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Genre: Platform, Indie

Skul: The Hero Slayer

Dev Blog [First DLC: Mythology Pack]



Hello little skeletons!

Today, we are proud to introduce Skul's first ever DLC, the "Mythology Pack".


We plan to release this DLC pack in November alongside the Demon King Castle Defense update.

More information, including the official release date and price, will be shared once they have been finalized.


Now here's a sneak peek into our first DLC.


As you can tell from the title, the "Mythology Pack" DLC features fresh content inspired by legendary mythologies.

Our approach, when designing new skulls, has always been to set them apart from the ones that already exist.

But this time, we decided to try something different and develop a new skull with a specific concept in mind.

That concept was mythologies.




The DLC introduces five new skulls that will give players new ways to take on their enemies.

We have designed these new skulls to require a bit more skill to master compared to the existing line-up of skulls.

At the start of a new playthrough, players can select one new skull from the DLC, which will unlock it and add it to the existing line-up of skulls.

The unlocked skulls can be obtained through the Bone Grave and Headless NPC in subsequent playthroughs.




The upcoming DLC will feature not only new skulls but also 20 items inspired by the mythologies related to these skulls.

All these new items will have a unique inscription called [Mystery].

The new items have been designed to complement both the new skulls and the pre-existing ones.

We are excited to see the amazing combinations players will come up with.

As soon as a new skull has been added, the related items will also become available through Treasure Chests and the Collector NPC.


We hope this DLC provides a new and intriguing gameplay experience.

As always, thank you for playing Skul and have a lovely day!

Dev Blog #10

Hello little skeletons!
As previously teased, today we would like to share new details regarding Skul's new upcoming content.



Before we share any further information, there is an important topic that we must discuss.

Four years ago, when we had just begun developing Skul, we launched a crowdfunding campaign.

We were pleasantly surprised when numerous future skeletons showed their support and provided us with valuable feedback regarding the development process.

It is thanks to these supporters that Skul was successfully released.



During our crowdfunding campaign, we established certain funding goals, and our initial concept for the future Hard Mode was the Demon King Castle Defense.

However, as Skul continued to expand, it became clear that Skul needed a more extensive narrative and many new features, and the Demon King Castle Defense was not the best fit for that.

Therefore, we came up with a new Hard Mode concept, which later became known as the Dark Mirror update, and we believe it was the right decision.

Nevertheless, to honor the promise we made to our loyal Skeletons, we have been working on the Demon King Castle Defense to make it a better fit for Skul's current state.



The Demon King Castle Defense has been revamped and will finally conclude Skul's narrative.

The darkness that had been looming over the Land of Harmonia has now invaded the Demon King Castle.

Skul fights alongside his demon buddies to defend the castle from the humans who have been blinded by evil.



The Carleon Army launched a surprise invasion on the Demon King's Castle while Skul was wreaking havoc inside the Dark Mirror.

Upon destroying the world within the mirror, Skul must now make his way to the Demon King's Castle to put a stop to Carleon's attack.



Skul, along with the help of his fellow demon companions, must continue his journey to confront the one who pushed Skul and Harmonia into despair.


The content of Demon Castle Defense includes Skul's efforts to defend the Demon King Castle against the Carleon Empire's invasion, as well as battles against a new final boss.

We plan to introduce the Demon King Castle Defense in November and will notify you of the specific update schedules once they are finalized.



In addition to the Demon King Castle Defense, we are also working on a new DLC Skul.

We are confident that our players will appreciate and enjoy this new content, and we promise to share more details about it in an upcoming Dev Blog in early October.


We hope that you continue to have a great time playing Skul, and we will always strive to take the game to new heights.

Thank you for your support, and we wish you a wonderful day!

Dev Blog #9

Hello little skeletons, it's been a while since our last Dev Blog!
As always we hope the very best for our skeleton friends.

We are grateful for the overwhelming love and support we received from our fans throughout the process of developing and releasing the Dark Mirror update.
We extend our heartfelt thanks to our patient fans and also apologize for the delay in having the chance to interact with you all.

Since launching the Dark Mirror update, we have been focusing on developing fresh content.
To give you a sneak peek, we will be sharing snippets of this upcoming content through Dev Blogs.
The next Dev Blog will be available in mid-September.
Additionally, we would like to share some of the stories that we weren't able to reveal during the development of the Dark Mirror update.

In a previous Dev Blog, we discussed our process of creating Skul's Hard Mode. Initially, we tried adjusting the enemies' stats, including their HP and attack damage.
Skul's gameplay is all about reaching the pinnacle of progression with each run, and we wanted to offer skilled players an extra challenge by pushing them to their limits against a virtual punching bag.
However, our team found that simply increasing the enemies' HP did not create the desired effect, and we were dissatisfied with this concept after several rounds of internal testing.
This brought us back to the drawing board which we covered briefly in the previous Deve Blog.



