Six Days in Fallujah cover
Six Days in Fallujah screenshot
PC PS4 XONE PS5 Series X Steam
Genre: Shooter, Tactical

Six Days in Fallujah

Wargame Highlights Discord Contest

Our latest Wargame Update introduced more control for players over combat simulations. We've been watching the community set custom parameters, adjust Procedural Architecture sliders, and dive into FUBAR modes with varying levels of mission success. Today, we want to crank things up a notch with a community contest!

Announcing the Wargame Highlights Discord Contest—a community competition in which our development team issues missions to the community under specific Wargame Mode parameters. Community members will submit their best highlights tackling these tasks and vote on their favorite clips throughout the competition. The three clips with the most community votes will win Steam gift cards!

How to Participate


Join our Discord community and navigate to the "Wargame Highlights Contest" category. Submit your clip in the "submissions" channel and vote on other community entries for a chance to win! Submissions will automatically have an emoji attached to each message, and reacting to this emoji submits a vote.

https://discord.gg/SixDaysGame

Prizes


We'll have three winners, reserved for the three pieces of community content with the highest number of community votes. If you're submitting as a fireteam, gift cards will be split between participating fireteam members:

  • 1st Place: $200 Steam Gift Card
  • 2nd Place: $120 Steam Gift Card
  • 3rd Place: $80 Steam Gift Card
  • All winners will also receive a unique Discord role!

Timing


The contest opens today, October 9th, and runs until Friday, October 20th! Each community mission will be announced alongside specific Wargame settings required to enter the mission. Each mission will be open for three full days before the next mission is announced. Of course, submissions to previous missions are permitted once the next one comes online. It is not mandatory to complete the task to be eligible. Winners will be chosen on Friday, October 27th!

Mission 1 is live now!

Mission Calendar


  • Mission 1: October 9th - October 12th: Flashlights are restricted using the following Wargame settings:

  • Mission 2: October 12th - October 16th: TBA
  • Mission 3: October 16th - October 19th: TBA

Closing



  • Friday, October 20th: Submissions will be closed, allowing for the final voting phase.
  • Monday, October 23rd: The "submissions" channel will be hidden to allow votes to be tallied.
  • Friday, October 27th: The winners will be announced!

Rules


Submissions that do not adhere to the following rules will be considered ineligible:

  • Clips must not contain offensive, suggestive, or inappropriate content.
  • Clips must be shared in the "submissions" channel on Discord.
  • Keep discussions around the contest in Discord's "contest-chat" channel.
  • There are no restrictions on content—feel free to share funny moments, well-executed gameplay, or anything in between!
  • If you are participating with other players in your fireteam, please tag them in your submission or they won’t be considered eligible with you!
  • Participants can share more than one clip, as long as slow-mode in the "submissions" channel is respected. If you're posting as a fireteam and someone from your group has already submitted, please respect the slow-mode cooldown before posting again. If this criteria is not respected, the submission will be ineligible.
  • Self-voting on submissions is prohibited to prevent full fireteams from having a "numbers" advantage over solo participants.
Good luck to everyone participating, and we'll see you on Discord!

Patch 0.2.1.2

With recent community reports, we identified an issue causing reduced flashlight efficiency. This update addressed this issue, restoring flashlight brightness in both interiors and exteriors. Patch 0.2.1.2 is available now on Steam!

Please restart the Steam client to download the latest build.

BUG FIXES

  • Fixed an issue in which flashlights were not lighting interiors and exteriors correctly
For a full list of bugs we're currently tracking, please see our Known Issues.

Join the community conversation and offer us feedback on our official Discord server!

https://discord.gg/SixDaysGame

Hotfix 0.2.1.1

After Patch 0.2.1, we identified an issue causing some players to experience a black screen after loading into missions in Wargame Mode. This update addresses this issue, unblocking players so they can resume gameplay normally. We're also bringing some fixes around localization online. Thank you to the community for reporting these to us! Hotfix 0.2.1.1 is available now on Steam!

