Predator drone kills now award an additional clock-based Merit bonus, like Helicopters.
Clients can now see their ping to the game host.
You may now preview additional paintjobs for airplanes that you have not yet purchased.
Changes:
New players who complete the tutorial will achieve “Certified” status. Old players, who completed the tutorial, can now become “Certified” by redoing any portion of the tutorial.
The Predator drone’s radar blip is now significantly larger. Its radar has a greater scan radius revealing more enemy positions and health pickups.
Submitted orders for airplane payload is checked on the server for compatibility, and capacity violations and merit.
Collision animations are now issued server side (hopefully this will help collisions look more consistent across all clients)
Changed “InsufficientFunds” warning to “Insufficient Merit”.
Fixes:
An airplane that is killed while the pilot is disconnected from the game will now go through health states and collide with other objects properly.
Takeoff button now appears correctly when reconnecting.
Mission clock now appears correctly after reconnecting.
Fixed Apache Contest timer partially blocking the takeoff button.
Predator drone will now fly to the playing altitude more quickly, accurately, and reliably.
Presets and the Hangar have been giving us some trouble, but we believe they are now reliably working as intended.
We’re still tracking cases in which the Hangar can produce an “InvalidBuy” or “Duplicate Plane” error. If you encounter these, please leave a bug report in Discord.
Adjusted the network code for the Predator drone. It should have a more accurate position between clients now.
Fixed another case in which two UFOs could spawn at the same time.
Achievement “Aces High” and its related stat, “Airplanes Killed” are now tracked correctly.
Achievements related to killing airplanes with the various types of guided missiles should now be working correctly.
Burst Missiles will now properly report to the hit-feed, kill-feed, and achievement stats for kills and guidance type.
Small Update
A quick update with some nice adjustments to compliment yesterdays patch. Enjoy!
B1.006
New:
When you destroy another aircraft, the exact amount of Merit earned is displayed at the top of the screen.
You will now be notified if your order hasn’t been Submitted when clicking Take-Off, or if you haven’t added a plane when clicking Submit.
Changes:
Changed the order of categories in the Arsenal.
Removed “Capacity Exceeded” message in the Hangar. Instead, a message will inform you of that equipment type’s maximum capacity.
Further tuning of the Tutorial.
Fixes:
Fixed Clout balance not being updated upon entering the Arsenal.
Fixed drop-down notifications blocking clicks (partially obscured the Take-Off button).
SKYRAID update!
Version: Beta 1.004
General Changes:
Tier 5 planes can no longer use Tier 3 equipment.
Predator drone minimap vision radius increased to 500 (from 250).
Increased the size of the “Unspent Skill Point” notification.
Changed the appearance of the “No Server Heartbeat” warning.
Kill Feed messages will now display for 10 seconds instead of 6.
Hit Feed messages will now display for 5 seconds instead of 6.
In the Options > Log page, the “Snapshot” button now reads “Export”.
Hangar Changes:
When an owned item in the Hangar is set to be replaced by a new item of a different kind, the quantity of the replaced item is shown in red.
The “Save” and “Load” Preset buttons in the Hangar have been swapped. This should help with not accidentally saving over your existing Presets when shopping quickly :)
The “Reset Preview” button is now called “Match Item” and is used like an eyedropper tool to match the item in the preview panel to be the same item as your currently selected equipment panel.
You can now add missiles to your loadout before adding a plane, and save that loadout to a Preset. However, you will still not be able to Submit an order without a Plane or with incompatible weapons.
Hangar button labels have been changed to make keyboard and controller prompts more consistent with each other.
Detailed Achievement tracking
All Achievements are now driven by Steam Stats, so progress towards individual Achievements can be viewed on your Steam profile.
Steam Overlay will now notify you of progress towards achievements (Some achievements are still not fully implemented).
General Fixes:
You will now automatically Unready properly if you visit the Arsenal or the Options while you are set as Ready in the Lobby.
Fixed Kill Feed names for Predator drones.
Fixed dark square artifacting around text in the Kill Feed.
Fixed Hit Feed not showing Hits that result in a Kill.
When no airplanes are owned, the Paint list in the Arsenal is now blank, instead of showing “TEXT”
Fixed missiles going through airplanes in Tutorial lessons about counter-measures.
Airplanes only available in the Development branch will no longer cause errors in the Retail branch.
