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Genre: Real Time Strategy (RTS), Role-playing (RPG), Strategy, Adventure, Indie

Sky is Arrows

Doing More Celestial Bow Item Chest Developer Runs!

New Spell Casting Animations Part 2: Version 11.0

Version 11.0 is live and includes new spell casting animations and other updates.

This is part 2 of the heroes spell casting animation updates. These animations trigger when the hero casts a Spell as opposed to using an Ability like Hero Attack or Snipe. Using abilities will still trigger the hero's attack animation to differentiate the different types of Skills. There is a big emphasis on Spell casting effects in the new Celestial Bow Item Chest (DLC). Check out the new animations below (timing, size, and exact frames differ in-game, also they have a particle effect when casting).

Wyrm Lizardman:


      

Curator Ranger:


      

Additionally:

  • Restored the plain menu background to load on initial game launch, so even wood PCs' can play Sky Is Arrows!
  • Menu prompt added to encourage the player to switch to the normal "town scene" menu background if their computer can handle it. Once you switch and play and exit a game it will be saved as the default for next game launch.
  • Menu prompt added to encourage players to leave a review on Steam when a certain score threshold is reached while viewing the Lore section.
  • Fixed a bug where Berserker Wyrms would sometimes spawn when searching graveyards.


Newest DLC: Celestial Bow Item Chest



Check out the 20 groundbreaking items that were just released in the Celestial Bow Item Chest (DLC)! Support Sky Is Arrows development and bring your runs and Spell casting to another level with items like Glaive of Bloodlust, Circling Orb of Wrath, and 18 others!

          

Doing More Celestial Bow Item Chest Developer Runs!

New Spell Casting Animations for Heroes! (Part 1)

Spells are now more spell-like for 4 Heroes.



Version 10.0 gets even more updates including new spell casting animations. These new animations and updates are now live.

This is part 1 of the heroes that will get these updates up next is Wyrm Lizardman, Curator Ranger, and Curator Hunter at least. These animations trigger when the hero casts a Spell as opposed to using an Ability like Hero Attack or Snipe. Using abilities will still trigger the hero's attack animation to differentiate the different types of Skills. There is a big emphasis on Spell casting effects in the new Celestial Bow Item Chest (DLC). Check out the new animations below (timing, size, and exact frames differ in-game, also they have a particle effect when casting).

Regiment Templar:


        

Regiment Archer:


               

Regiment Gargoyle:


        

Wyrm Marauder:


    

And there is one new achievement added: 2,000 Damage which is achieved by dealing 2,000 damage with an attack.
                  

Newest Just Released DLC: Celestial Bow Item Chest



Check out the 20 brand new items that were just released in the Celestial Bow Item Chest (DLC) that came out July 11th! Support Sky Is Arrows development and bring your runs and Spell casting to another level with items like Tome of Elemental Mastery, Orb of Arcane Devastation, and 18 others!

        

Live streaming developer runs in Version 10.0!

Playing some live games of Sky Is Arrows version 10.0 (with item chests unlocked!)

Play for free, and wishlist the new DLC coming out on July 11th.

Unleash Celestial Fury: Sky Is Arrows Version 10.0 and Celestial Bow DLC!

   

Sky Is Arrows version 10.0 is now live.



Prepare for an exhilarating update to Sky Is Arrows!



Version 10.0 introduces new final bosses, Aldruin and Sir Roland, offering fresh and challenging encounters. The user interface receives a stunning improvement with 14 new targeting and area-of-effect graphics. Discover over 27 new "extra details" for heroes in the Lore section, delving deeper into their accomplishments during their campaign. Enjoy improved controls, reworked item wordings, and the addition of the Harmony Pendant for strategic choices. With spell and ability updates, balance updates, new sound effects, AI improvements, and bug fixes, version 10.0 takes Sky Is Arrows to new heights. Update now and embark on epic adventures!

Additionally, we're excited to announce the companion release of the Celestial Bow Item Chest DLC, available for pre-purchase now. Expand your arsenal with 20 new items that will enrich the Sky Is Arrows universe. Enhance your strategies and unleash the power of these unique additions. Don't miss out on this opportunity to elevate your gameplay experience. Pre-order the Celestial Bow Item Chest DLC today!