During the development of the new Hard Mode, we found ourselves in a positive cycle of development we strived to create something that would meet our satisfaction.
However, to prevent getting stuck in this cycle, we had to make some compromises.
As a result, we added a carefully selected group of new enemies and a final boss in the Dark Mirror update.
We also introduced new in-game systems, such as the Quartz Tech devices and Dark Abilities.

While making these compromises some characters never got to see the light in the Dark Mirror update.



Here are some concept arts of enemy types that were never implemented for specific reasons.
Each one brought something unique to the game and it was unfortunate that we couldn't include them all.
However, a few did go through some changes and did end up appearing in the Dark Mirror update.

On the other hand, some notable features also survived the chopping block.



We find the addition of Inscription Synthesis Equipment to the game quite intriguing.
This small modification enables players to acquire two inscriptions of their preference, which opens up numerous possibilities.
Not only does it impact the latter stages of each run, but it also influences early progressions, enabling unorthodox and strategic gameplay.
It was a delight to witness our creation work as we intended and our fan base enjoying it.



Player progression in the Dark Mirror update revolved heavily around Dark Abilities.
However, unlike other progression mechanics, it had limited possibilities. Since Early Access, the RNG elements associated with Skul have been a hot topic among players, and their feedback has been a major concern for us.
While RNG elements can enhance the fun factor of a game, too much RNG can change its genre, turning it into a casino slot machine instead of an action game.
As Dark Mirror was designed for experienced players, we felt the need to increase the rewards they received.
This is why we created Dark Abilities—to provide a progression element with fewer RNG factors while allowing players to choose based on their strategy and situation.



As previously stated, we aimed to minimize the amount of RNG in Dark Abilities, but eliminating it completely would be a missed opportunity.
To address this, we created the concept of Curses which introduced a small element of RNG. Originally, we designed Curses to have a high-risk high-reward aspect similar to a wild card in a deck of cards.
However, we are currently evaluating certain Curses that may not offer sufficient returns compared to the risks involved.



Finally, let's discuss the Observation Instrument, which is also one of the Quartz Tech devices that was introduced with the Dark Mirror update.
This device brings the observer's deepest desire into reality.
Skul used the device and obtains a new look just like the First Hero, revealing that despite his struggles, he still wants to be a hero. Interestingly, we never thought we would add cosmetic items like the Hero Little Bone content. Although we had considered skin contents, we realized that since Skul's gameplay centres around changing the skull type, it wouldn't be the best fit for our game. Nonetheless, we always wanted to see Skul become a hero.
This is how the Hero Little Bone was created, and we hope it was a pleasant surprise for our fans who have conquered the Dark Mirror.

It was delightful to write this Dev Blog and have the opportunity to engage with our fans. In the upcoming Dev Blog, we will discuss the current content we are developing. Also, before concluding this Dev Blog, we have a small hint about what's coming soon.



We'll say a quick farewell until our next Dev Blog!
As always, we extend our gratitude to all of our supporters who have shared their affection for Skul.
We wish you all a lovely day!
Thank you.

Release Patch 1.7.5 Hotfix & Known Issues

Hello little skeletons!

In yesterday's 1.7.5 update, we made changes to the 'Rapidity' inscription.

We identified that the damage values for the newly added effects of 'Rapidity' level 4, combo attacks were set lower than our intentions.

As this issue could affect many of our players during the weekend, we tried to rapidly resolve the issue.

We will continue to play our game along with our players and interact to hear your comments and opinions to provide a better and more enjoyable playing experience.

Below are the details regarding this hotfix.

Changes Made



Inscriptions



Rapidity



  • Fixed an issue in which the combo attack damage values activated by obtaining level 4 were set much lower.


Known Issues



  • In-game terminology in some translations was not polished enough. This issue will be resolved in the upcoming updates.

Release 1.7.5 Patch Notes

안녕하세요 게이머 여러분

마법 공격의 검토를 중점적으로 진행했던 지난 업데이트에 이어 이번에는 물리 공격 관련 요소들을 중점적으로 검토하여 조정했습니다.

일부 스컬, 아이템, 각인의 성능이 향상되었으며 사용성이 낮은 아이템과 각인에 대한 메커니즘을 개편하는 등의 조치가 이루어졌습니다.

자세한 내용은 아래와 같습니다.

