This is the Zodiac Speaking Crowdfunding Campaign Begins Today
THIS IS THE ZODIAC SPEAKING COMING TO PC, on SEPT. 24, 2020
Hi folks,
In Klabater we focus on narrative and story-driven games regardless of the genre. This is why we sometimes share some information with all the fans of our games here on Steam via publisher announcements. Please don't be mad, we do it when we feel you really may be interested in a certain game if you liked other games we have published ːsteamhappyː. Today we would like to introduce you to This is the Zodiac Speaking, an ambitious game created by a team of award-winning writers, developers, acclaimed musicians, and even a legendary music label!
$13 000 and world fame – this is what This is the Zodiac Speaking developers are aiming for! Today Punch Punk Games (developer) and Klabater (publisher) have launched a 30-day Kickstarter campaign.
This is the Zodiac Speaking is a fact-based single-player noir/psychological thriller based on the story of Zodiac, one of the most famous never-caught serial killers. It mixes vintage ’70s California visuals and an original epic cinematic soundtrack with gameplay elements that include classic horror, investigation, stealth mechanics, and multiple endings to discover. It offers two unique gameplay modes, one that blends storytelling with stealth-action gameplay and the other (Detective Mode) that emphasizes immersive investigative storytelling.
Play as San Francisco journalist Robert Hartnell. Robert receives a mysterious phone call from the serial killer Zodiac who greets him with the infamous ‘hello, this is the Zodiac speaking’. This single event kicks off a series of events that will take Robert down a spiraling path toward confronting one of America’s most notorious killers and...his own past.
"This is the Zodiac Speaking is a true American crime story. The Zodiac killer is ingrained in American pop culture. And though this game is by no means a homage to serial killers, it’s a story about their victims and the people who survived,” said Krzysztof Grudziński, Director and Narrative Designer in Punch Punk Games “The selection of Zodiac is the backdrop we are using to tell a unique story about a troubled protagonist, a San Francisco based journalist Robert Hartnell, who one day receives an ominous phone call. We look forward to sharing Robert’s story with you on September 24, regardless of the level of campaign’ success.”
MORE THAN A GAME! Meet the amazing team behind This is the Zodiac Speaking
The co-author of the script to This is the Zodiac Speaking is Lukasz Orbitowski, one of the best Polish writers, laureate of the ultra-prestigious Paszporty Polityki pop-cultural award and nominated for the Nike Award (most important literature prize). Orbitowski is one of Poland's most important horror authors. Together with Krzysztof Grudziński, Head of Punch Punk Games, they plunged into the dark and dangerous 70s to produce an immersive and mature story.
Krzysztof Grudzinski & Lukasz Orbitowski
Music for the game was created by AGIM, a restless innovator and experimenter of the Polish electronic music scene. The official soundtrack from the game will be published in Europe (digital distribution and vinyl edition) by a legendary electronic music label, Pias Recordings. The amazing soundtrack prepared by A_GIM, an acclaimed DJ, instantly sparked the interest among the Pias team. Pias will work with Klabater, the publisher of the game.
AGIM
Joint-CEO in Klabater. “Acclaimed musicians, awarded writers, and of course very talented Punch Punk development team lead by Krzysztof Grudziński, they are all on board. I’m really excited about this joint cooperation. Narrative games at their best!”
PLAY THIS IS THE ZODIAC SPEAKING AND:
Discover the facts and evidence-based story of America’s most famous never-caught serial killer.
Experience the story from the perspective of a person who survived the attack of the serial killer, face your trauma, and run an investigation that will lead you to the truth about Zodiac.
Unravel the details behind the murders, visit locations inspired by the original crime scenes, experience real psychological sessions that will help you to manage your traumas.
Reveal 3 alternative endings, all based upon your investigation decisions.
Enjoy the atmospheric film music and original retro-inspired art style.
Travel to the vintage ’70s and feel the old-school vibe while visiting faithfully depicted California’s hallmark spots from the past.
Fixed inactive barricade and door in transition place between Offices and Gallery locations
Fixed some colliders of boxes
Fixed some Garry's reactions for some closed doors and limousine
Elevator button from Parking to Offices is now saving it's state correclty
Fixed elevator's logic in Offices
Opened exit from Cinema with horror film room
In appartments added an ability to go through wooden boards
Fixed boss logic in Basement
Fixed some visual bugs
Fixed transition between Museum and Office
Fixed Storage GUI which overlaps with item description in inventory
Small tutorials now showing 2 times longer
When you need an item to open/unlock something we show a message now with requires item
Info on the gameplay screen for a new recipes
As we said before we're working on big Accessibility update now. Thank you for positive reviews and your support!
Hotfix 1.0.202
Fixed bug with breaking special axe item
Rebaked lighting on the roof
Added quest to Storage loaction
Hotfix - 1.0.201
Fixed bug with disappearing skill when you click on it
Fixed lighting in Hub
Fixed stuck in walls bug in first bossfight
Fixed lighting in Wendy's appartments
Added missing icon for arcade token
Fixed lighting on Roof location
Personal storages update! - 1.0.200
Hello everyone, We keep watching and analyzing the way you play our game on streams and videos. We have noticed that one of the major problems that you encounter is the fact that storages at the obelisks are barely used because there aren’t many obelisks in the game and they all are located pretty far from each other. So, we’ve decided to detach the storage functionality from the obelisks and to introduce Personal Storages as separate objects. Now they are situated in the majority of locations and this will let you use this functionality at its maximum. Besides, one of the storages is located in the hub next to the Skyhill Inc. terminal.
