Good morning and happy #screenshotsaturday to all of our dungeon crew! Things are looking up in the dungeon and the Ukuza team has been hard at work expanding the dungeon and adding some amazing things to the game. Lets dive right in to the Skelattack February Dev Update!
As you see above, we've been reworking a TON of animations in the game. The goal was to bring more fluidity to the characters, give them more life, and allow them new mechanics. All of the assets in this game are hand-drawn and digitally inked as vector graphics giving them a super clean look. You can see in the gif above, Skully has new idle, jumping, wall sliding, respawn, and attack animations. There are also many new ones not shown here that add new abilities to gameplay and give players much more choice on how they play the game.
Imber also received new animation updates! Our flappy and friendly sidekick has multiple new animations. We've redone her idle to give her more character and also improved her animation when carrying Skully's bag-o-bones through the air. You'll also see above that there is a brand new, never before seen animation of her doing a corkscrew attack. What could this possibly mean for Imber and her gameplay?! (☉_☉) You guessed it! More gameplay with Imber standalone and as a means of offense for Skully!
We know! Exciting right?! We have lots of secrets in store around new game mechanics, hazards, and story. Speaking of the story, we've been hard at work expanding on the story and weaving narrative throughout the entire gameplay experience. Themes of friendship, love, life & death, and our hero's backstory are now woven throughout the game and the choices players make. Don't worry, we didn't get totally sappy with it! The entire thing is still wrapped up in the Tim Burton-esque quirkiness of the world and characters with funny dialogue and storylines.
We have been working on building out two brand new areas of the dungeon that include the Lava Forge where dungeon dwellers forge blades and other materials, and the Crypt which holds the back story of our dungeon dwellers. This also includes new bosses with new hazards, puzzles, and mechanics. In addition to that, we've been expanding on existing levels with new areas and brand new tile assets. Two of those areas have been The Greenery and The Prison.
We have tons more coming your way! New characters, new side quests, new gameplay mechanics, new hazards, and more! We can't wait to show you more of the new things in store.
If you haven't already, be sure to add Skelattack to your Steam Wishlist! Also, follow-us on Twitter for daily updates, and join our Discord to chat with other members of the dungeon crew!
Cheers and see you in the dungeon!
Skelattack November Update
Hello, dungeon crew!
Welcome to November's Skelattack update. If you don't follow us on Twitter or are part of our Skelattack Discord, be sure to follow-us as we've had many updates happening on the game. We have held a few Developers Den streams on Mixer showcasing lots of new items for the game!
Our team has been hard at work adding more to the game. Just this past month, we released our brand new demo that includes updated art assets, enhanced character controls, enemy knight parry system, and a lot more. That demo was released on Skelattack.com, Gamejolt, and IndieDB. We just recently also released the demo on Steam so you can enjoy the demo right alongside your collection of other games. So be sure to download the demo from the Steam store page!
If you haven't played the new demo yet, bosses have gotten more difficult. Multistage boss battles have been implemented. You now have to switch up ways to defeat the bosses with new attacks at various stages of the fight. Bosses also now have the ability to block your magic of respawning at a blue torch. You have limited respawns during the boss fights when your immortality torches are blocked. If you die too many times, you are sent to see the Shepherd of the Damned where you can choose to jump back in the fight at a spawn point before the boss or quit the game and jump back out to the dungeon hub.
Knights no longer just take your hits. We've implemented a parry system where they will block your attacks and will attack after. The knights have upped their game! Acid pools are now scattered throughout the dungeon that will singe your bones!
Another exciting thing we've been working on are two new levels: The Crypt and the Lava Forge where things heat up! These will add two brand new bosses to the game that will include new attacks and challenges. The Crypt is the underground area where the dead are stored. It sounds like a party when they are your undead neighbor! The Lava Forge will test your platforming skills as you avoid burning up in the molten earth.
On the business end, our team has been in discussions for partnerships that will expand the reach of our reverse dungeon crawler. This will include new markets, larger marketing, and more. Stay tuned!
We are working hard to add many exciting things to the game. Where we started with Skelattack versus where we are now are completely different. The gameplay mechanics, the story, the characters, and the levels have all been expanding. We can't wait to show you more of the new areas and some of the reworked assets we've been designing.
So download the new demo on Steam, follow us on Twitter and Discord, and stay up-to-date on the latest Skelattack happenings!
The Bones are Back in Town: New Skelattack Demo Released Today!
