Patch notes: - Fixed problem with arcade mode locking in loading of level 2 - Fixed problem with Buc Lee's counter attack animation
Skinny and Franko patch 1.12.05 available
Skinny and Franko patch 1.12.05 is here!
Patch notes:
- Improvements: Added few new lightning effects (Lights under the bridge and neon light in Stargard) - Improvements: Added new in-game explanation tip (Break hold) - Improvements: Added option to turn off double press run - Improvements: Reworked save points in Stargard stage. Now, when player dies during Doc boss fight, he will restart from this fight. When player dies in arena, he will restart from the arena.
- Changes: Increased power of holding hits on stronger enemies - Changes: Added option to choose sub levels in Stargard level from stage map menu (Stargard / Arena / Doc Boss) - Changes: Changed some in-game sfx - Changes: Adjusted player's DMG on 2 last difficulty levels to higher values
- Fixed problem with some incorrectly assigned graphical hints after changing them in control mapper - Fixed problem with first enemy in shooting level turning his back to us - Fixed problem with some fps hiccups on high end monitors (240+ refresh rates) - Fixed problem with some of enemy avatars
- Other smaller bug fixes and adjustments
Skinny and Franko patch 1.11.01 available
Skinny and Franko patch 1.11.01 is here!
Patch notes:
- Fixed problems with Control Mapper not working correctly for some keyboards
Skinny and Franko patch 1.11.00
Skinny and Franko patch 1.11.00 is here!
Patch notes:
- Improvements: Added highly requested 'Controls Mapper' feature - Improvements: Added final portion of new sound effects
- Changes: Counter on counter mechanics will now take some stamina from players - Changes: Enemies will not try to infinitely grab you from behind without a pause
- Fixed problem with wrong assignment of player's gamepads upon re-join - Fixed problem with Insane Difficulty not available in level select - Fixed problem with shadows on stage 8 - Fixed problem with some enemy avatars - Fixed problem with stage 3 boss block and counter - Fixed problem with layers of dumpster's dust particles - Fixed problem with stage 2's driving out of bounds - Fixed problem with rare bug that put player into infinite animation freeze
- Other smaller bug fixes and adjustments
Skinny and Franko patch 1.10.03 is here!
Patch 1.10.03 notes:
- Fixed problem with finisher on Ribald Robocop - Fixed problem with double image of Robot in his presentation - Fixed problem with second player re-join after leaving campaign mode - Fixed problem with wrong amount of lives when changing game modes
Skinny and Franko patch 1.10.02 is here!
Patch notes:
- Improvements: Added mini-guide (hints) on Shooting Level - Improvements: Added scream SFX to bosses when running - Improvements: Added few new sound effects
- Fixed problem with kill counter for 2 players - Fixed problem with stuck animations of enemies on Shooting level - Fixed problem with Main Menu not showing correctly after getting back from Arcade - Fixed problem with biker indicator on 5:4 and 16:10 resolutions - Fixed problem with Skinny's collision detection - Fixed problem with Level Stats Timer display on end of Arcade - Fixed problem with 'Niko' behaviour when hitting him with Skinny's legs.
- Other smaller bug fixes and adjustments
Skinny and Franko patch 1.10.00 is here!
Skinny and Franko patch 1.10.00 is here!
Patch notes: - New content: New game mode 'Classic Arcade' added. Play the game without cutscenes, trash-talks and extra lives. Specially crafted difficulty setting for this mode and option to save your progress on different slots. Start with a set amount of lives and try to beat the game. - New content: Added a finishing move on grounded enemies for Skinny - New content: Added 'No Blood' option to the game
- Improvements: Added taunt sounds when enemy is crawling around and talking to us - Improvements: Added a lot of new sounds - Improvements: Added a visible pointer for the first gun in Shooting Level - Improvements: Added a visible pointer for the Van on Shooting Level - Improvements: Added new Steroid Brother game interaction on higher levels - Improvements: Changed the hit collider on Franko's running kick - Improvements: Chef sub-boss is slightly changed and adjusted. Also, after re-entry, all items will be back on stage.
- Fixed problem with Level 2 boss in case when one player grabs boss and second player takes weapon in the same time. - Fixed problem with infinite combo on Arena level - Fixed problem with infinite combo on Steroid Brother - Fixed problem with shooting level covers - Fixed problem with possibility to take the box that Gypsy is sitting on - Fixed problem with dumbells vanishing when we fast kill Richard - Fixed problem with uneven extra lives on coop - Fixed some problems with Robot boss - Fixed problems with select stage music going silent in case we play with back and forward between menu and select stage - Fixed problems with mix up of Story Mode map and Level Select map in case when we finished Driving Level - Fixed problems with difficulties and progression mix up when playing different stages in different game modes - Fixed problems with few missing hit frames on Robot boss - Fixed problem with possible lock of Priest boss outside the stage - Fixed problem with Skinny's counter not always registering correctly
- Adjusted ending scene music and timings
- Other smaller bug fixes and adjustments
Skinny and Franko patch 1.07.01
Skinny and Franko patch 1.07.01 is here!
Patch notes:
- Changed mechanics behind unlocking difficulties in the game to prevent possible problems
Skinny and Franko patch 1.07.00 is here!
Skinny and Franko patch 1.07.00 is here!
Patch notes: - Improvements: Added taunt sounds when enemy is crawling around and talking to us - Improvements: Further balanced overall difficulty settings and enemy behaviours - Improvements: Changes in New Game and New Game + workflow: Now, when we finish last difficulty on New Game +, we will complete the New Game + mode. After finishing any difficulty level, we will be able to select it from New Game screen and we will start progress from the beginning, but on selected difficulty level. - Improvements: Added few new sound effects
- Fixed problem with missing gun shot sounds - Fixed problem with missing information about extra life in level 6 sub-level - Fixed problem with possibility to pause a game during black screen of cutscene on epilogue - Fixed problem with weapons hanging in air while driving a car in lvl 2 in co-op play - Fixed problem with Gypsy fight in lvl2 if kicked off screen when dead - Fixed few problems with Tutorial - Fixed problems with auto connecting second player in campaign - Fixed issues with car going out of bounds on lvl2 driving mini-game
- Adjusted level name in statistics: From 'Level 7' to 'Level 8'
- Other smaller bug fixes and adjustments
Skinny and Franko patch 1.06.00 is here!
Skinny and Franko patch 1.06.00 is here!
Patch notes:
Improvements: Added water splash sound effect on levels 3 and 7 Improvements: Balanced overall difficulty settings and enemy behaviours.
Fixed problem with Lvl4 2nd boss presentation Fixed problems with Lvl4 2nd boss getting stuck and breaking the fight Fixed problems with background music not always playing correctly Fixed problem with finishers on enemy holding a hammer Fixed problems with missing screen parts on lvl4 2nd boss fight Fixed problems with camera stuttering on lvl8 boss fight
Adjusted sound volume of ambience on lvl5 Adjusted some of hit effects on enemies