This update and Celestial Bow Item Chest are currently available for Windows.

Version 10.0 updates include:





  • Introduced new final bosses, Aldruin and Sir Roland, replacing the previous final boss system.
  • Reintroduced enemy heroes on the map (besides at the enemy castle), in Act 4+ (15% chance), including the Necromancer hero who was not present in the most recent version.
  • Added icons to quests indicating fights against Aldruin or Sir Roland in the current act.
  • Introduced new spells for Sir Roland: Holier Hammer and Consecrate.
  • Rebalanced Aldruin’s spells Lava Dart, and Meteor
  • Added new quest texts for fighting Aldruin and Sir Roland.
  • Updated gold amount from final battles and immediate display of received gold. This is instead of adding to your gold as you enter the next Act, this way feels more rewarding for the important castle sieging battles.

                 

  • Improved castle spawn locations on the Map, ensuring minimum distance and preventing adjacency to walls.

   

  • Added 27+ new hero “extra details” accessible in the Lore section under Show Details as they become counted.
  • Display hero and Aldruin/Sir Roland defeat counts for “extra details”.

     

  • Ensured item chests contain 2 or 3 items unless a unique item is present. No more 1 item chest.



  • Introduced 14 new targeting (range) and AOE placement graphics for enhanced UI display. No more green circles.
  • Improved controls by selecting your hero if the player right-clicks while nothing or an enemy is selected.
  • Reworked item wordings for conciseness and clarity, emphasizing applicability with the wording “your forces” to show when an item is for your hero and army. Ex. instead of just saying your attacks it will say your forces attacks.

                 

  • Added the Harmony Pendant, a new core item granting +1 Morale and +1 Luck.
  • Spellpower now affects damage over time from Poisoned, Electrified, and On Fire effects.
  • Updated portraits for Archer, Archer Hero, and Basilisk.
  • Reduced trap speed and adjusted sandstorms to only slow and not damage for the first three hits.
  • New sound effects for lightning storms, holy booms, mana burn, lifesteal, and sandstorm.
  • Added cooldown to skip through after battle report
  • Revised skill level up requirements for Ultimate Skills to allow leveling every 3rd level

            

  • Added difficulty details for reduced battle reward gold (capped at 75%)
  • Added difficulty details for roaming heroes and Mobile Attackers Yes/No
  • Modified hold position order for troops to include a stop command when set to true
  • Fixed bug related to sieging enemy castles and teleportation bug after declining siege
  • Enhanced Town Portal art effects
  • Removed button borders from Skill icons on Hero selection screen
  • Reworked controls on item chests to prevent looping and unnecessary animations.
  • Increased chance of spawning "Misc" locations like Shrines and Graveyards on the Map.

          

  • Improved Spark Shard and Scorpion Tail Totem to cost +50 gold and provide +1 Wisdom.
  • Improved Deep Freeze Trident and Lava Dagger to cost +50 gold and grant +1 Spell Power.
  • Reduced Heavy Shots ability’s damage buff and range penalty.
  • Fixed text for the number of enemies to vanquish in quest descriptions on Act 2+.
  • Addressed corner case bug of AI momentarily walking out of bounds in rare situations in battle.
  • Improved Lore section with an updated layout and new section for “extra details”.
  • Added indentation and page numbers for improved readability in the Story section.
  • Highlighted Lore button in blue for unvisited saves.
  • Expanded loading texts for more variety.
  • Reduced enemy hero health and per act difficulty health bonus. For enemy armies it remains the same.
  • Updated art for Nature's Blessing.
  • Improved enemy melee hero AI to prioritize approaching fliers for skill usage.
  • Enhanced enemy hero AI for Templar, Hunter, and Marauder to utilize appropriate spells against fliers.
  • Triggered Turtle Strength achievement upon entering battle instead of approaching castle.
  • Reduced cost of Tower 2, Hot Pitch, and Fire Arrows castle upgrades to 50 gold.


           

  • Expanded the spell Firewall's area of effect with leveling.

