Today’s patch addresses some specific issues reported by the community, including fixes for white dots in acog scopes, role assignment, and common crashes. Patch 0.4.0.3 is available now on Steam!
Please restart the Steam client to download the latest build.
GAMEPLAY IMPROVEMENTS
Improved flashlight effectiveness and performance
BUG FIXES
Fixed an issue in white dot visible in acog scope
Fixed an issue in which roles couldn’t be assigned in matchmade lobbies after mission success
Fixed an issue in which AAV pathing not functioning correctly in HLZ Wolf
Fixed an issue in which print screen reset graphic settings
Fixed an issue in which revive interacts not legible in multiple languages
Various fixes for common crashes
For a full list of bugs we're currently tracking, please see our Known Issues.
Join the community conversation and offer us feedback on our official Discord server! https://discord.gg/SixDaysGame
Patch 0.4.0.2
Today’s patch addresses some performance and stability issues reported by the community. Patch 0.4.0.2 is available now on Steam!
If you're still experiencing performance issues after updating, please adjust the following settings:
Run Auto-detect
Change your Upscaling Quality to: "Performance”
Disable V-sync
Update your graphics drivers to the latest version
Please restart the Steam client to download the latest build.
BUG FIXES
Fixed an issue causing camera jitter
Various fixes for common crashes
ADDITIONS
Auto-detect now runs on first startup to ensure optimal graphics settings based on hardware
For a full list of bugs we're currently tracking, please see our Known Issues.
Join the community conversation and offer us feedback on our official Discord server! https://discord.gg/SixDaysGame
Hotfix 0.4.0.1
Today’s hotfix addresses several issues reported by the community, including the inability to ADS, achievement unlocks, and saving audio quality settings. Hotfix 0.4.0.1 is available now on Steam!
Please restart the Steam client to download the latest build.
BUG FIXES
Fixed an issue in which players lost ability to ADS, fire, and use the radio
Fixed an issue in which all achievements requiring HARD AI not unlocked in solo play
Fixed an issue in which “Firewatch Medal” achievement not unlocking correctly
Fixed an issue in which Audio Quality setting not saving
Fixed an issue in which gunfire audio looped indefinitely
Fixed an issue in which FRAGO timer audio not functioning correctly
Fixed an issue in which breaching loading screen text not accurate
Fixed an issue in which insurgent spawning not functioning correctly at long distances
Fixed an issue in which Operation al-Fajr emergent objective messaging not updating correctly
Fixed an issue in which resolution not functioning correctly on Steam Deck
Various localization fixes
Various fixes for common crashes
ADDITIONS
Added new loading screen tips
Additionally, we’re investigating reports of performance drops from the community. For a full list of bugs we're currently tracking, please see our Known Issues.
Join the community conversation and offer us feedback on our official Discord server! https://discord.gg/SixDaysGame
Reddit AMA with Victura CEO
To celebrate the launch of our Command and Control Update, we're participating in our first Reddit AMA on r/Games tomorrow, November 9th @ 1 PM ET!
Victura CEO, Peter Tamte, will be answering player questions around Six Days and Fallujah and our latest Command and Control Update for approximately one hour.
We hope to see the community there: https://www.reddit.com/r/Games/
Command and Control Update Available NOW
It’s here! Take command of an AI fireteam, experience the first-ever True Story campaign missions, jump into an all-new co-op mission, play any co-op mission with AI or human teammates, explore a visually overhauled Fallujah, and take advantage of more than 1,000 more changes and bug fixes. This is a huge update for Six Days in Fallujah.
For a full list of features and bug fixes, read up on our Update Notes: https://steamcommunity.com/games/1548850/announcements/detail/4538032056440979864
Command and Control Update Notes
It’s here! Take command of an AI fireteam, experience the first-ever True Story campaign missions, jump into an all-new co-op mission, play any co-op mission with AI or human teammates, explore a visually overhauled Fallujah, and take advantage of more than 1,000 more changes and bug fixes. This is a huge update for Six Days in Fallujah.
Please restart the Steam client to download the latest build. Please update your graphics drivers to the latest version.
NEW FEATURES
Marine Fireteam AI
Command a Marine AI Fireteam with GO! Commands in single-player:
Move!
Watch!
Suppress!
Form Up!
Context Sensitive GO! Commands
Stack
Breach
Plant C4
Marine Teammates
Play any co-op mission with AI or human teammates, or any mixture of the two.