Please restart the Steam client to download the latest build.

BUG FIXES

  • Fixed an issue in which players loaded into a black screen in Wargame
  • Fixed an issue in which debug string was being displayed in Wargame while playing in other languages
For a full list of bugs we're currently tracking, please see our Known Issues.

Join the community conversation and offer us feedback on our official Discord server!

https://discord.gg/SixDaysGame

Patch 0.2.1

We’re back with another patch after our Wargame Update, which brings new achievements, a variety of gameplay improvements, and bug fixes to the game. Thank you to our community for taking the time to make suggestions and report these issues to us. Patch 0.2.1 is available now on Steam!

Please restart the Steam client to download the latest build.

NEW ACHIEVEMENTS

  • Apartment Expert: Complete a FUBAR Apartment Building Mission with Hard AI difficulty
  • Jolan Park Expert: Complete a FUBAR Jolan Public Park Mission with Hard AI difficulty
  • Train Station Expert: Complete a FUBAR Northern Train Station Mission with Hard AI difficulty
  • Phase Line Henry Expert: Complete a FUBAR Phase Line Henry Mission with Hard AI difficulty
  • Own the Night: Complete a mission during the "Flare" Time of Day
  • Ride Out the Storm: Complete a mission during a Sandstorm
  • Slow is Smooth, Smooth is Fast: Complete a FUBAR mission on HARD AI difficulty, with no deaths
GAMEPLAY IMPROVEMENTS

  • Reduced visibility of enemy AI in Flares and Sandstorm
  • Reduced frequency of enemy AI grenades
  • Increased blast radius of enemy AI grenades
  • Increased randomness of timing between Flares
  • Increased armory detonation timer in Wargame
  • Adjusted flashlight intensity under certain weather conditions
  • Extended mission timers during Flares and Sandstorm in Fireteam mode
  • Adjusted messaging to enable upscaling if experiencing bad performance
  • Various improvements to Wargame menu
  • Various improvements to UI (including gamepad)
  • Various localization improvements
BUG FIXES

  • Fixed the known cause of players being teleported on staircases
  • Fixed an issue in which enemy AI wasn’t suppressing players
  • Fixed an issue in which mortars didn’t clear when holding M9
  • Fixed an issue in which AAV headlights and fog were too strong during Flares and Sandstorm
  • Fixed an issue in which flashlights were not lighting interiors correctly
  • Fixed an issue in which lighting was too bright for internally-blocked windows
  • Fixed an issue in which lighting during Flares on Apartments wasn’t rendered correctly
  • Fixed an issue in which lighting shadows flickered during Flares (more improvements coming)
  • Fixed an issue in which contact shadows were disabled during Flares
  • Fixed an issue in which environment audio didn’t update when KIA players spectate
  • Fixed an issue in which coughing VO didn’t play when player character coughs
  • Fixed an issue in which coughing was disabled when holding the M9
  • Fixed an issue in which M203 and shotgun ammunition counters were not updating on UI
  • Fixed an issue in which M203 flashlight was disabled with weapon swap for clients
  • Fixed an issue in which Sandstorm intensity wasn’t functioning properly in Wargame
  • Fixed an issue in which rally objectives timed out in Wargame with disabled timers
  • Fixed an issue in which missions were not listed in chronological order in Wargame
  • Fixed an issue in which specific keybinds couldn’t be set after mission completion
  • Fixed an issue in which mission timer expired on Ruins despite blowing up Armory
  • Fixed an issue in which Armory explosion radius wasn’t uniform for players and AI
For a full list of bugs we're currently tracking, please see our Known Issues.

Join the community conversation and offer us feedback on our official Discord server!
https://discord.gg/SixDaysGame

Last Chance for Six Days in Fallujah at 15% off!

There's less than 48 hours left to experience Six Days in Fallujah at 15% off!

Don't miss the chance to jump into our latest content update featuring Wargame Mode, night operations, and sandstorms!
https://store.steampowered.com/news/app/1548850/view/3701451643209398540
The promotion ends on Thursday, September 28th.

