- Fixed the longstanding bug where sometimes Player 1's inputs would be duplicated as Player 2 on the Training Mode dummy / on the Controller Config screen! Now everyone can use Training Mode normally. :^) (Thanks BlueFeena for helping!)
- Fixed a random crash in super-shadow rendering when Feral Edge collides with Motor Brigade. (Thanks Triblue for sending me crash replays!)
Replay Playback
- Pressing MP while watching a replay will enable the "simple" Attack Data display. Note that it begins when you enable it, so if you enable it during a combo the current-combo-damage values will be incorrect.
- Pressing MK during combat, not round transitions or the pause menu, while watching a replay will toggle 25% slow-motion on/off. (Thanks Liam for reminding me.)
Bug Reporting
- If you have Replays enabled and the game crashes during a fight in any mode where Replays are saved, it will automatically save CRASH_REPLAY.ini and .rnd in the normal replay folder. Renaming those files to a valid replay number and playing it back in Replay Theater SHOULD reliably crash the game again. If it does, send 'em to me somehow!
Title screen build ID 14058
Quick Match? More like BugFIXED Match!
:^)
General
- Fixed Quick Match not submitting any new wins to the leaderboard ever, which I accidentally broke when I made it support 3/5 sets. (thanks BeizlFreiz!)
While looking at how to fix that bug, I found another one.
(I briefly considered just writing this bugfix as "Fixed a bug with score reporting on PC," but we're Lab Zero and we own our mistakes as well as our successes.)
THE FOLLOWING BUG WAS PC (WIN/MAC/LINUX) ONLY. IT DID NOT AFFECT ANY CONSOLES. Every version has different leaderboard code. Disclaimer: I may not have written this code, but I did fix it! :^P [deep breath]
- Fixed...a bug...with PC Quick Match score reporting...that has been present since the very first PC build...where the check for when to report scores to the leaderboard was
if(mWinningPlayer == 0) instead of the correct
if(mWinningPlayer == myPlayerNumber) ...the end result being that if Player 1 won the game, both players would report a win for themselves. If Player 2 won, neither player would report a win. So the PC leaderboard currently reflects the number of times you played a Quick Match where Player 1 won the game, rather than the number of times you won. Heh?
AGAIN, THIS DID NOT APPLY TO CONSOLES. CONSOLE SCORE REPORTING IS FINE.
The game now correctly reports a win only for the player that won, all the time.
I'm not going to reset the leaderboards, though.
*G1antK1ngTurtlE* can keep the huge pile of bodies, even though some of them are illusory. :^)