1.0.6: What to come, what to expect!

Hello Commanders!

it has been a few weeks since the last update and I want to give you a small update on whats been happening here at worldofdex.de. Ever since the initial Launch and #IndieSelect ended, I've been collecting feedback for a bigger update to come - 1.0.6. A lot is here to change, a bit is here to stay, and a huge chunk I'm going to explain - so grab a beer, sit back and enjoy!

UI/UX and Sound



A lot of feedback was about the volume levels, the unintuitive UI and User Experience (UX), so I am currently looking for a UI Artist on commission basis to iron out my terrible developer art, and work together to make the first few minutes easy and bearable. The general feel of a UI should be more welcoming instead of confusing.

Sound also was an often requested change. As a patron you get exclusive access to a new game branch, so you can see the changes first, and the "Futurist"-Branch soon gets a new Audio Control Interface, where you can control individual channels, from ANGEL to the exceptional background music.

Universe Size and Persistance



With nine systems in total, the AotFA-Cluster was too small to allow extensive gameplay - this is being fixed with 1.0.6, which lays groundwork for some pretty major changes. The Cluster is getting expanded to 29 Systems and starts getting dynamic background simulation. This means explored sectors stay explored, conquered sectors stay conquered (for a while until war breaks out again) and the persistence lays the groundwork for a future feature: player owned structures.

The expansion of the universe also adds more unique opportunities to explorers and, for the first time, traders. The upcoming updates 1.0.6 allows you to buy and sell wares at stations across the universe - with a dynamic supply and demand system to determine resource pricing and demand.

AI Upgrades / Rewrite



The Game AI, T.O.A.St. or long "Tactical Oriented Artificial STupidity", is a self-written module that controls all aspects of the AI and had been updated to version 9.0 for the Launch of AotFA. Now it is time to iron out crucial flaws with T.O.A.St. and completely rewrite the mechanics. Currently TOASt goes through the list of ships in the system by number, and since the player is kept as number 0 in the location database, you are always the prime target for all hostile AI in system. A relic from Sirius Online times, where the AI lies dormant when far away and only checks when a player is near them.

The T.O.A.St. Update will remove dependencies of distance as well as the substates of a role, so each ai type will get its own controller, being able to control types individually - and with that, more efficient and less convoluted.

Twitch Integration



The System to connect to Twitch, Privacy Ensuring Network Interfacing System (P.E.N... well, imagine the rest of it yourself. We Devs like to chuckle once in a while ;) )is pretty much done, but I'd like to update the visuals and performance of the backend to allow more varied events and interactions, like story decisions, faction invasions and so on..

Support the Development of AotFA, Night of the Sandwich and more



You are now able to support the long term development of the game for a small monthly contribution and get lots of extra perks! Join the Patreon-Campaign and help us make more and better games!

Feel free to join the Community Discord here:

AOTFA Discord

Regards, Dex

Patch 1.0.5: Derelict Ships, Minefields, New Menu, Starmap, and so, so much more...

Hello Agents!

Patch 1.0.5 is finally here after this long delay. Many things have changed and let us start with the much awaited patch notes!

Following things have been done:


  • New Weapon Scaling - Shield/Armor and Long Range Weapons
  • Main Menu and Character Creation ahs been completely redone
  • Updated Damage for all NPCs
  • Updated T.O.A.St. to ahve slightly better Collision Avoidance
  • Added Starmap Functionality with Shift+B
  • Another Update to Loot Timing and strength
  • ANGEL is back and replaces BRIAN
  • Tutorial is now completely overhauled and should be way more pleasant to the eyes and better playable.
  • New Randomized Racetrack in the Tutorial System
  • Lost Ships can now appear and be found in star systems. Search for a blue Ping on the scanner.
  • Scanner now pitches Differently depending on rarity. Higher Pitch = Rarer item.
  • Minefields can now appear in Star Systems.
  • Story Pacing has been changed slightly with ANGEL.
  • NPCs now talk less gibberish.


Feel free to join the Community Discord here:

AOTFA Discord

Next Update - 1.0.6

Regards, Dex

Patch 1.0.5 is coming next week!

Hello Commanders!

After the quick succession of patches last week I took some time to go for the things mentioned in the recent review and the constructive criticism, to improve on what is in and what can be made better.

