Sky Nations cover
Sky Nations screenshot
Genre: Simulator, Adventure, Indie

Sky Nations

Bug Fixes and Server Update

A new server build is available for server hosts with quite a lot of fixes and some changes based on bugs and problems users have found over the last couple of days. Thanks for taking the time to report them. With the influx of people a lot of bugs I'd never seen before popped up. But luckily with the help of quite a few dedicated community members, a lot of the pretty tricky bugs are fixed.

The client patches have been automatically rolled out via Steam and the Sky Nations launcher. Pretty much as they were done.

The new server build can be downloaded from here:
http://skynations.net/?page=download

I'm going to carry on powering through the bugs that have come up, then we should back to the normal update schedule.

0.457 - (Post Early Access Launch Fixes)


Changes
  • Merch Cat will no longer wander very far out of Systems.
  • Custom items no longer appear in chat with links.
  • Exposed more things to the Mod API such as IBiomeSystem.JoinShip(), IBiomeSystem.JoinActor(). Plus some delegates for IPlayerManager and IActor for various events. Mod API docs: http://skynations.net/modapi/classes.html

Fixes

  • Visual C++ 2012 Redistributable has been added to installed for those missing it.
  • Fixed ship controls being active while typing in chat.
  • Fixed Ships not saving their protection status.
  • Fixed Jump Explosion effect appearing in the wrong position(0,0,0 instead ships previous position).
  • Fixed Linking process for existing users or new users possibly being borked if they close the game during or suffer some sort of PC shutdown or something happened to bork their cloud saves.
  • Fixed a stack overflow caused by Magmasites chain explosions.
  • Fixed killing yourself counting towards playing kills.
  • Fixed players with usernames involving special characters crashing client.
  • Fixed players with certain characters making them unable to be saved by the server.
  • Fixed ghost ship bug where players would see their own ship after jumping, dying or teleporting from an instance to a new one. The ghost ship couldn’t be interacted with as it technically existed in another instance.
  • Fixed Nation invites being broken in some cases.
  • Fixed Promote/Remove options for Nations not taking effect.
  • Fixed Merchant Cats ship not always appearing(symptom of ghost ship bug).
  • Fixed logout taking you back to authentication for Steam version. Now closes the game instead.
  • Fixed Merchant Cat trade stations not always being interactable.
  • Fixed Escape not closing map as it says in Map title.
  • Fixed wording on Nation achievement’s description to be correct with how it is triggered.
  • Fixed entities such as steering wheels, energy well cores, mounted repeated etc. staying after the block was deleted(symptom of ghost ship bug).
  • Fixed killing yourself counting towards friendly kills.
  • Fixed a ToolsOverlay exception for players joining who wouldn’t receive their Inventory data quickly due to slow connections.
  • Fixed /clean commands and other ways that ships are deleted not correctly deleting the ship file to. So they’d be reloaded on next server restart.
  • Fixed using Mounted Repeater causing a crash when mounting to it.
  • Fixed Bans applying to all players due to bug in how it fetched IPs.
  • Fixed some memory issues by restraining how many meshes can be queued for generation at once.

Sky Nations Early Access Release

Depending on when you view this, Sky Nations will have been released or is about to be on Steam. The official release on the Store will be about 8pm BST. The first release supports a bunch of Steam features and I'm hoping to implement many more in the future such as Steam Workshop for mods. The additions to the Steam version are at the bottom of this news post.

If you're new to Sky Nations, first of all thanks for grabbing a copy! But please note that the game is still in development. There's a bunch of stuff still to add and you'll likely run into bugs. I do my best to fix them as they're reported but some take a little longer than others. Anyway onto the more important questions first.

New users don't have to worry about the following questions since you've likely bought it on Steam or received a Steam copy from the stores.

I already own Sky Nations. How do I get my Steam key?


The keys will be released just before the store purchase goes live. They will not be emailed to you.

All you have to do is go to the Sky Nations Account Page and login.



It's at the top of the page. Judging by emails I received over the last 3 days. I think people were a little confused. You don't need to email me for a Steam key. Just grab it from your account page. Even if you didn't meet the deadline(which is still open). You can register Sky Nations keys(not Steam keys) purchased and you'll have a Steam key waiting for you on the Account page.


I have a Sky Nations key(not Steam key) from a bundle/store/an Elk passing by but don't have a Sky Nations Account. Do I get a Steam key?


Short answer: Yes. Long answer: You need to register the key on the Sky Nations website to make an SN account to retrieve your Steam key.

I have a couple of Sky Nations keys(not Steam key) but I don't want to make an account I just want to give my friends the Steam key. What should I do?


Email me at ben@skynations.net with the keys you'd like to give to your friends. I'll swap them with you for Steam keys and deactivate the Sky Nations keys. Please note that I'm receiving a lot of emails so the turn around on this might be quite slow so please be patient.

If you have any other questions regarding these issues, post and I'll try to answer them as well as I can. Just know that I am one man and I'm super busy but I'll try to get to you as fast I can.

Steam Edition(0.455)
Changes
  • Key bindings are saved on the Steam Cloud.
  • Options are saved to the Steam Cloud.
  • Added an initial set of 13 Achievements.
  • Added Stat tracking to various things such as: play time(doesn’t count menus), kills, deaths, traded gold, system jumps and friendly kills.
  • Auto-login with your Steam account. New users just need to choose a username. Users with existing Sky Nations accounts can simply link their account when first starting the game.
  • Added 7 Steam Trading Cards. By @Ocathalain.
  • Added 5 Steam Emotes(3 common, 1 uncommon and 1 rare).
  • Added 6 Steam Badges(5 normal, 1 foil).
  • Added 5 Steam Profile Backgrounds. By @Ocathalain.
  • Improved tickrate system on client/server.
  • Optimized Item dropping collision.
  • Added Steam authentication to servers.


Fixes
  • Fixed ship controls working while typing in chat.
  • /clean commands and bunch of other commands/functionality to do with removing ships should work correctly again and delete the file.