Sizeable cover
Sizeable screenshot
Genre: Puzzle, Strategy, Indie

Sizeable

Faster then Ero?! - Achievement removed

Hello everyone,

It's been a while since I last posted something! We have been hard at work getting 30 Birds ready for beta (and eventually release), while also starting a prototype for our next game after 30 Birds (more about that later this year, so keep an eye on our community discord). After a lot of consideration, I have decided to remove the "Faster then Ero?!" achievement from the game. After all this time, reading some of the reviews and seeing some of the feedback/issues people reported on the community forum, the achievement just wasn't worth keeping. It has been a bit of a weird achievement, since it was such an opposite of what Sizeable was meant to be: A relaxing exploration/puzzle experience. I want to say congrats to everyone who has managed to get the achievement in the past, and to the new players, no need to try to rush through the game anymore!

We hope you all understand and that this decission makes sense!

Untill the next announcement and thank you for all the continued support,
Sander Ambroos & The Business Goose Team

Sizeable 1.6.4: Bugs fixed!

Hi everyone,

We just pushed a new small update that fixes some reported bugs and adds some small quality of life changes! This will probably be the final bug fix for Sizeable, but let us know if you find any more so we can plan another one in the future!

Fixed



  • Fixed a 4th pillar being available in the sky island level!
  • Fixed an issue where when you pressed the left or right arrow key, the level would slowly spin!


Added



  • Added a discription to the scroll speed buttons in the options menu to make it clearer what these settings actually do!
  • Added the ability to rotate the level using the arrow keys! This should make it easier to play the game on a laptop with a track pad!


Cheers,
Sander Ambroos & The Business Goose Team

1.6.3: Even more small bug fixes!

Hi everyone,

Just another quick update to notify you all that the following bugs have been fixed:

  • Fixed the clouds resizing to a size that is way to big for the community matters updated home screen.
  • Fixed the required number of tortoises to unlock diorama mode to correctly display 38 instead of 34.


That's all!

Cheers,
Sander Ambroos & The Business Goose Team

Sizeable 1.6.2: Small Bug Fixes

Hi everyone,

Just a quick post to notify everyone that the following bugs have been fixed:


  • Fixed issue in the giant level with not being able to scale objects after scaling the rope.
  • Fixed the 3th pillar in the new main menu not being able to be found.
  • Fixed the new title screen not showing up when first launching since the community matters update.
  • Fixed the new "Giant" level nog automaticly unlocked when starting the game after the community matters update.


Thank you to everyone who reported these issues!

Cheers,
Sander Ambroos & The Business Goose Team

Sizeable 1.6: Community Matters!

Hi everyone!

The day has finaly come! The final level pack for Sizeable is here: The Community Matters update! We have worked hard in between all the other stuff we had to do to make sure we gave you 4 exciting levels to fill out the Sizeable roster! These where all inspired by the creations from out 4 winners from the community contest (these 4 can be seen in the last update post). But yes, sadly these 4 levels will be the last update (except for some bug fixes if needed) Sizeable will receive.

We want to thank everyone who has been involved with Sizeable in any way! Beta testers, translators, our community discord, our twitter/facebook/... followers, Streamers, Youtubers, everyone who played! Thank you so much, from the bottom of our hearts! <3 We hope you all will enjoy this last sizeable bit of content! See you all in our next game!

Lots of love,
Sander Ambroos, Jonathan Wolfs & Beau Vankemenade (Business Goose Studios)


IMPORTANT: If the new level doesn't unlock automaticly, you will have to replay the "Wonderland" level in order to unlock the new "Giant" level! Sorry about this! This will be fixed next week!




Changelog



Added



  • Added 4 new levels to play!
  • Added 4 more turtles to search for in these 4 new levels!
  • Added new homescreen!


Fixed



  • Fixed an issue where the pumpkins from the medieval level would scale with the wrong stall.


Known Issues



  • Sometimes the Giant level won't automaticly unlock at first.
  • Sometimes the new homescreen won't appear on first start-up after the new update.



Community contest winner rewards



In the last post we also told all of you that we would showcase some sneakpeaks of the rewards the winners from our community contest would get! So here you go! This is the first design version of the T-shirt they will get! Would anyone be interested in buying one for themselves?

Winners should expect to be contacted somewhere next month in order to get their rewards!




Sizeable 1.5.8: Small bug fixes

hey everyone,

I had time this week to fix some stuff so the following 3 issues are now gone:

  • Fixed the marketstalls in the medieval level sometimes warping out of proportion.
  • Fixed the boulders sometimes dissapearing on the marketstalls in the medieval level.
  • Removed the play button on Page 5 of the level select that took players straight to the Christmas Level. This was left there by mistake when testing.