Changes Made



Skull



Carleon Recruit




  • Increased damage of Focused Complete Attacks against Normal Attacks
  • Reduced the normal attack’s forward dash distance after fully concentrating


Stone Monkey




  • Increase in the amount of energy gained from normal attacks on enemies


Ghoul




  • Increase the chance of enemies dropping flesh upon normal attack


Gene




  • During normal attacks, combo attacks now trigger the 3rd attack faster after the 2nd attack
  • Increased the damage of the third attack of combo attacks during normal attacks


Davy Jones



  • Reduced the delay after firing cannons on the ground
  • Reduced knockback distance when firing cannons from the ground


Champion



  • Increased damage of [Quickstep]
  • Increased damage of [One-Inch Punch]
  • Increased damage of [Combo]
  • Increased damage of [Dirty Smash]
  • Decreased stage of rage cooldown: 60 seconds → 45 seconds


Grim Reaper



  • Increased Chance to Spawn Souls from Enemy Kills
  • Increased Normal Attack Damage
  • Increased [Harvest] damage per stage
  • Increased [Sentence] damage per stage
  • Increased [Guillotine] Damage per stage
  • Increased [Fissure of the Netherworld] Damage per stage



Item


Veteran Warrior’s Gloves



  • An electric field that casts continuous physical damage is created at the location of the detonation.


Champion's Belt


Changes in Item Effects

  • Previously

      º Increase physical damage by 12% per enemy nearby (120% increase maximum).
      If there are more than 5 enemies nearby, normal attack creates a shockwave that deals AOE damage to nearby enemies. (Cooldown: 1 second)

  • New effect

      º Increase physical damage by 25% per enemy nearby (100% increase maximum).
      Normal attacks create shockwaves that deal AOE damage to nearby enemies (Cooldown: 5 seconds). The cooldown is reduced by 1 second per enemy nearby.


Naias’s Heart



  • Increased damage dealt after the end of Freeze duration


Mysterious Apparatus



  • Increased damage of the wave of force


Rapid Sword of the Subconscious



  • Increased damage of slash attacks caused by item effects


Acceleration Sword



  • Reduced minimum cooldown of the Acceleration Sword


Mana Gauntlets



  • Effect duration changed: 3 seconds → 5 seconds
  • Upon maximum effect, damage dealt by normal attacks increase


Warrior’s Steel Mace



  • Increased damage dealt by stunning enemies


Bone of Swiftness



  • Increased the additional damage amplification proportional to the number of obtained speed-type skulls (20%/60%) → (25%/75%)


Mana Eater



  • Increased damage of stabbing attacks using Mana Eater


Sylphid Wings



  • Increased damage of blades of wind


Mane of the Beast



  • Increased the additional damage dealt on enemies with a mark


Multidimensional Prism



  • Changed effect cooldown: 30 seconds → 10 seconds
  • Changed the number of dropped Manatech components upon the prism explosion: 6 → 3
  • Decreased damage of laser and explosion


Priestess’s Veil


Changes in item effects

  • Previously

      º A random buff that lasts 10 seconds is gained every 20 seconds (60% increase in physical and magic damage / 40% less damage taken / 55% increase in attack speed, 60% increase in movement speed)

  • New effect

      º A random buff that lasts 10 seconds is gained every 10 seconds (35% increase in physical and magic damage / 10% less damage taken / 25% increase attack speed, 35% increase in movement speed)


Luxurious Tea Cup



  • Changed duration of Crit Rate increase upon the end of concentration: 1 second → 3 seconds
  • Changed cooldown of item effect: 1 second → 3 seconds


Manatech Booster



  • Changed duration of attack speed increase effect: 3 seconds → 5 seconds
  • Changed attack speed of normal attacks and skills performed in midair: 5% → 10%


Fighter’s Belt



  • Changed physical damage increase rate per nearby enemy: 9% → 15%


Bone of Madness



  • Changed duration of area of bones: 10 seconds → 15 seconds
  • Changed cooldown of area of bones: 10 seconds → 5 seconds
  • Changed damage increase rate of physical and magic attacks within the area of bones: 50% → 55%


Contaminated Core



  • Changed interval of effect activation upon entering a map: 15 seconds → 7 seconds


Frost Giant’s Leather



  • Changed cooldown of frost giant’s protection: 60 seconds → 30 seconds
  • Changed duration of frost giant’s protection: 10 seconds → 5 seconds
  • Changed barrier amount received when Freezing an enemy while the frost giant’s protection is active: 5 HP → 10 HP
  • Changed duration of barrier: 40 seconds → 20 seconds