     


  • Improved Bear Traps ability with longer duration, no replacement of old traps, and enhanced visuals.
  • Updated layout and readability of Hero skill descriptions on the Hero selection screen again.
  • Fixed Frost Missile spell art on the menu screen.
  • Reworked all AOE spells, including Meteor, Lava Missile, Bear Traps, Hurricane, Shadow Bolt, Decay, and more. And added UI placement graphic after being cast as well for a moment from friendly or enemy to really highlight the area.



  • New tile set introduced Haunted Meadow.
  • New music tracks for the main menu, the Haunted Meadow tile set, and the Hellscape tile set.
  • Doubled mana regeneration rate for enemy heroes and restricted spell usage unless a decent amount of mana is available.
  • Ensured enemy heroes use their proper skill levels for spells and abilities.
  • Moved the GUI text up to the proper position for Spells that are being cast by flying heroes.
  • Fixed tile set sometimes picking the same one two Acts in a row, also now it will choose not either of the two tile sets before it.
  • Updated Dark Ritual Spell effect.
  • Enemy heroes now pause from advancing for around 5 second at begin of battle. So their troops will go ahead and defend them better.

          

  • Added the Armory to your castle's upgrades to add health all non-hero armies. It can be leveled infinitely but it's cost gets very steep. Has a unique icon per faction.
  • Many other updates.

Get ready for the ultimate Sky Is Arrows update! Version 10.0 brings new bosses, enhanced graphics, additional hero details, improved controls, and more. Update today and experience the thrill of the latest adventures!

                                                       

Here are some of the pivotal items in the companion release, the Celestial Bow Item Chest:

                                                         
Circling Orb of Wrath
As it orbits your hero, the orb releases bursts of seething energy, damaging and setting on fire all enemies in its path.
Behold the wrathful dance of the celestial fire.

                                                         
Shadow Pendant
Grants your forces the ability to enter a shadow form, increasing the chance of evading regular attacks for a duration.
Cloaked in darkness, your foes will question if you were ever there.

                                                         
Spellbreaker's Blade
Adds + 1 Attack and + 1 Wisdom. It also grants your forces a chance to mana burn enemy heroes when they are attacked.
A weapon forged in defiance of magic's tyranny. Let their spells shatter against your indomitable will.

                                                         
Tome of Elemental Mastery
Adds +1 Spell Power. Additionally your hero may conjure a free Fireball or Frost Bolt at nearby enemies when casting spells.
An arcane relic coveted by mages and spellcasters.

See the details on all 20 items included in the Sky Is Arrows - Celestial Bow Item Chest here.

                                       

New and Reworked Steam Achievements and more. Version 1.41 of Sky Is Arrows

  

Introducing Sky Is Arrows Version 1.41: New and Reworked Steam Achievements



Welcome to Sky Is Arrows version 1.41! This update brings exciting new features and updated steam achievements to enhance your gameplay experience. Take your army-building and defending skills to new heights as you explore the vast world, engage in battles, and conquer your enemies. Let's dive into the new achievements along with some reworked ones that you can unlock in this version:

(Version 1.41 is available for Windows currently.)

New and Updated Steam Achievements in 1.41



                  
          Turtle Strength: "Siege the castle last."
          Turtle Speed: "Siege the castle last."

                  
          Drake Speed: "Visit the stables on the Map."
          Drake Speed: "Siege the castle first."

                  
          Lucky Defence: "Defend the castle without your hero."

                  
          Unkillable: "Stay alive for 1 hour and pass the final Act."
          Unkillable: "Stay alive for 1 hour."

                  
          Survivalist: "Win a battle where your hero was maimed."

                  
          Grand Summoner: "Summon a beast with the dragon bracer."

                  
          Booming Society: "Have 250 workers."

                  
          Grand City: "Have 500 workers."
          (These were needed to add to the 100 workers achievement.)

                  
          Lone Survivor: "Win a battle where only your hero survived."

                  
          Untouchable: "Win a battle without taking any damage."

                  
          Act 5: "You made it to the *final* Act!"

                  
          Act 7: "Serious mode activate."

                  
          Act 15: "Impossible!"
          (These were needed to add to the Act 3, and Act 10 achievements)

                  
          Active Defence: "Engage a mobilized attacking army with your hero."