Marine AI automatically fills empty slots on your fireteam in co-op missions
Reinforcements Update:
Assume next role in fireteam upon death as Team Lead
Team Lead > Fire > Ready > Assist
TWO TRUE-STORY CAMPAIGN MISSIONS
Vigilant Resolve
Six Days brings you to Fallujah in 2004 to experience how ISIS was formed and Al Qaeda took root. Told through a mixture of game missions, documentary footage, and interviews with people who were there, these were the events that redirected the course of history and established how much of global terrorism works today.
Operation al-Fajr
Take part in the initial hours of the largest urban assault in half a century.
NEW PROCEDURAL MISSION
Helicopter Landing Zone “HLZ” Wolf
Defend an improvised landing zone in Jolan Amusement Park from waves of enemy snipers and foot insurgents
Confirm sniper kills (ie, dead checking)
Supported by AI-controlled Bravo team
IMPROVED TRAINING
Added notifications for “Targets Remaining” and “Targets Cleared”
Added mechanics onboarding
GO! Commands
Reinforcements
Weapon caches
Rally point
Added tutorial tips
Added in-world and SATMAP pin for primary objective
Added visual effects through NVIDIA’s RTX Global Illumination (RTXGI) tech
Improved foliage for all missions
Increased fidelity and density
GAMEPLAY IMPROVEMENTS
Added grenades to Team Lead in solo play
Added Bulletin Log
Located above the compass
Displays status events
Fireteam AI status
Current GO! Command
Simultaneous breaching
Location tracking
Alerts
AAV arriving
Team Lead promotion
Additional AAV
Arrives after first is destroyed or used for reinforcements after some time passes
Blood VFX Update
Added blood decals to environment
Can be disabled in the Gameplay Menu
Suppression Update
Insurgents more frequently stay behind cover when suppressed
Marine AI can also be suppressed, to an extent
Emergent Objective Update
Black Flag
Added tunnels and loudspeaker events
Loudspeakers can be heard once players are spotted by rooftop insurgents
Insurgents swarm from tunnels to hunt players
Mortars
Increased size of impact smoke VFX
Sniper
More evasive when fired upon
Ducking
Relocating
After Action Report Update
Added rank summary via progress bar
Added scoreboard point summary
Objective Completion: mission completion points
Optional Objectives: emergent objectives points
Uninjured Bonus: points per fireteam member without bandaging
Survival Bonus: points per fireteam member without a death
Collection Bonus: points per weapon cache collected
Efficiency Bonus: mission duration bonus
Team Score: subtotal of above points
Friendly Fire penalty: deductions for friendly hits and kills
Final Score: total individual score (Team Score minus FF penalty)
Loading Screens Update
Added tutorialization for GO! Commands
Added combat tips
Added documentary videos
Game intro
Vigilant Resolve
Intro
Outro
Al-Qaeda in Fallujah
Operation al-Fajr
Intro
Interstitial
Outro
GAMEPAD IMPROVEMENTS
“Ping” replaced by “GO! Commands” button when Team Lead
Updated “Classic” configuration
“GO! Commands” button changed to right bumper
“Use Radio” changed to left bumper
“Switch Grenades” changed to dpad-up
NEW ACHIEVEMENTS
Cooperative
“Train Station Tactician”—Complete Northern Train Station single player, playing with an AI fireteam
“Apartment Tactician”—Complete Apartment Building single player, playing with an AI fireteam
“Phase Line Henry Tactician”—Complete Phase Line Henry single player, playing with an AI fireteam
“Jolan Square Tactician”—Complete Jolan Public Square single player, playing with an AI fireteam
“Amusement Park Tactician”—Complete Jolan Amusement Park single player, playing with an AI fireteam
“Objective Virginia Tactician”—Complete Objective Virginia single player, playing with an AI fireteam
“West Manor Tactician”—Complete West Manor single player, playing with an AI fireteam
“HLZ Wolf Tactician”—Complete HLZ Wolf single player, playing with an AI fireteam
Campaign
“Vigilant Resolve Veteran”—Complete the Vigilant Resolve campaign mission
“Al-Fajr Veteran”—Complete the Operation al-Fajr campaign mission
Training
“First Watch Medal”—Complete training
AUDIO IMPROVEMENTS
Added new VO for insurgents (and Marines)
Support for new content
Missions
Characters
Vehicles
Explosions
Menus
Interiors and exteriors
LOCALIZATION IMPROVEMENTS
Added support for Turkish language
BUG FIXES
Fixed the known cause for player flinch without being hit
Fixed an issue in which ADS not functioning correctly after short-stocking
Fixed an issue in which players couldn’t use utilities
Fixed an issue in which player ping and ADS misaligned
Fixed an issue in which player locked into radio animation
Fixed an issue in which player helmets missing on death
Fixed an issue in which player shadows missing