Grab your copy here:

https://store.steampowered.com/app/1548850/Six_Days_in_Fallujah/

Gleam Giveaway Community Contest Winners!

Hey everyone!

Our Gleam giveaway celebrating our Wargame Update in collaboration with @DevilDogGamer and @ControlledPairs has concluded!

Congratulations to the three lucky winners who will each receive a Six Days in Fallujah game key:

  • Jscrim
  • marcus102
  • DedHack3r
We'll reach out to the winners shortly. Thank you to everyone for participating, and stay tuned for more community activities!

Wargame Update Available NOW

Our Q3 content update is available NOW, introducing a brand-new mode to Six Days in Fallujah—Wargame. Additionally, our newest Flares time-of-day and Sandstorm weather features are live, bringing night operations and dust storms to the game for the very first time.

Save 15% on Six Days in Fallujah on Steam, for a limited time!

For a full list of features, read up on our latest SITREP developer diary:
https://store.steampowered.com/news/app/1548850/view/3701451643209398540
For a full list of changes and bug fixes, read up on our Update Notes:
https://store.steampowered.com/news/app/1548850/view/3701451643209846270
Download the latest Steam build and share your feedback with us!

Wargame Update Notes

NEW: Wargame Mode, night missions with Flares, and Sandstorms.

Please restart the Steam client to download the latest build.

NEW FEATURES

  • Night missions with Flares

    • Flares flicker and move across the sky
    • Reduced visibility in the darkness
    • Improved concealment from enemy AI
    • Flashlights and muzzle flashes reveal position to enemy AI
  • Sandstorm

    • Sandstorms sweep violently through the battlefield
    • Reduced visibility and hearing
    • Reduced radio effectiveness
    • Introduced player “cough” mechanic, interrupting comms and alerting enemies
  • Wargame Mode

    • Customize the simulation in Six Days
    • Time-of-day selection, including Flares
    • Weather selection, including Sandstorm
    • Mission selection
    • Role selection

      • “Ranked Selection”—choose preferred fireteam role
      • “Unrestricted”—any player can play in any role

        • NOTE: Team Lead can still assign roles on the UI but player choice takes priority (we’re improving this for the future)
    • Hard variant “FUBAR” for Fireteam missions
    • “Hard” difficulty option for enemy AI
    • “Survival Rules”

      • No reinforcements—AAV respawns disabled
      • No KIA Allowed—mission failure upon player KIA
    • Mission timers can be extended, reduced, or disabled
    • Mission intro cinematics can be disabled
    • Procedural Architecture sliders

      • Exteriors — Fewer/More Structures and More Accessible/Constrained
      • Interiors — Sparse/Crowded Interiors and More Open/Fortified
GAMEPLAY IMPROVEMENTS

  • Enemy AI can lure players into traps
  • Enemy AI now throw grenades
  • Improved enemy AI suppressive fire
  • Improved enemy AI ability to create fatal funnels with PKM
  • Improved tracers to pass through windows
  • Reduced audible “hammer click” to one when weapon is empty
  • Added automatic adaptive noise gates on player VOIP
  • Tuned fireteam missions with new features in mind
KNOWN ISSUES

  • Upscaler sometimes gets disabled, causing degraded performance. To fix this,
    go to your graphics settings and turn the Upscaler back on.
LOCALIZATION IMPROVEMENTS

  • Added support for Portuguese language
  • Improved support for Korean language
BUG FIXES