                  
          25 Items: "Exploring the world, one item at a time!"

                  
          75 Items: "Your collection is growing steadily!"
          (These were needed to add to the 10,50,and 100 item achievements.)

                  
          Toxomancer: "Poison 1,000 enemies."

                  
          Cold Hearted: "Freeze 1,000 enemies."

                  
          Shock and Awe: "Electrify 1,000 enemies."

                  
          Flaming Fists: "Set 1,000 enemies on fire."

                  
          Terrifying: "Have 1,000 enemies experience terror."

                  
          Stunning: "Stun 1,000 enemies."

                  
          Gold Hearted: "Turn 30 enemies into gold with Hand of Midas."

                  
          Experienced: "Gain 5,000 experience with Drone Skull Necklace."

                  
          Necromancer King: "Raise 500 skeletons."
          (These will take until late game to unlock.)

                  
          Boost Level 1: "Defeat an enemy that has a level 1 boost."

                  
          Boost Level 2: "Defeat an enemy that has a level 2 boost."

                  
          Templar Victory: "Templar: Achieved Victory."

                  
          Archer Victory: "Archer: Achieved Victory."

                  
          Gargoyle Victory: "Gargoyle: Achieved Victory."

                  
          Marauder Victory: "Marauder: Achieved Victory."

                  
          Lizardman Victory: "Lizardman: Achieved Victory."

                  
          Succubus Victory: "Succubus: Achieved Victory."

                  
          Hunter Victory: "Hunter: Achieved Victory."

                  
          Ranger Victory: "Ranger: Achieved Victory."

                  
          Zypher Victory: "Zypher: Achieved Victory."
          (Old hero portraits replaced.)

Other updates:



  • Unique item cost reduced to 800 gold from 1,000 gold.
  • Fixed bug with Bear Traps.
  • Increased mana regeneration while at your castle to the same as health 5 seconds to completely full from 1.


Unlock these achievements and showcase your mastery in Sky Is Arrows version 1.41. With these new 23 additions there is a total of 57 Steam achievements. Best of luck in your castle-building, item-collecting, and battles! Thanks for staying up to date with Sky Is Arrows!


See the latest major patch notes from version 1.4


See the latest DLC details: Dragon Bracer Item Chest
      

Visit the Sky Is Arrows Armory to read more about the game


Version 1.4 of Sky Is Arrows & Dragon Bracer Item Chest are out now.


Sky Is Arrows Version 1.4



Welcome to version 1.4 of Sky Is Arrows! We've made significant improvements and addressed various issues to enhance your gaming experience. This patch also comes alongside the same day release of Sky Is Arrows - Dragon Bracer Item Chest DLC which adds 6 new items.

(Version 1.4 and Dragon Bracer Item Chest are available for Windows currently.)

Here are the highlights:

Bug Fixes:



  • Fixed the item chest bug, ensuring all chests can be opened or will be empty as intended.
  • Fixed the problem with the ankh resurrecting the first spot in the army instead of the correct unit type when none of those units had died.
  • Improved the functionality of the back and forth buttons in the lore section by adding a global cooldown, preventing players from skipping to the end by rapidly pressing the buttons.
  • Fixed some text descriptions of units to fix typos in plural forms.
  • Fixed the bug where the hot pitch from castles could cause performance issues when battles ended.
  • Fixed the feasting particle effect from not despawning.
  • Fixed a bug where it was possible to battle enemies at your castle by teleporting there at the right moment and then entering battle.
  • Fixed the time display not showing hours.
  • Fixed the unit attributes DPS to use the correct time scale.
  • Fixed pressing Enter while editing your hero's name to submit the name.
  • Fixed selecting units sometimes not displaying the correct name.
  • Fixed a bug of unit details menu cutting off the text and not displaying some abilities.