Armies of the undead, we call to you for unrelenting fanfare and spoopy fun! Today, we are releasing a BRAND NEW updated demo for Skelattack!
Expect a different experience as you run Skully and his faithful bat companion Imber through the sewers in the dungeon! On your mission to keep humans out of your underground home and away from its treasures and secrets, you’ll notice we’ve added moving platforms, enhanced NPC interactions, updated our environments, added a new area, added new characters, added more complex boss fights…the addition goes on and on, but math is for nerds, so let’s play Skelattack!
We can’t wait for you to try this newest version of our game, as it is most likely what you can expect to be the final version of the sewers that will be part of our eventual launch! We welcome any and all feedback and exclamations of glee, and encourage you to take charge and defend your dungeon!
Download the new demo here: http://skelattack.com/
Feast Your Skull-Holes on Our New Gameplay Trailer!
https://www.youtube.com/watch?v=k_Zpza0rTDE
Take a break from clearing the dungeon of baddies to sit in our expansive projection room to watch our brand new, most bony gameplay trailer! You’ll see some new scenery and characters, and you’ll get to hear some new soundtrack goodness from our composer, Jamal Green!
Enjoy, and happy crawling, dungeon friends!
Skelattack is on Thunderclap and launching on Kickstarter!
Hey, Dungeon Crew! If you haven’t already seen on our social accounts, Skelattack is now live on Thunderclap in preparation for our Kickstarter! We’ve been hard at work over the last two years evolving Skelattack into the rich story and game we currently have. While we are extremely far along into development, we need your support to help us take Skelattack even further and add new levels, new bosses, new gameplay mechanics, new NPCs, a deeper storyline and more!
So head over to our Thunderclap page and pledge your support by sharing on social media and get a sneak peek at our Kickstarter page to see never before seen characters, assets, music, and much more. Also, feel free to check out the cool dungeon loot that we will be giving away for supporting us on Kickstarter. Thanks again for your support and we look forward to seeing you on Thunderclap and Kickstarter!
-The Ukuza team
New Screenshots Added
We just uploaded some brand new screenshots of different areas of the dungeon! Have a look through and check out some of the areas you haven't yet visited in the demo.
If you haven't yet added Skelattack to your Steam Wishlist, do it and stay up-to-date with all of the latest Skelattack happenings. Cheers!
PAX Feedback and Release Update
The team has just come back from an awesome weekend exhibiting at PAX South and wow, the feedback was amazing! We can't say how grateful we are for the overwhelmingly positive response from our fans, distributors, and others within the gaming community.
Our team is working through certification right now for a few of our different distribution platforms. That combined with some of the amazing feedback we received from fans, we have moved the release date back on Skelattack. This will allow us to make a few critical updates we see as being integral to what our fans would like to see.
Normally certification can take up to 8 weeks. We are now targeting March for Skelattack's release on PC, Mac, Linux, and Xbox. Stick around for some very cool dev updates and new opportunities that are in play for Skully, Imber, and all of their dungeon neighbors. Thanks again for all of the amazing support and we can't wait to show you more!
Come hang with us at PAX South!
Hey, dungeon crew! Next week we will be in sunny San Antonio to showcase a brand new demo of Skelattack at PAX South. You can find us in the PAX Rising section. Swing by for some swag and to also compete for some rare collectible prizes in our Death Counter Competition!
Drop a comment below if you’ll be there! We hope to see you there and can’t wait to show you what we have in store!
Skelattack is coming to PAX South 2018!
I've been working so hard on this game, and so has my publisher, Ukuza. Things are getting pretty crazy over here and we couldn't be happier with how the game is performing prior to release.
We'll all be at PAX South in San Antonio, Texas Jan. 12-14, and would love to meet and greet some new/old fans! A revamped version of the Skelattack demo will be available to play as well.
I don't have much else to say right now except a huge thanks to everyone who continues to support this game through Let's Plays, streams, interviews, fan art, and retweets. The dungeon grows larger every day :)
Be good,
~David
Writing Stories That May Never Be Read
What better places to incorporate lore than in a fantasy setting of dungeons, skeletons, demons, and invading humans? Well that is what we are doing. Lore is a fun, amusing, and helpful tool to fill out narrative and create atmosphere within a game.
Our developer, David Stanley, describes the process he uses when creating stories that may or may not be read when players traverse the dungeon of Skelattack. What do they contain? Legends? Spells? Recipes?
Dig a little deeper into the lore creation process within Skelattack!