  • Fixed the known cause for players being unable to ADS after swapping weapons
  • Fixed an issue causing blurry scopes when ADS’ing
  • Fixed an issue causing “Windy” weather to roll too often
  • Fixed an issue causing mission objectives to be unsynced for host and clients
  • Fixed an issue causing multiple explosives planted on armory in Ruins
  • Fixed an issue causing players to fall through the map on Water Tower and Compound
  • Fixed an issue causing “Reinforcements available from AAV” to display under false conditions
  • Fixed an issue causing grenades to display incorrectly on vest UI
  • Fixed an issue causing overlapping invites in lobby
  • Fixed an issue causing “robotic” player VOIP
  • Fixed an issue in which IEDS on Apartments were silent
  • Fixed an issue in which player radio remained open upon death
  • Fixed an issue in which “Ghost” radio persisted for clients after respawning
  • Fixed an issue in which jet flyby audio didn’t play for clients
  • Fixed an issue in which auto-detect didn’t first reset to default settings
  • Fixed an issue in which gamepad functionality was lost after using auto-detect
  • Fixed an issue in which framerate uncaps after changing graphics settings
  • Fixed an issue in which hanging rugs were clipping through geometry
  • Fixed an issue in which players were killed through geometry by VBIEDs
  • Fixed an issue in which staircases were obstructed by geometry
  • Fixed an issue in which enemy AI couldn’t pass through holes in walls
  • Fixed an issue in which VBIEDS were stopped by M203 “duds”
  • Fixed an issue in which M203 grenade “duds” still detonated
  • Various AI behavior fixes
  • Various performance optimizations
  • Various fixes for common crashes
For bugs we're currently tracking, please see our Known Issues list.

Join the community conversation and offer us feedback on our official Discord server!
https://discord.gg/SixDaysGame

SITREP: Wargame Mode

"I think sometimes people think that the Marines are just these guys who kick down doors and run through walls - that they don't actually think on the battlefield. In truth, this was as complex a combat scenario as I saw in three trips to Iraq, or have heard about from anyone else." — 1st Lt. Jesse Grapes



We’re back with our eighth entry in our SITREP developer diary series! Today, we’re taking a deep-dive into everything coming with our Wargame Update.

Since our release into Early Access in June, we’ve collected hundreds of comments from players yearning for the opportunity to control more aspects of the combat simulation. While our cooperative “Fireteam” mode is rooted in the real-stories that have been shared with us, it became very clear that players also wanted to experiment with parameters outside of these stories. To achieve this, Update 0.2.0 introduces a brand-new mode into the game—Wargame.


Wargame gives players complete control over mission parameters before loading into the AO. Not only can specific missions now be selected, but players can now customize a multitude of battlefield conditions, like time of day, weather, building density, AI posture, and more. Plus, missions will now have a hard-mode (FUBAR) option, which presents even more adverse conditions compared to the standard mode, and players can also customize a variety of gameplay options.

There’s plenty more to unpack here, starting with “Gameplay Options.” Not only will missions have hard variants, but enemy AI also have a “Hard” difficulty option, with AI enemies deploying even more sophisticated tactics and behaviors. “Survival Rules” adds an entirely new level of challenge into the mix, allowing players to select “No Reinforcements,” which disables respawns from the AAV. For those of you who want to take difficulty even further, enabling “No KIA Allowed” will result in immediate mission failure if any fireteam member is killed-in-action.

We’re also giving players more flexibility around roles. If “Ranked Selection” is enabled, players can choose their preferred fireteam role. Here, the fireteam is still limited to one of each role, and duplicates will be settled by the fireteam member with the higher rank. In contrast, “Unrestricted” removes ALL rules around roles and lets players stack as many individual roles as they’d like. For example, you can deploy into Phase Line Henry with four Team Leads equipped with the M203. If you want four FIRE roles with SAWs, you can absolutely do that. Why not split the fireteam into two Readys and two Assists? In Wargame, all of this is possible. Keep in mind that progress toward rank points or achievements is not awarded with “Unrestricted” roles enabled.

Finally, we absolutely want to let the community know that mission timers can now be extended, reduced, or completely disabled in Wargame. And, you can now skip the intro cinematic in Wargame, too.