I am still hard working on things like derelict ships, better Story handling and an all new tutorial with subtitles, as well as usable menus.

This was, as you know the old start menu:



In 1.0.5, it is replaced with this, a far superior, more readable and usable version.



There are more changes coming along, like an automatic loot tractor beam, removal of manual mining, hidden treasures, minefields that can be weaponized, radiation zones, Epstein Jumpdrive Fields, hazardous zones. I hope I can deliver this Patch somewhere between tuesday and thursday and hope you will definitely like it :)

Regards,

Dex

Patch 1.0.4: Ships Galore, Levelled Loot and Balancing, whee!

Hello Agents!

Patch 1.0.4 has been deployed.

Following things have been done:


  • Updated Inertia Handling for the Player. Ship should have more weight now
  • Updated Damage and Turning Values for all NPCs
  • Updated all Models to use less resources
  • Updated all Textures to optimize visibility
  • Updated Loot to have different longevity levels
  • Updated Target Interface Reticule
  • Unlocked the Ability to have NPC spawn in all 5 Classes.
  • All Ships have their Stats rebalanced.
  • Picking up an Upgrade now gives Audio feedback
  • Preparations for Minefields have been added


Feel free to join the Community Discord here:

AOTFA Discord

Next Update - 1.0.5

Regards, Dex

Patch 1.0.3: Comets, Phat Lootz and Faction Ownership, Oh my!

Hello Agents!

Patch 1.0.3 has just been sent to Steam

Following things have been done:


  • Comets now can spawn and wreak havoc through a system.
  • Traders have decided to occasionally join a Faction
  • Pirates have been taking care of a Trader
  • Map can now be rescaled with pressing M
  • Enemies now drop loot cans with temporary Upgrades
  • Upgrades can boost your ship capabilities for 30s each and they stack.
  • 2 New Star Systems are ready for Exploration
  • Battlefield Module is now completed and you earn a massive amount of XP when conquering a system.


Feel free to join the Community Discord here:

AOTFA Discord

Next Update 1.0.4: New Ships and more.

Regards, Dex

Patch 1.0.2: NPC Traffic, Capital tweaks and literal hellfire

Hello Agents!

Patch 1.0.2 has just been deployed. I hope you enjoy this upgrade again, with the swift and clear fixes.

Following things have been done:


  • NPC Traders have started appearing in two flavours.
  • Updated Animations for Capital Ship Explosions... again.
  • Even more Code and Performance Cleanup.
  • Capital Ships now slowly roam the system, leading to occasional capital battles in the system.
  • Ships now leave a trail of fire behind when they are about to explode
  • Updated Naming Scheme for Capital Ships
  • NPC Traders now use Stargates.


Feel free to join the Community Discord here:

AOTFA Discord

Next Update 1.0.3 will bring you something more... temporary!

Regards, Dex

Patch 1.0.1: Navigation, Faction Assignments, Texture Updates

Hello Agents!

Patch 1.0.1 has just been deployed to Steam!
Following things have been done:


  • Fixed a critical Error in the Faction War Storyline causing the Client to crash
  • Updated Animations for Capital Ship Explosions
  • Updated Capital Ship Textures to look less squishy
  • Updated Capital Ship Scaling to give a realistical battle chance
  • Gates now have Banners on each side showing the allegiance of the Faction they belong to.
  • Gates now Display the Name to the Sector they connect to when close and in view.
  • Gave Kyle Burnert a better Paintjob for his ship.
  • Further Code and Performance Cleanup.
  • Added more hidden Items to discover
  • Added Groundworks for Temporary Upgrades.
  • Fixed critical crash in battlefield module on a stalemate.
  • Trading Cards have been added to the Game.


Feel free to join the Community Discord here:

AOTFA Discord

I hope you enjoy this update and more features to come soon,

Regards, Dex

Sirius: Age of the Free Agents 1.0 is live!

Hello upcoming Pilots!

Age of the Free Agents has just released, and is ready to be explored by you and with this, I start into a week full of extra stuff you get and will be fully able to answer all you feedback and critic.

I plan to release more story episodes over the year of 2019, but that only happens with YOUR help. As a 1-man Development Studio, I rely on outside bugreporting and feedback. I will do my best to help you out on issues - to my ability.

I hope you enjoy the game as much as I did making it.