Magic Bead of Darkness


Changes in item effect

  • Previously

      º Swapping for the 3rd time stuns nearby enemies

  • New effect

      º Swapping for the 3rd time deals magic damage and stuns nearby enemies


Inscription


Brawl


Changes in inscription effects

  • Previously

      º Effect of 2:
      Attacking enemies causes a shockwave that deals damage to nearby enemies based on the higher of physical and magic damage (Cooldown: 5 seconds)
      º Effect of 4:
      Reduce cooldown of shockwave by 1 second per nearby enemy (maximum reduction of 4 seconds)

  • New effect

      º Effect of 2:
      Attacking enemies causes a shockwave that deals damage to nearby enemies based on the higher of physical and magic damage. A shockwave can occur 3 times per second on the same target.
      º Effect of 4:
      Every 5th shockwave is amplified


Execute


Changes in inscription effects

  • Previously

      º Effect of 2:
      Enemies with less than 30% HP receive a mark. (20% for adventurers and bosses) Damage to marked enemies is increased by 60%
      º Effect of 4:
      All attacks made against marked enemies turn into Critical hits

  • New effect

      º Effect of 2:
      Enemies with less than 60% HP receive a mark.
      Damage to marked enemies is increased by 15%
      º Effect of 4:
      If enemies with a mark have less than 30% HP, damage to the marked enemies is increased by 60% and all attacks turn into Critical hits


Rapidity


Changes in inscription effects

  • Previously

      º Effect of 2:
      30% increase in attack speed
      º Effect of 4:
      Damage dealt to enemies by normal attacks is amplified by 30%

  • New effect

      º Effect of 2:
      Normal attacks or dashes increase attack speed by 6% for 5 seconds and damage dealt by normal attacks is amplified by 3% (Maximum 30% increase in attack speed, maximum 15% amplification of normal attack damage)
      º Effect of 4:
      If normal attacks are performed 5 times within 2 seconds, a combination that deals damage based on the higher of physical or magic damage occurs. (Cooldown: 2 seconds) Combination attacks are considered as normal attacks


Relic


Changes in inscription effects

  • Previously

      º Effect of 2:
      Gain 10% of lost HP upon changing maps
      º Effect of 4:
      Upon gaining HP, damage based on the higher physical or magic attack is dealt.
      This effect can be applied once per second on the same target

  • New effect

      º Effect of 2:
      Additional 3 HP is gained upon obtaining a healing orb
      º Effect of 4:
      Unleash Wrath of God for 10 seconds upon gaining HP. Wrath of God deals 1% of fixed damage per 50 HP of an enemy. (Maximum of 10%) Wrath of God can occur once every 5 seconds on the same target


Heritage



  • Changed required quantity per inscription effect: (2/4) → (1/3)
Changes in inscription effects

  • Previously

      º Effect of 2:
      Essence cooldown speed increases by 65%
      º Effect of 4:
      Successful Quintessence attacks increase damage by 40%

  • New effect

      º Effect of 1:
      Essence cooldown speed increases by 45%
      º Effect of 3:
      Upon using the quintessence, damage dealt on enemies amplifies by 25% (Cooldown: 20 seconds)


Revenge



  • Changed duration of revenge with 2 effects: 1 second → 2 seconds
  • Changed the amount of proportional HP recovery from damage taken immediately before revenge with 2 effects: 50% → 75%
  • Changed cooldown of 2 effects: 8 seconds → 3 seconds
4 Changed effects

  • Previously

      º Upon revenge, attack and cooldown speeds are increased by 50% for 8 seconds

  • New effect

      º Upon revenge, for every 10 HP lost, damage taken is reduced by 1% and damage dealt to enemies is amplified by 3%. (Max reduce rate 15%, amplification rate 45%)


Manatech



  • Changed required quantity per inscription effect: (2/4) → (1/3)
  • Reduced force of Manatech components bursting
  • Changed amount of Manatech components generated per inscription effect
    º 2 effects: 1 Manatec component → 2 Manatech components
    º 4 effects: 1 Manatech component → 5 Manatech components
  • Changed cooldown reduction upon obtaining Manatech components: 1 second → 0.5 seconds


Mutant



  • Changed required quantity per inscription effect: (2/4) → (1/3)
Changed 4 effects

  • Previously

      º Damage dealt to enemies through an alternating skill is amplified by 35%

  • New effect

      º Damage dealt to enemies through an alternating skill is amplified depending on the current rank of the skull (35% / 45% / 55% / 65%)


Heirloom



  • Changed duration of the mirage dispelling on hit: 40 seconds → 30 seconds


Etc.