Fixed an issue in which player textures not functioning correctly
Fixed an issue in which player animations not functioning correctly
Fixed an issue in which check for wounds not functioning correctly
Fixed an issue in which players checked for wounds immediately after being hit
Fixed an issue in which player models not colored correctly
Fixed an issue in which bandaging not animating correctly
Fixed an issue in which bandaging not functioning correctly with toggle aim mode
Fixed an issue in which planting c4 reloaded weapons
Fixed an issue in which planting c4 not functioning correctly
Fixed an issue in which burst fire not functioning correctly
Fixed an issue in which reload animations not playing
Fixed an issue in which fire animations not synced when using M4 shotgun
Fixed an issue in which wooden doors not opening with M4 shotgun
Fixed an issue in which rebar blocking bullets
Fixed an issue in which scope lens not rendering correctly indoors
Fixed an issue in which grenades missing collision
Fixed an issue in which grenade animation not functioning correctly
Fixed an issue in which flashlight beams not functioning correctly
Fixed an issue in which SAW tracers missing
Fixed an issue in which opened doors blocked adjacent doorways
Fixed an issue in which camera angle not functioning correctly after reinforced
Fixed an issue in which camera stuck after door interacts
Fixed an issue in which camera not functioning correctly while incapacitated
Fixed an issue in which Ghost Cam not functioning correctly
Fixed an issue in which AAV not firing at insurgents
Fixed an issue in which AAV out of bounds
Fixed an issue in which multiple AAVs present
Fixed an issue in which VBIED not driving correctly
Fixed an issue in which mortar fire blocked
Fixed an issue in which mortars aren’t manned correctly
Fixed an issue in which insurgents unresponsive
Fixed an issue in which insurgents floating in environment
Fixed an issue in which insurgents immune to body damage
Fixed an issue in which insurgent animations not functioning correctly
Fixed an issue in which insurgent weapon audio looped or silent
Fixed an issue in which footstep audio silent
Fixed an issue in which mission VO not functioning correctly
Fixed an issue in which ROE VO missing on Apartments
Fixed an issue in which mortar VO missing
Fixed an issue in which Team Lead VO missing
Fixed an issue in which Black Flag VO missing
Fixed an issue in which Black Flag VO not functioning correctly
Fixed an issue in which Onslaught VO missing
Fixed an issue in which grenade VO missing
Fixed an issue in which VOIP functionality lost after reinforced
Fixed an issue in which HUD not displaying correctly after reinforced
Fixed an issue in which crosshair not displaying correctly after reinforced
Fixed an issue in which depth of field not functioning correctly after reinforced
Fixed an issue in which background smoke affected by player lean
Fixed an issue in which black smoke observed after shooting mattresses
Fixed an issue in which manual lean remained while sprinting
Fixed an issue in which lean settings not prioritized correctly on gamepad
Fixed an issue in which menus not functioning correctly on gamepad
Fixed an issue in which inputs not displaying correctly on gamepad
Fixed an issue in which game stuttered with inputs on gamepad
Fixed an issue in which Sprint input removed crouch on gamepad
Fixed an issue in which cursor lost after matchmaking on gamepad
Fixed an issue in which keyboard and mouse settings not navigable on gamepad
Permanently calling out Freyja for his mediocre FIRE score
Fixed an issue in which sniper missing on Apartments
Fixed an issue in which sniper emergent objective not functioning correctly
Fixed an issue in which two Team Leads present in lobby
Fixed an issue in which player list fluctuated in lobby
Fixed an issue in which player nameplates improperly displayed during gameplay
Fixed an issue in which player names not populating on pause menu
Fixed an issue in which background cinematics not functioning correctly at main menu
Fixed an issue in which font color in cooperative menu not displaying correctly
Fixed an issue in which mission completion resulted in black screen
Fixed an issue in which player death resulted in black screen
Fixed an issue in which SATMAP not functioning correctly
Fixed an issue in which objective marker and map pin same color on compass
Fixed an issue in which FRAGO text misaligned
Fixed an issue in which AAR menu prompts not functioning correctly
Fixed an issue in which launch video repeated involuntarily
Fixed an issue in which Jolan Park missions not loading correctly
Fixed an issue in which cutscenes unskippable