    

Gameplay, Features, and Balance Adjustments:



  • All heroes are now instantly unlocked and playable, giving players more freedom in their hero selection.
  • Reduced the speed of enemy attacking armies on the map to enhance player control and strategy.
  • Added 35+ all new unit portraits for each unit
  • Added a backstory to the Sky Is Arrows universe that can be accessed from the main menu.
  • Added 48+ new portraits for the various castles and randomly generated castle names.
  • Added an embarking bonus that has several options from the character selection screen.
  • Defending your castle now grants a free ballista with an 8-second cooldown between bolts, providing additional defensive options.
  • Rebalanced the difficulty, with enemy armies and heroes now receiving a +20% health and +3% attack increase per act. This adds a more steady difficulty boost while still retaining the core difficulty over time mechanic.
  • Reduced the impact of enemy army boosts by removing direct improvements to damage and defense, and slight nerfs to their normal effects. Now enemy boosts are rebalanced to work separately but together with per act difficulty to increase the difficulty of enemies. More boosts over time, and more health and attack bonus % directly progressively while advancing acts.
  • Introduced the option to start on any random tileset in Act 1, allowing for a varied starting experience instead of always beginning on grassy plains.
  • Added a tooltip to display the actual number of units brought to battle compared to the total number in reserve when mousing over your armies. Also it is now shown directly on the button which shows the actual amount brought to battle first in parenthesis, followed by how many troops you have there including in reserve.
  • Eliminated the mechanics where enemy heroes took 50% decreased damage and had their maximum health halved. So your damage is not diminished, instead their health will be greater. Boosts also no longer add to their decreased damage in this way.
  • Introduced a tooltip in the top-right corner to display enemy difficulty details, including per act and over time enemy boost chances.
  • Custom unit portrait borders for each faction and heroes.
  • Per Act Quest that assigns a number of enemy armies on the map to be vanquished before the enemy castle can be sieged.
  • Custom hero introductions at the beginning of the game.
  • Reduced the gold in gold chests relative to their act and added diminishing returns in later acts, and implemented a diminishing return for worker income with high worker amounts.
  • Increased the availability of units per minute from your castle, allowing for a more diverse army composition. This applies when the relevant tier of your castle is unlocked.
  • Added to the amount of randomly generated names available for heroes, 170 total now.
  • Excluded siege units from being affected by certain abilities, including Steady Shot, Precision, Poisoned Weapons, Fiery Weapons, Demonic Strength, Freezing Weapons, and Multi-Shot.
  • Removed the direct damage increase for siege units from the damage over time effect.
  • Made changes to enemy castles on acts after the final act, removing the Demon Mask item and adjusting the experience boost of the enemy hero wearing it.
  • Lowered the damage and increased the delay for boss spells such as Meteor Spell and Lava Dart for a more strategic approach.
  • Modified the bonus gold received when advancing to the next act, now based on 500x the current act minus 1 instead of a fixed value of 1000.
  • Reduced the health regeneration rates of friendly and enemy Heroes. This creates less close to stalemate situations in battles, and encourages the player to return to their castle to heal up.
  • Reduced the speed granted by Drake Skin Boots to ensure better game balance.
  • Lowered the appearance chance of the Regular Axe item for better item diversity.
  • Reduced attack speed bonus or chance to proc on some items.
  • Mouse-over tooltip reworkings to be more descriptive.
  • Changed T2 boosts to being possible in act 4+ and possible for the enemy castle to be boosted on act 6+.
  • Many others …

    

Quality of Life Improvements:



  • Improved the crispness and formatting of text in the credits and version menu.
  • Added a new layer of terrain to maps for added depth and immersion.
  • Expanded the variety of terrain textures, introducing two additional options for each environment type, resulting in a total of 10 new textures.
  • Optimized the speed at which combat text disappears to improve readability.
  • Resolved the issue that caused incorrect item availability on certain maps.
  • Enhanced the tutorial slides with more detailed explanations to help new players learn the game mechanics.
  • Updated unit details menu to use 3 pages and updated layout.
  • Updated unit details menu to be more descriptive, added more flavor texts.


Performance:



  • Adjustments to the attack speed minimums for better performance.
  • Implemented various performance updates to optimize the rendering of graphics, projectiles, particles, and crater effects, especially during intense moments. This allows for gameplay and damage to continue as normal while not rendering some particles, projectiles, or craters when normally it would lead to a crash.
  • Reduced the number of times certain abilities can trigger.
  • Reduced regular attacks being able to proc effects to every other attack (including the first.)
  • Updated the game to the latest Unity version for improved stability and performance.
  • Fixed the performance bug related to On Fire particle effects.
  • Updated the visuals of the Blessed by Wind particle effect.
  • Adjusted the particle effects emitters for the Raven Projectile.
  • Lowered emission of some other particle effects.