  • Color adjustment of the damage font
  • Changed colors of partial ‘poison’ related effects
    º Poison gas attack from the Quintessence ‘Sphinx’
    º The poisonous Chests in the Event Map ‘Dangerous Chests’


Bug Fixes



  • Fixed an issue where Ninja Master’s [Flash Phantom Slash] was considered an item attack

Release 1.7.4 Patch Note

Hello everyone

We're moving forward with the 1.7.4 patch to address a number of issues we've received since the 1.7.3 update.

Bug Fixes




  • Fixed a bug in which mapping the 'left MB' as 'attack' could close UI menus by clicking the 'left MB'
  • Fixed a bug in which by performing specific commands the player could skip the boss battle in the Dark Mirror Chapter 4 boss map
  • Fixed a bug in which players could obtain the 'Prohibited Book' even after obtaining the item 'Demonomicon'
  • Fixed a bug in which the wrong image was being displayed for the item 'Grace of Leonia'
  • Fixed a bug in which some 'attack type' text colours were missing
  • Fixed some awkward Chinese translations

Announcement Regarding Known Issue For 1.7.3 Update

Hello everyone

Through the recent 1.7.3 update, we've taken steps to make UI interactions more usable and intuitive.

However, there are some cases that we missed in the process that have caused issues, and we wanted to give you a heads up on those issues.

Currently, there is an issue when player assign 'left mouse click' as 'attack'. When player interact with the pause menu, NPC dialog, Dark Ability, the UI screen will be closed when player left-click on a specific button.

We sincerely apologize for any inconvenience this may have caused to gamers using these controls.

With this update, we've made sure that the controls in each UI are consistent and follow the controls (key settings) set by the player.

Typically, in the UI, the attack key acts as a "cancel" to close the window and the jump key acts as a "confirm".

However, in Skul, players can currently assign a left mouse click to the attack key.

In the UX aspect, the left mouse button typically acts as an 'Confirm', but by being set as an attack key, Skul has co-opted it as a 'cancel', causing the UI to turn off the corresponding UI on left mouse click.

This is a result of our inability to fully considered for mixed keyboard and mouse controls, and we sincerely apologize for any inconvenience this may have caused to gamers who utilize these controls.

We will be releasing a hotfix update as soon as possible to address this issue so that gamers can still utilize keyboard and mouse controls.



In the meantime, as an inconvenience, we would like to remind gamers who have assigned the left mouse button to an attack key that they can still play without any control changes if they use the Enter key instead of the left mouse button to press buttons when interacting with the UI.

As always, thank you for your support and we hope you have a great day.

Release 1.7.3 Patch Note

Hello Little Bones

We have made balance changes in the patch mainly focusing on Magic attacks.

A variety of changes have been made such as damage buffs, QOL improvements, and lowering the high skill ceiling that was required for certain elements.

As mentioned, this patch focuses on elements related to Magic attacks. In our next updates, we plan to focus on Physical attacks as well.

Our efforts to smooth out the balance of Skul are a continuous one.
We also play our game to grasp a better understanding of our community and their feedback. Through your voices, we continue to work hard to provide a betting enjoyable playing experience.

Changes Made



Skulls



Mage




  • Increased the amount of mana gained by using basic attacks on enemies: 1 → 2
  • Increased the damage of basic attacks
  • Increased the damage of [Fireball]
  • Increased the damage of [Fire Arrow]
  • Increased the damage of [Meteor Strike]
  • Adjusted some skill effects so it does not visually block enemies



  • Now attacking an enemy with a basic attack restores 2 MP
  • Adjusted the mana recovery rate while meditating: 1000% → 1500%
  • Adjusted the mana recovery rate after swapping: 100% for 10 seconds → 150% for 10 seconds



  • Adjusted the mana recovery rate while meditating: 1200% → 2000%
  • Adjusted the mana recovery rate after swapping: 150% for 10 seconds → 200% for 10 seconds



  • Adjusted the mana recovery rate while meditating: 1500% → 2500%
  • Adjusted the mana recovery rate after swapping: 150% for 15 seconds→ 200% for 15 seconds
  • The damage of blazing trails will now be increased once the player manages to hit a burnt enemy with [Fire Arrow]



  • Adjusted the mana recovery rate while meditating: 1500% → 2500%
  • Adjusted the mana recovery rate after swapping: 150% for 15 seconds→ 200% for 15 seconds
  • The damage of blazing trails will now be increased once the player manages to hit a burnt enemy with [Fire Arrow]
  • Adjust the cooldown speed of Awakened: 60 seconds → 50 seconds
  • Adjust the duration of Awakened: 10 seconds → 15 seconds



Alchemist







  • Changed the attack type and damage of [Unstable Summoning]