Fixed an issue in which convoy stuck during intro cinematic on Phase Line Henry
Fixed an issue in which driver not seated correctly during intro cinematic on Phase Line Henry
Fixed an issue in which VBIED lights too bright during intro cinematic on Phase Line Henry
Fixed an issue in which LAV wheels not animating correctly during intro cinematic on Phase Line Henry
Fixed an issue in which reinforcements not functioning correctly on Phase Line Henry
Fixed an issue in which RPG lingered after intro cinematic on Jolan Public Square
Fixed an issue in which Marines out of focus during intro cinematic on Jolan Public Square
Fixed an issue in which duplicate RPGs present during intro cinematic on Jolan Public Square
Fixed an issue in which convoy visible on Jolan Public Square
Fixed an issue in which Untimed not functioning correctly on FUBAR Jolan Public Square
Fixed an issue in which window vaults teleported players on Northern Train Station
Fixed an issue in which basement lighting not functioning correctly on Northern Train Station
Fixed an issue in which player spawned outside of bounds on Objective Virginia
Fixed an issue in which VBIED damage not functioning correctly in Objective Virginia
Fixed an issue in which AAV not following Crazy Horse in Objective Virginia
Fixed an issue in which IED lights not displaying correctly on Apartments
Fixed an issue in which geo missing on Apartments
Fixed an issue in which white geo observed during intro cinematic on Jolan Amusement Park
Various AI behavior fixes
Various fixes for AI clipping in environment
Various fixes for AI getting stuck in environment
Various fixed for players clipping in environment
Various fixes for players getting stuck in environment
Various fixes for objects floating in environment
Various fixes for collision in environment
Various fixes for interior and exterior lighting
Various fixes for LODs
Various fixes for missing textures
Various fixes for out of bounds messaging and functionality
Various fixes for geometry blocking mission progression
Various fixes for interacts missing
Various fixes for interacts not functioning
Various fixes for role assignment in lobby and gameplay
Various fixes for primary objectives not updating correctly
Various audio fixes and performance improvements
Various localization optimizations
Various networking optimizations
Various performance optimizations
Various fixes for common crashes
KNOWN ISSUES
When playing Single Player with Mission Settings > Enemy Difficulty > HARD, the setting will function as DEFAULT (Normal).
For bugs we're currently tracking, please see our Known Issues list.
Join the community conversation and offer us feedback on our official Discord server! https://discord.gg/SixDaysGame
"Command and Control" Content Infographic
Our Command and Control Update is coming on November 7th, and we're detailing all of the content coming with the next major content update to Six Days in Fallujah! Additionally, we want to outline all the existing content available for new players looking to join the community.
For a full list of changes and bug fixes, Patch Notes will be available on November 7th.
Announcing the Six Days in Fallujah Creator Club!
Ahead of our Command and Control Update on November 7th, we're launching the Six Days in Fallujah Creator Club! We're assembling a community of the most passionate Six Days creators to strategize, exchange intel, and secure exclusive details on game-related content.
Apply here! https://bit.ly/SixDaysCreatorClubApp
SITREP: GO! Commands Overview
“I don’t have eyes in the back of my head, and I don’t have eyes in the side of my head. Everywhere you can look, there has to be somebody watching.” – Sgt. Elber Navarro, USMC 3/5
Most military shooters reduce your responsibilities to following someone else’s plans. Go here. Do this. You’re an actor playing a role. In contrast, Six Days in Fallujah is all about the plans and choices you must make instantly under duress. And, these decisions will impact every single member of your team. Three points stand at the forefront of our design—leadership, command, and control.
Please remember all assets shown are currently a work-in-progress.
Until now, the few military shooters that have given you leadership of a team have often slowed down, or even paused, combat to give you more time to make decisions. The reality is that combat does not, and will not, wait for you. In Six Days, the tempo of battle and the constant pressure of combat are critical to our experience.
We created GO! Commands because it must be as easy for you to give orders to your team as it is to fire your weapon. Old-fashioned radial menus slow things down too much to be real. You must be able to point and tap a button. That’s it.
