Sky Sanctuary cover
Sky Sanctuary screenshot
Genre: Sport, Indie

Sky Sanctuary

Summer Sales Time



Hello samurai apprentices,

It's Summer Sales Time, let's celebrate it together with a big discount: Get Sky Sanctuary at -60% until the 5th July.
This the perfect occasion to take a look at the new features.

Altars showing Top 3 players for each mode




The Golden Chicken in Skeet Mode




Training zone on Noob Islance




We are also working on new katana game modes, so stay tuned guys and have fun being the best virtual samurais ːsteamhappyː

Patch notes v0.4.1: Oculus Touch Support



Hello everyone.

Good news for all the Oculus owners out there who are eagerly waiting to get their hands on Sky Sanctuary: we finally did it!

We have added the Oculus Touch support on SteamVR, you can now slice tatami rolls / aim with your bow using your Oculus Touch ːsteamhappyː.

To support the 180° tracking, we have added a feature to let you rotate in the world by 90°. All you have to do is using the X button to rotate left and the A button to rotate right: just like you would in The Lab.

If you have any issue with your device detection, try to launch the game and SteamVR with administrator rights.

The next step in this Oculus support journey will be to work on the native Oculus SDK integration so that we can release the game on the Oculus Store.

If you experiment any weird behaviour with your Oculus, please report it in Steam forums in order to get a fix quickly.

We can't wait to see how you perform on Sky Sanctuary gakuseis! ːsteammockingː

Patch notes v0.4.0: Gold and Shadows



General



  • Unity has been updated to version 5.6. No more weird blue shadows! The power of shadowmasks.
  • Many third party plugins have been updated.
  • Sounds are now integrated with Wwise.
  • General rework of the sound engine.
  • New text engine (TextMesh Pro).
  • Reworked materials and geometry on many meshes.
  • Cutting engine now works with two or more swords to cut the same object with a coherent behavior. New content patch incoming!

Content



  • Players can now compete to be celebrated on whole new monuments for kyudo and tameshigiri modes.
  • Kyudo Skeet mode has been reworked. Enjoy the golden hense!
  • You can now train on skeets and sliceable projectiles in the beginner zone.

Bug fixes and optimizations



  • Drawcalls have been reduced by more than half: 30+fps gain on weakest setups.
  • Game should not be tanked anymore when you quit.
  • Henses are no more deactivated when colliding with a projectile that doesn’t get stuck in it.
  • Holographic shader should now work as expected (no more incoherent artifacts and SPSR fixed).
  • Minimum sword cutting volume is now adjusted to the real mesh volume instead of the bounding box volume.
  • Vegetation imposters are now batched together.


As the Skeet mode has completly evolved, we have reset the Skeet and Triathlon leaderboards. Sorry folks, but you'll have to compete again to be worthy of the new Altars highlights ːsteamhappyː

To celebrate this new update, you can get Sky Sanctuary at 25% off during the next couple of weeks, hope you enjoy it, gakuseis.

Patch notes v0.3.2: Strong Optimizations



General



  • Sky Sanctuary is now compatible with Single Pass Stereo Rendering (that means huge performance gain)

Content



  • Weapons are now teleported to their original location if you enter a game mode zone

Bug fixes and optimizations



  • Robot Probe manual dialogs bug fixed
  • Infinite heartbeat after Tameshigiri tutorial fixed
  • Weird robot teleport behaviour on weapons sandbox tutorial fixed
  • Added vegetations LODs
  • Bug in Kyudo Precision mode leading to impossible end fixed

Patch notes v0.3.1: Fixes and improvements



General



  • Weapon swapping disabled in game modes
  • New dialog system: you can now manually pass important sentences. You have all the time you want to read important instructions
  • Better reading time calculation for automatic dialogs: you now have more time to read, based on international words/minute average
  • Delios robot relocate when you come too close so that you can easily read the dialog content (moving animation will come later)
  • Game engine updated to Unity 5.5.2 (you may experiment some frame drops, we are working on optimizations)
  • SteamVR and other third party plugins updated to last version
  • Physics optimization
  • PBR textures and materials updated
  • Clouds tweaking

Content



  • Added some fireflies near environment elements (VFX)
  • Added a new localization system to easily support more languages in the future

Bug fixes and optimizations



  • Unpredictable projectile physics behavior fixed
  • Tatami rolls projection fixed during the Tameshigiri game (you won't receive any chunk in your face anymore)
  • Lighting blink on dynamic elements fixed
  • Light reflections fixed
  • Weird automatic height teleport fixed (you won't be teleported anymore when you put a teapot on your face, sorry)
  • Bad occlusion culling (in the temple for instance) fixed
  • Physics optimization
  • GPU textures size adjustments
  • Particle systems optimized with LOD
  • LOD distances adjusted to fit different cameras/headsets
  • Katana outline fixed
  • Offline unlockables fixed (in certain conditions, you couldn't unlock the game modes when you were offline)
  • Pocket system fixed (slots won't be visible if you don't grab a pocket, pockets will always be visible)
  • Trigger vibration on tutorial weapons fixed
  • Tameshigiri timer fixed (you can now play over an entire hour in the same session without resetting to zero the timer)

First update incoming



Hi everyone,

We are working on the first update since the release on Steam and we wanted to release it this week.

Update coming next week


But we had a few issues in the development that makes us schedule this update next week:

  • Our HTC Vive was pretty much dead and we had to send it back to the HTC customer service. It's ok now, we've received a new one.
  • To optimize the game, we wanted to update our game engine (Unity) to the 5.5.2 version. Something in the process broke the game scene textures and we needed a few days to figure this out


Now that we are ok with all of this, we are working on fixes and optimizations that will be implemented in the next week update.

A patch note will be available along with the new version of Sky Sanctuary.

Oculus Touch support


We have received the Oculus and Oculus Touch this week. We can now work on the Oculus support! This support won't be implemented in the next week update but probably in another patch during March.

See you next week gakusei ːsteamhappyː

Oculus Touch news + Nominated to Laval Virtual Awards



Hey everyone,

We have a good news for Oculus Touch owners who want to get their hands on Sky Sanctuary: The Oculus team will send us a couple of devices so that we can work on Oculus Touch support for the game. It means that we'll soon be able to see what we can do so you guys can play the game ːsteamhappyː.

We're also very happy to announce that Sky Sanctuary has been nominated for the Laval Virtual Awards. Laval Virtual is a prestigious international event about new AR/VR content taking place every year in France. We'll present the game to professionals and general public so they can test it.
That's a good opportunity for us to collect more direct feedbacks and have some visibility for the future.

That's all folks, be patient, we're working on a minor update for the next week. It will improve and fix a couple of things to enhance your experience with the game. Stay tuned!

Sky Sanctuary is born, long live to Sky Sanctuary



Hello everyone,

We are Gautier, Océane and Thomas from Glitchr Studio. And we are very excited to announce that the first version of the Early Access is now live.

We hope you will like what we did, much more is yet to come!

Our new trailer is available here: https://www.youtube.com/watch?v=AozBVQZNvOs

There is a FAQ available that will answer many of your questions: http://steamcommunity.com/app/526130/discussions/0/135509124601604984/

Feel free to ask us anything on community forums. With you, we will improve the game during the Early Access. We're looking forward to see your feedbacks guys.

This is just the beginning of our journey ;)