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Genre: Role-playing (RPG), Adventure, Indie

Sky Break

The Spaceship Update (EA v4.0)

The major update v4.0 is now available. It focuses on the spaceship, the ice biome, and the cure quest.

The spaceship


It is now possible to fix the spaceship of your friend found on the second island. Once fixed, you can use it but there is not enough fuel to leave the planet. You will need to find that fuel.
You can navigate freely with your spaceship, however it is impossible to land in the tempest. Landing is only possible near weather controllers, station docks or on the sky station. It is mainly useful for fast traveling, but can also be used to winch boxes.
Some assets such as the weather controller and the station dock have been updated to add a landing platform for the spaceship.
Thanks to this feature, the world is now 3 times bigger. We made some modifications and adjustments to keep the game as enjoyable as when it was smaller.


The ice biome


A new biome is now available, filled with snow and ice. It is different from the previous ones since it is a group of small island with small icebergs and ice slabs between.
You need to find a path between those islands, or create one with the ice ammo. They produce a small ice slab when they hit the water.
There is no new mecha for the time being, but it is planned for the next updates.


The cure quest


This is the reason why you were going on this planet. Now this quest has been added. Everytime you pick a plant or some mucus, you earn some points which allow you to get closer and closer from the discovery of the cure.
But not only. You can only craft the Quick Repair when you launch a new game. You will need to gain some research points before crafting new recipes.
The more you pick a type of plant, the fewer points you earn. Try to pick various types to increase your research level.


The sky station


As the purpose of the game is to spend time on floor (on the planet) and to spend a small amount of time in the station, we decided to put everything needed for evolution (for the player and the mechas) in the station rather than in the inventory or a submenu.
We also decided to remove the possibility to build, move and remove rooms since it has no gameplay impact. All rooms are available from the start.
There are 3 new station rooms which are:
- the mecha room (you can unlock new mechas to control and raise your mechas' capacities)
- the evolution room (where you can evolve your character)
- the ship room (to put your spaceship)



New features

  • the spaceship
  • station ship room
  • evolution station room
  • mecha warehouse station room
  • ice world
  • ice ammo
  • oil
  • cure quest. Every plant picked increases the cure recipe research percent
  • medicinal plant
  • individual attack order to mecha
  • fragments particle effect when mecha dies
  • activating all weather controllers of an island removes the map fog
  • "hack timer" highlight for dead mechas previously hacked
  • item description
  • new items: Quick Repair +, Endurance Serum +
  • snow and sand visual effect on the player after staying outside too long
  • footsteps on sand and snow
  • landing platform for the spaceship to the weather controllers and the station docks
  • can escape from ingame menus/interactions with interaction button, inventory button, or item selection button

Updated features

  • mecha life does not regenerate automatically anymore. Must go to the station or use a heal ammo
  • easier crafting recipes
  • player evolution only possible in the station
  • cannot change the station anymore. All rooms are already there
  • crafting item recipes must be unlocked with the cure research system
  • mechas always produce fragments
  • mecha loot is predefined by its type
  • quest panel
  • islands are 3 times bigger
  • mecha evolution cost is dependent on the skill level
  • windmill are now spread over the map
  • windmills provide framgments
  • trains provide oil and chips
  • mecha passive skills. It now has more impact on the combat
  • station performance optimization
  • no more battery required to activate the beacon
  • player evolution skills are all accessible (no skill tree)
  • enemy repartition is now biome dependent (not just island dependent)
  • crafting timer goes twice faster
  • font
  • passifist mechas are now attacking if under attack. They live in bigger groups than aggressive mechas
  • if a mecha cannot attack the player, he will run away

Fixes

  • shadow transparency effect on plants
  • hacked mecha not attacking if under attack
  • station lighting issues
  • healing machine fx not stopping
  • wild mechas stuck in objects

Sky Break EA v3.3

The update v3.3 is now available. It focuses on the tempest system and the desert biome.

The tempest system


Storm elements now happen locally and can be seen from the distance. It is composed of two elements (as previously): tornadoes and lightning.
Tornadoes are bigger and move around a center point. Going too close to them will harm you but you can still walk away.
Lightning strike in the same area. You attract lightning only if you enter in this area.



The weather controller and the station dock now create a hole in the clouds (removing any tempest element in the area).