  • Changed the attack type and damage of [Unstable Summoning]


Living Armor







  • Increased the range of combo attacks
  • Increased the number of spirit flames gained by basic attacks and dash attacks
  • Increased the damage of [Soul Sword] for each enhancement level
  • Increased the damage of [Soul Burn] for each enhancement level
  • Increased the damage of [Soul Knuckle]
  • Changed the attack type of [Soul Knuckle]'s first enhancement level
  • Increased the damage of [Soul Charge] for each enhancement level
  • Adjusted that each enhancement level of [Soul Charge] to be immune to knockbacks



  1. While using a skill in the 1st enhancement stage, changed the spirit flames to only consume a portion of it rather than fully consuming
  2. Adjusted the number of attacks of [Soul Sword]'s 2nd enhancement stage: 2 → 1
  3. Changed the attack type of [Soul Knuckle]'s 2nd enhancement stage
  4. Changed the attack type of [Soul Charge]'s 2nd enhancement stage


Great Warlock







  • Increased the animation speed after completing concentration
  • The player now becomes invulnerable during the animation after completing concentration
  • [Abyss Spike] changes

    • Increased skill damage
    • Completing concentration changes the attack type
    • Cooldown adjustments: 15 seconds → 20 seconds
    • Increased the speed of projectiles

  • [Abyss Meteor] changes

    • Reduced skill damage
    • Completing concentration increases the skill damage
    • Cooldown adjustments: 25 seconds → 40 seconds
    • Changed the projectiles to now fly to nearby random enemies

  • [Abyss Orb] changes

    • Increased skill damage
    • Completing concentration increases the skill damage
    • Damage output is increased depending on the time concentrated
    • Cooldown adjustments: 18 seconds → 25 seconds
    • Decreased the duration of projectiles

  • [Abyss Beam] changes

    • Increased skill damage
    • Completing concentration changes the attack type
    • Damage output is increased depending on the time concentrated
    • Added a knockback effect
    • Cooldown adjustments: 20 seconds → 30 seconds




  • Increased basic attack damage



  • Adjusted the maximum number of spikes that can appear while concentrating [Abyss Spike]: 1 → 10
  • Increased the damage of spikes while concentrating [Abyss Spike]
  • Increased the damage of pulses while concentrating [Abyss Orb]
  • increased the damage of lasers while concentrating [Abyss Beam]


Rock Star




  • Holding down the basic attack button will allow the players to continue using the basic attack


Ninja




  • Players will now be invulnerable while using a swap skill
  • Increased the damage of [Flash Rampage]
  • Increased the damage of [Full Blooming Blade]
  • Increased the damage of [Shadow Clone]
  • Increased the damage of [Wheel Shuriken]



  • Cooldown adjustment of [Flash Rampage]: 10 seconds → 8 seconds
  • Changed the attack type of [Flash Phantom Slash]
  • Increased the damage of [Exploding Shuriken]
  • Cooldown adjustment of [Exploding Shuriken]: 16 seconds → 7 seconds
  • Increased the damage of [Phantom Cross]
  • Players will now be invulnerable while using [Phantom Cross]
  • Increased the damage of [Transform: Phantom Wheel Shuriken]


Archlich



  • Increased the damage of chains that spawns near enemies every 10 seconds
  • Increased the damage of combo attacks
  • Increased the animation speed of all skills and [Deathtrap]
  • Increased the damage of [Deathtrap]
  • Defeating enemies with [Soul Steal] will now amplify Magic attack rather than increasing it
  • Increased the damage of [March of Death]
  • Adjusted the chains to spawn more tightly while using [March of Death]
  • Adjusted the chains that spawn while using [Prison of the Damned] to be recognized as one attack rather than recognizing each chain
  • Increased the damage of [Deathly Chill]


Davy Jones



  • Increased the explosion damage of both normal and special cannonballs
  • Increased the explosion damage of enhanced normal cannonballs
  • Increased the reload speed rate depending on the attack speed
  • Increased the damage of [Bombs Away!]
  • Increased the damage of [Lower the Anchor!]
  • Increased the damage of [Prepare for Boarding!]
  • Increased the damage of [At the Ready!]