Cheers,
Sander Ambroos & The Business Goose Team

A Quick update about Sizeable's future!

Hi everyone! Sander here!

Just wanted to make this quick post to give a bit of an update about the future of Sizeable, the final level pack, the promised prizes and our other projects!

For anyone who is looking to talk to us more easily, see a few more updates or talk with our community, make sure to join our discord through this link: https://discord.com/invite/hyEhfENBQN


Sizeable's Future & the final level pack



Things have been a bit silent around Sizeable and the final level pack these past couple weeks/months! Were very busy with 2 other games we are co-creating (more about these down below)! We should have communicated this earlier, so sorry about that! But now, we can announce the winners of the diorama mode contest that will inspire the final level pack down below! One of these levels has already some development, but just to be clear: Don't expect the update to launch in July! Ce are currently aiming towards a august/september 2022 release because of the other projects!

We also have received our Switch Dev kit! So after the final level pack is done & released; we will be working on a switch port (with MAYBE 1 or 2 extra levels that could be ported to PC, we are not sure yet)!

Here is a small spoiler of one the levels from the (currently unnamed) community inspired update! It's simply called Sizeable and will focus on all of my favorite levels from the game and how the interactions/puzzles from those levels can be used in new fun ways! Note that the level is far from finished!




The winners!



Next we would like to announce the winners of the community Diorama mode contest! Their prizes will be send out once the (unnamed) community update goes live! The atual products they will be receiving will be shown here in a future update aswel once we actually received them! The winners are not in a specific order, we loved them all equally! These are the levels that will be used as inspirations for the final level pack and they will ofcourse be mentioned in the end credits (and in some way in the level itself aswel)! Thank you to everyone who participated, we saw some great creations!

TITAN STRIKES - CHARMSIL
https://steamcommunity.com/sharedfiles/filedetails/?id=2784229967

MIXED SCENE - LOKE.NORDESJO
https://steamcommunity.com/sharedfiles/filedetails/?id=2752746480

UNNAMED - 大橘子
https://steamcommunity.com/sharedfiles/filedetails/?id=2790566370
https://steamcommunity.com/sharedfiles/filedetails/?id=2790566411

PACMAN - YETIFROOD (posted in the community discord, not on steam)




Our other projects



Next to Sizeable we are currently working on a few other games aswel! Because we are only a team of 3, this means we really have to manage our time during our work hours! So that's the reason why sizeable got pushed back a little bit currently!

Our first project that we are co-creating together with Ram Ram Games is "30 Birds"! You can check out the steam page here:
https://store.steampowered.com/app/1708770/30_Birds/

The second game we are co-creating together with CVS-Gaming is "Musical Chairs"! Check out the Indigo trailer here:
https://www.youtube.com/watch?v=wWDdzbGvv_0&ab_channel=CVS-Gaming

And last but not least, Beau and I have been working on a small boardgame called "Dino Dino" that will be published by Bannan Games!




Conclusions



We hope everything is clearer now on what you should expect from us the coming weeks/months! We promise to be more transparent and give you more updates on progress in the future! Thanks again for all the support <3!

Cheers,
Sander Ambroos & The Business Goose Team

Sizeable 1.5.6: Bug Fixes!

Hey Eveyrone,

We saw your feedback and bug reports and have been working hard to fix them all! Down below is a full list of all the issues that have been fixed:


  • The "Eggcelent!" achievement should now be unlockable!
  • The discription of the "Eggcelent!" achievement has been changed to 17 eggs instead of 16.
  • The water in the sewers secret level has been fixed.
  • The ladder in the wonderland level now properly works again!
  • The "1" Pillar in the Easter Main Menu no longer drops through the floor.
  • The sprinkler in the Farm level has been fixed!


We are sorry for these inconveniences! If you find any new issues, don't hesitate to let us know!

Cheers,
Sander Ambroos & The Business Goose Team

Sizeable 1.5.5: Easter Update!

Hey Everyone,

The Easter Seasonal level has now been added! This means that every Seasonal level has now been added ti the game! But don't worry, we still have one more level pack to go!

From all of us here at Business Goose, happy Easter!

Cheers,
Sander Ambroos & The Business goose Team

Steam screenshots in diorama mode & Bug fixes!

Hi everyone,

Just a quick headsup that 2 things have changed with version 1.5.5! The screenshot button in Diorama mode will now take screenshots through steam (not in the ITCH.IO version ofcourse). This one was requested by a few people and should make uploading your diorama's to the steam community a lot easier!

A small bug within the medieval level that caused the blue market stall not to bounce has also been fixed!

Cheers,
Sander Ambroos & The Business Goose Team