The desert biome


The desert is now composed of 4 biomes (instead of one previously). There are now:
- the sandy biome (same as previous one, filled with resources, dry grass, trees and rocks)
- the oasis biome (only sand and some spots for resources)
- the rocky biome (filled with different rock types and big rock columns)
- the dry biome (filled with dry grass)


New features

  • new desert biomes (oasis, rocky, dry)
  • new desert dry grass, rocks, trees
  • floor texture mix
  • cloud holes
  • forest new types of grass

Updated features

  • tempest fx (rain, wind, lightning, tornado)
  • lightning and tornado system
  • difficulty progression (hacking is easier, less enemies in a group, more life for the player)
  • smooth floor delimitation
  • combat musics now stops other musics
  • clouds lighting
  • sand lighting. There are now some sky reflections
  • station chest can host more items

Fixes

  • take item from ship chest does not update equiped items
  • hacked mechas continue to attack enemies around him after killing its target
  • unloading island and coming back generates different hill forms
  • sky lift switch animation
  • chunks loading incorrect LOD when the game starts
  • attack warning direction incorrect when aiming

Sky Break EA v3.2

The update v3.2 is now available. It focuses on a complete evolution system for your mechas.

Mecha evolution system


You can now point at one of your mechas and open its evolution window view. There is a range of 5 skills to improve. Each evolution requires a certain amount of fragments, which can be found on dead mechas.
The evolution skills are:
- Armor
- Attack
- Special Attack 1 (different on each mecha)
- Special Attack 2 (different on each mecha)
- Passive skill (different on each mecha)

Regarding the enemies, they still have a level. It reflects its level of armor and attack. If it is a leader, it can use its special attacks during combat.




New features

  • complete evolution system for hacked mechas
  • new special attacks
  • new tree models for the second island
  • dry grass, rocks and trees for the desert biome

Updated features

  • lighting params to give more brightness to the forest biome
  • improved scorpion and bird behaviour
  • can jump even with no stamina
  • enemy leveling system. Level of enemies show how much armor and attack they have
  • leader (enemies) can use between two special attacks during combat
  • improved forest tree leaves & LOD

Removed

  • player evolution skills related to mechas' global stats (armor, attack, speed, XP)

Fixes

  • flying mecha attack range too wide
  • mechas side sliding when moving
  • VRAM memory leak
  • hack view not working correctly while aiming

Sky Break EA v3.1

The update v3.1 is now available. It focuses on controlling your hacked mechas.

Special attacks


Your hacked mechas now have a set of special attacks. Only 4 available for this update, which are: powerful attack, damage zone, heal zone, and stun zone. When you use a special attack, it uses an energy bar that has been added to all your mechas. It takes a few seconds to recharge so you can launch a new special attack.
Some wild mechas can use special attacks too. In case that happens, you have the possibility to avoid it if you control your mechas correctly. This brings us to a new features: command your mechas.

Command your mechas


At any time during the game, you can point at any place on ground and click. Your mechas will automatically move to this spots. It can be useful if you want to run away from combat or avoid an enemy special attack for instance.
If you point at an enemy, they will attack him.
In order for this feature to be interesting, the AI of the mechas has been improved. Also for more accuracy in your orders, you can stop time during items and special attacks selection.




New features

  • move, attack and special attack orders to hacked mechas
  • energy bar to hacked mechas
  • special attacks to mechas. Can be used when the energy is full
  • leader enemies. They can use special attacks on the player

Updated features

  • hacked mechas do not collide each other anymore when following player
    no friendly fire anymore
  • blaster heat system
  • AI behaviour. Enemy attacks hack mechas in a more distributed way (no focus on one mecha)
  • UI weapon and item selection
  • item equipment is automatic
  • wild pacifist mechas are running away from combat
  • wild mechas repartition

Fixes

  • AI system. Mechas now avoid obstacles more accurately
  • sounds cut
  • mechas UI state desynchronization
  • combat music could keep playing in the station under some conditions

Sky Break EA v3.0

The major update v3.0 is now available.

Weapon & Hacking



The first thing to notice is the change of weapon. Fighting is not a close combat style anymore. Instead, as hacking drones becomes an important aspect of the game, it is better to manage combat from a long distance. This way, it is possible to attack but also to heal your drones during combat.
Plus combat is a bit more difficult since the drones are stronger than you. Hacking mecas is the best way to survive. So how does the hacking system works?
If you want to hack a meca, you first need to kill him, then use your hacking taser (integrated in your weapon) to shoot him and hack him. When it is hacked correctly, its health is restored and it will fight with you.
When you start the game, you can only hack one meca. You need to evolve to unlock the ability to hack have more hacked mecas at the same time.