Yaksha



  • Increased the size of Domain of the Wicked
  • Adjusted the Domain of the Wicked to inflict a stun effect on enemies who are caught inside while the skill is being activated
  • Incoming damage is reduced by 30% in the form of Rakshasa
  • Stomping, which was activated while using a skill in the form of Rakshasa will no longer damage enemies
  • Increased the damage of [Taoist Spell: Rakshasa's Punch]
  • Increased the damage of [Taoist Spell: Iron Strike]
  • Increased the damage of [Taoist Spell: Demonic Massacre]
  • Increased the damage of [Taoist Spell: Rakshasa of Iron Will]


Items


Ceremonial Dagger

  • Increased crit rate: 5% → 10%

Victory Baton

  • Increased Magic Attack: 70% → 85%

Fragments of Sun Wagon

  • Increased the size and damage of the trail of fire
  • Increased the trail of fires chance to inflict burn: 8% → 10%

Charred Jamadhar

  • Increased the chance of basic attacks inflicting burn on enemies: 10% → 15%
  • Increased the damage of additional Magic damage

Chest of Flames

  • Cooldown adjustment: 2 seconds → 1 second

Aftershock

  • New effect: Stunning an enemy increases skill cooldown speed by 60% for 5 seconds.

Stigma Leg

  • Cooldown adjustment: 2 seconds → 0.5 second

Sphere of Sniping

  • Adjusted the magic arrows to now penetrate enemies
  • Increased the damage of magic arrows
  • Reduced the preparation time for magic arrows

Magical Choker

  • Increased the damage of magic projectiles
  • Reduced the preparation time for magic projectiles

Invisible Knife

  • New effect: 10% crit chance
  • Increased the damage of additional Magic damage

Burning Scripture

  • New effect: Increase Magic attack by 30%

Mana Gauntlets

  • Adjusted Magic attack increase duration time: 2 seconds → 3 seconds
  • Adjusted Magic attack increase rate from basic attacks: 3% → 5%
  • Adjusted max Magic attack increase rate: 60% → 75%

Holy Footsteps

  • Adjusted skill cooldown speed rate after dashing: 5% → 10%
  • Adjusted the max Magic attack increase rate when fully stacking the item effect: 60% → 70%

Elder Ent's Gratitude

  • Adjusted the barrier value: 40 → 50
  • increased Physical & Magic attack increase rate: 40% → 50%

Arch Bishop's Scriptures

  • Adjusted the item rarity: Unique → Legendary
  • Increased the duration time of punishment but decreased its size
  • Item effect changes

    • Upon using a skill, punish a nearby enemy to deal Magic damage. (Cooldown: 30 seconds) The punishment moves toward a nearby enemy, and enemies hit by it receive 10% more amplified Magic damage for 10 seconds. (Maximum 50%)


Dark Priest Robe

  • New effect: Crit Rate increases by 30% while the barrier is activated

Frost Witch's Staff

  • Item effect changes

    • Freezing an enemy triggers the Frost Witch’s magic to deal Magic damage to surrounding enemies and inflict them with Freeze. Upon dealing damage to the enemy with the Frost Witch’s magic, Magic attack increases by 8% for 12 seconds. (Stacks up to 80%)


Manatech Circulator

  • Item effect changes

    • When using a skill, the cooldown of a different skill on cooldown decreases by 2 seconds


Golden Whip

  • Item effect changes

    • Increases Gold gain by 15%. Increases Crit Rate by 25% for 4 seconds when hit


Demonomicon

  • Now players can gain it through a new item called 'Prohibited Book'
  • Adjusted the item rarity: Unique → Legendary
  • Item effect changes

    • Magic attack increases by 60%. Upon using a skill 4 times, one of the 3 spells written in the Demonomicon is triggered for 10 seconds.



New Items


Golden Wand

  • Every 100 Gold spent increases Magic attack by 1%. (Stacks up to 70%)

Prohibited Book

  • Increases Magic attack by 15%. Obtain 1 page of the spell book each time you deal damage to an enemy with the skill. (Maximum 3 pages from the same target) Upon obtaining 500 pages of the book, the item changes into the 'Demonomicon'

Grace of Leonia

  • Gain a 15 HP barrier every 30 seconds. Magic attack increases by 50% and a barrage of orbs shoots out at nearby enemies every 5 seconds while the barrier lasts, dealing Magic damage.
  • This item can only be obtained by defeating the Chapter 4 boss 'Leonia Grand Priest'


Quintessences



  • Increased the damage of Wraith
  • Increased the damage of Dwarf
  • Increased the damage of King Dwarf
  • Increased the damage of Raven Soldiers summoned by the Raven Lord
  • Increased the required range to reach Archdemon's max damage
  • Increased the damage of Imp
  • Increased the damage of Balrog


Dark Abilities


Silent Cries

  • Item effect changes

    • When using a skill, the cooldown of a different skill on cooldown decreases by 20%/30%



New Curses


Ambition

  • Obtain all the following effects based on the amount of Core Quartz in your possession.