DEVELOPER COMMENT Just like Marine fireteams, solo players commanding AI fireteams in Six Days operate in “buddy pairs.” As Team Lead, you issue orders to the Automatic Rifleman (FIRE) and Assistant Gunner (ASSIST) while the Rifleman (READY) follows and supports you. With Buddy Pairs, each fireteam role can rely on the other half of their pairing for cover and security.
There are five basic types of GO! Commands available, and their success very much depends on the Team Lead issuing them:
Watch!
By default, your team will always try to provide 360-degree security around the team. The “Watch” command orders the fireteam to watch a specific area marked by the player. While these are most commonly doors, windows, and stairs, players can also order Marine AI to watch barricades, courtyards, streets, and alleyways. Once ordered, Marine AI will move to the position in which the command was given by the Team Lead and hold this position while scanning the target area for threats. “Watch” is just one of the many ways in which Team Leads can split the fireteam to assault enemies from multiple sides.
Advance!
“Advance” orders the fireteam to move to a specific area marked by the player. Once issued, Marine AI will traverse any environment created by Procedural Architecture to execute your order. This means that your teammates will navigate through rubble, staircases, doorways, and windows to reach their destination (all while eliminating potential threats). Once completed, Marines provide 360-degree security, continuously changing sight lines and covering all angles.
Suppress!
“Suppress” allows players to execute one of the most basic of all military tactics – but something that is unavailable in other military shooters right now—Fire and Maneuver (one example of which is Fix and Flank). The “Suppress” command orders your fireteam to suppress enemies by achieving fire superiority. Once ordered, Marine AI will move to the position in which the command was given by the Team Lead and unload firepower on a specific area marked by the player. Suppressed enemies hunker down and hold their position, allowing players to make strategic advancements on the battlefield.
Form Up!
Marine fireteams try to move as single units whenever possible to provide security all around the team. “Form Up” causes the FIRE and ASSIST roles to return to you as the Team Lead. Similar to “Advance,” Marine AI will eliminate potential threats along the way. This is most useful after the fireteam is split using other GO! Commands and allows the fireteam to reset positioning, tactics, and strategy. Once they’re with you, the team will automatically try to provide 360-degree security around the team, helping your team move as a single unit.
Context Sensitive Commands
Additionally, there’s a series of other context sensitive GO! Commands available, depending on what you’re pointing at. When pointing at a door, for example, issuing an “Advance” command will order Marine AI to stack on that door to prepare for a breach.
DEVELOPER COMMENT The fatal funnel is one of the most dangerous obstacles in urban combat, and breaching doorways was life or death for Marines in Fallujah. Breaching can take many forms in Six Days, depending on the desired tactic. Players can order Marine AI to kick open doorways and flood inside for abrupt and chaotic entries. Cracking open the door is another, slower option for more methodical strategies. Once cracked, players may toss a frag grenade inside or issue a combination of other GO! Commands to chain tactics together. Team Leads can also perform these same actions to open doorways themselves, with Marine AI following thereafter.
You can also issue a variety of other context sensitive commands. For example, you might have your team plant C4, open doors, disarm weapons caches, and much more. We want to offer players the functionality required while maintaining the speed, efficiency, and precision real-world combat requires.
In case you missed it, we announced our next major content update—“Command and Control”—launches on Thursday, November 7. For the first time, players can lead a fireteam of Marine AI completely solo in Six Days.
We also announced for the first time that the first two narrative campaign missions of our documentary videogame, one additional cooperative mission, a major graphics overhaul, as well as hundreds of bug fixes, will also be included in this -huge- update to the game.
Thank you to our passionate community of players for being so patient with us. The next chapter of Six Days is coming, and it’s our biggest one yet (in fact, our next biggest ones don’t even compare). We’re anxious for everyone to experience a modern iteration of friendly AI, digest our story missions, and dive into our latest cooperative mission as our Early Access content catalogue thickens.
Join the community conversation and offer us feedback on our official Discord server! https://discord.gg/SixDaysGame
25% Off - Six Days Sale!
Six Days in Fallujah is 25% off through the weekend!
Experience the most authentic military shooter to date, recreated from participants from the Second Battle of Fallujah. With seven cooperative missions and a battlefield that changes every single time you play, you'll never know what to expect - just like actual combat.