Enemy levels



Mecas have now a level representing their strength. This level number is displayed during the game, so you know before engaging combat which enemy is stronger than the others.
It also means that your hacked drones have a level. The more they fight, the more experience they get and they can gain new levels and get stronger.


The desert & New points of interest



A new biome is now available: the desert. It is still incomplete and requires several updates to gain in maturity, but it offers a fresh air in your exploration. Be careful, from time to time, sand tempests occur and lower down your visibility. All your map system do not work anymore during those tempests.
New point of interests have been added. They offer chips which are useful to evolve your character, but they are often protected by drones. Getting those chips is not an easy task.



Crafting & Evolution



Crafting has been simplified in order to get more interesting and give more depth to it. You can now craft from anywhere, and the list of items required to craft has been simplified. The goal is to remove unnecessary complexity and improve the gameplay depth.
The chip system will be replaced by a skill tree system, for the same reasons as the crafting system. It will be more about your capacities ingame rather than just improving your statistics.


No retro-saving compatibility:

As there are many changes, savings from the previous versions of the game are not compatible with v3.0. If you wish to continue playing v2.2 even during update v3.0, the retro-access is explained here: http://steamcommunity.com/app/405370/discussions/0/385428458169641772/



Dev Log:


New features

  • level to mecas
  • XP system. Tamed mecas earn XP with combats and can reach new levels
  • taming launches a connection system UI
  • new biome: the desert
  • new music assets for the desert biome
  • can choose how many items to drop
  • meca state UI
  • windmill spots
  • train wreck spots

Updated features

  • sword has been replaced to a blaster weapon system
  • minimap fog look and feel
  • map is a bit smaller but has more density
  • main menu is pausing the game
  • chip system is now replaced by a skill tree system
  • no dramatic music anymore during continuous tempest
  • inventory is now limited by a number of items
  • inventory look & feel. It is now a 3d augmented reality hub for inventory, map and evolution system
  • the weather controller and the station dock are now saving spots
  • once activated, the weather controller attracts pacifist drones
  • drone echo does not indicate anymore the types of element to find unless it is already discovered
  • beacon must be activated with a battery. These batteries are plugged on some mecas
  • damaged life (due to multiple death) cannot go under 75% of full life amount
  • sky lift buttons does not show a menu anymore. It goes up or down directly
  • endurance consumption when jumping or rolling
  • beacon and weather controller activation goes faster, with no timer countdown
  • tree leaves color
  • bird move system
  • map topology generation parameters
  • improved AI behaviour in combat
  • increased LOD distance parameters
  • the drone radar indicates ship wrecks
  • player state UI

Removed features

  • tempest continuous damage and tempest shield
  • flying truncks (temporarily, was too frustrating)

Fixes

  • performance optimization
  • floor seams (occuring randomly from time to time)
  • save mouse sensitivity option
  • equipment display synchronization with inventory
  • light movement desynchornization with wind
  • save previously discovered island map data

Sky Break EA v3.0 still in dev... (delayed by 2 weeks)

We want to warn you that there will be some delay on the v3.0 update as there are many changes/improvements/new contents.
Globally you already know what to expect for this update (please refer to our previous news). Yet there are some changes that we did not mention. The main one is the weapon. Indeed, we are making changes to make combat more strategic and interesting rather than just brutal and repetitive. The sword will be replaced by a kind of rifle/blaster, with possibility to handle your tamed drone from outside the combat area. Again, our goal is to bring more depth to the gameplay.

Also, be warned that because of all the changes (craft, map, items, station, and more...) all previous savings won't be compatible with the new version of the game. We will make an access during one month to v2.2 to let you continue playing your old game if you wish.

Sky Break v3.0 should be available around March, the 18th.

A major update in progress

The next update will bring many new contents and improvements, and will also bring some important changes in order to mainly improve the tame feature.
First of all, the crafting system will be updated to a simpler one accessible within the inventory. No need to get back to the station to craft. Recipes have been simplified. The goal is to remove unnecessary complexity and improve the gameplay depth.
Also, the chip system will be replaced by a skill tree system, for the same reasons as the crafting system. It will be more about your capacities ingame rather than just improving your statistics.
The sword may change to a new type of weapon. It is still under testing, we cannot give more information for the time being.
The tame system will be improved in many different ways to become a key element of the game. You can have a group of mecas to help you through your journey, heal them, and improve their XP to make them stronger.
You will be able to find new points of interest during your journey, such as abandoned trains, windmills, former mecas. We start to give some history to the land your exploring.
The tempest will have some minor improvements, nothing really noticeable for the moment.
Finally, a new biome will be implemented: the desert. There will not be new enemies for this update, but that will come soon afterwards.