Let’s move into the Procedural Architecture options available in Wargame. We implemented sliders that adjust specific elements of exteriors and interiors, depending on player preference. If you’re looking for a combat simulation with more exterior density and restriction, crank the sliders all the way to the right. In contrast, you’ll find less density and restriction if you move the sliders to the left. The same customization levels can be applied for interior density and restriction, too. With these additions, players can more readily target the type of simulation they want to experience.

With all that being said, we want to remind everyone that Wargame is not representative of our core “Fireteam” mode experience. As a result, matchmaking will not be available for Wargame and players will form private lobbies to access the mode. However, we’re also allowing players to navigate directly to Wargame after completing one “Fireteam” mode mission with a matchmade party.

However, that’s not everything coming with our Q3 update. If you missed our recent DEVLOG, here's a deep dive into our newest time-of-day and weather options—Flares and Sandstorm.


Flares is our newest time-of-day, introducing players to night operations for the first time in Six Days. We’ve developed a rhythmic cycle of darkness and light as bundles of flares are launched into the sky and illuminate the area of operations before slowly fizzling away. What’s most interesting about this time-of-day is the impact posed on the player.

DEVELOPER COMMENT
Fear of the unknown has been one of the core player themes for our project, and we’re confident jumping into Flares will turn this dial up to 1,000. This is because the amount of time flares spend illuminated is random, and there’s no predicting how much time you have left before all of the lights go out. You’re forced to make tactical decisions while you have the light (or while you don’t).


Visibility is dynamic with Flares enabled, and everyone plays by the same rules when faced with this “day-night” cycle—even AI. While you have the advantage of coverage in the darkness, enemy AI will also take every opportunity to establish a foothold and advance toward your position. They’ll be hunting for player flashlights and muzzle flashes, and you have to make conscious decisions about factors you never considered before—like using your equipment or even firing your weapon.

DEVELOPER COMMENT
Finally, we want to thank the community for all the comments around NVGs and NOCs. While they won’t be included in this update, we do plan to introduce these tools for everyone later in our development.

Now that we’ve discussed time-of-day, let’s take a closer look at our newest addition to weather—Sandstorm. Here, your biggest threat is no longer enemy AI, but rather reduced visibility that comes with sand particles, dust and debris, and heavy wind. Intensity of the sandstorm depends on the procedural roll, and it may even roll through the AO halfway through the mission. Just like Flares, players will never know what to expect.


But, how does Sandstorm affect players? Not only is your visibility obstructed intermittently as the sandstorms roll across the AO, but your radio will also be less effective. Character models will also intermittently raise their hand up to their mouths to cough during Sandstorm. Additionally, we’ve introduced new audio FX to simulate heavy wind during the storm. Both communication and visibility bear a new challenge under these conditions, and we’re excited to see you adapt and overcome them. As a bonus, player uniforms accumulate dirt based on wind direction when clearing exteriors.


While it’s clear that the sandstorm is now public enemy number one, enemy AI should not be underestimated under these new conditions. Sandstorms are thick, dense, and provide ample opportunity for concealment. Here, enemy AI are extremely mobile and take full advantage of the chaos. But, it’s important to remember that everyone plays by the same rules in the storm, and players can hide just as easily if they employ the right tactics.

"You never rise to the occasion. You only sink to your lowest level of training." — Unknown



That wraps up our deep-dive into our Q3 content update! We’re excited for our community to get their hands on a variety of frequently asked features and craft the combat simulation they’ve been looking for. We encourage everyone to jump in and experiment with all the new options available! Thank you again for taking the time to share comments and feedback for us, and please keep them coming.

Join the community conversation and offer us feedback on our official Discord server!
https://discord.gg/SixDaysGame

Gleam Giveaway Community Contest

Hey everyone!

Our Q3 update is around the corner, and we're partnering up with @DevilDogGamer and @ControlledPairs to give away one Six Days in Fallujah game key to three lucky winners!

To participate, please follow the instructions here:
https://gleam.io/G1SAb/six-days-in-fallyjah-x-thedevildoggamer-controlled-pairs-gaming-giveaway


Entries close on Friday, September 22.

Good luck to everyone participating!