    • 1 or more: Increases Physical attack and Magic attack by 5% per Core Quartz.
    • 3 or more: Increases max HP by 3 per Core Quartz
    • 5 or more: Increases skill cooldown speed by 5% per Core Quartz
    • 7 or more: Amplifies damage dealt to enemies by 2% per Core Quartz



Stages






  • Changed the summoning animation of 'Dimensionist' in the Dark Mirror mode


Etc



  • Fixed an issue regarding the buttons not functioning properly in the Dark Ability menu while using a keyboard
  • Adjusted the function buttons in the Scroll & Dark Ability menu to be unbindable with other buttons
  • Adjusted the button bindings used in the Scroll & Dark Ability menu while using a controller
  • Adjusted the Ⓑ button to now close the Scroll menu


Bug Fixes



  • Fixed an issue regarding crit attack could also be activated to Fixed damage
  • Fixed an issue regarding some Quintessences' abnormal damage output
  • Fixed an issue regarding the Great Sage’s Time's cooldown not activating
  • Fixed an issue regarding the effects of Great Sage’s Time could be activated even though the requirement of 4 skills being on cooldown was not met
  • Fixed an issue in which the player could receive damage as the gates closed on the way to the Chapter 4 boss
  • Fixed some awkward Chinese translations

1.7.2 EGS Update

Hello everyone,
It's the Skul team!

We have received infinite loading issue reports from users who bought the game from Epic Games Store.

First of all, we are sorry for bringing inconvenience to your game play.
Currently, we have solved the issue and proceed a update patch on EGS, now users who experienced the infinite loading issue can play the game normally.

If there are still the same issues found, please report through our official Discord channel or CS email below.
Skul_support@neowiz.com

Thank you,
The Skul team.

Release 1.7.2

Changes Made



Stages


The event map 'Danka Knight' will be playable again

Enemies


Adjusted the layer of the Ultimate Golem in Chapter 3 to be in front of the map terrain

Bug Fixes


Stages, Enemy Characters

  • Fixed an issue in which the players could not progress from the tutorial map
  • Adjusted the Root Ent's attack radius to better align with the pre-attack animation radius
  • Fixed a bug in which after squishing the Giant Mushroom Ent and then applying a Stun effect could trigger an unnatural animation for the player's character
  • Fixed a bug in which the sofa used as a jump pad in Chapter 2 was not working properly
  • Fixed a bug in which the Leonia Of Protection in Chapter 4 would sometimes throw rocks in the opposite direction
  • Fixed an issue in which the Veteran Adventurer Cleric's attack could still inflict damage even after the attack
  • Fixed an issue in which the Veteran Adventurer Celric would sometimes disappear from the map


Skulls

  • Fixed a bug in which spirits spawned by the Saviour did not explode
  • Adjusted the layer of [Explosion] effect of the Mage, Grand Mage, and Archmage to be in front of the layer of enemies.
  • Fixed a bug in which the player's control would not work if the player had been affected by a status effect while Concentrating
  • Fixed a bug in which the Aqua Skull and Poseidon's [Tornado] would not properly track the player
  • Fixed a bug in which the skill [Rising Slash]'s effect of the Warlord Skull was not being properly displayed after completing the 1st concentration level


Items, Inscriptions

  • Fixed a bug in which the item effect of Chimera's Poison Fang did not apply to Dark Enemies
  • Fixed a bug in which the effect of level 4 Arson Inscription would only be activated once
  • Fixed a bug in which Omen items that had the Sun and Moon inscriptions could reset the number of defeated enemies required to trigger the effect of overcoming death with 1 hp
  • Fixed a bug in which the inscription effects after achieving level 4 of Hidden Blades via the 'Inscription Synthesis Equipment' was not working properly
  • Fixed a bug in which the item effect of 'Omen: Soul Killer' did not cause damage to explosive barrels
  • Fixed a bug in which dropping the Execution Axe and then picking it up again did not increase the Max HP
  • Fixed a bug in which changing Omen items to other items showed the Omen item's rarity to be seen as a Unique item in the UI


Quintessence

  • Fixed a bug in which the effect of Archdemon was not working properly; Increased damage depending on how further the enemy was


Dark Abilities

  • Fixed a bug in which some summoned characters were not affected by 'Head or Tails'
  • Fixed a bug in which the effects of 'Weapon of Arms' did not reset upon starting a new run


Etc.

  • Fixed a bug in which controls would not function if the player selected 'Restart' during the Chapter 2 Boss cutscene
  • Fixed a bug in which the players were able to change the Dark Mirror level before even clearing Dark Mirror Level 0.
  • Adjusted some awkward and mistranslated texts