We hope you enjoy Patch 1.4 of Sky Is Arrows! These updates and fixes aim to enhance your gameplay experience and provide a more balanced and polished game. Be sure to also check out Sky Is Arrows Dragon Bracer DLC which is a companion release to this patch and unlocks 6 new items. Thank you for your continued support, and stay tuned for more exciting updates in the future!

Check out the companion release of version 1.4 the Sky Is Arrows - Dragon Bracer Item Chest

  

Visit the Sky Is Arrows Armory to read more about the game.

   

Update: What's Next? & Pricing

Hello and thank you to all supporters of Sky Is Arrows! For playing the game, making review videos, and giving feedback.

This update is to outline upcoming next steps for Sky Is Arrows:

1. Pricing:



The price will be set to FREE on September 3rd 2022. This will help to grow the player base of Sky Is Arrows as it is nearing it's 5 year anniversary. Thank you to everyone who bought the game for $10 as that has been it's price all this time except for sales. Paid DLC content will be released at some time later to add more content to the game and a source of revenue.

2. Next Patch (v1.4)



The plans for the second major patch for Sky Is Arrows (v1.4) are outlined here:

Fix Known Bugs:

  • ITEM CHEST BUG: Occasional bugged item chest that doesn't let you purchase an item (current workaround is to go into combat and then revisit the bugged chest)
    This is the worst bug in the game and is a must-fix
  • STALEMATE BUG: Rare situation Ex. Your castle is under siege with no ability to hit flying units (towers destroyed and no hero present,) meanwhile the attackers can't hit ground units
  • TOO REGULAR BUG: Regular axes appear too often in available item rotation
  • UI RESIZE BUG: Changing resolution works but could be better in some situations
  • LOCKED HEROES BUG: The unlocking of heroes doesn't work quite correctly and will be removed and allow for instant access of all heroes in 1.4
  • RIGHT CLICK HEADBUTT: Sometimes right clicking will make the unit walk into the enemy instead of attacking properly (current workaround is to attack move with A and click or move to locations and let auto attack happen)

Balance and Features:

  • ATTACKERS TOO MEAN: Attackers although working as intended will receive at least a slight reduction to their movement speed or another similar rework to make them less powerful
  • FORCE TUTORIAL: Possibly the start button should prompt to watch tutorial slides if they have not been viewed. Info slide should be added to explain all heroes have a free ability that hits ground and flying units
  • SANDBOX / DIFFICULTY LEVELS: Because Sky Is Arrows is a time focused game naturally you will not get a good score while first learning. This is because of the time it takes to learn the game, read all the tooltips, and gauge the units. To solve this steep learning curve along with wanting to keep the core game mechanic of difficulty over time some options can be explored

Plus other improvements may be implemented.

3. Paid DLC



Paid DLC idea is to add 2-3 items, and 1-2 units per DLC, level themes etc for $2.99 or so each. These will unlock in the game and will be randomly distributed just as normal items would be and will have the same balance applied. While keeping the main core of the game FREE!

Thanks for reading this and staying up-to-date with Sky Is Arrows and 2,000 Damage. Good luck dodging arrows on your next run!

Best,

Yale









Sky Is Arrows v1.3 Patch Notes

v1.3 is now live on PC. Mac soon.



This is a quick balance update.

Sky Is Arrows v1.3 Patch Notes:

  • Enemy armies overall 20% less in number
  • First act enemies made slightly harder
  • Chance for enemies to be boosted from time-difficulty reduced by 50%
  • Added another pause button to settings menu
  • Difficulty descriptor removed
  • Effect of the hero attributes defense and attacked are increased by 100%
  • Per-level health of enemy heroes increased to the the same as friendly
  • Enemy hero's regular attack damage and health reduced by 50%
  • Reduced enemy heroes levels

Best,
Yale