There is no precise release date since there is a lot of content. We hope to release this update in two weeks, but it may come a bit after.

Sky Break Update v0.2.2

A new update is now available. Because of the delay of the previous one, it comes earlier.

New enemies



Two new enemies have been added. One of them is flying and can attack on a medium distance, the other one can use a laser as a long-range attack.




Improvements & fixes



Combat is a bit more challenging. Indeed some improvements have been added to the AI behavior. For instance, they now behave as a group, and if one of them is attacking, the others will help him. It is increasing the difficulty, but in the same time it is now easier to dodge the enemies.
Along with the fixes, the loading time when the station is docking to a new island has been improved a lot. It may have fixed the deadlock issue that some of you have sometimes, please don't hesitate to warn us in the steam discussions page if the problem is still not resolved.



New features

  • 2 new enemies
  • "previous slot" and "next slot" input settings

Updated features

  • enemy group cohesion. If an enemy of the group is attacking, the others help him
  • enemy is easier to dodge (no rotation towards player during attack)
  • standard player attack affects one enemy at a time
  • increased enemy aggro distance
  • enemy detection time is a constant. If too closed, detection is instantaneous no matter what the player position is
  • fog wall is more transparent for a better visibility
  • ai improvements

Fixes

  • loading optimization when moving to a new island. Potential fix for loading deadlock
  • deadlock if the player dies before reaching the station dock
  • stealth not triggered in some bushes
  • terrain chunk seam gaps

Sky Break Update v0.2.1

Finally, after a delay of two weeks due to a UI flickering issue which is now fixed, the update EA v2.1 is now available.

New Enemies



We wanted to add more life and variety to the enemies, so we decided to completely update them to keep a mechanical aspect but with an animal look and feel. The AI has been completely re-written to match with an animal behavior. For instance, one has an energy battery that provides enough energy to create a shied in the storm and protect you. It is also possible to tame those drones. They will then follow you and protect you if you are under attack.
Two drones have been created for this update. More will come along with each update.






Tempest



We decided to make important changes to improve the tempest gameplay. First, no more random events hitting directly the player. Lightnings, ripped off trunks and tornadoes are biome related and occur all over the world. They are easier to avoid.
No more oxygen! Indeed this is a big decision, but we felt that something was wrong with this gameplay system, and decided to remove the oxygen and the heartbeat. Instead we introduced the tempest shield, which protects you from continuous damage in the storm. So time is limited in the tempest, but once in a calm area you are safe.
Because of these changes, we improved the UI to work better with this system. There are also less equipment slots for a more convenient item selection.




New features

  • plant indicators in corner minimap
  • two new drones, with a more "animal" look and feel
  • tame special capacity
  • tempest shield. The tempest is dealing damage if the player is not protected
  • indicator for the short health quest

Updated features

  • drone AI. A custom A* algorithm is now used
  • storm system. Now lighting and tornadoes are spread over the world, not aiming the player especially
  • storm effects are biome dependent
  • UI interface. Compact presentation of primary elements (life, equipment, tempest shield,...) with less equipment slots available
  • the player does not stop anymore when using an item
  • the player hides automatically when inside bushes
  • weapon sheathe/unsheathe is now handled automatically
  • light params for more visibility
  • scale corrections
  • combat enemy behavior
  • endurance system
  • changed combo system into a selection system using shield energy
  • audio for better sound effects over music

Removed features

  • previous enemy drone
  • oxygen
  • heartbeat system

Fixes

  • station docking deadlock
  • cinematic camera start rotation
  • performance issue with some FPS drop spikes
  • streaming music files for RAM optimization
  • crafting list not updated correctly


PS: because of this delay, EA v2.2 will come earlier (in one week approximately)

Next update (v0.2.1) in a few days...

We said in the last announcement that the next update should be ready for January the 14th, i.e. today. This is the reason why we are making this small news to actually warn you that there will be some delay (a few days normally).
Indeed, everything is ready but we updated the project to the latest version of our 3D engine (Unity 5.3.1) which encountered some issues with a flickering UI. Unity is aware of this issue and we are waiting for them to fix it.

Sorry for this delay, as soon it is ready, we launch the update on Steam.

In the same time, we are currently working on the update v0.2.2 (even if we'd rather see some feedback first on v0.2.1).

PS: if you want some more info on this issue, you can have a look at this thread http://forum.unity3d.com/threads/5-3-elements-in-the-ui-flicker-between-different-sprites.373098/