Also, this patch is centered around stability of the saving system. We’ve found many situations when the system didn’t work as it was supposed to work, and it led to dead end situations and, what is worse, to a complete loss of game progress.
Besides that we keep on perfecting different aspects of the game. Here’s the entire list of modifications and updates:
Updated to more stable Unity version
Lot of bug fixing and optimisation for Save System
Additional video-cutscenes
Added movement by mouse, fixed aiming by mouse
Blind monsters became more dangerous. They catch hero even while running
Player storage now not in the obelisk. You can find it on different locations
When you eat something the GUI on heart refreshes at this moment. Not only when you close inventory
Fixed character statuses icons in the top left corner. Previously worked not correctly.
Fixed IK bug when aim with firearms
Increased mouse aim speed
Fixed bug when fuse from safe where dropping on floor
Fixed pathfinding on lot of locations
Fixed key issue in second bossfight
Fixed colliders for barricades
Bossfight 3 colliders fixes
Added additional secret passage between main hall and basement
Added additional secret passage between main hall and cinema
Changed running tutorial on the bridge
Added random for boxes in third bossfight
Moved savepoints in the beginning of the game, added some more for boss fights
On first phase of the game added Seekers
Fixed problem with non-active loot on locations
We don’t stop here, of course. Next large patch will be focused on user interface and user experience optimization.
We thank you for your patience and responsiveness and for good reviews about the game. We are working hard to make our game better. Don’t forget about our forum where you can always write about the bugs you find. We don’t always have time to answer you as our development team is rather small, but we do read every single message from you. Good luck to you on the windy road to survival in SKYHILL: Black Mist!
- Mandragora
Steam Summer Sale is here!
Klabater's summer offensive continues!
Steam Summer Sale is now live and you can grab our amazing games with ice-cold discounts! Some of them are discounted for the very first time and others were never discounted so 'drastically'. Sooooo, what better time to complete your games collection than now? All the great titles like We. The Revolution, Help Will Come Tomorrow and Crossroads Inn are now available with very cool prices!
Below is a list of all discounted games from our publishing and dev portfolio, available from 25/06 to 09/07:
Don't waste time and get your favorite titles at a special price!
Klabater team
Patch 1.0.005 - Bugfixes and improvements
Second update is available! Please find details below! Nevertheless, we are still improving the game, you will hear from us soon!
Camera zoom on sneak turned off
Locked inventory opening while catched by monster
Delay before enemy will catch you again increased
Limits of resources in the inventory increased from 5 to 8 for each kind
Fixed items stack in inventory. Where problem with bullets and resources.
Fixed bug in GUI for Chinese: very small characters in items and location descriptions
Fixed randomly appearing "?" icons
Fixed bug with monstarts catching you through the door
Fixed freezes on transition between scenes and death
Fixed game stability when game window not focused
Minor fix: advice texts position on loading screens
Fixed scroll speed in crafting and some other menus
Fixed visual bug with ventilation on praking
In boss fight 1 made some changes to amount of shields
In boss fight 1 removed some useless traps
Moved ventilation enters in basement and storage locations
Added ventilation and changed transition logic in offices
For key objects added short sound signals
Fixed inactive fridges in corrupted areas
Added some loot in corrupted appartments
In bossfight 1 door is opening by trigger, not by button now
Fixed bug with shotgun that freezes the game
Update 1.0.003 - Bugfixes and improvements
Hi All!
First update is already available! Please find details below! Nevertheless, we are still improving the game, you will hear from us soon!
• Increased cooldown between catches • During Quick time event, when caught by a monster, you can now counter attack always with the same button • Quick time event: time to counter attack increased • Added some soft light around the character for better visibility in dark places • Quick time event icon when caught by a zombie is bigger now • Blind monsters now travel longer to the place where they heard a noise • Cursor size in gameplay is now bigger • Food now heals fo 1 hp • Food now stack by 3 in 1 inventory cell • Fixed critical bug which crashed the game for some users with GFX video • Fixed material bug with black blobs • Fixed Old Pal and some other weapon sounds • Fixed backstab sounds • Fixed monsters sound while caught • Fixed loading between scenes • Distribution of ammo and resources modified • Сut out the first two locations of tutorial
Thank you for your support.
Mandragora team
Day 1 patch is on the way!
Dear SKYHILL community!
We've taken into account all your feedback from Day 1 and we're working on fixes to bring everything it takes to deliver a seamless gameplay experience.
We expect to release the Day 1 Patch within next 8 hours. Stay tuned and get ready to survive!
Best, Mandragora team
[Special Promo] SKYHILL: Black Mist available now + loyalty discount!
Hi folks!
SKYHILL: Black Mist is out now! We are so excited! The waiting is over!
To celebrate this long awaited moment Klabater has just set up a special discount for owners of any of Klabater's games:
🔥🔥Complete Skyhill collection (Skyhill & SKYHILL: Black Mist) with -20% discount
🔥🔥If you own other Klabater games - get ADDITIONAL -15% for SKYHILL: Black Mist
Delve inside the world of isometric survival-horror. Craft your way through the building filled with bloodthirtsty creatures, sneak behind them, set traps or use brutal strength. It's only up to you if you will survive!
In SKYHILL: Black Mist nothing is as it seems. Where did the mysterious Black Mist come from? Who summoned it and why? Try to distinguish reality from illusion. Find out what’s real and what’s not.