Hangar Fixes:
Fixed an issue that could result in corrupted Preset slots. - It is strongly advised that you re-create & re-save your loadout Presets.
Presets will no longer suggest selling equipment if you already have more of the same item than the preset demands (unless it’s a missile which is equipped to a different Panel than what matches the Preset - we’ll address that in the future).
If you attempt to load a preset containing a plane you no longer have access to (a previously issued plane which is not currently issued), the plane will be excluded from the loadout automatically and you will be notified at the top of the screen.
Fixed an issue that caused an Invalid Plane error after death.
Fixed an issue that could cause negative inventory quantities.
Clicking the “Preset” buttons with the mouse no longer affects the focus of Hangar equipment panels.
Fixed Loading a Preset with incompatible items prevents you from subtracting from those items.
SKYRAID is now available!
Hey everyone! We're proud to announce the launch of SKYRAID into Steam Early Access today! We'd like to give a huge thanks to all of our Alpha testers and a big welcome to the Early Access Players!
Zaidos Games is a two-man team and this is our first game, so we really hope you enjoy it! We'd also really like to see you guys playing! if you can, Stream on Twitch in the SKYRAID game category!
Please report any bugs on the SKYRAID Discord in the #-bug-reports channel with any relevant details to have them looked at as quickly as possible.
For our Alpha testers, to kick off today's launch we've included a ton of new features and fixes (Patch notes below)! SKYRAID is now in "BETA 1"
Patch Notes(Alpha2 to Beta1) B 1.000
Added Tier 3 jet, “Sabre”! -The first Tier 3 jet - now you don’t have to save a bunch of Merit to skip from Tier 2 to Tier 4. -Two paint jobs available now.
Adjusted Clout price for all airplanes -All airplanes have a standard price of 10,000 Clout for now.
Adjusted Airplane stats and cost balance -All airplanes have had their price in Merit adjusted. -All airplanes have had their stats adjusted.
Quick Com system added. -Can be accessed with Right Click (Mouse) or Left Stick Click (Gamepad). Use this to quickly send messages and ping the minimap!
Added a Missile Hit confirmation feed. -Indicates when a missile you fired hits its target, and what the name of the missile was.
Steam Deck compatibility improvements -Official Steam Deck control layout on Steamworks. -UI will now adapt accordingly when a Steam Deck is detected.
UI navigation improvements -Using a controller, “Y” will now take you into the Squadron menu while at the Select Mission screen (Controller) -The linkage web of some screens have been adjusted
Control scheme improvements -An “ALT FNC” button has been added to the controller layout and is rebindable. -Alt Fnc acts as a key modifier which allows you to bind a second layer of functions to buttons.
New Clout reward system -Clout earned from games is now formulated based on your performance in the match, plus additional bonuses from Win/Loss and playing multiple games in a single day.
Reworked post-game results screen -“Debriefing” screen now includes a full breakdown of Clout earned.
Base Health adjusted -Outer bases remain at 50 hit points. -Inner bases increased to 60 hit points (from 50). -Home base increased to 80 hit points (from 50).
Jungle adjusted -Drone radar radius increased to 250 units, 360 degrees. -Drone respawn time adjusted to 2 minutes. -UFO respawn time adjusted to 6 minutes.
Reworked the Kill Feed -Kill Feed messages are now more concise. -Kill Feed now correctly displays Apache kills. -Kill Feed now includes Drone kills. -Kill Feed now includes UFO kills.
Reworked free airplane rotation -Planes marked with “ISSUED” are temporarily free to play. -Issued planes change automatically every week.
Fixes: -Kill Tree tooltips were not displaying, this has been fixed. -SFX no longer plays continuously after observing another player. -Fixed a minor visual bug with wingtip trail renderers. -Fixed issues with returning from the end game result screen. -Fixed no collision animation when an airplane bumps a drone. -Fixed Drone kills were shared among everyone on your team. -Fixed Tomcat deceleration stat was not properly changing with wing sweep. -Fixed Hit Feed was not displayed to clients correctly. -Fixed Rafale was always visible to the enemy team on the minimap. -Fixed UFO and Drones spawning too many instances. -Fixed problem with (Defender team’s) drone becoming visible after being spotted by a friendly -Fixed unable to use a plane that was purchased after returning from a match